ux design for mobileappsterdam guru session • BNO • march 14th 2012
mangrove.com • @mangrove
ruben bosmangrove
@rubenbos
onlineecosystemwe develop (responsive) websites,
iphone apps, android apps, webapps,
social tv, facebook apps, online
marketing, campaigns... a lot!
today.
12:00 • Lunch
13:00 • Introductions
13:30 • Never-ending-story by me!
14:30 • Sketch awesome stuff
16:30 • Round-up
17:00 • PIZZAAAA
introduce yourselfin 140 characters
(I’ll do the counting)
guru session?
what not
• go deep into stuff already covered in previous 2 sessions:
• the anatomy of apps
• platform choices, numbers & wars
• how to make clickable prototypes
what we’re gonna cover
• structuring and defining your app
• handling technical possibilities & impossibilities
• a fast & effective UX (sketch) technique
UX design an appin a fast and fun way
main goal
alone or in a team
alone or in a team
lessons learned
source: killingtime (flickr.com)
TXXI verhaal
learn from others
mobile UX
apps
how?
how?
• define user stories, what does the user want & what are business needs?
• define requirements, for example API’s.
• define structure
• we sketch using templates
why sketchboarding?
• reach UX solutions faster;
• requires to focus on multiple solutions, before deepening a solution that might not be ideal;
• made for team work;
• agile worked well for code, let’s do the same with UX.
more info on sketchboarding can be found at Adaptive Path’s blog: http://bit.ly/uxsketch
now get to work!user stories • defining structure • sketchboarding
creative brief
1 assignment: inspiration
5 minutes
inspiration library
2 assignment: inspiration
20 minutes
define user stories
3 assignment: user stories
15 minutes
As a <user role>, I can <story> so that <benefit>
4 assignment: user stories
example:
prioritize user stories
5 assignment: user stories
10 minutes
define structure
6 assignment: sketchboarding
10 minutes
6-up template
7 assignment: sketchboarding
30 minutes
individual
discuss!
8 assignment: sketchboarding
15 minutes
team
1-up template
9 assignment: sketchboarding
20 minutes
team
show your ux solutions
10 result
team
next steps
in support:
• wireframing
• prototyping
• visual design
• code
sources of inspiration• Sketchboarding by Adaptive Path
templates & article: http://bit.ly/uxsketch
• Tapworthy, Josh ClarkBook about designing iPhone apps
• Responsive Web Design, a book apartBook about responsive web design
• User Interface Guidelines:
• Applehttp://bit.ly/uxhig
• Androidhttp://bit.ly/uxandroid
[email protected] • @rubenbos • blog.mangrove.nl
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