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1. Physically Based Shading Meetup Unity3D Paris #6 Physically Based Shading Meetup Unity3D Paris #6 Physically-Based Shading 2. Physically Based Shading Meetup Unity3D Paris…

A simplified artist interface Physically Based Shading Niklas Hansson Head Teacher Game programming The Game Assembly. Physically Based Shading What is it ? Why should I…

Crafting Physically Motivated Shading Models for Game Development Naty Hoffman Activision SIGGRAPH 2010 Course: Physically Based Shading Models in Film and Game Production…

Physically Based Shading in Unity Aras Pranckevičius Rendering Dude This is about physically based shading in upcoming Unity 5 and all things that fall out of that I am…

Physically-Based Shading at Disney by Brent Burley, Walt Disney Animation Studios [Revised Aug 31, 2012. Corrected normalization factor in Equation 4.] 1 Introduction Following…

Practical Physically-Based Shading in Film and Game Production SIGGRAPH 2012 Course Course Organizers Stephen Hill Stephen McAuley Ubisoft Montreal Presenters Brent Burley…

Physically Based Shading in Real Time Rendering Christian Schüler MBL Development Who’s me? Veteran: Engine programming since 15 years Several shipped games Doing “serious”…

Physically Based Shading in Unity Aras Pranckevičius Rendering Dude This is about physically based shading in upcoming Unity 5, and all things that fall out of that. I am…

Physically Based Shading at Disney by Brent Burley Walt Disney Animation Studios 1 Introduction Following our success with physically based hair shading on Tangled 27 we…

Physically Based Shading at Disney by Brent Burley Walt Disney Animation Studios 1 Introduction Following our success with physically based hair shading on Tangled 27 we…

1. Mastering Physically Based Shadingin Unity 5Renaldas Zioma / Unity@__ReJ__Erland Körner / UnityWes McDermott / Allegorithmic 2. Physically Based Shadingin Unity 5 3.…

PhysicallyCorrectshadingFGastaldox1. What is Correct? 2. Who is correct? 3. Why being Correct? 5. How to be even more Correct? What is Correct? Being Physically Correct is:

Physically Based Shading at Disney by Brent Burley Walt Disney Animation Studios 1 Introduction Following our success with physically based hair shading on Tangled 27 we…

SIGGRAPH 2010 Course: Physically Based Shading Models in Film and Game Production SIGGRAPH 2010 Physically Based Shading Models in Film and Game Production - Practical implementation…

Physically-Based Shading at Disney by Brent Burley, Walt Disney Animation Studios [Revised Aug 31, 2012. Corrected normalization factor in Equation 4.] 1 Introduction Following…

Edit this text to create a Heading §  This subtitle is 20 points §  Bullets are blue §  They have 110% line spacing 2 points before after §  Longer…

Parallel Physically Based Path-tracing and Shading Part 1 of 2 CIS565 Fall 2012 University of Pennsylvania by Yining Karl Li 1 Monday, September 24, 12 Agenda • Part 1…

Physically Based Shading Models for Film and Game Production Naty Hoffman Activision Yoshiharu Gotanda tri-Ace Adam Martinez SPI Ben Snow ILM SIGGRAPH 2010 Course: Physically…

We started pursuing Physically Based Shading during Black Ops details of which I presented at SIGGRAPH 2011 as part of the “Advances in Real-Time Rendering” course Here…

Recent Advances in Physically Based Shading Naty Hoffman Lucasfilm 1 Hi As Steve mentioned my intro is a bit different this year - covering recent work in the field instead…