The Role of New Media in the
Everyday Constructing of
Personal Identity
Роль ОВЫХ ИА в пов ед ев о ко т у ова
л ч о де т ч о т
Ш ок о лек д о
Anna Shirokanova, PhD
XVI April Conference, April 8, 2015
Q: Media and Communications
The Problem
• New Media are pervasive;
• Relying on them, we have made them part of the mechanism of identity formation;
• We produce and consume the mobile, nomadic self with new media
• о е ед по е е т ;
• ол , п е т л т
е о о де т о т ;
• п о од пот е л е
о л ое, о д е кое «Я»
Research Question
• Which new media and
in which ways do inform
personal identity in
everyday life?
• К к е о е ед к к по о
о де т у т л у де т о т
по ед е о т ?
Personal Identity
• Our self-image used for self-description;
• Result of exchange with significant Others;
• Our image of the Self is re-active to the Other’s actions.
• Л. . – о е , пол уе дл
ооп ;
• Это е ул т т о е о о
Д у ; • о е
е кт е по от о е к де т Д у о о.
New Media in Everyday Life
• fro a y to a y ; • The space of flows
(Castells);
• The simultaneous time
(Urry);
• o -demand media
consumption culture;
• Digital migrants and
aboriginals alike.
• «От о – о »
• о т т о потоко (К тел );
• Од о е е ое е У );
• Кул ту пот е ле «по т е о »;
• т о ут о о о е , т
Types of New* (social) Media
• Collaboration
• Blogs
• Content communities
• Social networking sites
• Virtual game worlds
• Virtual social worlds
• от уд е т о
• ло
• оо е т ко те т
• т о ете
• ту л е о е
• ту л е о л е
Kaplan & Haenlein 2012 PRESENCE
Blogs vs. Virtual Game Worlds
• Blogs:
• Drawing an imagined
portrait of oneself;
• Recurring symptom of
self-neurotization (no
Other is necessarily
present)
• ло :
• оо е по т ет е ке;
• пто е от ет
Д у о о .
Mikheeva 2002 * , , ,…
Blogs vs. Virtual Game Worlds
• Virtual game worlds:
• Spontaneous
communication with the
Other;
• Role distance (Goffman)
• Discovering the Self :)
• ту л е о е :
• по т ко у к Д у ;
• оле д т о ;
• И ледо е «Я»
Prospectives
• Post-social cyborgs (no thriller: cf. the photographic e ory ;
• Growing role of digital objects in identity construction (Crosbie paradox);
• More individuals seeking control over their identities
• о т о л е к о е п л е : п .,
« ото е к п т »;
• ту ол о о екто ко т у о
де т о т *К о ; • о к ко т ол д
о т е о де т о т
Knorr-Cetina 1999; Crosbie 1998
Prospectives
• Self as an image for consumption;
• Growing life expectancy-> longer youth -> constant self-re-construction;
• Audiences more active and creative in using and adapting media to their needs;
• Neurotized search for the Other.
• «Я» к к о дл пот е ле ;
• тет п одол тел о т -> дл о т ->
по то «пе е о к л о о»;
• уд то олее кт о к е т о пол у т п по л т ед под о ел ;
• е от е к по к Д у о о.
10 sec for self-promotion:
a collaborative reference book on
New Media research (in press, 2015)
п о е!
Thanks for your attention!
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