wisnu_prajogo_test_2020_a.pdfby Wisnu Test2020
Submission date: 25-Jun-2020 09:45PM (UTC+0700)Submission ID: 1349546404File name: wisnu_prajogo_test_2020_a.pdf (1,016.12K)Word count: 11080Character count: 63503
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wisnu_prajogo_test_2020_a.pdfORIGINALITY REPORT
PRIMARY SOURCES
Submitted to Sultan Agung Islamic UniversityStudent Paper
trepo.tuni.fiInternet Source
Submitted to Universitas Negeri JakartaStudent Paper
Christo Dichev, Darina Dicheva. "Gamifyingeducation: what is known, what is believed andwhat remains uncertain: a critical review",International Journal of Educational Technologyin Higher Education, 2017Publication
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Nannan Xi, Juho Hamari. "Does gamificationsatisfy needs? A study on the relationshipbetween gamification features and intrinsic need
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satisfaction", International Journal of InformationManagement, 2019Publication
Submitted to Universiti Teknologi MARAStudent Paper
Sebastian Gomez-Jaramillo, Julian Moreno-Cadavid, Carlos Mario Zapata-Jaramillo."Adaptation of the 6D Gamification Model in aSoftware Development Course", 2018 XIII LatinAmerican Conference on Learning Technologies(LACLO), 2018Publication
Submitted to Swinburne University ofTechnologyStudent Paper
mafiadoc.comInternet Source
Wilk Oliveira, Ig Ibert Bittencourt. "TailoredGamification to Educational Technologies",Springer Science and Business Media LLC,2019Publication
Iqra Obaid, Muhammad Shoaib Farooq, AdnanAbid. "Gamification for Recruitment and JobTraining: Model,Taxonomy, and Challenges",IEEE Access, 2020Publication
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mgtr.cm.nsysu.edu.twInternet Source
Carlos Díaz, Marisa Ponti, Pinja Haikka, RajivBasaiawmoit, Jacob Sherson. "More than datagatherers: exploring player experience in acitizen science game", Quality and UserExperience, 2019Publication
Rina R. Wehbe, James Robb, Jessica Clarke,João Costa, Lennart E. Nacke. "Designguidelines for Gamifying reading applications",2014 IEEE Games Media Entertainment, 2014Publication
Jonna Koivisto, Juho Hamari. "The rise ofmotivational information systems: A review ofgamification research", International Journal ofInformation Management, 2019Publication
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blog.gamefulbits.comInternet Source
www.warse.orgInternet Source
Kingsley Ofosu-Ampong, Thomas Anning-
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Dorson. "chapter 19 Gamification Research", IGIGlobal, 2020Publication
Iosup, Alexandru, and Dick Epema. "Anexperience report on using gamification intechnical higher education", Proceedings of the45th ACM technical symposium on Computerscience education - SIGCSE 14, 2014.Publication
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Submitted to IntercollegeStudent Paper
Farid Huseynov. "chapter 8 Gamification in E-Commerce", IGI Global, 2020Publication
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Submitted to Brigham Young University, HawaiiStudent Paper
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Ajay Karthic B. Gopinath Bharathi, AbhinavSingh, Conrad S. Tucker, Harriet B. Nembhard."Knowledge discovery of game design featuresby mining user-generated feedback", Computersin Human Behavior, 2016Publication
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Rory Mulcahy, Rebekah Russell-Bennett, DawnIacobucci. "Designing gamified apps forsustainable consumption: A field study", Journalof Business Research, 2020Publication
Chris Perryer, Nicole Amanda Celestine, BrendaScott-Ladd, Catherine Leighton. "Enhancingworkplace motivation through gamification:Transferrable lessons from pedagogy", TheInternational Journal of Management Education,2016Publication
Siddarth Nair, Abhishek Kaushik, HarnaikDhoot. "Conceptual framework of a skill-basedinteractive employee engaging system: In theContext of Upskilling the present ITorganization", Applied Computing and
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Informatics, 2019Publication
Submitted to NorthcentralStudent Paper
Submitted to Oxford Brookes UniversityStudent Paper
Pedreira, Oscar, Félix García, Nieves Brisaboa,and Mario Piattini. "Gamification in softwareengineering – A systematic mapping",Information and Software Technology, 2015.Publication
Submitted to CONACYTStudent Paper
rd.springer.comInternet Source
aaltodoc.aalto.fiInternet Source
Submitted to University of SunderlandStudent Paper
Benedikt Morschheuser, Juho Hamari, JonnaKoivisto, Alexander Maedche. "Gamifiedcrowdsourcing: Conceptualization, literaturereview, and future agenda", InternationalJournal of Human-Computer Studies, 2017Publication
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Submitted to University of LeedsStudent Paper
Submitted to Kingston UniversityStudent Paper
Chia-Lin Hsu, Mu-Chen Chen. "Howgamification marketing activities motivatedesirable consumer behaviors: Focusing on therole of brand love", Computers in HumanBehavior, 2018Publication
brage.bibsys.noInternet Source
Sharon Lynn Chu, Brittany Garcia, TaylorQuance, Lisa Geraci, Steven Woltering, FrancisQuek. "Understanding Storytelling as a DesignFramework for Cognitive Support Technologiesfor Older Adults", Proceedings of theInternational Symposium on InteractiveTechnology and Ageing Populations - ITAP '16,2016Publication
Submitted to University of HullStudent Paper
romisatriawahono.netInternet Source
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Johan Högberg, Marcus Olsson Ramberg,Anders Gustafsson, Erik Wästlund. "Creatingbrand engagement through in-store gamifiedcustomer experiences", Journal of Retailing andConsumer Services, 2019Publication
Ayoung Suh, Christian Wagner. "Howgamification of an enterprise collaborationsystem increases knowledge contribution: anaffordance approach", Journal of KnowledgeManagement, 2017Publication
www.tandfonline.comInternet Source
Elnaz Nasirzadeh, Mohammad Fathian."Investigating the effect of gamification elementson bank customers to personalize gamifiedsystems", International Journal of Human-Computer Studies, 2020Publication
"Dynamics in Logistics", Springer Science andBusiness Media LLC, 2020Publication
Harald Warmelink, Jonna Koivisto, Igor Mayer,Mikko Vesa, Juho Hamari. "Gamification ofproduction and logistics operations: Status quoand future directions", Journal of Business
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Research, 2020Publication
Hamari, Juho, and Jonna Koivisto. "Why dopeople use gamification services?", InternationalJournal of Information Management, 2015.Publication
www.hindawi.comInternet Source
Submitted to The University of ManchesterStudent Paper
Submitted to La Trobe UniversityStudent Paper
Maican, Catalin, Radu Lixandroiu, and CristinelConstantin. "Interactivia.ro – A study of agamification framework using zero-cost tools",Computers in Human Behavior, 2016.Publication
Betty Purwandari, Mochammad Arief HermawanSutoyo, Muhammad Mishbah, MuhammadFadhil Dzulfikar. "Gamification in e-Govemment:A Systematic Literature Review", 2019 FourthInternational Conference on Informatics andComputing (ICIC), 2019Publication
Nilton Mendes Souza, Diogenes Dias, LucasBueno Ruas de Oliveira, Cristiane Aparecida
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Lana et al. "Exploring together softwarearchitecture and software testing: A systematicmapping", 2016 35th International Conferenceof the Chilean Computer Science Society(SCCC), 2016Publication
www.emeraldinsight.comInternet Source
Xiaohui Wang, Dion Hoe-Lian Goh, Ee-PengLim, Adrian Wei Liang Vu, Alton Yeow KuanChua. "Examining the Effectiveness ofGamification in Human Computation",International Journal of Human–ComputerInteraction, 2017Publication
Elise Lavoue, Baptiste Monterrat, MichelDesmarais, Sebastien George. "AdaptiveGamification for Learning Environments", IEEETransactions on Learning Technologies, 2019Publication
Nikoletta-Zampeta Legaki, Nannan Xi, JuhoHamari, Kostas Karpouzis, VassiliosAssimakopoulos. "The effect of challenge-basedgamification on learning: An experiment in thecontext of statistics education", InternationalJournal of Human-Computer Studies, 2020Publication
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Carolina Melo, Leonardo Madariaga, MiguelNussbaum, Rachelle Heller, Sue Bennett, Chin-Chung Tsai, Johan van Braak. "Editorial:Educational technology and addictions",Computers & Education, 2020Publication
uu.diva-portal.orgInternet Source
Submitted to Heriot-Watt UniversityStudent Paper
Submitted to University of WarwickStudent Paper
Gamification in Education and Business, 2015.Publication
Wafa Hammedi, Thomas Leclerq, Allard C.R.Van Riel. "The use of gamification mechanics toincrease employee and user engagement inparticipative healthcare services", Journal ofService Management, 2017Publication
Yamini Karanam, Hanan Alotaibi, Leslie Filko,Elham Makhsoom, Lindsay Kaser, StephenVoida. "Motivational affordances and personalitytypes in personal informatics", Proceedings ofthe 2014 ACM International Joint Conference onPervasive and Ubiquitous Computing Adjunct
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Publication - UbiComp '14 Adjunct, 2014Publication
Xinxue Zhou, Jian Tang, Yuxiang (Chris) Zhao,Tianmei Wang. "Effects of feedback design anddispositional goal orientations on volunteerperformance in citizen science projects",Computers in Human Behavior, 2020Publication
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