SOUND DESIGN DOCUMENTATION BUNDLE
QUT ACTING – Good People
Directed by Sean Mee
Queensland University of Technology Bachelor of Fine Arts | Technical Production
THIS DOCUMENT CONTAINS CONFIDENTIAL INFORMATION
IF FOUND, PLEASE CONTACT AND RETURN THIS DOCUMENT TO:
MARISSA HILLIAR
Sound Designer QUT Acting – Good People
Phone: 0434 396 821 Email: [email protected]
Or return to:
QUT Kelvin Grove Creative Industries Precinct Z9, Level 2 – Student Services
Table of Contents 2 Plans and Schematics 3 Set Plan V4 with dimensions 4 General Speaker Placement Plan 5 Good People Speaker Placement Plan 6 General Speaker Section Plan 7 Good People Speaker Section Plan 8 General Sound and Vision System Schematic 9 Sound Designer’s Documentation 10 Extracted Sound List. 11 Reactionary Sound List 24 Sound Cue Synopsis 26 APRA Clearance and Information 36 Bingo Caller’s Recording Script 37 Research and Design Justification 39 QLAB File 46
Plans and Schematics
Set Plan Generated by Bethany Scott
General Speaker Placement Plan
Generated by Michael Trevisan
Good People Speaker Placement Plan Generated by Marissa Hilliar
General Speaker Section Plan
Generated by Michael Trevisan
Good People Speaker Placement Plan Generated by Marissa Hilliar
General Sound and Vision Schematic
Generated by Michael Trevisan
15x Flats 3m x 1m3x Flats 2m x 1m (Quick Change Area)French braces 650mm x 1500mmNo rostra*Props Table to be tall enough to fit over Sub.
CLSL
Season ofContemporary American Plays
Set Plan withDimensions
Title
03.05.2018Date
Version4
Bethany ScottDrawn By
Set Designer
Bethany Scott
Scale
1:50 @ A3
This document is subject to change
22871513
6631
1680
17461460
12841
409
2501
1626
Props Table
Quick Change
1397
3314
1500
Notes
- JBL Control 30 - Mackie SRM450 - JBL Subwoofer- JBL Control 30 - Mackie SRM450 - JBL Subwoofer
Good People Speaker Placement PlanTitle SoundDesigners
*Subject to Change*Date
VersionDrawn By
11.05.20181
0434 396 821Scale 1:50 @ A3
VenuePhoneEmail [email protected]
The LoftMichael Trevisan, Marissa Hilliar
Key Notes-
- JBL Control 30 - Mackie SRM450 - JBL Subwoofer- JBL Control 30 - Mackie SRM450 - JBL Subwoofer
Title SoundDesigners
Marissa Hilliar*Subject to Change*Date
VersionDrawn By
Scale 1:50 @ A3
VenuePhoneEmail
The Loft
Key Notes
- Presonus monitor speaker located in the bio box, see Good People Speaker Section Plan V1
19/05/20181.5
VECTORWORKS EDUCATIONAL VERSION
VECTORWORKS EDUCATIONAL VERSION
x
Sound Designer
Marissa Hilliar
Good People Speaker PlacementPlan V1.5
Drawn by
Michael Trevisan, Marissa Hilliar
Sound Design
Marissa Hilliar
Scale
1:50 @ A3
Version
V1.5 as of 19/05/2018 @ 0900hrs
Phone
0434 396 821
SUBJECT TO CHANGEFile
2018_QUTActing_SOCA18_GoodPeople_SpeakerPlacementPlan_v1.5
1398
Notes
- The model of the monitor positioned in the Bio Box is a Presonus Eris E5 High Definition Near Field Studio Monitor.
BIO BOX
VECTORWORKS EDUCATIONAL VERSION
VECTORWORKS EDUCATIONAL VERSION
GRID
ONSTAGE
AUDITORIUM
CONTROL ROOM
KEY NOTES *Subject to Change* Show Name
Venue
Drawn By
Version
Contact
Season of Contemporary American Plays, 2018
Sound & Vision Schematic
V2
The Loft, Kelvin Grove
Michael Trevisan Ph: 0419 674 854Email: [email protected]
Mac Pro (Qlab, DVS Installed)
Mac Mini (Qlab, DVS Installed)
Soundcraft SI Expressions 1IN1
2
3
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16
Cisco Network Switch
OUT1
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MOTU 16 A
IN
OUT1
2
3
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Apollo 8p
OUT
IN1
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Crown XLS 602 Amp #1IN1
2
OUT1
2
Crown XLS 602 Amp #2IN1
2
OUT1
2
Crown XLS 402 Amp #1IN1
2
OUT1
JBL Control 30 Rear L
JBL Control 30 Rear R
JBL Control 30 FOH L
JBL Control 30 FOH R
JBL Subwoofer
Mackie SRM450 L
Mackie SRM450 R
Venue Patching SystemIN1
2
3
4
OUT1
2
3
4
Mackie SRM450 Spare
Decklink Quad1
PANASONIC PT-DS21K
OUT
1 2 3 4 5 6 7 8
SDI
ETHERNET
SM58
XLR
TRS - XLR
CAT 5
Thunderbolt
Din21 - SDI
Microphone
Speaker
- DVS = Dante Virtual Soundcard- Computer Monitors not included in schematic- Power Supply not included in schematic- Comms system are not included- For speaker placement visit speaker placement plan- Lens for projector is ET-DZ75LE10- Presonus monitor will be in Control Room for Good People and moved onstage to USC for Spike Heels and is not being used for RRB.
Archive Mac Mini (DVS, Pro Tools Installed)
IN
ETHERNET
ETHERNET
NTG
3
NTG
3
NT4
PersonusMonitor
Sound Designer’s Documentation
Extracted Sound List Generated by Marissa Hilliar
Reactionary Sound List
Generated by Marissa Hilliar
Sound Cue Synopsis Generated by Marissa Hilliar
APRA Clearance and Information
Generated by Marissa Hilliar
Bingo Caller’s Recording Script Generated by Marissa Hilliar
Research and Design Justification
Generated by Marissa Hilliar
Extracted Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 1 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs
Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue
I
1 5 Door opening South Boston Massachusetts – an alley way behind a Dollar
Store.
Tense conversation between MARGARET and STEVIE behind their workplace.
Tense, nervous, frustrated
The back door opens and Margaret, about fifty, comes out with Stevie…
18 Door slams shut Tense, nervous, frustrated MARGARET:. I don’t think she’d approve.
2
20 TV blaring from the next room
Rundown kitchen – MARGARET’S house.
Some bickering between DOTTIE and JEAN over MARGARET getting fired,
Down, frustrated
MARGARET: Okay, well, that’s who fired me.
20 TV volume lowers MARGARET: Turn it off, Joycey!
21 TV blaring from the next room JEAN: They blame the higher-ups.
22 TV volume lowers MARGARET: Stop playing with those buttons. Joycey!
22 TV blares JEAN: Nothing. Just…Russell.
22 TV lowers MARGARET: Can you go in and turn that down for her, Dot?
24 TV blares again JEAN: You got that right.
25 TV is silenced JEAN: She relies on you.
Extracted Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 2 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs
Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue
I 4
74 Murmur of a crowd
Basement of a church
While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves
Excited, nervous, awkward, tense.
Scene start.
74 Priest calling bingo numbers (VOICEOVER) “I-17. I… 17”
They are for sale.
74 Priest calling bingo numbers (VOICEOVER) “B-11.”
They play.
75 Priest calling bingo numbers (VOICEOVER) “B… 11.”
DOTTIE: They gave me shit cards.
76 Priest calling bingo numbers (VOICEOVER) “O-70. O-… 70.”
JEAN: It’s just a few cards.
76 Priest calling bingo numbers (VOICEOVER) “B-3. B… 3.”
DOTTIE: Or it won’t.
Extracted Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 3 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs
Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue
I 4
77 Priest calling bingo numbers (VOICEOVER) “G-48. G…48.”
Basement of a church
While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves
Excited, nervous, awkward, tense.
DOTTIE: Joyce likes everybody, god love her.
78 Priest calling bingo numbers (VOICEOVER) “N-31.”
JEAN: Cookie was a fuckin’ wreck.
78 Priest calling bingo numbers (VOICEOVER) “N… 31.”
JEAN: Way before she lived on that wall even.
78 Priest calling bingo numbers (VOICEOVER) “O-74.”
MARGARET: They thought she was sleepin’.
78 Priest calling bingo numbers (VOICEOVER) “O… 74.”
MARGARET: That’s pretty sad.
79 Priest calling bingo numbers (VOICEOVER) “G-53.”
JEAN: You are?
Extracted Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 4 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs
Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue
I 4
79 Priest calling bingo numbers (VOICEOVER) “G-59.”
Basement of a church
While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves
Excited, nervous, awkward, tense.
JEAN: Why are you so negative all the time?
79 Priest calling bingo numbers (VOICEOVER) “G… 59.”
DOTTIE: I’m not negative, I’m realistic.
80 Priest calling bingo numbers (VOICEOVER) “I-20.”
DOTTIE: And what if they don’t?
80 Priest calling bingo numbers (VOICEOVER) “I… 20.”
MARGARET: What.
81 Priest calling bingo numbers (VOICEOVER) “O-63.”
JEAN: … he has a long-lost daughter.
81 Priest calling bingo numbers (VOICEOVER) “O… 63”
JEAN: “…you remember that summer we dated?”
Extracted Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 5 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs
Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue
I 4
82 Priest calling bingo numbers (VOICEOVER) “I-16.”
Basement of a church
While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves
Excited, nervous, awkward, tense.
JEAN: I’d walker her right up to the front door.
82 Priest calling bingo numbers (VOICEOVER) “I… 16.”
MARGARET: You would, too.
82 Priest calling bingo numbers (VOICEOVER) “G-51.”
MARGARET: You are too much.
83 Priest calling bingo numbers (VOICEOVER) “G… 51.”
JEAN: He’s calling all around you, Margie.
83 Priest calling bingo numbers (VOICEOVER) “B-13.”
DOTTIE: … those boys were actually his.
84 Priest calling bingo numbers (VOICEOVER) “B… 13.”
DOTTIE: Why he’d ever believe her is beyond me.
Extracted Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 6 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs
Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue
I 4
84 Priest calling bingo numbers (VOICEOV"ER) “N-41.”
Basement of a church
While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves
Excited, nervous, awkward, tense.
DOTTIE: … and I was asked to leave.
84 Priest calling bingo numbers (VOICEOVER) “N… 41.”
JEAN: Well there ya go.
85 Priest calling bingo numbers (VOICEOVER) “G-55.”
JEAN: Yeah, those rabbits for example.
85 Voice of Old Lady: “Bingo!” Previous SND.
85 Collective groan from the crowd Previous SND.
85 Voice of Priest: “That’s a good bingo!”
JEAN: … this nut her damn money.
87
Voice of Priest: “Next game: Inside Square. No B’s, no O’s. And we’re starting with… I-17. I... 17.”
DOTTIE: “Who threw that bird at me?!”
Extracted Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 7 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs
Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue
I 4
88 Priest calling bingo numbers (VOICEOVER) “G-46.”
Basement of a church
While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves
Excited, nervous, awkward, tense.
STEVIE: No, because I don’t care.
88 Priest calling bingo numbers (VOICEOVER) “G… 46.”
JEAN: It is peculiar though.
89 Priest calling bingo numbers (VOICEOVER) “N-41. N… 41.”
JEAN: … that’s all that matters.
89
Priest calling bingo numbers (VOICEOVER) “G-58.”
MARGARET: Speak for yourself.
90 Priest calling bingo numbers (VOICEOVER) “G… 58.”
JEAN: He knows what I mean.
90 Priest calling bingo numbers (VOICEOVER) “I 21. I… 21.”
JEAN: … I don’t know what else to tell you.
Extracted Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 8 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs
Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue
I 4
91 Priest calling bingo numbers (VOICEOVER) “N-36. N… 36.”
Basement of a church
While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves
Excited, nervous, awkward, tense.
JEAN: Gay guys.
92 Priest calling bingo numbers (VOICEOVER) “I-24. I… 24.”
(Silence as Dottie stares at him.)
93 Priest calling bingo numbers (VOICEOVER) “G-60. G… 60.”
MARGARET: Aren’t you glad you sat here, Stevie?
94 Priest calling bingo numbers (VOICEOVER) “N-32.”
STEVIE: Yeah, I know Russell Gillis.
94 Priest calling bingo numbers (VOICEOVER) “N… 32.”
JEAN: She’s been at that shop forever.
94 Priest calling bingo numbers (VOICEOVER) “G-52.”
DOTTIE: … I don’t know, some crazy story.
Extracted Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 9 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs
Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue
I 4
94 Priest calling bingo numbers (VOICEOVER) “G… 52.”
Basement of a church
While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves
Excited, nervous, awkward, tense.
DOTTIE: … and so out she went.
95 Priest calling bingo numbers (VOICEOVER) “I-30.”
MARGARET: She’s got a following now.
95 Priest calling bingo numbers (VOICEOVER) “I… 30.”
DOTTIE: What following?
96 Priest calling bingo numbers (VOICEOVER) “I-28.”
DOTTIE: That’s not how it is.
96 Priest calling bingo numbers (VOICEOVER) “I… 28.”
JEAN: Jesus, Dottie.
97 Priest calling bingo numbers (VOICEOVER) “I-22.”
JEAN: Despite these assholes.
Extracted Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 10 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs
Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue
I 4
97 Priest calling bingo numbers (VOICEOVER) “I… 22.”
Basement of a church
While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves
Excited, nervous, awkward, tense.
JEAN: You’ll be okay.
98 Priest calling bingo numbers (VOICEOVER) “N-45.”
MARGARET: Oh yeah, that’s exactly what’s going to happen.
98 Priest calling bingo numbers (VOICEOVER) “N… 45.”
JEAN: It could.
99 Priest calling bingo numbers (VOICEOVER) “G-47.”
JEAN: See what you did?
99 Cell phone rings Previous SND.
99 Priest calling bingo numbers (VOICEOVER) “G… 47.”
MARGARET: That’s my phone.
100 Priest calling bingo numbers (VOICEOVER) “G-56.”
DOTTIE: Oh, good.
Extracted Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 11 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs
Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue
I 4
100 Priest calling bingo numbers (VOICEOVER) “G… 56.”
Basement of a church
While playing bingo, DOTTIE, MARGARET and JEAN, with awkward/tense conversations with STEVIE and amongst themselves
Excited, nervous, awkward, tense.
MARGARET: … she’s throwing up like that.
100 Priest calling bingo numbers (VOICEOVER) “N-40. N… 40.”
MARGARET: Okay. Bye.
101 Priest calling bingo numbers (VOICEOVER) “I-19. I… 19.”
MARGARET: I’m just telling you what he said.
103 Priest calling bingo numbers (VOICEOVER) “N-33.”
JEAN: It is rude.
II
1
109 Doorbell rings
Early morning, around 7am. MARGARET shows up at MIKE and KATE’S, and trouble ensues.
Neutral – underlying tension
MIKE: I won’t wake her up.
150 Side doorbell rings KATE: I’m gonna get some white.
189 Voice of Ally: “Dad? … Daddy?” Scared, tense MARGARET: It’s insured.
2 194 Crowd murmur Basement of a church
MARGARET’S rent was paid – discussions how.
Focused sround them, but tense whispers between the characters.
Scene start
Extracted Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 12 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs
Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue
II 2
195 Priest calling bingo numbers (VOICEOVER) “First up is B-12.”
Basement of s church MARGARET’S rent was paid – discussions how.
Focused sround them, but tense whispers between the characters.
DOTTIE: ... cause that money is ear marked.
196 Priest calling bingo numbers (VOICEOVER) “B… 12.”
JEAN: Just take it and forget it.
196 Priest calling bingo numbers (VOICEOVER) “N-33.”
DOTTIE: … there’s no room at the inn.
196 Priest calling bingo numbers (VOICEOVER) “N… 33.”
DOTTIE: I would’ve missed Joyce.
197 Priest calling bingo numbers (VOICEOVER) “I-22.”
MARGARET: It doesn’t matter, I’m not taking it.
197 Priest calling bingo numbers (VOICEOVER) “I… 22.”
DOTTIE: … gets all proud when she gets it.
Extracted Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 13 of 13 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Extracted Sound List P: 0434 396 821 Version 1 as of 17/04/2018 E: [email protected] Correct at 2026hrs
Act Scene Page Sound Time and place Scene Description Theme/tone Dialogue
II 2
198 Priest calling bingo numbers (VOICEOVER) “O-61.”
Basement of s church MARGARET’S rent was paid – discussions how.
Focused sround them, but tense whispers between the characters.
DOTTIE: He already has.
198 Priest calling bingo numbers (VOICEOVER) “O… 61.”
JEAN: Maybe the wife did it.
200 Priest calling bingo numbers (VOICEOVER) “B-5. B… 5.”
Surprise, hope, determination.
MARGARET: Okay.
201 Priest calling bingo numbers (VOICEOVER) “G-51. G… 51.”
DOTTIE: It’s a logical question.
201
Priest calling bingo numbers (VOICEOVER) “N-43. N… 43.”
JEAN: Everybody knew.
201 Priest calling bingo numbers (VOICEOVER) “O-72. O… 72.”
DOTTIE: Well why would he do that?
202 Priest calling bingo numbers (VOICEOVER) “G-53. G… 53.”
MARGARET: I hope so.
Reactionary Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 1 of 2 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Reactionary Sound List P: 0434 396 821 V1 as of 20/04/2018 E: [email protected] Correct at 1349hrs
Act Scene Page Reactionary Sound Dialogue Scene Description/Location Theme/tone
I
1 5-18
Atmos – South Boston, city, back alley. Distant traffic, distant people and crowds, slight noises from the Dollar Store.
Scene start. South Boston – Massachusetts, in the alley behind the Dollar Store. Tense, fast, dank.
2 19-39
Atmos – South Boston city, distant traffic and people. TV from Joyce’s room dully heard through the walls – quite muffled and unintelligible.
Scene start.
Margaret’s Kitchen in South Boston, Massachusetts – most likely a small apartment in a rundown compound that habit the area. Women discuss Margaret’s recent unemployment and Mike’s return to Boston.
Tense.
3 40-73
Atmos – city in the distance. Muffled chatting of receptionists in the distance, computer keyboards, air conditioning.
Scene start.
Mike’s office – most likely inner-city Boston, as it is a specialist surgery. Margaret and Mikey reunite and Margie’s unemployment is brought up.
Excitement, underlying tension.
4
74-103 Atmos – chattering and murmurs of the other bingo patrons.
Scene start.
Basement of a church – makeshift bingo hall. The women play bingo, discussing Margie’s continued unemployment and her invitation to Mike’s party.
Tense, argumentative.
74-103
Bingo calls – from a cheap sound system. VOICE OF PRIEST is dull, disinterested – as though he has been doing it so long it has lost it’s excitement.
Reactionary Sound List V1 Good People Directed by Sean Mee
Marissa Hilliar Page 2 of 2 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Reactionary Sound List P: 0434 396 821 V1 as of 20/04/2018 E: [email protected] Correct at 1349hrs
Act Scene Page Reactionary Sound Dialogue Scene Description/Location Theme/tone
II
1 105-193
Atmos - early evening – East coast night time-bugs in the distance, coming alive as the scene progresses. The soft lapping of water from the Chestnut Hill Reservoir in the distance. Little city sounds – a slice of almost-country in Boston.
Scene start.
Mike and Kate’s house in Chestnut Hill – an upmarket village-style part of Boston. Their living room. Margaret shows up for the party, even after it has been cancelled. Margaret and Mike both cause chaos. Early evening.
Tense, angry.
2
194-202 Atmos – chattering and murmurs of the other bingo patrons.
Scene start.
Basement of a church – makeshift bingo hall. They discuss Margaret’s visit to Mike and Kate’s, and the Margaret’s rent being mysteriously paid.
A little tense at the start, fades to relief and a sense of normalcy returns to the group.
194-202
Bingo calls – from a cheap sound system. VOICE OF PRIEST is dull, disinterested – as though he has been doing it so long it has lost it’s excitement.
Sound Cue Synopsis V3 Good People Directed by Sean Mee
Marissa Hilliar Page 1 of 10 SOCA 2018 | Good People Sound Designer SUBJECT TO CHANGE Sound Cue Synopsis P: 0434 396 821 V3 as of 24/05/2018 E: [email protected] Correct at 1039hrs
Cue
Number Source Act/Scene/Page Content Description Cue Point Output Fade Time Notes
0.2 QLAB Preshow Pink Noise (2 minutes) Operator Checks All
Sound check track TBC Operator Checks All
0.5 QLAB Preshow Preshow Music SM prior to doors
Chicken Shack – Blue Vein Auto-continue FOH, Rear, Sub
Ray Bonneville – Cool Cool Rain Auto-continue FOH, Rear, Sub
Peter Green – Don’t Walk Away From Me Auto-continue FOH, Rear, Sub
Traffic – Light Up or Leave Me Alone Auto-continue FOH, Rear, Sub
Blind Faith – Can’t Find My Way Home Auto-continue FOH, Rear, Sub
restart Preshow Music Auto-continue n/a
1 QLAB 1/1/5 Intro into Scene 1 – fade out preshow SM cue – FOH Clearance 8s
1.1 QLAB 1/1/5 Oh Well (Intro Cut) – Peter Green SM cue FOH, Rear, Sub n/a Song ends, first line
immediately as it finishes
1/1/5 Act 1 Scene 1 Atmos Auto-follow Mackie L + R 4s 30s prewait
2 QLAB 1/1/18 Transition into Scene 2 Stevie: “All right…”
QLAB fade in Rattlesnake Shake Auto-follow FOH, Rear, Sub 6s
QLAB fade and stop Act 1 Scene 1 Atmos Auto-follow 25s
Sound Cue Synopsis V3 Good People Directed by Sean Mee
Marissa Hilliar Page 2 of 10 SOCA 2018 | Good People Sound Designer SUBJECT TO CHANGE Sound Cue Synopsis P: 0434 396 821 V3 as of 24/05/2018 E: [email protected] Correct at 1039hrs
Cue Number Source Act/Scene/Page Content Description Cue Point Output
Fade Time Notes
fade out Rattlesnake Shake Auto-follow 6s 28s prewait
Act 1 Scene 2 – Margie’s Apartment Auto-follow 2s prewait
TV 1 fades up Auto-follow Mackie L 4s
fade Act 1 Scene 2 Atmos in Auto-follow Mackie L + R 3s
fade and stop Rattlesnake Shake Auto-follow 8s
3 QLAB 1/2/20 TV 1 fades down Margaret: “Turn it down, Joycey!” 4s
3.3 QLAB 1/2/21 TV 2 fades up Jean: “They blame the higher-ups.” Mackie L 0.2s
3.4 QLAB 1/2/22 TV 2 fades down Margaret: “…those buttons, Joycey!” 4s
3.5 QLAB 1/2/22 TV 3 fades up Jean: “Nothing. Just… Russell.” Mackie L 0.2s
3.6 QLAB 1/2/22 TV 3 fades down Margaret: “…down for her, Dot?” 4s
3.7 QLAB 1/2/24 TV 4 fades up louder Jean: “You got that right.” Mackie L 0.2s
3.8 QLAB 1/2/24 TV 4 cuts out Dottie: “… at the end of the month.” 0.1s
4 QLAB 1/2/39 Transition into 3 Jean: “Ya never know.”
Peter Green – Oh Well FOH, Rear, Sub
fade and stop Act 1 Scene 2 Atmos 5s
4.5 QLAB 1/3/40 Act 1 Scene 3 – Mike’s Office SM cue
Sound Cue Synopsis V3 Good People Directed by Sean Mee
Marissa Hilliar Page 3 of 10 SOCA 2018 | Good People Sound Designer SUBJECT TO CHANGE Sound Cue Synopsis P: 0434 396 821 V3 as of 24/05/2018 E: [email protected] Correct at 1039hrs
Cue Number Source Act/Scene/Page Content Description Cue Point Output
Fade Time Notes
fade and stop Peter Green – Oh Well 15s
fade in Scene 3 Atmos Mackie L+ R 6s
5 QLAB 1/3/73 Transition into Scene 4 Margaret: “You’re in deep now, Doctor.”
Peter Green – Oh Well FOH, Rear, Sub
fade and stop Peter Green – Oh Well 10s 43s prewait
Act 1 Scene 4 – Bingo in Church Basement
fade in Act 1 Scene 4 Atmos Mackie L + R 5s 40s prewait Bingo Calls – Act 1 Scene 3
5.5 QLAB 1/4/74 I-17. I… 17 SM cue Special 2
6 QLAB 1/4/74 B-11 SM cue Special 2
6.5 QLAB 1/4/75 B… 11 Dottie: “They gave me shit cards.” Special 2
7 QLAB 1/4/76 O-70. O… 70 Jean: “It’s just a few cards.” Special 2
8 QLAB 1/4/76 B-3. B… 3 Dottie: “Or it won’t.” Special 2
9 QLAB 1/4/77 G-48. G… 48 Dottie: “… god love her.” Special 2
10 QLAB 1/4/78 N-31 Jean: “Cookie was a fuckin’ wreck.” Special 2
10.5 QLAB 1/4/78 N… 31 Jean: “… on that wall even.” Special 2
Sound Cue Synopsis V3 Good People Directed by Sean Mee
Marissa Hilliar Page 4 of 10 SOCA 2018 | Good People Sound Designer SUBJECT TO CHANGE Sound Cue Synopsis P: 0434 396 821 V3 as of 24/05/2018 E: [email protected] Correct at 1039hrs
Cue Number Source Act/Scene/Page Content Description Cue Point Output
Fade Time Notes
11 QLAB 1/4/78 O-74 Margaret: “They thought she was
sleepin’.”
Special 2
11.5 QLAB 1/4/78 O… 74 Margaret: “That’s pretty sad.” Special 2
12 QLAB 1/4/79 G-59 Jean: “…so negative all the time?” Special 2
12.5 QLAB 1/4/79 G… 59 Dottie: “I’m realistic.” Special 2
13 QLAB 1/4/80 I-20 Dottie: “And what if they don’t?” Special 2
13.5 QLAB 1/4/80 I… 20 Margaret: “What.” Special 2
14 QLAB 1/4/81 O-63 Jean: “… long lost daughter.” Special 2
14.5 QLAB 1/4/81 O… 63 Jean: “… summer we dated?” Special 2
15 QLAB 1/4/82 I-16 Jean: “… up to the front door.” Special 2
15.5 QLAB 1/4/82 I… 16 Margaret: “You would too.” Special 2
16 QLAB 1/4/82 G-51 Margaret: “You are too much.” Special 2
16.5 QLAB 1/4/83 G… 51 Jean: “… all around you, Margie.” Special 2
17 QLAB 1/4/83 B-13 Dottie: “… boys were actually his.” Special 2
17.5 QLAB 1/4/84 B… 13 Dottie: “… her is beyond me.” Special 2
18 QLAB 1/4/84 N-41 Dottie: “… and I was asked to leave.” Special 2
18.5 QLAB 1/4/84 N…. 41 Jean: “Well there ya go.” Special 2
Sound Cue Synopsis V3 Good People Directed by Sean Mee
Marissa Hilliar Page 5 of 10 SOCA 2018 | Good People Sound Designer SUBJECT TO CHANGE Sound Cue Synopsis P: 0434 396 821 V3 as of 24/05/2018 E: [email protected] Correct at 1039hrs
Cue Number Source Act/Scene/Page Content Description Cue Point Output
Fade Time Notes
19 QLAB 1/4/85 G-55 Jean: “… rabbits for example.” Special 2
Old Lady: Bingo! Crowd: Awww! Auto-follow Rear R 2s prewait
fade Atmos Layer 1 up Auto-follow Mackie L + R 2s 4s prewait
Check that card, Helen Auto-follow Special 2 7s prewait
fade Atmos Layer 1 down Auto-follow 30s 10s prewait
19.3 QLAB 1/4/85 That’s a good bingo! Jean: “… but her damn money.” Special 2
20 QLAB 1/4/87 Next game… I-17. I… 17 Dottie: “Who threw that bird at me?” Special 2
21 QLAB 1/4/88 G-46 Stevie: “No, because I don’t care.” Special 2
21.5 QLAB 1/4/88 G… 46 Jean: “It is peculiar though.” Special 2
22 QLAB 1/4/89 N-41. N… 41 Jean: “… that’s all that matters.” Special 2
23 QLAB 1/4/89 G-58. Margaret: “Speak for yourself.” Special 2
23.5 QLAB 1/4/90 G… 58 Jean: “He knows what I mean.” Special 2
24 QLAB 1/4/90 I-21. I… 21 Jean: “… don’t know what else to tell ya.” Special 2
25 QLAB 1/4/91 N-36. N… 36 Jean: “Gay guys.” Special 2
26 QLAB 1/4/92 I-24. I… 24 Stevie: “… for that sort of thing.” Special 2
27 QLAB 1/4/93 G-60. G… 60 Margaret: “… glad you sat here,
Stevie?”
Special 2
Sound Cue Synopsis V3 Good People Directed by Sean Mee
Marissa Hilliar Page 6 of 10 SOCA 2018 | Good People Sound Designer SUBJECT TO CHANGE Sound Cue Synopsis P: 0434 396 821 V3 as of 24/05/2018 E: [email protected] Correct at 1039hrs
Cue Number Source Act/Scene/Page Content Description Cue Point Output
Fade Time Notes
28 QLAB 1/4/94 N-32 Stevie: “Yeah, I know Russell Gillis.” Special 2
28.5 QLAB 1/4/94 N… 32 Jean: “… at that shop forever.” Special 2
29 QLAB 1/4/94 G-52 Dottie: “… some crazy story.” Special 2
29.5 QLAB 1/4/94 G… 52 Dottie: “… out she went.” Special 2
30 QLAB 1/4/95 I-30 Margaret: “She’s got a following now.” Special 2
30.5 QLAB 1/4/95 I… 30 Dottie: “What following?” Special 2
31 QLAB 1/4/96 I-28 Dottie: “That’s not how it is.” Special 2
31.5 QLAB 1/4/96 I… 28 Jean: “Jesus, Dottie.” Special 2
32 QLAB 1/4/97 I-22 Jean: “Despite these assholes.” Special 2
32.5 QLAB 1/4/97 I… 22 Jean: “You’ll be okay.” Special 2
33 QLAB 1/4/98 N-45 Margaret: “… what’s gonna happen.” Special 2
33.5 QLAB 1/4/98 N… 45 Jean: “It could.” Special 2
33.6 QLAB 1/4/98 Church Bells Margaret: “… occasionally pisses the
bed.”
Mackie L + R
34 QLAB 1/4/99 G-47 Jean: “See what you did?” Special 2
Margie’s Phone Rings Auto-follow FOH R 3s prewait
34.2 QLAB 1/4/99 G…47 Margaret: “That’s my phone.” Special 2
Sound Cue Synopsis V3 Good People Directed by Sean Mee
Marissa Hilliar Page 7 of 10 SOCA 2018 | Good People Sound Designer SUBJECT TO CHANGE Sound Cue Synopsis P: 0434 396 821 V3 as of 24/05/2018 E: [email protected] Correct at 1039hrs
Cue Number Source Act/Scene/Page Content Description Cue Point Output
Fade Time Notes
34.4 QLAB 1/4/99 VISQ – answers phone, stops VIS cue 0.1s
35 QLAB 1/4/100 G-56 Dottie: “Oh, good.” Special 2
35.5 QLAB 1/4/100 G… 56 Margaret: “… throwing up like that…” Special 2
36 QLAB 1/4/100 N-40. N… 40 Margaret: “Okay. Bye.” Special 2
37 QLAB 1/4/101 I-19. I… 19 Margaret: “I’m just telling you what he
said.”
Special 2
38 QLAB 1/4/103 N-33 Margaret: “…wanna see that house.” Special 2
39 QLAB 1/4/103 Interval Jean: “Cocksucker!”
Fade and stop Act 1 Scene 4 Atmos 5s
Oh Well – Peter Green FOH, Rear, Sub
39.5 QLAB 1/4/103 Interval Music SM cue - With House Lights FOH, Rear, Sub 20s
Fade and stop Oh Well – Peter Green Auto-follow 25s 60s prewait
Tony Joe White – If I Ever Saw A Good Thing
Canned Heat – On the Road Again
Chicken Shack – Poor Boy
Humble Pie – Say No More
Sound Cue Synopsis V3 Good People Directed by Sean Mee
Marissa Hilliar Page 8 of 10 SOCA 2018 | Good People Sound Designer SUBJECT TO CHANGE Sound Cue Synopsis P: 0434 396 821 V3 as of 24/05/2018 E: [email protected] Correct at 1039hrs
Cue Number Source Act/Scene/Page Content Description Cue Point Output
Fade Time Notes
Mick Fleetwood – Don’t Be Sorry, Just Be Happy
Restart Interval Music 40 QLAB 2/1/105 Interval into Act 2 SM cue – FOH Clearance
Fade and stop Interval Music 12s Green Manalishi – Peter Green Auto-continue FOH, Rear, Sub
41 QLAB 2/1/105 Act 2 Scene 1 – Mike and Kate’s House SM cue
fade and stop Green Manalishi – Peter Green 12s
Fade in Act 2 Scene 1 Atmos 5s 42 QLAB 2/1/109 Doorbell rings (Front) Mike: “I won’t wake her up.” Rear R
42.1 QLAB 2/1/113 Spec – Light rail Kate: “… to me all the time.” Mackie L + R 3s
Fade Spec – Light rail in
Fade and stop Spec – Light rail 15s
42.2 QLAB 2/1/150 Doorbell rings (Side) Kate: “I’m gonna get some white.” Rear L 42.3 QLAB 2/1/150 Atmos Change – Kate’s Exit Mike: “She’s got a bit heart.” Mackie L + R 5s Atmos Layer 1+2 dips
42.4 QLAB 2/1/156 Atmos Change – Kate’s Re-entry Margaret: “… you made the right choice.” Mackie L + R 40s Atmos Layer 1+2 rise
42.45 QLAB 2/1/182 Atmos Change – with new LX State Mike: “And I don’t believe you!” 2s
42.5 QLAB 2/1/189 V/O Ally: “Daddy?” Margaret: “It’s insured.” Rear L
43 QLAB 2/1/193 Transition into Scene 2 Mike exits.
Man of the World – Peter Green FOH, Rear, Sub
Sound Cue Synopsis V3 Good People Directed by Sean Mee
Marissa Hilliar Page 9 of 10 SOCA 2018 | Good People Sound Designer SUBJECT TO CHANGE Sound Cue Synopsis P: 0434 396 821 V3 as of 24/05/2018 E: [email protected] Correct at 1039hrs
Cue Number Source Act/Scene/Page Content Description Cue Output
Fade Time Notes
44 QLAB 2/2/194 Act 2 Scene 2 – Bingo in Church Basement SM cue
Fade and stop Transition into Scene 2 10s
Fade in Act 2 Scene 2 Atmos Mackie L + R 5s Bingo Calls – Act 2 Scene 2
45 QLAB 2/2/195 First up is B-12 Dottie: “… money is ear-marked.” Special 2
45.5 QLAB 2/2/196 B… 12 Jean: “Just take it and forget it.” Special 2
46 QLAB 2/2/196 N-33 Dottie: “… no room at the inn.” Special 2
46.5 QLAB 2/2/196 N… 33 Dottie: “I would’ve missed Joyce.” Special 2
47 QLAB 2/2/197 1-22 Margaret: “… I’m not taking it.” Special 2
47.5 QLAB 2/2/197 1… 22 Dottie: “… when she gets it.” Special 2
48 QLAB 2/2/198 O-61 Dottie: “He already has.” Special 2
48.5 QLAB 2/2/198 O… 61 Jean: “Maybe the wife sent it?” Special 2
49 QLAB 2/2/200 B-5. B… 5 Margaret: “Okay.” Special 2
50 QLAB 2/2/201 G-51. G… 51 Dottie: “What. It’s a logical question.” Special 2
51 QLAB 2/2/201 N-43. N… 43 Jean: “Everybody knew.” Special 2
52 QLAB 2/2/201 O-72. O… 72 Dottie: “… would he do that?” Special 2
Sound Cue Synopsis V3 Good People Directed by Sean Mee
Marissa Hilliar Page 10 of 10 SOCA 2018 | Good People Sound Designer SUBJECT TO CHANGE Sound Cue Synopsis P: 0434 396 821 V3 as of 24/05/2018 E: [email protected] Correct at 1039hrs
Cue Number Source Act/Scene/Page Content Description Cue Output
Fade Time Notes
53 QLAB 2/2/202 G-53. G… 53 Margaret: “I hope so.” Special 2
54 QLAB 2/2/202 Post Show SM cue.
Peter Green – Oh Well FOH, Rear, Sub
Fade and stop Act 2 Scene 2 Atmos
54.5 QLAB 2/2/202 Fade and stop Peter Green – Oh Well SM cue - With Doors 10s
Post Show Music Auto-continue
Blind Faith – Had to Cry Today FOH, Rear, Sub
Cream - Sunshine of Your Love FOH, Rear, Sub
Peter Green – A Fool No More FOH, Rear, Sub
55 QLAB Fade and stop Post Show Music SM cue – FOH Clearance 8s
APRA Clearance Information V2 Good People Directed by Sean Mee
Marissa Hilliar Page 1 of 1 SOCA 2018 Sound Designer SUBJECT TO CHANGE APRA Clearance Information P: 0434 396 821 V2 as of 25/05/2018 E: [email protected] Correct at 1022hrs
Composer Artist Title APRA ID Duration Publisher Cleared
GREEN, Peter Alan PETER GREEN SPLINTER GROUP Green Manalishi GW01796191 25-30s Snapper Music Yes
GREEN, Peter Alan PETER GREEN SPLINTER GROUP Man of the World GW03292101 20-30s Snapper Music Yes
GREEN, Peter Alan PETER GREEN SPLINTER GROUP Oh Well GW03499606 54s, 30s x 3 Snapper Music Yes
GREEN, Peter Alan PETER GREEN SPLINTER GROUP Rattlesnake Shake GW02415845 45s Snapper Music Yes
Bingo Caller Script V1 Good People Directed by Sean Mee
Marissa Hilliar Page 1 of 2 SOCA 2018 Sound Designer SUBJECT TO CHANGE Bingo Caller Script V1 P: 0434 396 821 V1 as of 06/05/2018 E: [email protected] Correct at 0912hrs
Act 1 Sc 3 1-17. I… 17 B-11. B… 11 O-70. O… 70 B-3. B… 3 G-48. G… 48 N-31. N… 31 O-74. O… 74 G-59. G… 59 I-20. I… 20 O-63. O… 63 I-16. I…16. G-51. G… 51 B-13. B… 13 N-41. N… 41
G-55. Check that card, Helen. That’s a good bingo. Next game: inside square. No B’s, no O’s and we’re starting with… I-17. I… 17. G-46. G… 46 N-41. N… 41 G-58. G… 58. I-21. I… 21 N-36. N… 36 I-24. I… 24. G-60. G… 60. N-32. N… 32. G-52. G… 52. I-30. I… 30
Bingo Caller Script V1 Good People Directed by Sean Mee
Marissa Hilliar Page 2 of 2 SOCA 2018 Sound Designer SUBJECT TO CHANGE Bingo Caller Script V1 P: 0434 396 821 V1 as of 06/05/2018 E: [email protected] Correct at 0912hrs
I-28. I… 28 I-22. I… 22 N-45. N… 45 G-47. G… 47 G-56. G… 56 N-40. N… 40 I-19. I… 19 N-33. Act 2 Sc 2 First up is B-12. B… 12 N-33. N… 33 I-22. I… 22 O-61. O… 61 B-5. B… 5
G-51. G… 51 N-43. N… 43 O-72. O… 72 G-53. G… 53
Research and Design Justification V2 Good People Directed by Sean Mee
Marissa Hilliar Page 1 of 7 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Research and Design Just. P: 0434 396 821 V2 as of 08/06/2018 E: [email protected] Correct at 1259hrs
Playwright: David Lindsay-Abaire Original Broadway Premiere: February 8, 2011 at the Samuel J. Friedman
Theatre, NY Setting: South Boston, Massachusetts Number of Acts: 2 Genre: Comedy/Dark comedy About the playwright:
• Lindsay-Abaire is a Pulitzer-prize winner, who is also a lyricist and screenwriter. • His other notable works include Rabbit Hole, which he then adapted for the
screen, and Shrek the Musical, which he penned the book and lyrics for. • Lindsay-Abaire has Tony, Olivier, Grammy and New York Drama Critic’s Circle
awards and nominations under his belt. Dramatists Play Service, Inc. 2018.
https://www.dramatists.com/dps/bios.aspx?authorbio=David+Lindsay-Abaire Play Synopsis: “Life in Boston’s Southie neighborhood is no joke for single mother Margaret Walsh. Fired from her job, facing eviction, she doesn’t know whether to risk it all on a game of bingo, or join a drunken old classmate on a warm bit of sidewalk. Will she catch a break from the cranky young manager at the Dollar Store or the landlady with a craft business selling googly-eyed rabbits? Or the man from her past, now a successful doctor, who left town at a crucial moment long ago? With wry humour and astonishing realism, Pulitzer Prize-winning playwright David Lindsay-Abaire creates both a loving portrait of his hometown and a widely relatable tale of socio-economic struggle. In the world of Good People, we see that very few can afford to be as good as they think they are,but acts of sacrifice and gestures of kindness come at the most surprising moments and from the most unexpected of sources.” StageAgent.com. 2018. https://stageagent.com/shows/play/3874/good-people
Research and Design Justification V2 Good People Directed by Sean Mee
Marissa Hilliar Page 2 of 7 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Research and Design Just. P: 0434 396 821 V2 as of 08/06/2018 E: [email protected] Correct at 1259hrs
Characters and QUT Cast: Margaret played by CLEMENTINE ANDERSON
About age 50, Caucasian with a South Boston accent. She has a daughter, Joyce (not seen). She comes from a low-socioeconomic background and has bounced around from job to job during her life. The father of her child left before/soon after her birth. Margaret struggles with the concept of “what if?” throughout the play, especially after she reunites with Mike and his wife. Dottie played by MADELINE EXARHOS Margaret’s landlady, older, in her 60’s. Also Caucasian, South Boston accent. She is quite quirky, selling her homemade rabbits. She is Joyce’s babysitter, and is known for being late. Jean blames her for Margaret’s dismissal at work. She is quite a busy-body. Stevie played by DANIEL GABRIEL Margaret’s boss at the Dollar Store. Plays bingo with the other women throughout the play. Arguably one of the only “good people” in the play. Lost his mother at some point, who the women knew. In his late 20’s, also South Boston accent.
Jean played by TATUM MOTTIN Same as Margaret, around 50, Caucasian with a South Boston accent. One of Margaret’s closest and longest friends. Believes that Dottie does not have Margaret’s interest in mind or heart at all, causes tension between the two.
Kate played by SIANDA STRINGER Mike’s wife. Younger, in her 30’s. African-American. Has a child with Mike, and it is evident throughout the play that they are enduring marital problems, boiling down to trust issues.
Research and Design Justification V2 Good People Directed by Sean Mee
Marissa Hilliar Page 3 of 7 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Research and Design Just. P: 0434 396 821 V2 as of 08/06/2018 E: [email protected] Correct at 1259hrs
Mike played by MICHAEL VANDERSANDE
Michael, or Mike in the script, is 50 years old, similar in age to Jean and Margie. Dated Margaret during the summer before he went off to college. He is medically trained, and now lives in Chestnut Hill, an upper-class area of Boston. He is experiencing marital problems to do with trust and it is evident in the script from his first interaction with Kate. Location, time and setting: The play is centred in the South Boston, Massachusetts and Chestnut Hill, where Mike and Kate’s palatial mansion is located. In the script, it states that there is a clear delineation between the “Southie” neighbourhood that Margaret, Jean, Dottie and Stevie live and Chestnut Hill. Massachusetts is a state of the United States of America. South Boston is a derivative of the city of Boston and is located on the East Coast of the United States. South Boston in relation to Boston Boston, MA, USA
Research and Design Justification V2 Good People Directed by Sean Mee
Marissa Hilliar Page 4 of 7 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Research and Design Just. P: 0434 396 821 V2 as of 08/06/2018 E: [email protected] Correct at 1259hrs
South Boston:
• Densely populated • Referred to as “Southie” • Part of Suffolk County, Boston • The St. Patrick’s Day Parade is set in South Boston each year, celebrating
Irish-American culture in Boston and the migrants from Ireland due to the Great Famine
• Has a population of about 63,000, with the median age being 32, 72% Caucasian
• Seaport redevelopment in recent years is encouraging younger, more financially-secure people to move to the South Boston area
• Was the home town of organised crime heard, James “Whitey” Bulger. https://en.wikipedia.org/wiki/South_Boston
• “an urban neighbourhood with a strong sense of history and tradition” • Largely working-class • Gillette factory still employs locals • Ironwork, glasswork and industrial areas prominent • South Boston is becoming a desirable area to live across all social
classes https://www.boston.gov/neighborhood/south-boston
Research and Design Justification V2 Good People Directed by Sean Mee
Marissa Hilliar Page 5 of 7 SOCAP 2018 Sound Designer SUBJECT TO CHANGE Research and Design Just. P: 0434 396 821 V2 as of 08/06/2018 E: [email protected] Correct at 1259hrs
Chestnut Hill:
• Located 10km west of Boston CBD • Is a New England-style village that is situated in three counties – Suffolk,
Norfolk and Middlesex. • Building styles are a mix of Colonial, Italianate, Shingle, Tudor and
Victorian Chestnut Hill Reservoir Home in Chestnut Hill Social, political and economical climate:
• Middle-class workers – very blue collar, working class climate, especially outside of the Boston CBD area
• Boston is considered the “unofficial economic and cultural centre of the entire region.”
• Three levels of government – executive, legislative and judicial, as penned in the Massachusetts Constitution (1780), which predates the US Constitution (1787)
• Massachusetts is and has been a mainly Democratic state since the time of the Kennedy’s
• Massachusetts was also the first state to issue same-sex marriage licenses in 2004
• Industry includes: plastics production, higher education, tourism, biotechnology, aerospace, defence, machinery, electrical equipment, scientific instruments, printing.
• Agriculture Is mostly cranberry crops, but also includes dairy, nursery and tobacco
Research and Design Justification V2 Good People Directed by Sean Mee
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http://www.newworldencyclopedia.org/entry/Massachusetts
• The majority of the wealth in Massachusetts is controlled by around 800 families, who can tie their ancestry back to the Mayflower and the pilgrimage and colonisation of Boston.
• Tourism and technology are the major economical stimulants https://www.britannica.com/place/Massachusetts Design Justification From the very first read and discussion of the play with my director and the cast, I was drawn to the idea of the show being a small window narrative of an overarching picture, and the production representing the crumbling of America and the American dream. In today’s scenographic environment, with emphasis on immersion, it was clear that I was going to have to take the path of “heard but not noticed” when it came to my overall design, and I aimed to achieve this through realistic and subtle moves and changes in atmospheric noise, shifting through scenes with punchy, East-Coast bluesy rock from the period of the character’s youth – a youth they were still plagued by and had never moved on from – a picture of both of the production and America itself. Another way that I tried to achieve my design was through the speaker placement, which all three designers across the season worked to leave the narrative separate from the audience by keeping the speakers in the playing space. There ended up being an exception to this, in two scenes where the director wanted the action close and intimate to the audience - where it was about the small things, and letting the audience join in on the bingo fun. This was heard and seen through the use of a spot speaker in the bio box, behind the audience playing with the actor’s close proximity to the audience. Both the director and myself were interested, from the beginning, in using atmos to assist in creating space and scene throughout the entire production, and this process included a lot of time in the rehearsal room observing the shifts in action and emotion throughout the scenes to shift and level what was happening underneath the dialogue. My biggest aim was to be unobtrusive, with punches in sound effects being naturally
Research and Design Justification V2 Good People Directed by Sean Mee
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occurring in the dialogue and pace of the production. Working with the other elements was also a goal that all of the design team aimed for, which came together in fades and timings throughout the scenes and transitions. The music choices in this production were a collaborative effort of ideas and choices that I brought to the table, that the director, cast and myself played with to tie scenes together. The feel of the music more than the lyrics played a part in this process, and the timing of the shifts in one particular piece pathed the transitions for the majority of the first act. The collaboration throughout this entire process, between the creatives, the actors, the director and the stage management team was so effective in creating such a cohesive and connected piece. It was an incredible experience, as a designer and a practitioner, to come together in such a way with all of the involved parties to create in such a collaborative.
QLAB File Hyperlink 2018_QUTActing_SOCA18_GoodPeople_SNDQlabShowFile_V6_180524
https://connectqutedu-my.sharepoint.com/personal/n9876723_qut_edu_au/_layouts/15/onedrive.aspx?id=%2Fpersonal%2Fn9876723_qut_edu_au%2FDocuments%2FSOCA18%20Good%20People%20QLAB
Portrait Plan [Landscape Plan]1/Portrait Plan
Portrait Plan [Landscape Plan] (1)1/Portrait Plan-2
Good People Speaker Placement Plan A3 [Sheet Title]1/Portrait Plan-3
Landscape [Landscape Plan]1/LandscapeSpeaker Section Block
Good People Section A3 [Sheet Title]1/Landscape-3
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