diana frank
you see what you know
space-x 20101026
you see what you know by diana frank
you see what you know
challenging situationsproviding information, some aspectshow to decode informationfollow the lineor enjoy to get lost
the more i see the less i know...
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you see what you know by diana frank
you see what you know and what you want to see…what you need to see…what you expect to see…or what ever is loud enough to get you attention.
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you see what you know by diana frank
design driven process– discover needs– develop suitable services and products – create value-added services and functions
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you see what you know by diana frank
basic demands for services – need– ease of use– joy of use
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you see what you know by diana frank
so do you know what you see?– it depends on your expericence– if it compatible to your learned systems– if it within the range of you expectations
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you see what you know by diana frank
challenging situations– easier to handle with proper communication– need support by a clear hierarchy of information – seeking for logical systems and a big picture
sign09 20091210
orientation by context, not by text by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
should i stay or should i go?
should i stay or shoud i go?
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you see what you know by diana frank
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you see what you know by diana frank
should i stay or shoud i go?
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
official signage for gates?
should i stay or shoud i go?
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you see what you know by diana frank
assisting signs
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you see what you know by diana frank
providing infomation to address different demands– think about enjoyable options of using something– offer at least two options next to the basic function– ease of use should remain the overall demand
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you see what you know by diana frank
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you see what you know by diana frank
BB B
C
C
CD
D
D
E
Eshow list of last numbers used
(history list)
Time and date for sending
schedule for SMS, send messages on demand
Aspects to consider to provide a consistent user interface and keep things simple and easy theory and general demands never forget fundamental aspects
elements complexity grouping of content semantics users point of view
CONDESK-16
Take care about sense and refer-ence
Relationship of elements and user interaction:
take care about the ratio of what happens and where it happens.
think about similar metaphors
in use case and and handling of elements
needdemanddesireWhat will be the key feature for the user?
clear story
Can the user follow the plotline to manage all important features he needs?
options of use
Provide the user different levels of complexity (if useful)and different access points to key features.
no group should have more than 5-7 elements
(optimize for groups of 3 to 5 elements)
principle of proximity, interest and meaningtake care about elements and their relations
distinguish between
function groupsand process steps
every element needs to have an unique meaning
elements should appear always in a logical order (from the users point of view not from a technical point of view)
reduce complexitymake it as simple as possible, but take care about relations and explain what to do if it is not obvious.
offer options but do not confuse.
options should only be offered if the user will benefit from.
Place elements and functions always on the most useful place regarding the task they needs to fulfill.
provide orientation
to make sure what’s next (for the user)
clear definition of what the task will be
consistency of han-dling and designonly use new elements for other functionality or to make a difference (in the look and feel).
speaking text and speaking icons
language (both text and graphic) should not appear technical but tell strories...
think about similar metaphors in use cases to create more fun and excitement in UX
keep touch functionality in mind even if you do not invest time into it yet.
keep in mind to make “element-dimensions” big enough to access easy touch and easy catch with the mouse (for drag’n’drop)
Definition of frames and white space and content areas for mobile. Concept for less or other information for mobile need.
dragable elements should be defined to work for all: - touch functionality (smartpad, smartphone) - mobile use and -drag’n’drop (often used slippy and therefore imprecise)
general aspects multipurpose touch functionality widgets for mobile drag’n’drop
keep in mind to make “element-dimensions” big enough to access easy touch and easy catch with the mouse (for drag’n’drop)
implementation of drag’n’drop functionality
Use case sample: touch functionality theory and general demands never forget fundamental aspects
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you see what you know by diana frank
how to decode information – you know the code– remember similar situations– knowledge transfer– happy guessing
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
any guess?
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you see what you know by diana frank
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you see what you know by diana frank
where are we?
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
follow the line– is not always easy– even confusing– could lead you to an unexpected place– and sometimes ends on the beginning
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you see what you know by diana frank
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you see what you know by diana frank
tower bridge
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
enjoy to get lost– foreign context, other systems– look from a different point of view– see familiar and unfamilar things– remember
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
remember, you see what you know– and sometimes you see not
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
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you see what you know by diana frank
the more i see the less i know...
questions?
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you see what you know by diana frank
perfection excludes improvement
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you see what you know by diana frank
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