Wearable DevicesThe future of Interaction
Pritam PebamM.Des, Interaction Design,IDC, IIT Bombay
Essence of a wearable device
• a system that uses as little of our users’ visual attention as possible
• socially non-intrusive
• light weight, low power consumption
• recognition of natural gestures & movements (implicit & explicit interactions)
Hot areas of research
• Footwears & accessories
• Head Mounted Device (HMD)
• Gloves
• Straps and bands
• Eye-wear
Brief History
• 1600s
• Wearable Abacus ring (China)
• 1800s
• Bracelet Chain watch for the Queen of Naples in 1810 by Breguet
• 1880: Wristwatch for German Imperial Navy
• 1900s
• Edward O. Thorp & Claude Shannon built some computerized timing devices to help them cheat at roulette
• 1980: Steve Mann’s EyeTap
• 1990: MIT's wearable computing project.
• 2000s
• In 2002, as part of Kevin Warwick's Project Cyborg
First Wearable Device
Edward O. Thorp & Claude Shannon: Wearable device hidden under a shoe that helps you cheat Roulette
Steve Mann: Father of AR & Wearable Computing
BrainyHand
BrainyHand
Eyes-Free interaction on wearable devices
Headphone mounted with InterSense InterTrax II tracker
Social Networking through wearable devices
Implicit Interaction by Using Wearable Interaction
• Explicit
• Interactions performed when the users tell the computer directly
• Implicit
• is an action, performed by the user that is not primarily aimed to interact with a computerized system but which such a system understands as input
Detecting implicit actions
Reading Sensor Data
SixthSense: Pranav Mistry
EyeWear Devices
eye-q: Eyeglass Peripheral Display
Visual Acuity in Foveal and Peripheral Vision
http://alumni.media.mit.edu/~faaborg/research/cornell/cg_fovealvision_site/site/background.htm
eye-q: Experiment 1
MyoPhone: Rebecca Allen (UCLA)
MyoPhone
EyeTap
EyeTap: how does it work?
Thad Starner
http://www.youtube.com/watch?v=k-zThJX920w
EyeTap: Design Principle
• EyeTap Distance
• the distance from the diverter to the eye should be exactly equal to that space between the diverter and the camera or the display
• Ergonomics of the head
• he design needs to fit different people irregardless of different head shapes, ear-eye distances or nose bridge heights
• EyeTap Weight
• Should be light-weight or weight even distributed
EyeTap Layover vision
Left: Green area is the Mediated display
Processed image for visually impaired
EyeTap Prototype
EyeTap future concept
EyeTap: changes over the ages
Google Glass
http://www.youtube.com/watch?v=9c6W4CCU9M4
Microsoft’s Patent
http://www.unwiredview.com/2012/11/22/microsoft-has-its-own-project-glass-augmented-reality-glasseswearable-computer-combo/ (Shortened: http://goo.gl/Zs34o)
• The end
References
• Towards Implicit Interaction by Using Wearable Interaction Device Sensors for more than one Task - Hendrik Witt, Holger Kenn (University of Bremen)
• SixthSense: A Wearable Gestural Interface - Pranav Mistry & Pattie Maes (MIT)
• BrainyHand: A Wearable Computing Device without HMD and It’s Interaction Techniques - Emi Tamaki, Takashi Miyak, Jun Rekimoto
• eye-q: Eyeglass Peripheral Display for Subtle Intimate Notifications - Enrico Costanza, Samuel A. Inverso, Elan Pavlov, Rebecca Allen, Pattie Maes
• Multimodal ‘Eyes-Free’ Interaction Techniques for Wearable Devices - Stephen Brewster, Joanna Lumsden, Marek Bell, Malcolm Hall and Stuart Tasker
• MyoPhone : http://rebeccaallen.com/v2/work/work.php?isDesign=1&wNR=18&wLimit=6
• http://en.wikipedia.org/wiki/Steve_Mann
• http://en.wikipedia.org/wiki/EyeTap
• http://www.engadget.com/2012/12/21/our-augmented-selves-the-promise-of-wearable-computing/
• https://plus.google.com/+projectglass/posts
• http://www.unwiredview.com/2012/11/22/microsoft-has-its-own-project-glass-augmented-reality-glasseswearable-computer-combo/
• http://appft.uspto.gov/netacgi/nph-Parser?Sect1=PTO1&Sect2=HITOFF&d=PG01&p=1&u=%2Fnetahtml%2FPTO%2Fsrchnum.html&r=1&f=G&l=50&s1=%2220120293548%22.PGNR.&OS=DN/20120293548&RS=DN/20120293548
Top Related