WARHAMMER ARMY BOOKS
contents
kislev 9
history
army 42
Why TileaTilea was once a powerful an land. In the glory days of Remas it
was united from the source of the tibre all the way to south
bretonnia. it was ancient to tracing it’s origins back to the city
of tylos and like tylos it came to pass and again like tylos the
force of destruction was the Tileans themselves. On the 2501st year
since the founding of tylos the city of Luccini was founded. It
gained land from the south and, most importantly, the north. This
put it in contact with the rapidly advancing imperial Reman
armies. On an unbroken plain the armies of tilea and remas
clashed. On that unbroken plain a battle, the meley of which was
roomerd to extend by miles on either side, had its ooutcome
desided. It is said sometimes that it lasted fro 4 days and 4 nights
such was the size and the simple will to win on either side. But in
the end with heavy losses on both sides the remans had not fought
a single major set battle for more then 100 years. They lost. That is
the date given for the beginning of the collapse of the reman
empire. 13 IC. Some people argue it was inevitable from the beginning
others say it was not inevitable even then. But one thing lead to
another and the remans were left with bearly more lands then
they started with. The fractured and devided tilea was considerd
easy meat by dark elves and the tomb kings when they ravaged the
coasts of tilea in 450 – 475 T destroying sastaro and pillaging most
of the other principalities. Then new attakers came from a
different direction entirely when a small WAAAAGH comes across
the mountains to Tilea's east. Then in 978 IC (3478T) just as the tileans
had begun to recover from the orc waaargh the estalians
attacked tobaro. The mess caused by the green skin incursions was
such that tobaro was not able to be reclaimed for of years but in
997 IC (3497 T) the forces of miragliano equipped with newly invented
muskets crossed the tilean sea and reclaims tobaro for the tileans
but in 1017T tilea comes under a different form of attack again this
time from norse raiders who had set up a base on Sartosa. In 3600T
the last supposed ruler of tilea dies with tilea becoming (and still
is) a supposed republic.
Tilean
bestiary
Although
Tilean hires
the majority
of it’s armies it
prides it’s self
on having the
worlds oldest
regular army
and other
elite forces
such as the
tilean lions.
In stark
contrast to
that is there
development of
theories on the
use of black
powder
weaponry
along side
infantry. There
is also there
use of one-of-
a-kind
advanced
weaponry
made by
Leonardo de
Miragliano
Tilean equipmentTilean flint locked pistol
Tilea invented the pistol and still has more
advanced pistols then the rest of the world.
range strength Special rules
15” 4 Quick to fire
armour piercing (1)
multiple shots (2)
stand and fire
Brace of Tilean flint locked pistols
To many people the
range strength Special rules
15” 4 Quick to fire
armour piercing (1)
multiple shots (3)
stand and fire
Leaders
section
lords
section
tilea’s leaders
may fight to
defend their
home land or
for wealth,
riches and
glory.
General of
Tileatilea’ s generals are well versed in the
combined use of black powder, Pikemen and
cavalry. Tilea never developed horseback
knights and therefore the cavalry they use
are relatively un-armored. While sword
melee cavalry is common most are either
equipped with both pistol and sword or just
a pistol making them somewhat akin to
empire pistoliers. pikemen are unit’s that
engage the enemy in long range melee
trying to take the opponents out before
they get in range. They are best deployed in
large numbers to take maximum advantage
out of there extra range. Tilea, despite the
musket superseding the aquebus, still prefers
the aquebus making there units more mobile
on the battle field.
A general of tilea is a standard tilean
selection.
General of
Tilea
General of tilea 85 points
profile M WS BS S T W I A LD Troop type
General
of tilea
4 5 5 4 4 3 5 3 9 Infantry
(character)
Equipment:
Hand weapon
Medium armour
Special rules:
Grand Master of
warA standard tilean unit
within 18” may make a
standard move in the
shooting phase at
anytime as long as it is
not being shot at. It may
not ru7n, march or
charge (though it may
move into base contact).
It may not do this if it
has run this turn and if
engaged in close combat
it must take a leadership
test for each model but
they get a -1 bonus to
there role for each rank
they are away from the
fighting.
Options
May take one of the following
Additional hand weapon...3 points
lance………………………………......3 points
great weapon…………………….6 points
halberd………………………………3 points
pistol………………………...…...........3 points
tilean pistol……………………….5 points
May take one of the following
bow………………………………..…….3 points
handgun……………………….........3 points
May replace medium armour with
heavy armour………………........3 points
plate armour………………........9 points
May take one of the following
shield…………………………..............3 points
May be mounted on
warhorse…………………………..18 points
-Which may take barding..6 points
pegasus…………………………...….45 points
May take magical item
worth up to………………......100 points
Borgio the
besiegerBorgio the besieger is an expert at tactics and siege tactics
in particular he is also the ruler of miragliano. He has
defeated almost every general in tilea and in the old world
in general. He has an entry in the book of grudges 20 pages
long and has suffered more assassination attempts then
there are assassins in miragliano. Though he likes
leonardo’s war machines, as borgio has no time for
anything other then war meaning he and Leonardo see eye
to eye increasingly less often.
He is also notoriously difficult to kill, with the ability to
regenerate flesh and a master of the art of siege warfare.
He carries a mace made out of a cannon ball which failed to
piece his amour at the siege of Remas and ended embedded into
his breastplate. He regarded it as a lucky talisman and had it
made into a mace which he has named the mace of might.
He wears amour made out of bronze statues from the city
of tylos that where dredged out of the blighted mashes
and melted down into this suit of amour. Who knows what
gods or magic are forged into this amour but it stopped the
cannon ball that hit him in Remas and has served him well
since and as borgio once remarked “it works so i’m not
replacing it.” it is called the amour of brazen brass.
He also wears a grotesque helmet made out of a monsters
head (which he has not so subtly named monster mask. it’s
origins are lost in the midst of borgio’s campaigning
history but it’s certainly more then enough to cause fear in
any normal opponent.
Borgio the besieger is a miragliaon tilean selection.
Borgio the
besieger
Borgio the besieger 280 points
profile M WS BS S T W I A LD Troop type
Borgio the
besieger
4 6 5 4 4 3 5 4 9 cavalry
(character)
Magical items:
Mace of might (magic
weapon)
On a 6 to hit the strength
of this attack is 10.
Armour of brazen brass
(magic armour)
Grants a 3+ armour save
and a 5+ ward save
Monstrous mask (magic
armour)
causes fear and gives the
owner a +1 armour save
bonus
Special rules:
Regeneration 6+
Charismatic leader
If he is your
general His
inspiring presence
range is 6” more
then normal.
Master of siege
craft
An army may
include one more
cannon then usual
Equipment:
Shield
Barged warhorse
Lucrezzia
belladonnaLucrezzia belladonna is probably the most
terrifying person in all of tilea to get in
the way of. she is the most beautiful and dangerous woman in
all of tilea and possibly the old world though many an
unfortunate bretonnia knight has begged to differ over the
first one. Her husbands for some reason keep on dying in nasty
incidents involving poison shortly after upsetting her. She is
also princess of Pavona a out-of-the-way principality and
Since Lucrezzia has taken over in all but name it has gained
the title perfido or treacherous Through her actions.
She often uses her paid assassin to infiltrate
rich husband of royal
blood wanted for
Lucrezzia belladonna
After her last husband
Poggio has succumb to a
nasty case of wine
poisoning Lucrezzia is
looking for a new
husband. As she has
already had 7 so She is
has much experience in
taking care of them.
Long live princess Lucrezzia
And long live her new husband
(not that that’s going to happen)
~poster from Pavona
the enemy camp before the
battle to poison some of her
opponents and also carries a
poisoned dagger for self
defense and off-the-cuff
assassinations. Another of
the things she will do to
help an army is to give out a
potion to make members of
that army stronger but
there is always the risk she
has confused or confused
the potion with poison. She
will kiss the weapon of her
favorite champion the poison
in her lipstick making even
the tiniest scratch fatal and
her stunning beauty or more
likely no one wanting to
risk upsetting her has
rallied many a fleeing unit.
Lucrezzia belladonna is a Pavona tilean selection.
Lucrezzia
belladonnaLucrezzia belladonna 375 points
Profile M WS BS S T W I A LD Troop type
Lucrezzia
belladonna
4 4 3 3 4 3 4 1 8 Cavalry
(character)
Equipment:
Barbed warhorse
poisend items:
Poisoned stiletto
The stiletto dagger gives her an
additional attack and makes all of
her attacks have the poisoned
attacks special rules
Phial of poison
Nominate 1d3 enemy characters,
that are not daemons, undead,
forest spirits or immune to poison,
at the begging of the battle. Roll
1d6 for each of them on a 4+ they
suffer 1 wound
Potion of Pravona
At the start of a battle Lucrezzia
can give this potion to any one
character, unit champion or herself
roll 1d6. on a 3+ you can add 1 to
that number of characteristics but
you can never improve the
leadership and/or improve any
characteristic by more then one
with this ability. On a 1 or a 2 they
suffer 1 wound if this kills them
then they count as a casualty for
all intents and purposes.
Magic:
Lucrezzia belladonna
is a level 4 magician
who can take spells
from the lores of
death and shadow
Special rules:
Master of intrigue
one unit of duellists
or Pravonian assassins
may scout.
Stunning buetey
any unit within 8” re-
rolls failed rally tests.
lucrezzia’s kiss
At the beginning of
the battle select One
character to gain the
killing blow special
rule
Lorenzo Lupo
Lorenzo Lupo is a traditionalist who wants to bring
back the Luccini Empire. He claims to be descended from
the original rulers of Luccini; a state which is proud of
its imperial past and is the only state in tilea with any
degree of political stability. In fact it is remarkably
politically stable with a royal family dating back to
2501T. Most people think he is eccentric but he is has
remarkable general ship skills and had a reputation for
being bold and decisive meaning that most people set
aside his bizarre customs and think more about his
fighting skills which are remarkable.
His reputation is also as a mighty athlete who
regularly runs across his country, swims the tilean sea
and wrestles with ogres and sometimes even giants are
fell by his weapons-less combat prowess.
He is also a great collector of antiques particular
those used for fighting like a sword belonging to his
ancestor Lucan that cuts through armour with
spectacular ease.
Another of his large and often useful armoury is his
shield which was found in the temple of myrmidia in the
city of Luccini and is dated back to around 2500T. It is a
dazzling sight to behold blinding the enemy and often
incapacitating infantry.
his most treasured artefact is luccina’s ring which has
a magical ability to stir courage into fleeing troops.
Lorenzo Lupo is a Luccini tilean selection.
Lorenzo
LupoLorenzo Lupo 275 points
Profile M WS BS S T W I A LD Troop type
Lorenzo
Lupo
4 6 5 4 4 3 6 4 9 Infantry
(character)
Equipment:
Medium armour
Magical items:
Sword of Lucan
(magic weapon)
Ignores armour
saves
Shield of myrmidia
(magic armour)
all models in base
contact with him
lose 1 attack
Ring of Luccina
(enchanted item)
Bound spell (power
level 3) contains
the spell of the
Luccina
Special rules:
Drill master
He and any unit he joins
may re-roll failed test to
rally, march, reform and
redirect charges.
Fights on foot
In no circumstance can
he be mounted but adds +1
to the combat resolution
of any unit he joins if he
is in the fighting rank
Mighty athlete
At the beginning of the
battle roll 1d6. on a 1-2 he
has +1 toughness on a 3-4
he has +1 attack and on a
5-6 he has +1 strength
Marco
ColomboIn by gone days Marco Colombo was a great estalian explorer
but as of recent years he has been getting to sick to travel
the great ocean.
Instead he has fallen to statecraft after the people of
Trantio gave him the right to govern their kingdom. His
people have a fondness for him that is unusual amongst the
rulers that have taken over nations in Tilea's fast moving
political scene.
He has a unusually long life span some say he is over 1000T old
but since he has spent most of his life moving from place to
place he is possibly the only person who knows
He always carries with him a gourd of cactus juice which he
calls Lustrian wine which although not at all potent to
lizerdmen is stronger then dwarf vodka to humans..
When he was in Lustria he was given a strange gem (which he
calls the gem of Lustria) (amongst offer treasures) he does not
know what is does but as it reminds him of his friend
Stok’kuur. Little does he know that the gem magically
protects his lie allowing him to live to the age he has..
His offer magical item is a map he found for sale at a market
in araby while the map it’s self was uninteresting (actually if
anything it was more faded and inaccurate then the offers)
but on the revers their was an ancient script written in the
long forgotten language of Khemri (long forgotten to
anyone living anyway) this is theorised to have helped him
home his language skills
The one item he carries that is not magical is his high powered
sea telescope which he can attach to his crossbow to get a
batter look at the battle and even be able to pick out
individual champions in their units.
Marco Colombo is a Trantio tilean selection.
Marco
ColomboMarco Colombo 245 points
Profile M WS BS S T W I A LD Troop type
Marco
Colombo
4 5 6 4 4 3 6 4 9 Infantry
(character)
Equipment:
light armour
Hand weapon
Crossbow
Navigation telescope
Grants Marco the sniper
special rule and no enemy
scouts may be deployed with 24”
Special rules:
marksman
He may re-
roll failed
to hit rolls
with missile
weapons.
Magical items:
Gem of Lustria (talisman)
Grants a 4+ ward save
Gourd of Lustrian wine (enchanted item)
if he choses to drink this he gains +1D3 strength
until the start of the next movement phase
Scroll of Araby (arcane item)
He may declare that he is going to use the scroll
of Araby to save against the damage of a spell
each turn granting a 4+ ward save. Note he may
use this item despite not being a wizard.
Tilean lord
magicianTilea has a wide range of magicians
following lores in a similar way to imperial
magicians with secret societies forming
orders. These societies meet once a year in a
capital of a magic permitting tilean
principality, republic or kingdom. Magicians
are not contacted often as they have a
tendency to decide which side to fight on
themselves regardless of the amount of
money on offer. This is compounded by the
fact that some nations do not use wizards
at all.
A tilean lord magician is a standard tilean
selection But may not be taken by Remas and
miragliano.
Tilean lord
magician
Tilean lord magician 165 points
profile M WS BS S T W I A LD Troop type
Tilean lord
magician4 3 3 3 4 3 3 1 8 Infantry
(character)
Equipment:
Hand weapon
Magic:
A tilean lord
magician is a
level 3 wizard
and may pick
spells from any
of the lores of
magic.
Options
May be upgraded to
level 4 wizard……...............................35 points
May be mounted on
warhorse…………………………..……18 points
-which may take barding…...…6 points
pegasus……………………………….........45 points
Griffin (beasts society only)..150 points
May take magical item
worth up to………………….……..100 points
Trebunus
CohortesAs a Reman arm marches into battle
Trebunus Cohortes will try to win the favor
of the people by completing brave military
deeds. They do not sit in the proper chain of
command but overlook the actions of the
commander making sure they conform with
the intrests of the government.
A Trebunus Cohortes is a Reman tilean
selection.
Trebunus
Cohortes
Trebunus cohortes 110 points
profile M WS BS S T W I A LD Troop type
Trebunus
cohortes
4 6 3 4 4 3 6 5 9 Infantry
(character)
Equipment:
Hand weapon
Medium armour
Options
May be armed with one of the
folowing
spear......................................................3 points
Lance.....................................................4 points
May be mounted on
warhorse…………………………..…….....10
points -Which may take
barding…...…............4 points
May take tilean magical items
worth up to………………….……..........100
points
May carry
Legionery shield....................................3
points
Special rues:
Granter of
mercy
Enermy Units
within 18” of
trebunus
cohortes
sufure a +1
penelty to
there flea rolls
but friendly
units may not
pursue.
Orencal of
the godsCaling down the wrath of the reman gods
oracles of the gods are more reliable then
wizards as they will always figh on the
reman side. Also they are not loners meeting
in secrate socitys instead the head of the
reman religion is a legitemte post in the
reman government controling much
respect and awe.
A orecal of the gods is a reman tilean
selection.
Oracle of
the gods
Oracle of the gods 165 points
profile M WS BS S T W I A LD Troop type
Oracle of
the gods
4 3 3 3 3 3 3 1 8 Infantry
(character)
Equipment:
Hand weapon
Magic:
A tilean lord
magician is a
level 3 wizard
and may pick
spells from any
of the lores of
magic.
Options
May be upgraded to
level 4 wizard……...............................45 points
May be mounted on
warhorse…………………………..……15 points
-which may take barding…...…6 points
pegasus……………………………….........45 points
May take tilean magical items
(except for weapons and armour)
worth up to.………………………..100 points
consol
In times of emergency the consolsof the
reman republic will lead one or maore
leagions. This is wher the buck truly stops
and wher the power eventulay lies. In fact
the role of consol is not only that of
suprene comander of the legons but is the
highest political office in the renan
republic.
A consol is a Reman tilean selection.
consol
consol 85 points
profile M WS BS S T W I A LD Troop type
consol 4 5 5 4 4 3 5 3 10 Infantry
(character)
Equipment:
Hand weapon
javilin
Options
May be armed with one of the
folowing
spear......................................................3 points
Lance.....................................................6 points
Bow......................................................10 points
May be mounted on
warhorse………………………..…….....15 points
peagusus.…...….........................................50 points
War chariot.......................................100 points
May take magical items
worth up to………………….……..........100
points
May carry
shield.....................................................3 points
May wear
light aourmour.......................................3
points
Medium aoumour...................................6
points
Special rues:
Leader of remas
Add 1 to the
combat result of
any unit with in
30” of the consol.
In addition to
this they gain a -
2 bonos on there
leadership tests.
This is in addition
to any bonoses
they may get
from a consol
being the leader
of your army
tibune
In times of emergancy the consolsof the
reman republic will lead one or maore
leagions. This is wher the buck truly stops
and wher the power eventulay lies. In fact
the role of consol is not only that of
suprene comander of the legons but is the
highest political office in the renan
republic.
A consol is a Reman tilean selection.
tibune
tribune 150 points
profile M WS BS S T W I A LD Troop type
consol 4 6 3 4 4 3 6 4 9 Infantry
(character)
Equipment:
Hand weapon
medium
aurmour
Shield
Throwing spear
Options
May be armed with one of the
folowing
spear.....................................................3 points
Lance...................................................6 points
Bow......................................................10 points
May be mounted on
warhorse………………..…….....15 points
pegasus.……………........................50 points
May take magical items
worth up to……………........100 points
Special rues:
Granter of mercy
Enermy Units
within 18” of
trebunus cohortes
sufure a +1 penelty
to there flea rolls
but friendly units
may not pursue.
High priest
of remasOracles of the gods need to be interpreted
feed and controlled add in regular
worship, special events, its political
influence and so on then you end up with a
pretty large organization and this means
that the priests require high priests to
oversee them.
A high priest of Remas is a Reman tilean
selection.
High priest
of remas
High priest of remas 175 points
profile M WS BS S T W I A LD Troop type
High priest
of Remas
4 3 3 3 4 3 3 1 8 Infantry
(character)
Equipment:
Hand weapon
Magic:
A high priest of
remas is a level 3
wizard and may
pick spells from
any of the lores
of magic.
Options
May be upgraded to
level 4 wizard……...............................35 points
May be mounted on
warhorse…………………………..……18 points
pegasus……………………………….........45 points
May take magical item
worth up to………………….……..100 points
Mercenary
Generaltilea’ s generals are well versed in the
combined use of black powder, Pikemen and
cavalry. Tilea never developed horseback
knights and therefore the cavalry they use
are relatively un-armored. While sword
melee cavalry is common most are either
equipped with both pistol and sword or just
a pistol making them somewhat akin to
empire pistoleiers. pikemen are unit’s that
engage the enemy in long range melee
trying to take the opponents out bethore
they get in range. They are best deployed in
large numbers to take maximum advantage
out of there extra range. Tilea, despite the
musket superseding the aquebus, still prefers
the aquebus making there units more mobile
on the battle field.
Mercenary generals are just generals that
are employed to lead mercenary armies
A general of tilea is a mercenary tilean
selection.
Mercenary
GeneralMercenary general 90 points
profile M WS BS S T W I A LD Troop type
Mercenary
general
4 6 5 4 4 3 6 4 9 Infantry
(character)
Equipment:
Hand weapon
Special rules:
Grand Master
of war
A mercenary
tilean unit
within 18” may
make a standard
move in the
shooting phase
at anytime as
long as it is not
being shot at.
Options
May take one of the following
morning star…………………………..3 points
halberd…………………………..………..6 points
May take one of the following
longbow………………….……………....15 points
crossbow…………………………………15 points
tilean pistol………………..……........16 points
brace of tilean pistols……….....32 points
May wear
light armour……………………........3 points
medium armour……………………..9 points
May take one of the following
shield………………………………..............3 points
May be mounted on
warhorse………………………………..15 points
-which may take barding……...6 points
pegasus……………………………………50 points
If he is mounted he may take
spear………………………………………….3 points
lance…………………………………...……6 points
Hireling
wizard lordTilea has a wide range of magicians
following lores in a similar way to imperial
magicians with secret societies forming
orders. These societies meet once a year in a
capital of a magic permitting tilean
principality, republic or kingdom. Magicians
are not contacted often as they have a
tendency to decide which side to fight on
themselves regardless of the amount of
money on offer. This is compounded by the
fact that some nations do not use wizards
at all. Hireling wizards are wizards who
hire themselves out making them more
reliable to contact.
A hireling wizard is a mercenary tilean
selection But may not be taken by Remas and
miragliano.
Hireling
wizard lord
Hireling wizard 175 points
profile M WS BS S T W I A LD Troop type
Hireling
wizard
4 3 3 3 4 3 3 1 8 Infantry
(character)
Equipment:
Hand weapon
Magic:
A tilean lord
magician is a
level 3 wizard
and may pick
spells from any
of the lores of
magic.
Options
May be upgraded to
level 4 wizard……...............................35 points
May be mounted on
warhorse…………………………..……15 points
-which may take barding…...…6 points
pegasus………………………………........50 points
Heroes
section
Tilea has a wide
range of heroes
to fight for
your army
centurion
Reman legions are to big to be commanded
by one person and so they are divided up
into cohorts which are further divided up
into centuries and both cohorts and
centuries are commanded by a centurion
Reman tilean selection.
A centurion
As we made camp on the banks of the river tiber I
stopped in at my old friend Agrippa cantilius
coliases tent. He had just turned 40 and was 4
years off the end of his term of service and was
looking to be promoted to a 1st class centurion.
The fool had had big ideas about going into the
legions and had signed up at 19. the fool he was
going to take another term. But he had learnt a
lot in the 21 years he had been in the legions.
Actually he had learnt quite a lot in his first 10.
that’s why i recommended him for promotion to
centurion as soon as he turned 30.
as a tribune i can assure you… a book of short
stories by governor Marcus pupius remus
Chaptur VII that crossing the tiber is never a
good idea
centurion
centurion 55 points
profile M WS BS S T W I A LD Troop type
centurion 4 5 5 4 4 2 5 3 8 Infantry
(character)
Equipment:
Hand weapon
Throwing spear
Options
May be armed with one of the
following
spear......................................................4 points
Lance.....................................................2 points
additional hand weapon……2 points
May be armed with one of the
following
Bow......................................................6 points
May be armoured with one of the
following
light armour………………………….2 points
medium armour………………...……4 points
May be armoured with one of the
following
shield………………………………………..2 points
May be mounted on
warhorse………………………..…….....15 points
pegasus.…...………………........................50 points
May take magical items
worth up to…………….……..........50 points
Special rues:
Leader of a
century
Any unit with
in 10“ gets an
additional
attack for evry
5 us in the unit,
+1d2-1 to their
battle result
and a -1 bonus
to any
leadership test
they may have
to take.
Priest of
RemasFor regular rituals priests are often
required but that doesn't mean that they
can’t be used to fight in battles.
I fact there is a long history of fighting
battles with priests and harnessing their
magical potential for other purposes.
Reman tilean selection.
The siege of Remas
In 2050T Remas's empire had collapsed and it lay besieged by
the empire of Luccini. Their were not enough forces to
defeat the besieging Luccinians and so everyone expected
them to beg terms with the besieging Luccinians or to
turn to the dark gods. The Luccinians commanders mind
was made-up when a month into the siege 2 figures rode
out of the gate and he smiled and remarked to himself
that victory was only a minute and a score meters away
as he ordered his archers not to shoot. When they got
with in earshot he souted “have you come to surrender”
and when he heard the reply “no. we have come to kill
you” he simply laughed and said “come to my command
tent and i will make your visit worth while.” a few
moments later a fireball of vast proporstions lept from
one of the remans’ hand and incinerated him in a few
moments. Then the battle began.
titus livius’ son publius livius’ the fall of remas.
Priest of
Remas
priest of Remas 60 points
profile M WS BS S T W I A LD Troop type
Priest of
Remas
4 3 3 3 3 2 3 1 7 Infantry
(character)
Equipment:
Hand weapon
Options
May be upgraded to
level 2 wizard………….35 points
May be mounted on
warhorse……….…….....10 points
May take magical items
worth up to………......50 points
magic:
The priest of
Remas is a level
1 magician able
to choose spells
from any lore
of magic
Captain of
tileatilea’s generals accept that they can not
control their whole army and so delegate
control of some of their army to a captain.
Despite Their captains are well picked they
do not know quite how they will act until
they turn up in battle. Some maybe rash even
trechorus while others
A captain of tilea is a standard tilean
selection.
Captain of
tilea
Captain of tilea 55 points
profile M WS BS S T W I A LD Troop type
Captain of
tilea
4 5 5 4 4 2 5 3 8 Infantry
(character)
Equipment:
Hand weapon
Medium armour
Options
May take one of the following
Additional hand weapon...2 points
Lance………………………………......4 points
Great weapon…………………….4 points
Halberd………………………………4 points
pistol………………………...…...........4 points
Tilean pistol………………………6 points
May take one of the following
bow………………………………..…….3 points
Handgun……………………….........5 points
May replace medium armour with
Heavy armour………………........2 points
Plate armour………………........6 points
May take one of the following
Shield…………………………..............2 points
May be mounted on
warhorse…………………………..12 points
-Which may take barding..4 points
pegasus…………………………...….45 points
May take magical item
Worth up to………………..........50 points
Special rules:
Un-known character
At the start of a battle roll d6
On a 1
traitor
this is treated as rash young
noble except if this model can
ever charge the general he
will.
On a 2-3
Rash young youth
If this model can join a unit in
the movement phase he must
and if he can ever charge the
opponent he must but units
with in 12”take leadership tests
on his leadership.
On a 4-5
A haret of love
Gains the tribunes granter of
mercy special rule.
On a 6
Genius in the making
Gains the tilean generals
grand master of war special
rule
Tilean
magicianMagicians have to work their way up to
becoming lord magicians and some do not
reach that rank.
While they are working their way up they
are known simply as magicians.
A tilean magician is a standard tilean
selection but may not be taken by a
miragliano army.
Tilean
magician
Tilean magician 65 points
profile M WS BS S T W I A LD Troop type
Tilean
magician
4 3 3 3 3 2 3 1 7 Infantry
(character)
Equipment:
Hand weapon
Options
May be upgraded to
level 2 wizard………….35 points
May be mounted on
Warhorse……….…….......12 points
-which may be upgraded to
-have barding…………..6 points
May take magical items
Worth up to……………50 points
Magic:
A tilean
magician is a
level 1
magician
who can
choose spells
from any of
the lores of
magic
Hireling
wizardHireling wizards are renegades from the
collages of magic who have fallen for the
lure of money and been tempted to go to
tilea to work for the highest bidder. They
are mysterious and considered
untrustworthy by the Tileans and are
despised by the empire. Many are not allowed
back into the empire after selling themselves
and their magical powers out and none are
ever accepted back into the collages of
magic.
A captain of tilea is a standard tilean
selection but may not be taken by a
miragliano army.
Hireling
wizard
Hireling wizard 60 points
Profile M WS BS S T W I A LD Troop type
Hireling
wizard
4 3 3 3 3 2 3 1 7 Infantry
(character)
Equipment:
Hand weapon
Options
May be upgraded to
level 2 wizard………….35 points
May be mounted on
Warhorse……….…….......10 points
Magic:
A hireling
wizard is a
level 1
magician
who can
choose spells
from any of
the lores of
magic
Mercenary
captainMercenary captains are expert leaders of
men, roguish and often loved by their
solders.
A mercenary captain is a mercenary tilean
selection.
The mercenary captainAnd as the regiment I was in and the Etruscan Phalanx moved in
to fight each offer and an ominess silence settled over the battle
field. then a voice called out “you have crossed into the territory
of the principality of Trantio with an army and have set about
attacking its cities and for that violation of our hard earnt
territories alone i will kill you. face me so we can fight this out.”
and so i replied “you have seized this territory from the reman
empire unjustly and unfairly. You have taken advantage of the
ancient Etruscan league exit clause to justify a desiccation that
has no place in our glorious empire and so I accept your
challenge.” as i stepped forwards i survived my challenger; he
looked about 30 and carried a massive sword and wore cloths
that looked like they were from southern bretonnia. it was only
later I learnt that although he was Etruscan by nationality he
had signed up to one of the new fangled mercenary armies that
now dotted tilea like flies around a carcase feeding on it’s
internal strife. He raised his sword but I easily dodged the blow
sticking at him under his guard but my sword only cut his cloth
clothing revelling bear metal. “you cheat” i cried but he just
hefted his sword again and in horrified amazement he swung
again at my throat. I tried to dodge but my legs stayed glued to
the spot.
as a tribune i can assure you… a book of short stories by
governor Marcus pupius remus
Chaptur VII that crossing the tiber is never a good idea
Mercenary
captain
Mercenary captain 50 points
profile M WS BS S T W I A LD Troop type
Mercenary
captain
4 5 5 4 4 2 5 3 8 Infantry
(character)
Equipment:
Hand weapon
Options
May take one of the following
additional hand weapon……………...4 points
great weapon………………………...………..4 points
Morning star…………………………………..2 points
Halberd…………………………..………………...4 points
May take one of the following
longbow……...……………...…………..............10 points
crossbow…………..………......…………….......10 points
Tilean Pistol….……..........................................10 points
Brace of tilean pistols…………………..15 points
May wear
light armour…………......................................2 points
medium armour…………………………......4 points
May take one of the following
Shield………………………………...........................2 points
May be mounted on
Warhorse……………………………………......10 points
-Which may take barding……...............4 points
Pegasus……………………………………………50 points
If he is mounted he may take
Spear………………………………………………….2 points
Lance…………………………………………...……4 points
Special rules
Rash young
youth
If this model
can join a unit
in the
movement
phase he must
and if he can
ever charge
the opponent
he must but
units with in
12”take
leadership tests
on his
leadership.
paymaster
The paymaster is the keeper of a mercenary
armies coffers and so he is a very popular
person and any enemy who dears kill him
will be hated by all the mercenary units in
the army.
A mercenary captain is a mercenary tilean
selection.
paymaster
paymaster 55 points
profile M WS BS S T W I A LD Troop type
paymaster 4 4 4 4 4 2 4 2 8 Infantry
(character)
Equipment:
Hand weapon
Options
May take one of the following
additional hand weapon……………...4 points
great weapon………………………...………..4 points
Morning star…………………………………..2 points
Halberd…………………………..………………...4 points
May take one of the following
longbow……...……………...…………..............10 points
crossbow…………..………......…………….......10 points
Tilean Pistol….……..........................................10 points
Brace of tilean pistols…………………..15 points
May wear
light armour…………......................................2 points
medium armour…………………………......4 points
May take one of the following
Shield………………………………...........................2 points
May be mounted on
Warhorse……………………………………......10 points
-Which may take barding……...............4 points
Pegasus……………………………………………50 points
If he is mounted he may take
Spear………………………………………………….2 points
Lance…………………………………………...……4 points
Special rules
Paymaster
A mercenary
tilean army must
include one and
only one
paymaster
additionally
that paymaster
will act as the
forces standard
bearer except if
any enemy unit
takes the battle
standard all
mercenary units
must pass a panic
test but then all
units gain hatred
of the unit that
killed the
paymaster.
Master
assassinAssassination is a ever popular way of
disposing with opponents in tilea and many
a person has got on the wrong side of a
powerful prince only to find themselves
dead. Lucrezzia belladonna is notorious for
killing (usually in nasty incident’s
involving poison) anyone and everyone who
got in her way meaning she is currently on
her 7th husband. But most assassins merely
rely on fear to make there way in the world
only assassinating when it becomes
appsalotly neecisiery.
A mercenary captain is a standared tilean
selection.
Master
assassin
Master assassin 55 points
profile M WS BS S T W I A LD Troop type
Master
assassin
4 6 6 4 4 2 7 3 8 Infantry
(character)
Equipment:
Hand weapon
Light armour
Options
May take one of the following
Additional hand weapon..2 points
light crossbow………………….5 points
pistol…………………………………..5 points
tilean pistol………………………7 points
throwing weapons…………...2 points
May take one of the following
killing blow…………………….20 points
poisoned attacks……………..10 points
May take Magical items
worth up to…………………….50 points
Special rules
Always strikes first
A killer not a
leader
A assassin may
never be your
general and no
units may ever
test on his
leadership
Hidden
But may not
deploy in a unit
of fliers
Leonardo de
miraglianoLeonardo de miragliaon is a painter, inventor, mathematician,
astronomer and general all round genius
He comes from humble origins managing to with the aid of his family
collect enough money to get an aprentiship in a school of engineers
Shortly afterwards the school was asked to make plans for
extending the city and Leonardo was asked to draw these plans.
When prince Cosimo came to look at his work and found Leonardo in
the middle of making the plans. He recognised him for a genius at
once and gave him his own workshop, pay and instructions to come
up with as many useful inventions as possible with no time
constraint.
Leonardo after 3 years (most of which time he spent making designs
for leaning towers) came to prince Cosimo with the master plan to
re-design and expand the city and the walls. The prince was
astonished finding him even more clever then he had thought before
and sent him off to the empire.
The empire at that time was run by Magnus the pious who instantly
recognised Leonardo's genius and told him to found the imperial
school of engineers. but he didn’t limit his genius their and also
invented the steam tank, the Helblaster and the Helstorm.
When he returned to tilea he was sad to find that his old
principality had been conquered by Borgio the besieger, a man single
mindedely obsessed with war. And so now he has gone else where in
the old world to plot.
He carries with him a number of scientific items to help him with his
work. Like the sphere of alcamy and the prism of power.
The sphere of alcamy is a bronze orb in which he has mixed a potent
explosive powder. If it hits anything fast enough it will crack open
and the powder will explode on contact with the air
The prism of power disperses electro-magnetic radiation flowing over
the battle field dispersing some of the winds of magic.
he will also advise war machines and ranged units where to shoot
and survey maps of the battle field with the general looking for
pieces of terrain to help them get close to the enemy un-detected.
Marco Colombo is a miragliano tilean selection.
Leonardo de
miraglianoLeonardo de miragliano 100 points
Profile M WS BS S T W I A LD Troop type
Leonardo de
miragliano
4 3 4 3 3 2 3 2 9 Infantry
(character)Equipment:
Hand weaponSpecial rules:
genius
If he is with in
3” of a war
machine it may
re-roll 1
artillery or
scatter dice a
turn.
If he is in a
ranged unit it
may add 1 to its
to hit rolls
And a core
unit may gain
the ambushers
special rule
Scientific items:
Sphere of alcamy
Place a small blast template
with the centre hole no
more then 6” away. roll to
hit as with a normal missile
weapons then everyone
under the template takes a
strength 3 hit with the
armour piercing (2) special
rule. This weapon has the
quick to fire special rule..
Prism of power
you may remove 1D3 power dice
from your opponent's power
pool.
Tilean troops
are money
loving but well
trained
Pikemen
Pikemen are the mainstay of any tilean army
sporting oversized spears which can fight
from incredible distances.
The idea of the pike came from a tactic used
by tilean knights in a tournament to stave
off bretonnia territorial ambitions. The
tilean knights added a foot to their lances
allowing them to defeat the bretonnia
knights and stave off bretonnia territorial
desires but also started a race in tilea to
make the biggest pikes.
Miragliano was first lengfining their spears
by ½ a foot but Trantio responded by
lengthening their's by a whole foot. Remas
already had phalanxes but immediately
began increasing their numbers. This effect
rippled down tilea and soon every nation
was sporting Pikemen as the bulk of their
armies.
Pikemen are a standard tilean selection.
Pikemen
Pikemen (unit size 10+) 7 points
Profile M WS BS S T W I A LD Troop type
Pikemen 4 3 3 3 3 1 3 1 7 Infantry
Sergeant 4 3 3 3 3 1 3 2 7 Infantry
(unit size 10+)
Equipment:
Hand weapon
Pike
Light armour
Options
May take
sergeant…….......................…..10 points
standard barea………….10 points
musician………………………..5 points
All models May take
shield………........1 points per model
swordsmen
Often a tilean army will find they need
light infantry and swordsmen are that
light infantry.
They are often not reputable coming from
bandits, renegades and just about anyone
else who will join tilean armies.
swordsmen are a standard tilean selection.
swordsmen
Swordsmen 5 points
Profile M WS BS S T W I A LD Troop type
swordsmen 4 4 3 3 3 1 4 1 7 Infantry
Duellist 4 4 3 3 3 1 4 2 7 Infantry
(unit size 10+)Equipment:
Hand weapon
shield
Options
May take
duellist..……............................................................…..10 points
standard barea…………………………..……….10 points
musician………………………..,………………………..5 points
All models May exchange their
shields for additional hand weapons……..free
All modles may take
light armour………………………………………….1 point
arbalesters
Arbalesters are the most common ranged
troops; hefting a heavy crossbow or
arbalest and shooting from a behind a
special shield which they prop in front of
them..
arbalesters are a standard tilean selection.
arbalesters
Arbalesters 9 points
Profile M WS BS S T W I A LD Troop type
arbalesters 4 3 3 3 3 1 3 1 7 Infantry
marksman 4 3 4 3 3 1 3 1 7 Infantry
(unit size 10+)Equipment:
Hand weapon
crossbow
Light armour
Options
May take
marksman.…….......................................................…..10 points
standard barea…………………………..……….10 points
musician………………………..,………………………..5 points
All models May take
a pavise………………………..,…..…1.5 points per model
Heavy cavalry
Young nobles and troops on the tilean path
to knight hood often serve as heavy cavalry
in tilean armies.
The main benefit of heavy cavalry is that
they are cheaper then knights due to not
having plate amour.
They are also fater while still having a
devistationg charge which makes them
veryuseful on the battle firld
Heavy cavaley are a standard tilean
selection.
Heavy cavalry
Arbalesters 18 points
Profile M WS BS S T W I A LD Troop type
rider 4 3 3 3 3 1 3 1 7 Cavalry
Cavalier 4 3 3 3 3 1 3 2 7 Cavalry
(unit size 5+)
warhorse 8 3 0 3 3 1 3 1 5 -
Equipment:
Medium armour
Lance
Hand weapon
shield
Options
May take
cavalier.…….............................................................…..14 points
standard barea…………………………..……….14 points
musician………………………..,…………………….....7 points
mount:
barded warhorse
Mercenary
PikemenThe mercenary rmies of tilea employ the best
they can get their hands on and often
when that comes to Pikemen the best come
from a small group of human tribes in the
Mercenary Pikemen are a mercenary tilean
selection.
Mercenery
Pikemen
Pikemen 10 points
Profile M WS BS S T W I A LD Troop type
Mercenery
Pikemen
4 4 3 3 3 1 3 1 8 Infantry
(unit size 10+)
Equipment:
Hand weapon
mercenary Pike
Light armour
Options
All models May take
medium armour..............................1 points per model
Mercenary
CrossbowmenCrossbowmen are the main ranged unit in
mercenary armies. They are often chosen
from human nations in tilea, estalia and the
border princes and are considered by most
generals as untrustworthy. They are often
used in boarding combats by Tileans and
estalians of all sorts (and probably border
princes too but such cases have not been
recorded.) due to their small easily
maneuverable crossbows.
Crossbowmen are a mercenary tilean
selection.
Mercenary
crossbowmen
crossbowmen 7 points
Profile MWS BS S T W I A LD Troop type
crossbowmen 4 3 3 3 3 1 3 1 7 Infantry
(unit size 10+)Equipment:
Hand weapon
Light crossbow
duelists
Duelists have a slightly better reputation
then swordsmen not to mention sword skill.
the system of duels settling vendettas that
prevails over estalia also prevails over much
of tilea with the exception of Remas (always
an exception to the tilean norm), Verezzo
(where it was band after the revolution.)
and the more traditional parts of Luccini
and the more advanced parts of miragliano.
duelists are a mercenary tilean selection.
duelist
duellist 8 points
Profile M WS BS S T W I A LD Troop type
Duellist 4 4 3 3 3 1 4 2 7 Infantry
(unit size 5+)
Equipment:
Hand weapon
Light armour
Special rules:
skirmishers
Options
All models May take
throwing weapons…………….2 points per model
All models May take one of the following
additional hand weapons...2 points per model
bucklers………………………………..1 points per model
pistol………………………………….…4 points per model
Mercenary
Heavy cavalryMercenary armies accept the sons of nobles
from the empire, bretonnia, estalian, tilea
and occasionally Kislev who have a
reputation for swift maneuvers. Mercenary
armies use this heavy cavalry for breaking
through enemy ranks and attacking them
from behind.
Mercenary heavy cavalry are a mercenary
tilean selection.
Mercenary
Heavy cavalry
Heavy cavalry 18 points
Profile M WS BS S T W I A LD Troop type
rider 4 4 3 3 3 1 3 1 8 Cavalry
(unit size 5+)
warhorse 8 3 0 3 3 1 3 1 5 -
Equipment:
Medium armour
Lance
Hand weapon
shield
Options
May take
barding....…….............................................................….2 points
mount:
barded warhorse
Mercenary
light cavalrylight cavalry are hard to find as to get
good ones you have to go to the corners of
the western human world. Up to the north
kislevite winged lancers are a perfect
choice. Closer to tilea, but across a violent
sea full of hideous monstrosities, are the
riders of the desert sands of Araby.
These precious forces are none the less
worth there cost as they can be extremely
useful when conducting hit and run
attacks such as the speedy destruction of an
enemy supply line or taking advantage of
careless enemy deployment of a war machine
or a quick attack on the enemy flank to
place the army in disarray, the uses are
endless.
Mercenary light cavalry are a mercenary
tilean selection.
Mercenary
light cavalry
Heavy cavalry 18 points
Profile M WS BS S T W I A LD Troop type
horseman 4 3 3 3 3 1 3 1 7 Cavalry
(unit size 5+)
warhorse 8 3 0 3 3 1 3 1 5 -
Equipment:
Hand weapon
Special rules:
Fast cavalry
Options
May take
spear.…….....…….............................................................…1 points
May take one of the following
Bow4 points
mount:
warhorse
Reman
legionariesDue to their many adaptions over the years
Reman legions are just as effective as they
were thousands of years ago.
Reman legionaries are a Reman tilean
selection.
Reman
legionaries
Reman legionaries 11 points
Profile M WS BS S T W I A LD Troop type
legionair 4 4 3 3 3 1 3 1 8 infantry
(unit size 10+)
Optio 4 4 3 3 3 1 3 2 8 infantry
Equipment:
Hand weapon
Shields
Light armour
javelin
Options
May take
spear.…….....…….............................................................…1 points
May take one of the following
Bow4 points
Spedial rules:
Tortoise formation
When not in close combat in
the move phase (but this does
not count as a move or a
reform) any legionary unit
may form the tortoise
formation. This gives the unit
+1 against all non-melay
attacks when attacked this
unit will reform out of
tortoise automatically.
sagittarii
Although somewhat uncommon the remans
use archers called sagittarii rather then
anything more frequently found tilea.
Almost uniquely these utilize the standard
bow rather then the crossbow giving them a
much higher rate of fire.
sagittarii are mainly mercenaries. But some
come from inside of the city state and all
are employed by the tilean army And so have
an increased loyalty to the state of Remas.
sagittarii are a Reman tilean selection.
r
Reman legionaries 11 points
Profile M WS BS S T W I A LD Troop type
legionair 4 4 3 3 3 1 3 1 8 infantry
(unit size 10+)
Optio 4 4 3 3 3 1 3 2 8 infantry
Equipment:
Hand weapon
Shields
Light armour
javelin
Options
May take
spear.…….....…….............................................................…1 points
May take one of the following
Bow4 points
Spedial rules:
Tortoise formation
When not in close combat in
the move phase (but this does
not count as a move or a
reform) any legionary unit
may form the tortoise
formation. This gives the unit
+1 against all non-melay
attacks when attacked this
unit will reform out of
tortoise automatically.
Many rair,
special and
bizar troops
can be found in
the land of
tilea
Leonardo's
robotsleonardo’s famed robots were one of his
first inventions. Suits of plate amour with
contraptions that moved them inside, they
trudged slowly on to the battle field their
swords by their side.
Their slow mechanical advance has been
known to break enemy unit’s before they
have even been engaged but if the enemy
stays on that battle field their fate is much
worse
They are torn apart by invincible
swordsmen. Smashed to the floor by
unrelenting iron. They are trampled across
by beings not capable of pity or mercy.
These are unrelenting killers. They bring
death upon their opponents. They are the
height of miragliaon battle science. They
are undefeatable. Almost.
leonardo’s robots are a miragliaon tilean
selection.
leonardo’s
robots
leonardo’s robots 10 points
Profile M WS BS S T W I A LD Troop type
robot 2 2 2 4 4 1 3 1 7 infantry
(unit size 5+)
Equipment:
Hand weapon
Plate armour
Options
may take great weapons……………………..3pts
Special rules:
Unbreakable
We are not human
A unit of robots may never for any reason test
on another unit’s leadership or benefit from
any kind of weapons skill, ballistic skill or
leadership buff. They are also they count as
automatically passing any kind of magical
leadership test they are forced to face.
Slow and steady
This unit may not charge, run or march but
may move into melee combat without
charging (ignoring the usual 1” rule)
Robot terror
If a robot males as single full move without
turning towards a unit that was within 6” of
the robots when they began to move then that
unit must pass a leadership test. Additionally
once a enemy unit has been defeated by robots
this range is increased to 12”
Miragliaon
musketmenFor an age the people of miragliano have been using aquebusiers to
deter and defeat estalian conquistadors.
They date back to around 3500T when the prince of miragliaon was
asked to help clear of the invading estalian. The estalian had
relied upon a tactic that up to that time had been unknown to
the Tileans of relying on devastating charges by super heavy
cavalry.
Unfortunately for the estalians the people of miragliano are
habitual tinkerers and when initial expeditions reported that the
crossbows utilized by the Tileans were not effective against the
conquistadors of estalia they started developing new weapons.
The miragliaons had only started using gun powder in the late
900’s but like the progressive people they were the miragliaons tried
all of the tools at their disposal before the finally came across it.
Until this point gunpowder had only been used as a for of
explosive used in arrows but it turned out when placed in an
enclosed tube it was very good at propelling metal balls.
The estalians also discovered this to their horror when the
Tileans reclaimed killing many experienced and powerful estalian
conquestadors.
This (despite reason claims to the contery) predates Leonardo da
miragliano and so he could not have been involved
Miragliaon aquebuisers are a miragliaon
tilean selection.
Miragliaon
musketmenMiragliaon musketmen 10 points
Profile M WS BS S T W I A LD Troop type
musketman 4 3 3 3 3 1 3 1 7 infantry
(unit size 5+)
Equipment:
Hand weapon
Light armour
handgun
pavise
aquebusiers
Of course the Tileans occasionally need
long range support but in a greater form
then their cannons can provide. And so they
turn to a variant of the musket the
aquebus.
The aquebus is a long ranged amour piercing
weapon developed by the miragliaons but
was so effective against heavy cavalry that
they were deployed across tilea.
By about 1500T they had become a common
weapon across tilea and were considered an
integral part of tilean warfare. However
due to the demand that is placed for such a
weapon and the fact that almost only
miragliano produces them means that there
is always a limit to the amount that can be
deployed on the battle filed.
aquebusiers are a standard tilean selection.
aquebusiers
aquebusiers 9 points
Profile M WS BS S T W I A LD Troop type
aquebiser 4 3 3 3 3 1 3 1 7 infantry
(unit size 10-20)
marksman 4 3 4 3 3 1 3 1 7 champion
Equipment:
Hand weapon
Aquebus
Special rules
skirmishers
Options
may upgrade 1 aquebiser to marksman…...10pts
Principality
guardsUnlike the republics of Remas and Verezzo the
political scene in the principalities of tilea is
infinitely more complex with a bubbling stew of
plots, coups, counter-coups, schemes, counter-
plots and all sorts of other plans that a skaven
would be proud of.
This is why any good tilean prince has guards.
There are many different words for these well
disciplined melee troops, fir example in Pavona
(were they are utilized extensively) they are
called the principality guards of the most noble
principality Pravona (but are normally just
called unlukies), but most simply call them
guards.
They are elite and reliable house hold troops
that normally take the place of line breakers in
tilean doctrine but they are extremely versatile
being well disciplined and will take any place in
the battle filed with relish in particular they
make good linch-pin and line holding troops
and are good at guarding critical objectives.
aquebusiers are a standard tilean selection but
may not be taken by Reman or Verezzoan tilean
armies.
Principality
guardsPrincipality guards 8 points
Profile M WS BS S T W I A LD Troop type
Guard 4 4 3 3 3 1 3 1 8 infantry
(unit size 5+)
sergeant 4 4 3 3 3 1 3 1 8 champion
Equipment:
Hand weapon
Halberd
Medium armour
Special rules
stubborn
Options
May upgrade
1 guard to sergeant……………………...……+12 points
1 guard to standard barer……………….+12 points
1 guard to musician……………………………+6 points
May take
shields…………………………………...+1 point per model
magical standard worth up to……….50 points
Republican
guardsThis is not to say the=at the republics of
Verezzo and Remas do not find need for
troops to guard their government only that
these troops are kept at arms length from
their leaders.
In fact the Reman republic has suffered coups
before and so it has made extra measures to
insure the neutrality of their guards. The
guards of Remas are governed exclusively by
their own laws. These mainly represent the
laws of tilea but they are held in separate
courts and with the judge and jury being
drawn from (and only from) the republican
guards.
To prevent from coups from popular military
leaders the republican guards are placed
entirely outside of the cursus honorum and
to prevent the leaders of Remas from being
killed by their own guards selection processes
are extremely rigorous with many checks
and counter checks of a guards loyalty.
Republican guards are a Reman or Verezzoan
tilean selection.
republican
guardsrepublican guards 8 points
Profile M WS BS S T W I A LD Troop type
Guard 4 4 3 3 3 1 3 1 8 infantry
(unit size 5+)
sergeant 4 4 3 3 3 1 3 1 8 champion
Equipment:
Hand weapon
Halberd
Medium armour
Special rules
stubborn
Options
May upgrade
1 guard to sergeant……………………...……+12 points
1 guard to standard barer……………….+12 points
1 guard to musician……………………………+6 points
May take
shields…………………………………...+1 point per model
magical standard worth up to……….50 points
pistoleirs
At some point in the long fogoten past not
long after the invension of the musket by
miragliaons a miragliaon got over exited
and attempted to aply the principle of
gunpowder weapons to troops on horse back.
He developed a short range black powder
weapon that was easy to fire on horse back.
Unfotunatly these black powder weapons
were unreliable and under powerd.
This lead to a revelosion in tilean pistol
design as pistols became more and more
Republican guards are a standard tilean
selection.
Pistoliers
Pistoliers 18 points
Profile M WS BS S T W I A LD Troop type
Pistolier 4 3 3 3 3 1 3 1 7 infantry
(unit size 5+)
cavalier 4 3 4 3 3 1 3 1 7 champion
warhorse 8 3 - 3 3 1 3 1 5 mount
Equipment:
Hand weapon
pistol
light armour
Special rules
stubborn
Options
May upgrade
1 pistolier to cavalier……..……..……...……..+7 points
1 pistolier to musician……………...…………+7 points
Light
cannonsLike the estalians the Tileans use a light
weight cannons for fighting orcs in the
heavily hilly east of the country and in the
west to deter the forces of estalia from
lunching another attack into tilea.
Tilean gallies also use light cannons almost
always over their larger brothers. This is as
the gallies are almost entirely bank upon
bank of oars geared for speed and battle with
minute amounts of space being spare from the
age old designs that predate cannons
Republican guards are a standard tilean
selection.
Light
cannonsLight cannons 40 points
Profile M WS BS S T W I A LD Troop type
Light
cannon
- - - 7 7 3 - - - Bolt thrower
(unit size 1-2)
crew 4 3 3 3 3 1 3 1 7 War machine
crew (3 per
war machine
Equipment:
crew
Hand weapon
Special rules
Light cannon
Multiple wounds (1d3)
range 48”
Ignores armour saves
cannons
To do
Republican guards are a standard tilean
selection.
the fortifications of miragliano were all that stood
between the ravening horde of orcs that had pillaged it’s
way across the miragliaon countryside and the brave
defenders of the city of miragliano. About 25,000 orcs
faced 1,000 defenders. The orcs deployed their few siege
weapons 100 yards from the wall in their mad rush
towards the wall but they found the wall impossible to
level ladders upon and then cannons roared out of
consield gunslits. 1000s of orcs died in the firt blast
alone an athect that rippled through the orcs causing
many of them to retreet but out into more cannons arc
of fire. They were torn apart byy blast after blast after
blast and by the end of the day the land around
miragliano was 2meters higher with the corpses of dead
orc
~how to use your cannons : case study miragliano
cannons
cannons 80 points
Profile M WS BS S T WI A LD Troop type
cannon - - - 10 7 3 - - - cannon
(unit size 1)
crew 4 3 3 3 3 1 3 1 7 War machine
crew (3)
Equipment:
crew
Hand weapon
Special rules
Light cannon
Multiple wounds (1D6/1d3)
range 48”
dwarfs
Dwarfs are cursed with a lust for gold and
not adverse to fighting especially against
Greenskins and so it is not uncommon for a
young dwarf to chose to spend a life
wreaking havoc against the people that
caused their race so much devastation rather
then chipping it out of the rock face.
This is good news for mercenary generals as
these hardy elite warriors provided a helpful
alternative to large blocks of troops and are
the well trained force needed to hold or
break a line.
Republican guards are a mercenary tilean
selection.
dwarfs
dwarfs 7 points
Profile M WS BS S T W I A LD Troop type
Guard 3 4 3 3 4 1 2 1 9 infantry
(unit size 10+)
Equipment:
Hand weapon
light armour
Special rules
Slow and steady
Dwarfs flee and pursue 2D6-1”
Ancient grudges
Dwarfs hate any models from the orcs and
goblin army book and can march even when
within 8” of any enemy units.
Options
May take
great weapons……………..……...+2 point per model
crossbow…………………………….+5 points per model
medium armour…………………..+1 point per model
shield………………...…………………..+1 point per model
Norse
maraudersDwarfs are cursed with a lust for gold and
not adverse to fighting especially against
Greenskins and so it is not uncommon for a
young dwarf to chose to spend a life
wreaking havoc against the people that
caused their race so much devastation rather
then chipping it out of the rock face.
This is good news for mercenary generals as
these hardy elite warriors provided a helpful
alternative to large blocks of troops and are
the well trained force needed to hold or
break a line.
Republican guards are a mercenary tilean
selection.
A Norse long ship has passed down the Riek
passed the council of the empire. Violent and
with a reputation for heavy drinking the
electors still watched the long ship go
passed.
~an article in the dragon’s eye
Norse
maraudersNorse marauds 7 points
Profile M WS BS S T W I A LD Troop type
marauda 3 4 3 3 3 1 4 1 7 infantry
(unit size 10+)
Equipment:
Hand weapon
light armour
Special rules
frenzy
Options
May take one of the following
great weapons……………..……...+2 point per model
flails……………………………………+1 points per model
Additional hand weapons...+2 point per model
May take
shield………………...…………………..+1 point per model
Paymasters
bodyguardDwarfs are cursed with a lust for gold and
not adverse to fighting especially against
Greenskins and so it is not uncommon for a
young dwarf to chose to spend a life
wreaking havoc against the people that
caused their race so much devastation rather
then chipping it out of the rock face.
This is good news for mercenary generals as
these hardy elite warriors provided a helpful
alternative to large blocks of troops and are
the well trained force needed to hold or
break a line.
Republican guards are a mercenary tilean
selection.
A Norse long ship has passed down the Riek
passed the council of the empire. Violent and
with a reputation for heavy drinking the
electors still watched the long ship go
passed.
~an article in the dragon’s eye
Paymasters
bodyguardNorse marauds 7 points
Profile M WS BS S T W I A LD Troop type
bodyguard 3 4 3 3 3 1 4 1 7 infantry
(unit size 10+)
Equipment:
Hand weapon
halberd
light armour
Special rules
We guard the master
You may include up to one bodyguard per
paymaster and while the paymaster is in the
unit the unit gains the stubborn special rule,
Options
May take
medium armour…………………..+1 point per model
halflings
Dwarfs are cursed with a lust for gold and
not adverse to fighting especially against
Greenskins and so it is not uncommon for a
young dwarf to chose to spend a life
wreaking havoc against the people that
caused their race so much devastation rather
then chipping it out of the rock face.
This is good news for mercenary generals as
these hardy elite warriors provided a helpful
alternative to large blocks of troops and are
the well trained force needed to hold or
break a line.
Republican guards are a mercenary tilean
selection.
A Norse long ship has passed down the Riek
passed the council of the empire. Violent and
with a reputation for heavy drinking the
electors still watched the long ship go
passed.
~an article in the dragon’s eye
Halflings
Halflings 6 points
Profile M WS BS S T W I A LD Troop type
Halfling 4 2 4 2 2 1 5 1 8 infantry
(unit size 10+)
Equipment:
Hand weapon
bows
Special rules
Woodland wanderers
Do not suffer movement penalties for being
in woodland.
Options
May swap their bows for
spears, light armour and shields……………...free
Halflings
Dwarfs are cursed with a lust for gold and
not adverse to fighting especially against
Greenskins and so it is not uncommon for a
young dwarf to chose to spend a life
wreaking havoc against the people that
caused their race so much devastation rather
then chipping it out of the rock face.
This is good news for mercenary generals as
these hardy elite warriors provided a helpful
alternative to large blocks of troops and are
the well trained force needed to hold or
break a line.
Republican guards are a mercenary tilean
selection.
A Norse long ship has passed down the Riek
passed the council of the empire. Violent and
with a reputation for heavy drinking the
electors still watched the long ship go
passed.
~an article in the dragon’s eye
ogres
Halflings 35 points
Profile M WS BS S T W I A LD Troop type
Halfling 6 3 2 4 4 3 2 3 7 Monstrous
infantry
(unit size 3+)Equipment:
Hand weapon
Special rules
Cause fear
Options
May take
additional hand weapon…………………..+6 points
great weapon……………………………………….+6 points
light armour……………………………………….+3 points
Many rair,
special and
bizar troops
can be found in
the land of
tilea
merceneries
Dwarfs are cursed with a lust for gold and
not adverse to fighting especially against
Greenskins and so it is not uncommon for a
young dwarf to chose to spend a life
wreaking havoc against the people that
caused their race so much devastation rather
then chipping it out of the rock face.
This is good news for mercenary generals as
these hardy elite warriors provided a helpful
alternative to large blocks of troops and are
the well trained force needed to hold or
break a line.
Republican guards are a mercenary tilean
selection.
A Norse long ship has passed down the Riek
passed the council of the empire. Violent and
with a reputation for heavy drinking the
electors still watched the long ship go
passed.
~an article in the dragon’s eye
mercenaries
Special rules
Merceneries
This unit is identical to one unit in another
army book.
cannons
To do
Republican guards are a standard tilean
selection.
the fortifications of miragliano were all that stood
between the ravening horde of orcs that had pillaged it’s
way across the miragliaon countryside and the brave
defenders of the city of miragliano. About 25,000 orcs
faced 1,000 defenders. The orcs deployed their few siege
weapons 100 yards from the wall in their mad rush
towards the wall but they found the wall impossible to
level ladders upon and then cannons roared out of
consield gunslits. 1000s of orcs died in the firt blast
alone an athect that rippled through the orcs causing
many of them to retreet but out into more cannons arc
of fire. They were torn apart byy blast after blast after
blast and by the end of the day the land around
miragliano was 2meters higher with the corpses of dead
orc
~how to use your cannons : case study miragliano
cannons
cannons 85 points
Profile M WS BS S T WI A LD Troop type
cannon - - - 10 7 3 - - - cannon
(unit size 1)
crew 4 3 3 3 3 1 3 1 7 War machine
crew (3)
Equipment:
crew
Hand weapon
Special rules
Light cannon
Multiple wounds (1D6/1d3)
range 48”
Halfling
hot-potsTo do
Republican guards are a mercenary tilean
selection.
the fortifications of miragliano were all that stood
between the ravening horde of orcs that had pillaged it’s
way across the miragliaon countryside and the brave
defenders of the city of miragliano. About 25,000 orcs
faced 1,000 defenders. The orcs deployed their few siege
weapons 100 yards from the wall in their mad rush
towards the wall but they found the wall impossible to
level ladders upon and then cannons roared out of
consield gunslits. 1000s of orcs died in the firt blast
alone an athect that rippled through the orcs causing
many of them to retreet but out into more cannons arc
of fire. They were torn apart byy blast after blast after
blast and by the end of the day the land around
miragliano was 2meters higher with the corpses of dead
orc
~how to use your cannons : case study miragliano
Halfling
hot-potscannons 50 points
Profile M WS BS S T WI A LD Troop type
Hot-pot - - - 3/
6
4 2 - - - Stone
thrower
(unit size 1)
crew 4 3 3 3 3 1 3 1 7 War machine
crew (3)
Equipment:
crew
Hand weapon
Special rules
Hot-pot
Multiple wounds (1/1d3)
range 36”
No armour saves allowed
man’o’war ships
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