CD Forum 2013
3 T’s to Support Learning: Trends
Technologies Touch-points
Dr Soo Wai Man Institute for Adult Learning
23 Oct 2013
Outline
• No Time for Learning?
• Trends
• Technologies
• Touch-points
• Capability Development
• Conclusion
Workforce Phenomenon
Manpower Research and Statistics Department, Singapore Workforce, 2011 Report.
Tighter labour market
Aging
Gen Y
High proportion
>90% F2F
Constantly significant gap
Blended Learning Model
A method of learning which uses a combination of different resources, especially a mixture of classroom sessions and online learning materials
Goals of Blended Learning
etter flexibility in learning (FLP/e-LP) essen classroom meetings nhance learner experiences ew technologies integration eploy for workplace training/assessment
Blended Learning Model
Institutional Support LMS
Helpdesk e-Facilitation e-Resources
Blended Learning
F2F (3 hours)
Presentation Classroom Learning Activities
Project Work (10 hours)
Project Plan Project Deliverables Project Report
e-Learning Lessons (5 hours, 10 topics)
LO1 LO2 LO3 LO4 LO5 LO6 LO7 LO8 LO9 LO10
F2F (2 hours)
Presentation Classroom Learning Activities
e.g. RLH = 20 hours BL Design: F2F (5 hours) + e-L (5 hours) + PW (10 hours)
Assessm
ent P
lan
MY PAPER 22 Oct 2013
Trends
Trends
Visib
ility
Time
Trends
Trends
• Wearable Technology
• Tablet Computing
• Game Based Learning
• Big Data and Learning Analytics
• Massive Online Open Courses
• 3D Printing
NMC Horizon 2013 Report: 1 year or less, 2 to 3 years, 4 to 5 years
Trends NMC Horizon Report: 2013 Higher Education
Trends NMC Horizon Report: 2013 Higher Education
Trends
(2011)
Technologies
(2011)
Technologies
Commercial
• User license cost
• Sophisticated
• User support
Freeware
• Free – conditional
• Less features
• Limited user support
Open Source
• Free – unlimited
• Source code shareable
• Large user community
© 2013 Dr Soo Wai Man
Technologies
Create multimedia
assets
Image, Audio, Video,
animation, Games, etc.
Create learning objects Content, quiz,
interactions
Learning Management
System
Deliver learning objects
Assess learning
Facilitate collaborations
Directory of commercial, freeware and open source tools
• http://c4lpt.co.uk/directory-of-learning-performance-tools/
Soureforge – Open Source project sites
• http://sourceforge.net/projects/exe/files/
UNESCO Free and Open Source Software (FOSS)
• http://www.unesco.org/iiep/virtualuniversity/forumshome.php?queryforums_id=1
Technologies
https://commons.lbl.gov/download/attachments/77828943/mobile2011report-f2.pdf
Technologies Google Chrome • https://www.google.com/intl/en/chrome/browser/
• Browser • Devices • Web Store (Apps)
© 2013 Dr Soo Wai Man
Technologies Picasa – Image Editor
• http://picasa.google.com/
Technologies
• WeVideo – Online Video Recorder/Editor
Technologies
• Text-to-Speech
• Speech recognition
• Web-based
• Mobile devices
Technologies • GoAnimate - Rapid animated video production
• Commercial license
Technologies
• WYSIWIG editor
• Template-based
• Web integrated
• SCORM output
Rapid e-Learning Content Development/Delivery
Technologies iOS App Developer
Technologies
• iOS Apps
Technologies • Android App Developer
Technologies • Online Mobile App Developer
Technologies • Cloud-based App Developer
Technologies • Cloud-based App Developer
Touch Points
Capability Development • WSQ DACE Programme (Full Qualification)
• Modular (SOA): – E4 Develop e-Learning Programme (5 days)
– E5 Facilitate e-Learning Programme (4 days)
• AEN Short courses (No SOA): – Build a Mobile Learning App in a Day
– Design and Develop an e-Learning Object in a Day
– Develop Rich Media Learning resources in a Day (Using free open sources application)
– Manage a Massive Online Open Course (MOOC) Learning Environment in a Day
Capability Development
Scheme Contact
1. Empowering Alternative Learning Modes [email protected]
2. CET Innovation Fund
WDA Funding Schemes
In Closing…
• Labour crunch will continue
• Training is key to productivity
• Blended learning is a viable solution
• Mobile technologies are enablers
• Costs will decline
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