Tuesday February 19 th, 2002 Deep Shadow Maps Tom Lokovic & Eric Veach Pixar Animation Studios Presented by Tom Lechner.
New software library of geometrical primitives for modelling of solids used in Monte Carlo detector simulations Marek Gayer, John Apostolakis, Gabriele.
Advanced Ray Tracing CMSC 435/634. Basic Ray Tracing For each pixel – Compute ray direction – Find closest surface – For each light Compute direct illumination.
Lecture 11 Room Acoustics String Instruments Instructor: David Kirkby ([email protected])
Chapter 11: Advanced Rendering Part 1 E. Angel and D. Shreiner: Interactive Computer Graphics 6E © Addison-Wesley 2012 1 Mohan Sridharan Based on Slides.
CS 376 Introduction to Computer Graphics 04 / 04 / 2007 Instructor: Michael Eckmann.
Shadow No, not the Hank Marvin kind!. Go to: ows.html ows.html.
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Motivations for a common solids library