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Saito, T. and Takahashi, T. Comprehensible Rendering of 3-D Shapes Proc. of SIGGRAPH '90 Genesis of Image Space NPR.
Chapter10
ProENGINEER Manufacturing - Automated CNC Tool Path and G-Code Generation for Volume Milling
Working smarter, not harder with #digital in museums
Work completion seminar defence
3d Mapping Iser 10 Final
Course Note Credit: Some of slides are extracted from the course notes of prof. Mathieu Desburn (USC) and prof. Han-Wei Shen (Ohio State University). CSC.
Tuesday February 19 th, 2002 Deep Shadow Maps Tom Lokovic & Eric Veach Pixar Animation Studios Presented by Tom Lechner.
1 Right of Passage. Chapter 5.1 Graphics 3 Overview Fundamentals High-Level Organization Rendering Primitives Textures Lighting The Hardware Rendering.
Real-time Hand Pose Recognition Using Low- Resolution Depth Images 2006.10.5.
Background Caches for Large Outdoor Scenes Bill Hess.