G@S: 3D Game Content Compression & Creation
Go Parallel – Multicore Programming & Game Development The Importance of Multi-Core for Game Development at Crytek Martin Mittring Lead Graphics Programmer.
Advanced Visual Effects with Direct3D 10am – 11am Tessellation and DirectCompute Performance Jon Story (AMD), Nick Thibieroz (AMD), Cem Cebenoyan (NVIDIA)
Fast and Robust Angle Based Flattening
The making of modern minimalist house
2010 portfolio
Recognizing Surfaces using Three-Dimensional Textons Thomas Leung and Jitendra Malik Computer Science Division University of California at Berkeley.
85 CHAPTER 3: MODELS Shuftan Process The image of a miniature model is reflected into the camera via a mirror. Where the image of the miniature is not.
E-DECIDER Workshop: QuakeSim Tools and Products Marlon Pierce Indiana University.
E-DECIDER: QuakeSim Tools and Products Marlon Pierce, Co-Investigator [email protected] [email protected] Margaret Glasscoe, PI [email protected].
CSPC 352: Computer Graphics
E-DECIDER Workshop: QuakeSim Tools and Products