Name: Class:
Take a Chance!Decide if each statement will happen, might happen or won’t happen. Write the
number for each statement (1–8) in the diagram below.
1. a frog lives in the pond
2. the pond dries up
3. the water is muddy
plants live in the pond
6. The frogs will turn into tadpoles
8. the pond will fill up if it rains
4. the pond becomes a river
5. water will wet the frogs that live in the pond
will happen
might happen
won’t happen
7. an elephant lives in the pond
© Refraction Media. All rights reserved
Play this game in a group of three. You’ll need the gameboard template, plus a six-sided dice.
How many turns do you need to get a lucky 6? Write your guess here: ______________
The winner of the game has the least number of rounds and lowest total score to get a lucky number ‘6’.
Write your name and scores here:
Write your name next to Player 1, 2 or 3 on the gameboard (p3).
Taking turns, throw the dice.
If you throw a ‘6’, you have achieved the highest score and don’t need to throw the
dice again this round.
When all players have thrown a ‘6’, count the scores for that round and make
your predictions for the next round.
Throw the dice again.
If you don’t throw a ‘6’, mark a cross (X) over the next stud.
You are more likely to have these names: You are less likely to have these names:
Did y
ou kn
ow?
IsabellaCharlotte
OliviaMia
Ruby
Jack LachlanJoshuaThomas
Oliver
LorraineBeverleyElizabeth
JudithHelen
PatriciaIan
RonaldKennethGeoffrey
Name of player Round 1 Round 2 Round 3 Total
Circle whether it is
LIKELY or UNLIKELY
that the winner of
Round 1 will also
win Round 2?
Stop & Predict
WINNER! ______________________________
PLAYER 1_________________________ PLAYER 2_________________________ PLAYER 3_________________________
Students explore likely and unlikely situations, make predictions and consider chance events
with this ready-to-go Statistics and probability lesson for early Primary maths.
Additional resources requiredOne six-sided dice for each group.
DiscussionThis resource, designed to engage students in the idea of chance and probability, looks at
representation of simple data on a graph. It encourages students to make predictions and peer
assessments about likely, unlikely and chance events, and encourages them to share ideas and
engage in discussions about predictions.
What to doStudents complete the worksheet and then play the game using the gameboard template on p3.
Each student, or player, represents their data by building a bar graph in a vertical column on the
gameboard. They mark each throw of the dice that is not a ‘6’ as a cross (X) over a stud on the
gameboard. If a player throws a ‘6’, they finish the round and don’t throw the dice again until the
next round. At the end of each round, players count the total number of crosses in their column
and write their scores in the table. The player with the lowest score wins the round. The players
make a new vertical column on the gameboard for each new round.
Extension activityAfter the second round ask students to predict the overall winner of the game. Ask if their
prediction is a chance event or if they are basing it on evidence. If they are basing it on
evidence, ask them to explain their evidence.
Teacher’s Notes
© Refraction Media. All rights reserved
ACARA curriculum links
STATISTICS AND PROBABILITY
Foundation Year 1 Year 2ACMNA001 ACMNA015 ACMNA030
ACMNA004 ACMSP024 ACMNA036
ACMSP011 ACMSP262 ACMSP047
ACMSP263 ACMSP048
ACMSP049
Top Related