Computer Science – Game DesignUC Santa Cruz Common Bounding Volumes Most introductory game programming texts call AABBs simply “bounding boxes” Circle/SphereAxis-Aligned.
Review Methods for convex polytopes –Last week’s lectures See video demonstration How about non-convex? –This week’s lectures UNC Chapel Hill M. C. Lin.
Reading Assignments
Proximity Queries Using Spatial Partitioning & Bounding Volume Hierarchy Dinesh Manocha