Download - Tradecraft UX

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Alexis Finchaka @agentfin

DEFENESTRATION EXPERTUX [Applied Anthropology / Experience Design]

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Path to Purchase

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why we shop changes

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what’s in a storeYour average supermarket carries between 30,000 - 50,000 items

Typical household buys only 300-400 distinct items per year

About 150 of these are ‘regular purchases’ that are bought at least once every 3months... this obviously leans heavily toward food items.

In an average-sized supermarket there are 4,600 display items (Not including packaging)

Less than 20% of passing customers even glance at a display

Only around 6% take any action**

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The Other

…Shelf

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…BUT WAIT. THERE’S MORE TO IT THAN THAT.

“WHEN IS A BOWL NO LONGER A BOWL?”

…BUT WAIT. THERE’S MORE TO IT THAN THAT.

“WHEN IS A BOWL NO LONGER A BOWL?”

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- Why are you having cereal?- That’s what was in the cupboard. Really need to buy some groceries.

- Are you hungry?- Well, I’m going to eat something.

- Why do you want to eat something?- Actually, I just saw three ads for food on TV.

- Why are you watching TV at this hour?- Well, I’m kinda lonely cause my boyfriend is out of town.

- Why are you lonely without him?- Uh, well… I just moved here to live with him. I don’t have any friends here yet.

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User Experience: - The interaction of someone with this thing

you’ve made.

User Experience Research:-Who is this person touching your stuff?-Why are they touching it?-Where are they touching it?-What do they get out of it?-Was it ‘nice?’-Did it actually answer their “need?”

- …and do you want it to?

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So, does our user need a nicer spoon, a better bowl, tastier cereal…

…or perhaps some new friends and a local bar?

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What is the number one difference in how people shop in Asia vs the US?

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Why do bike lanes work?

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What is the most dangerous creature in the world?

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