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1 mjb – January1 2019 Oregon State University Computer Graphics 1 OpenGL Compute Shaders Mike Bailey mjb@csoregonstateedu Oregon State University computeshaderpptx mjb…

1 mjb – January 1, 2019 1 Computer Graphics GLSL Geometry Shaders geometry_shaders.pptx Mike Bailey [email protected] This work is licensed under a Creative Commons…

322015 1 Press Pre-Briefing GDC 2015 Neil Trevett Khronos President NVIDIA Vice President Mobile Ecosystem © Copyright Khronos Group 2015 - Page 1 All Materials Embargoed…

mjb -- December 29, 2019 1 Computer Graphics Using Shaders for Lighting lighting.pptx Mike Bailey [email protected] This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives…

1 mjb – August 10 2020 1 Computer Graphics Animation Animationpptx Mike Bailey mjb@csoregonstateedu This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives…

142020 1 mjb – January 4 2020 Computer Graphics 1 Intropptx Mike Bailey mjb@csoregonstateedu This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives…

1 mjb – August 26, 2019 1 Computer Graphics Animation Animation.pptx Mike Bailey [email protected] This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives…

mjb – February 15, 2018 1 Computer Graphics GLSL Geometry Shaders geometry_shaders.pptx Mike Bailey [email protected] This work is licensed under a Creative Commons…

mjb – January 13 2020 1 Computer Graphics Texturing in GLSL Texturespptx This work is licensed under a Creative Commons Attribution-NonCommercial- NoDerivatives 40 International…

1 mjb – December 31 2019 1 Computer Graphics Using Fragment Shaders to Manipulate Images imagepptx Mike Bailey mjb@csoregonstateedu mjb – December 31 2019 2 Computer…

1 mjb – December 20 2020 1 Computer Graphics Introduction to the OpenGL Shading Language GLSL Shaderspptx This work is licensed under a Creative Commons Attribution-NonCommercial-…

812018 1 mjb – August 1 2018 1 Computer Graphics Camp Blender http:csoregonstateedu~mjbblender blenderpptx Mike Bailey mjb@csoregonstateedu This work is licensed under…

1 mjb – December 31, 2019 1 Computer Graphics Tessellation Shaders tessellation.pptx Mike Bailey [email protected] This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives…

10/21/2017 1 mjb – October 21, 2017 1 Computer Graphics 3D Printing 3dPrinting.pptx This work is licensed under a Creative Commons  Attribution‐NonCommercial‐NoDerivatives…

3/9/2018 1 mjb – March 7, 2018 1 Computer Graphics WebGL http://cs.oregonstate.edu/~mjb/webgl webgl.pptx This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives…

12102010 1 Oregon Game Project Challenge  Coach Workshop Presented by: Your Name Agenda • 2011 Season Overview • OGPC Mission • Forming Your Team • Registering Your Team…

Practical Parallax Occlusion Practical Parallax Occlusion Mapping For Highly Detailed Mapping For Highly Detailed Surface RenderingSurface Rendering Natalya TatarchukNatalya…

1 Scalar Visualization Mike Bailey mjb@csoregonstateedu Oregon State University mjb – March 3 2015 Oregon State University Computer Graphics scalarpptx In Visualization…

1312020 1 mjb – February 24, 2019 1 The Science of Pixar At the Oregon Museum of Science and Industry OMSI mjb – February 24, 2019 2 mjb – February 24, 2019 3 mjb –…

Hair Rendering and Shading Thorsten Scheuermann 3D Application Research Group ATI Research, Inc. 2GDC 2004 – Hair Rendering and Shading Overview • Hair rendering technique…