1990s a
Pets in the net
Learning Solutions Programme Success Stories
SciTech Quiz, By MCQC
Pet in the net
Designing a participatory sensing game with children
1997-1999
1. 2 Persuasive technologies and behavioural change Interactive computing systems deliberately designed to change people’s attitudes and behaviours.
New Learning Solutions from Finland Suvi Sundquist, Tekes
New Learning Solutions from Finland Suvi Sundquist, Tekes.