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'..t).):i;:i:;),+::u;l:e:3ji;:;Basic Training is designed as an
introductory version of RISK Balanceof Power. Play this version until you
:r are comfortable with the rules, then., move on to the C0MMAND R00Ml,: version.
"|t4 >OlI YOUR IURI{Be the f irst player to complete three
objectives and be in control of your capiial,
or eliminate the other player. Review the
objectives before you start to play.
> GEITIIIG $IIRTTN
: . Familiarise yourself with the game contents. by reading the 0VERVIEW card.
. Choose one of the four set-ups on the
card. Set up the board and all the
pieces as shown. Players choose or roll to
determine which colour to play and which
player goes frrst.
OlI YOUR TURII
(read
After you've finished attacking, collect one objective if youare eligible (read SftSl$G YS$ft TLtSf4: $ide t )
Manoeuvre your troops and draw a card if eligible(read FSSI${G Y$L}R TURN: $ide ?).
At the stad of every turn, you draft more troops kead TRSOPS).
Then you attack your enemy's troops and/or neutral troops
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X;lllt-ril=i#:- pru,,.i r; ';;;t;i;' ,n,.;. i l)j,:i,i'oor.iliues anci ne'iri ionilijt oi vijur iipitti, i, 1 ?.+
!,,,: or eliminate the other player. i i i;.t ' ittj
OTTTIIIG $TNRTTBFamiliarise yourself with the materials by reading
the 0VERVIEW card.
Familiarise yourself the rules in BASIC
TRAINING. Playing a game of BASIG TRAINING willmake this game easier to play,
) unlrrr ltl I Itl
' Place Cities
l.: Draw nine random territsry cards and place one city on
l! each territory shown. Reshuffle all the cards
"i..!tr Plare objectives:*l rIdLE uUrEUlrVEi
l? Shuffle the 12 objectives and randomly place I face up
ii fififfi $[T-[P
?i on the board. Return the remaining 4 to the box.
Place Capitals and TroopsOne player (decided randomly or by consent)sets up the board as follows:r Each player gets 27 troops and one capital.r The neutral player gets 60 troop$.r The neutral player starts in control of
territories containing 5ites.. EverY territory must contain at least one
troop.
GAMTa
.-l: Rfter all the troops and capitals have been placed by one player, the other player then chooses
i 1,1: which colour army they will play, and who will go first.
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OlI YOUR TURI{
1 First. you check for Neutral Resistance (see f,liA{ITS: Sioe 1).
..:l
2 Second, you may purchase Combat Service Support- (see SrlAftTS Siile I).
>1' You win if you have completed three
I objectives and control your capital at
I jli tne end of your turn, or if you have
! { eliminated your opponent.3
4
Next, draft more troops (see TR00PS).
Then you attack your enemies (see ,::i
After you've finished attacking, colleci one objective, if you areeligible (see EN0INE Y0UR TURN: Side 1).
Manoeuvre your troops and draw a card, if eligible (see
ENDING Y0UR TURN: Side 2).
) GlIllS uCities will be placed on the board inio
different territories. lf you control a
territory that contains a city, you control
that city, The number of cities you
control is added to the number of
territories you control when draftingtroops, and they are also important to
achievi ng some objectives.
Each player will have one Cltcapital placed in one of their
territories. Capitals have no
military function but are
important to hold. Capitals :€lcannot be moved during thegame.
rlFTtrrEI
-"f,'l[1lfif,llf,, i
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it:";r.u,"4colilRtlr T{F ipunprr neoiLir l i{:ii:*;x**xffi 'a
{;*a Place these obiectives on the board:
L e 3 'Control the Swiss Vault'48 . Control the Naval Base in Denmark
H t Elininate the Neutral Player
#, o Control both Satellite Centres
:' # t Control 6 Territories with Rough Terain
'"'. . Control the Green Region
',i i':. . )ontrol the 6 Territories adjacentto a Sea-Line
': : it . Cantrol the Purple Region
" i : : The remaining objectives go back in the box-
'i j : t theywill not be used in this game.
PIaee cities in the following territaries:
'ii oUn.itedKingdsn
",': ) oNarthernFrance
. Polando ltaly. Hungaryo Eastern Ukraine
o Germanyo Sweden
t Slovenia...: Slovakia
' ; i',. o Northern Russia
# = Amount of troops *= City & = Capital
t..'".. l- a-.:.,.-:.-.j,'..a -..:.''a-'-.- -f- : "a-' a-:":';1''
:j;1. .Aernany. Southern France o Latvia
f*"zz Place these obiectives on the board:
L & 3 'ControlZComPleteRegions'+a€ oControl 6Cities, * o Control the Swiss Vault4
& o Control the Naval Base in Dennark, # . Csntrol bsth Satellite Centres',''.. . Contrsl 6 Territories witlt Rough Terain': :'", t Control the Green Region
.i . i: o Elininate the Neutral Playert,,;'
," ,, The renaining obiectives go back in the box -',,.'j !!'y..y:l!.ltt 9r..yt'.l.it-!!!:gy:,.-; :, : Placecitiesinthefollowingterritories:
;t:: cNetherlands .Prussia
o';l
.i
o Lithuania
@' :
*#. Northern Russia
r-:--ti'':. _J j.:.': :"-':.;::I
:'t 1- :'. , !
', * c Control the Naval Base in Denmark
i ffi o ElininatetheNeutral Player
i & : Cantrol bath Satellite Centres. Control 6 Territaries with Rough Terrain
t Cantrol the Green Regian. Cantrol the 6 Territories adjatent to a Sea-Line, Cantrol the Yellaw Region
The renaining obiectives go hack in the bax -they will not be used in this game.
Ptace cities in the lollowing territories:o United Kingdom , Switzerlando Belgiun. Finland
o Austria. ltalyo Romania
:':.t Poland
{& Place these objectives on the board:
WS o Controlthe Naval Base in Dennarko Elininate the Neutral Player
t, ffi .Control 6TerritarieswithRaughTerrain
| ffi o Control the Green Regiont::?,. o Control the 6 Territories adjacentto a Sea-Line
.i ;'r..- o Csntral the Purple Region
.: : : ; o Controlthe SwissVault
'i : i. o Cantrol 2 Complete Regions
,.: : :., The renainingobjectives go back inthe bax-
&&pxx&x.s
Draft one troop for every capital you control,
including your own, and add them to the pile infront of you.
F',''
r
Cig=(rilT - srnosC&
p. il; get cards is explained on the €$sls&
YO'JR"lLtRt{ card' , - .^ ^orrlq,
cards have one or two starl;lli"r'.llr".r;';
containing two or more s;; i. draft troops'
io nuno in so1; :::j:"j"}*in., r.,o* *unv
The number u' .l'"'"-ou hand in two to ten
rroops vou *t l:"^:ii o,i'ti. nou,o to =".stars Refer '"
tn" .t^:,t:'.;'io,'u ,", o{ cards'
how many troops Jou BeL,," ,. tr"n, of you.
Add those troops to tn
le cards are irrelevantt, The territories on th
l. when drattrng troops'
l'"1,!,?,1,i;"i1i"LY;''i'in'no'u"''i"!"!'1o draft 7 trooPs'
On your turn, you car
'.,, ;;;.,'; ;,',;#; ii't'[ il:TT:,1
n.'u. Attacking is optional.]
,Choose one of your territories ihat containsat least two troops. Select one ,rr;O-;;';;;;behind and guard your territory. nry *rnr,r,Utroops can attack the enemy ierritory.
^41"."* how many troops will attack. you cansend in one, two, or th
contain more than,r;:T.J;:: ;:T :"ju"l:Jthan three can attack.
, The defender chooses how many troops will, defend _ one or two troops.
, Each side rolls one die for each troop in the. batile. This means the attacker rolls one, two, orthree dice and the defenderyoff. on"'or"t*"o, dice.
Both sides put their dito io*.,iil.;";::1 ;,ill",:':f l'ffi:opponent's highest die. The frigfr., nrri.,wins, and the defender wins ties. The loser lremoves a troop from their territory.
Compare your second highest dice. The loser ,
removes one troop. lf there is no die to .orpjr"" ,yours to, meaning you rolled onu o, t*o ,lorJ
1].:,. tnun your opponent, then ignore that ,die/dice. _.. ,b,,vr E U rdr.
1"^1.!:t 3. troops in Northern Russia andy::rt_to, attack Fi n tand. Uu r"rj, V, irfooir,nrc^^f rnland. He cannot send all-3'si'n;;Pitroop must stay behind.
Bul:e^::d:f:nding Fintand and has 3 trooos.ne can only send 2 out to batile. - ''vvvr'
tffiffi
i/
!.uO ,u: 10 troops in Sweden and sends 3,:opt,,to attack Fjnland. fn"a ,unrorlur,"amore than this. since a m,
can attack il ;t;;;) ;i::TJr::: I;rr;troops.
Red rolls 3 dice, one for ea
T ! u, y, oi,*oi -,ii' iT : :r;:: :t i;iz?,ore, a 6, is higher than Btts_ srue remivz,;;;:;;,7;" highest die, an, a t, u| o i i li i i n;:; ;l :: t,::: ":, :!, Z iiioetenders win ties. Red rentroop. Red s ;;;;;;,"Z'1."'l^nu'un
attackrng
t h e re i s, "
a ri,, n ji',w ;, ;
"' : :;;:;, l, ;::
r,
You may attack again if you like and are able,
either between the same territories or between
new ones.
l; tn tt',* COMMAND R00M version' defeated
ii uooot do not go directly back into the
1i, troop pile but, instead, go onlo a defeated
i* "*t
chart' Both players have one and
jj] $luiu is one for the neutral player' when
:i,1i ptacing defeated troops on a chart' fill the
i!"cardftm leit to right' tf a chart is filled
iii *itr't troops, any further defeaied tr0ops
rii get placeo directly into the troop pile'
?:: l"* these defeated trooPs work is
?i exptainea on the Str{&*T$ Card'
:,:::,,:., r..j i: ..:,:,r., .;r ili "..:.:,-,..r- ;q.r. 1,1.:,.
.f r ril ::,r. i : al.:: r). l::. ii.:t.:; ;.:,;. L.:.;
'J :J]
4 '.i:t
Move the attacking troops into the territory. You may
also move in additional troops from the attacking
territory. So even though you can only attack with three
troops, you can move more than that into a conquered
territory. Remember you must leave at least one troop
behind - no territory can ever be left abandoned.
lf the conquered territory contains your enemy's capital,leave the capital in the territory.
You may attack another territory again if you like and
are able.
-q
H
.'i1 Red attacks Elue's one defending troop in
i:i finUnd from Sweden, sending in 3 troops.
Red wins the battte and moves his 3
* attacking traops into Finland. He then
moves four additional troops fron Sweden:ii: into Finland. He nust leave at least one
troop behind.
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Recon Mission. Cost i 2: When attacking a Site,
one die cannot be a I and is re-rolled until it is
not (although the other dice can be). lt rnay be
purchased multiple times in order to guarantee
that more dice are not 1s,
$tarting Manseuvre. f,sst = 3: Make an immediate
rnanoeuvre with troops on the board.
lnsurrection. Cost = 6r Chaose an enemy territory
adjacent to a territory containing at least two
neutral troops. These neutrals may attack the
enemy territory until they take over the territory or
lose at least one troop in combat. lf the neutrals
succeed at taking over the enemy territory, only
the neutrals involved in that attack {sne, two, or
three) rnove into the new territory.
Sain 3 troops. $6sl = 7: Plaee three troops onto the
board, into territories you already control.
$pecial forces. 6ost = 8: Far this turn, you rnay
attack into rough terrain territories with a
maximum of three troops instead of the usual
maximum of two.
Draw Card. Cost = 9: Draw a card and add it toyour hand.
Build Airfield. Gost = 10r Take your Airfield
token and immediately place it onto any
territory you control. As long as you have your
Airfield, you add one to your highest die roll forany battle conducted in that territory or in any
adjacent territory. This works on attack and
defence but not when you are rolling dice for
neutral troops. lf you lose control of the
terrilory eontaining the Airf ield, then theAirfield is destroyed (but can be rebuilt later).
You may only have one Airfield at a time.
1": THE pURptE :-::, IHE GREEN ;.-.: 2 C0MPLETF .: :-r.E-lT.lyllEl l-"'ircjlifu-- "hleroN REct0NS
- ADJAGENT T0 A
i*'lr,. - -*;i* St.."'o'l'' -,,,. ;* ."'"'"'l]. 'r,. . ,.,,s!A flE",
Cl)NTRBLTHE PURPTE
Control two
differenttegt0ns.
CONTR(]L
THE SWTSS
VAUTT+i.r; , "'--' ..;',;l$,fiI:ii;-. r{l4li'
Control the
vault.
(Switzerland)
': C0NTR0L , =*
.l THE i'IAVAL BASE ir".1 IN DENMARI( ::"I.1k- d: _:
'ffil*--"*.ffii.:'=
:'.,l Control the
.,t naval base.
':: (Dennark)
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