Tiffany ChristianEDUC 7101-2
Diffusion and Integration of TechnologyWalden University
Mobile devices are small portable handheld devices such as smartphones, PDAs, iPods, iPads, netbooks, gaming devices, and eReaders.
Laptops/ Netbooks capable of viewing and editing video, pictures,
or audio create a variety of presentations video conferencing tools such as microphones
and webcams office productivity applications web-based cloud computing programs
Tablet PCs Display high definition videos and pictures Thousands of applications for productivity and
leisure Touch screen Web-based programs
Gaming Systems Wi-Fi Touchscreen Camera and microphone enabled for recording
and pictures Wide variety of educational games and
purposes Hand-held or easily portable
eReaders Wi-fi Web-based programs and various applications Voice over program to assist struggling
readers Enlarged print and font color Helps with organization skills using
eTextbooks
Smartphones and PDAs Wi-Fi and Internet accessible Hand-held Touchscreen Used for cellular, texting, and multimedia such
as camera, music, and recording Thousands of productivity programs and
applications
Easy accessibility Flexibility Portable Internet capabilities Variety of tools Aid in collaboration and communication Enhance teaching and learning
Limited accessibility to Internet for students outside the classroom
Limited resources with technology within schools and districts
Help students develop 21st century skills to mimic what will be expected in the future
Change in perception of mobile device use in education
Mobile phones were the first of the mobile devices
Evolved from two-way radio to aid with communication after WWII
Lead innovator of first mobile phone was Dr. Martin Cooper in 1973
First portable cell phone became available to consumers in 1984
Initial problems with development include: Costs Size Limited cell area
Various developers for other mobile devices
Marketed for similar purpose: Choice of device Portability Communication Accessibility
1993- first mobile phone with PDA features was created as well as text messaging(SMS) by consumers
1995- Blackberry line of cell phones began with Internet usage
1996- first flip phone developed call StarTac 1998- first color palmed sized PC 2000- Palm Pilot series created 2003- Palm, Blackberry, and Dell Windows
Mobile phones released
2005- Microsoft 3G and Window Mobile created
2006- Micosoft 5.0 Smartphone, Ninento’s Wii, and PlayStation 3 released
2007- Apple’s iPod Touch and iPhone released; Android operating system; Amazon Kindle; Netbooks
2008- myriad of Smartphones consumed the market
2009- Kindle 2 and Barnes & Noble Nook eReaders released
2010- Apple releases iPad and iPhone 4; Blackberry PlayBook, and T-Mobile’s myTouch 4G
2011- Xbox 360 released
Produced by various companies
Costs range from $0 to $1,000 depending on device
Marketed through word of mouth, television and online ads, newspaper/magazines, various Internet websites, billboards, and store displays
Teachers and administrators will be innovators and early adopters
Strategies to aid with adoption would include: Compatibility- consistent with individual needs Trialability-work with many different devices
during trial period Observability-assess what works best
Prepares students for workforce in 21st century
Promotes problem-solving in real time
Use media to communicate effectively
Ability to work collaboratively and be create
Fluent in assessing and acquiring information
Target administrators and teachers Function as key change agents to diffuse
adoption Get buy-in from community and parents Shape individual perceptions by
emphasizing the importance of adopting mobile devices as tools to enhance learning
Provide incentives to those who adopt early
Decentralized diffusion system best approach Wide sharing of power and control among
teachers and administrators
Peer diffusion through horizontal networks
Problem-centered approach
High degree of adaption
According to Lucking, Christmann, and Wighting (2010), cell phones hold the most promise for the spread of one-to-one computing.
According to Bestwick and Campbell (2010), 69% of children ages 2-17 were reported users of the Internet.
Fastest growing population of Internet users are among 2-5year olds (Bestwick & Campbell, 2010).
Prepare students for future
Inevitable change
Combat the accessibility gap for those with limited resources
Let’s ignite a revolution of students prepared to be successful in the 21st century.
Be an agent of change and a champion leading the way to incorporate these tools and use mobile devices to create positive experiences for teachers and students!
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