User Needs and Legally Ruled Collaboration in Peer-to-Peer Virtual World VirtualLife
Intelligent educational systems and technoloy-enhanced learning (INTEL-EDU)September 7th, 2009, Riga, Latvia
Vytautas Čyras, Kristina LapinVilnius University, Lithuania
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Overview
About ICT FP7 project VirtualLifeobjectivenovelty
Learning needs of digital nativesfeatures of contemporary studentslearning motivation
Learning support in virtual worldssynchronous communication in virtual worldasynchronous communication in Web 2.0 tools
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ICT FP7 VirtualLife
Objective to create a safe, democratitic and legally rules 3D collaborative environment
NoveltyIssues of security and trustIn-world legal framework
Supreme Constitution, a Constitution of Virtual Nation, a set of contracts
Dispute resolution and voting mechanismshybrid peer-to-peer infrastructure
Legal framework
A “Supreme Constitution”Code of Conduct
values that the user has to respect, e.g.avatars integrity, sanctity of property, reputation, etc.
A part of EULA (End User License Agreement)
A “Virtual Nation Constitution”authentication procedure to become a member of Nationcopyright law (of the Nation)
A set of different sample contractssales contractteacher employement contractstudent contract
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Virtual Worlds for education
Sara de Freitas. Serious Virtual Worlds: scoping study. JISC, 2008.
a review of the learning and training supportglossary of termslist of virtual worlds
more than 80most popular: Second Life, Active world
educational universe, etc.
http://www.jisc.ac.uk/publications/documents/seriousvirtualworldsreport.aspx
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Digital natives
Students of todayactive Web 2.0 participantseasy create relationships in social networkslike impressing peers with curious facts enjoy participating in on-line group activitiesfunction in “multitasking mode”new phenomenon:
they share the knowledge with unknown people
do not like memorizing information for later usebut they are effective in searching
Virtual platform analysis
Existing open source platformsMultiverse, OpenSim, Metaplace
installed on service provider tutor do not has full controll on content
on user’s Pcdifficult to install and maintain
creation of learning contenttime-consumingadvanced scripting skills requred
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Lessons for learning motivation
Learning materialstatic materialsearchable for learner’s queries in 2D environment
interactive objects in 3D environment
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Lessons for learning motivation
Learning environment constantly gratifying
encouraging social interaction
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Sample scenarios
Web 2.0information as a contentasynchronous communication
Virtual Universitysynchronous communicationinteraction as a content
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Conclusions
Legally ruled collaboration in a hybrid peer-to-peer virtual world is a realistic purpose
Digital natives need a new learning environment with similar experiences to on-line games
3D virtual worlds add the value of interaction experience comparing with 2D applications
Provides interaction and feedback
Thank you!Vytautas Čyras, Kristina LapinVilnius [email protected], [email protected]
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