Structure of Programming Languages
Names, Bindings, Type Checking, and Scopes
2
The Concept of Variables
• What do x = 1 ; and x = x + 1; mean?– “=“ is not the equal sign of mathematics!– “x=1” does not mean “x is one” !
• “x” is the name of a variable; refer to a variable – A variable is an abstraction of a
memory cell– “x” is an identifier (name) refers to a
location where certain values can be stored.
1-3
Variables
• A variable is an abstraction of a memory cell
• Variables can be characterized as a sextuple of attributes:– Name– Address– Value– Type– Lifetime– Scope
1-4
Variables Attributes
• Name - not all variables have them
• Address - the memory address with which it is
associated
– A variable may have different addresses at different times during
execution
– A variable may have different addresses at different places in a
program
– If two variable names can be used to access the same memory
location, they are called aliases
– Aliases are created via pointers, reference variables, C and C++
unions
1-5
Variables Attributes (continued)
• Type - determines the range of values of variables and the set of operations that are defined for values of that type; in the case of floating point, type also determines the precision
• Value - the contents of the location with which the variable is associated
• Abstract memory cell - the physical cell or collection of cells associated with a variable
1-6
Names
• Length– Language examples:
• FORTRAN I: maximum 6• COBOL: maximum 30• FORTRAN 90 and ANSI C: maximum 31• Ada and Java: no limit, and all are significant• C++: no limit, but implementers often impose one
1-7
Names (continued)
• Connectors– Pascal, Modula-2, and FORTRAN 77 don't allow– Others do
1-8
Names (continued)
• Case sensitivity– Disadvantage: readability (names that look
alike are different)• worse in C++ and Java because predefined
names are mixed case (e.g. IndexOutOfBoundsException)
– C, C++, and Java names are case sensitive• The names in other languages are not
1-9
Names (continued)
• Special words– An aid to readability; used to delimit or
separate statement clauses• A keyword is a word that is special only in certain
contexts, e.g., in Fortran– Real VarName (Real is a data type followed with a name,
therefore Real is a keyword)– Real = 3.4 (Real is a variable)
– A reserved word is a special word that cannot be used as a user-defined name
1-10
The Concept of Binding
• A binding is an association, such as
between an attribute and an entity, or
between an operation and a symbol
• Binding time is the time at which a
binding takes place.
The Concept of Binding
• Count = Count + 2
• Type of count is bound (compiler time)
• Set of possible Values of Count is bound
(compiler time)
• Meaning of “+” is bound (compiler time)
• Value of new Count is bounded (run time)
1-12
Possible Binding Times
• Language design time -- bind operator symbols to operations
• Language implementation time-- bind floating point type to a representation
• Compile time -- bind a variable to a type in C or Java
• Load time -- bind a FORTRAN 77 variable to a memory cell (or a C static variable)
• Runtime -- bind a nonstatic local variable to a memory cell
1-13
Static and Dynamic Binding
• A binding is static if it first occurs before
run time and remains unchanged
throughout program execution.
Static and Dynamic Binding
• A binding is dynamic if it first occurs during
execution or can change during execution of
the program ( like stdin, and hostname (for
mobile code))
• In PHP
– List = [10.2, 3.5];
– ….
– List = 47;
1-15
Categories of Variables by Lifetimes• The lifetime of a variable is the time during
which it is bound to a particular memory cell
• Static--bound to memory cells before execution begins and remains bound to the same memory cell throughout execution, e.g., all FORTRAN 77 variables, C static variables– Advantages: efficiency (direct addressing),
history-sensitive subprogram support– Disadvantage: lack of flexibility (no recursion)
1-16
Type Checking
• Type checking is the activity of ensuring that the operands
of an operator are of compatible types
• A compatible type is one that is either legal for the
operator, or is allowed under language rules to be
implicitly converted, by compiler- generated code, to a
legal type
– This automatic conversion is called a coercion.
• A type error is the application of an operator to an operand
of an inappropriate type
1-17
Name Type Compatibility
• Name type compatibility means the two
variables have compatible types if they are in
either the same declaration or in declarations
that use the same type name
• Easy to implement but highly restrictive:
– Subranges of integer types are not compatible with
integer types
– Formal parameters must be the same type as their
corresponding actual parameters (Pascal)
18
Type Checking
• Given all the type information, (and some inferences) check for consistency:– Assignment statement.
• Given v := e; and v : T1 and e : T2,• We must verify T1 =: T2
– Return statement• Given return e; and e : T,• We must verify T is the return type of the enclosing function.
– Conditional Expression• Condition must be typed to bool.• i.e. Given if c then e1 else e2• We must verify c : bool and if e1:T1 and e2:T2 we must verify T1 =: T2
19
Type Equivalence
• Structural equivalence– Given
• Celsius is integer • Fahrenheit is integer• c : Celsius• f : Fahrenheit
– Then, we can infer• c + f : integer
– What about structures and unions?• T1 * T2 =: S1 * S2 iff S1 =: T1 and S2 =: T2 • T1 + T2 =: S1 + S2 iff S1 =: T1 and S2 =: T2
– Arrays (or lists)?• T[] =: S[] iff T =: S
1-20
Type Compatibility (continued)
• Consider the problem of two structured types:– Are two record types compatible if they are
structurally the same but use different field names?
– Are two array types compatible if they are the same except that the subscripts are different?(e.g. [1..10] and [0..9])
– Are two enumeration types compatible if their components are spelled differently?
– With structural type compatibility, you cannot differentiate between types of the same structure (e.g. different units of speed, both float)
21
Type Equivalence
• Structural equivalence: – Consider Point = struct { x:Int, y:Int } and
FooBar = struct { a:Int, b:Int }; – then Point =: Int x Int and FooBar =: Int x Int – and by structural equivalence Point =: FooBar.
• Name equivalence: – Since Point and FooBar are different names Point <:> FooBar
• These are the two typical options for equivalence. Alternatives are possible:– Consider modeling Point as a set of tagged pairs:
Point =: ({x} x Int) x ({y} x Int)Then FooBar =: ({a} x Int) x ({b} x Int)
Now, if a language supports structural equivalence, Point =: FooBar can be achieved by the programmer by choosing appropriate labels – same set for both.
1-22
Variable Attributes: Scope
• The scope of a variable is the range of
statements over which it is visible
• The nonlocal variables of a program unit
are those that are visible but not declared
there
• The scope rules of a language determine
how references to names are associated
with variables
1-23
Static Scope
• Based on program text
• To connect a name reference to a variable, you (or
the compiler) must find the declaration
• Search process: search declarations, first locally,
then in increasingly larger enclosing scopes, until
one is found for the given name
• Enclosing static scopes (to a specific scope) are
called its static ancestors; the nearest static ancestor
is called a static parent
1-24
Blocks
– A method of creating static scopes inside program units--from ALGOL 60
– Examples:
C and C++: for (...) {int index;
... } Ada: declare LCL : FLOAT; begin
... end
1-25
Evaluation of Static Scoping
• Assume MAIN calls A and B A calls C and D B calls A and E
MAINMAIN
E
A
C
D
B
A B
C D E
Scoping
int x = 0;
int f( )
{ return x; }
int g( )
{ int x = 1; return f(); }
Why Scope?
• Given multiple bindings of a single name, how do we know which binding does an occurrence of this name refer to?
An Example of Block Scope in C
29
Static vs. Dynamic Scoping
program main var y: Real; procedure compute() var x : Integer; procedure initialize() var z: Real; begin {initialize} z=x; ... end {initialize} procedure transform() var x: Real; begin {transform} ... end {transform} begin {compute} ... end {compute}begin {main}...end {main}
1-31
Dynamic Scope
• Based on calling sequences of program
units, not their textual layout (temporal
versus spatial)
• References to variables are connected to
declarations by searching back through
the chain of subprogram calls that forced
execution to this point
1-32
Scope Example
• Static scoping – Reference to x is to MAIN's x
• Dynamic scoping – Reference to x is to SUB1's x
• Evaluation of Dynamic Scoping:– Advantage: convenience– Disadvantage: poor readability
1-33
Scope and Lifetime
• Scope and lifetime are sometimes closely
related, but are different concepts
• Consider a static variable in a C or C++
function
1-34
Variable Initialization
• The binding of a variable to a value at the
time it is bound to storage is called
initialization
• Initialization is often done on the
declaration statement, e.g., in Java
int sum = 0;
1-35
Named Constants
• A named constant is a variable that is bound to a
value only when it is bound to storage
• Advantages: readability and modifiability
• Used to parameterize programs
• The binding of values to named constants can be
either static (called manifest constants) or dynamic
• Languages:
– FORTRAN 90: constant-valued expressions
– Ada, C++, and Java: expressions of any kind
Assuming static scoping or dynamic scoping rules are used. What value does the program print?
• var x : integer; /* global variable */• procedure Update• x := x + 1;• procedure DoCall(P: procedure)• var x : integer;• x := 1;• P();• write_integer(x);• begin /* body of main program */• x := 0;• DoCall(Update);• end /* body of main program */
static scoping, dynamic scoping
• x : integer /* global */• procedure one• x := 1• procedure two• x : integer• x := 2• one()• begin /* main program */• x := 0• two()• write_integer(x)• end /* main program */
• Consider the following outline of a QuickSort procedure in Pascal:• procedure QuickSort(var A: Array)• procedure Partition(var A: Array; j,k: integer)• var pivot: integer;• procedure Swap(var A: Array; s,t: integer)• var temp: Type;• begin (* Swap *)• ... <== [1]• end; (* Swap *)• begin (* Partition *)• ... <== [2]• end; (* Partition *)• begin (* QuickSort *)• ... <== [3]• end; (* QuickSort *)• Indicate which variables, arguments, and subroutines are in scope at the
indicated points [1], [2], and [3] in the program. Mark the variables and arguments with the procedure that defines it (for example, at [1] A of Swap is in scope).
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