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ux design for mobileappsterdam guru session • BNO • march 14th 2012

mangrove.com • @mangrove

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ruben bosmangrove

@rubenbos

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onlineecosystemwe develop (responsive) websites,

iphone apps, android apps, webapps,

social tv, facebook apps, online

marketing, campaigns... a lot!

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today.

12:00 • Lunch

13:00 • Introductions

13:30 • Never-ending-story by me!

14:30 • Sketch awesome stuff

16:30 • Round-up

17:00 • PIZZAAAA

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introduce yourselfin 140 characters

(I’ll do the counting)

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guru session?

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what not

• go deep into stuff already covered in previous 2 sessions:

• the anatomy of apps

• platform choices, numbers & wars

• how to make clickable prototypes

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what we’re gonna cover

• structuring and defining your app

• handling technical possibilities & impossibilities

• a fast & effective UX (sketch) technique

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UX design an appin a fast and fun way

main goal

alone or in a team

alone or in a team

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lessons learned

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TXXI verhaal

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learn from others

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mobile UX

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apps

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how?

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how?

• define user stories, what does the user want & what are business needs?

• define requirements, for example API’s.

• define structure

• we sketch using templates

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why sketchboarding?

• reach UX solutions faster;

• requires to focus on multiple solutions, before deepening a solution that might not be ideal;

• made for team work;

• agile worked well for code, let’s do the same with UX.

more info on sketchboarding can be found at Adaptive Path’s blog: http://bit.ly/uxsketch

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now get to work!user stories • defining structure • sketchboarding

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creative brief

1 assignment: inspiration

5 minutes

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inspiration library

2 assignment: inspiration

20 minutes

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define user stories

3 assignment: user stories

15 minutes

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As a <user role>, I can <story> so that <benefit>

4 assignment: user stories

example:

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prioritize user stories

5 assignment: user stories

10 minutes

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define structure

6 assignment: sketchboarding

10 minutes

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6-up template

7 assignment: sketchboarding

30 minutes

individual

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discuss!

8 assignment: sketchboarding

15 minutes

team

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1-up template

9 assignment: sketchboarding

20 minutes

team

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show your ux solutions

10 result

team

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next steps

in support:

• wireframing

• prototyping

• visual design

• code

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sources of inspiration• Sketchboarding by Adaptive Path

templates & article: http://bit.ly/uxsketch

• Tapworthy, Josh ClarkBook about designing iPhone apps

• Responsive Web Design, a book apartBook about responsive web design

• User Interface Guidelines:

• Applehttp://bit.ly/uxhig

• Androidhttp://bit.ly/uxandroid

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[email protected] • @rubenbos • blog.mangrove.nl