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Page 1: QA and scrum

Unlocking potential. Accelerating performance

QA and

AGILEScrum

19th March 2013Clinton Bosch

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Scrum is …

NOT agile

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Agile fluency

Fluency | how a team develops software when it’s under pressure

distinct stages of agile, each with specific benefits and challenges

“Star” system

Entire teams fluency – not individuals

Teams evolve in a predictable order

Fluency at all previous levels

3

1 2

4

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One star create business value

• Management pillar• Easiest • Focus on team success

Benefit: Greater visibility into team’s work; ability to redirect

Investment: Team development and work process design

Core Metric: Team regularly reports progress from a business value perspective

Achievement: 45%

Time: 2 – 6 months

Source: http://martinfowler.com/articles/agileFluency.html

team

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Two star deliver on market cadence

• Technical pillar• Deliver to market cadence• Technical skills take time & effort, reduce productivity

Source: http://martinfowler.com/articles/agileFluency.html

Benefit: Low defects and high productivity

Investment: Lowered productivity during technical skill development

Core Metric: Team ships on market cadence

Achievement: 35%

Time: 3 – 24 months

EXTREME PROGRAMMING“moments to learn, lifetime to master”

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Cost of change A critical concept that motivates full lifecycle testing is the cost of change

Co

st o

f C

ha

ng

e

Development Time

Traditional

TDD / Agile

By retaining the minimum amount of project artefacts required to support the project, there is less to update when a change does occur

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automated testing

• Have you ever integrated a third party library into your project?

• You got a big manual full of nice documentation. At the end there was a thin appendix of examples. Which of the two did you read?

• That's what the unit tests are!

• They are the most useful part of the documentation.

• They are the living examples of how to use the code.

• They are design documents that are hideously detailed,

utterly unambiguous, so formal that they execute, and they cannot get out of sync with the production code.

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The sooner you test, the cheaper to fix

Design Implementation Test Post Release0

200

400

600

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wtf is uncle bob?

1. You are not allowed to write any production code unless it is to make a failing unit test pass.

2. You are not allowed to write any more of a unit test than is sufficient to fail; and compilation failures are failures.

3. You are not allowed to write any more production code than is sufficient to pass the one failing unit test.

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tdd

• If you have ever tried to add unit tests to a system that was already

working, you probably found that it wasn't much fun.

• You likely found that you either had to change portions of the

design of the system, or cheat on the tests;

• Because the system you were trying to write tests for was not

designed to be testable.

• For example, you'd like to test some function 'f'. However, 'f' calls

another function that deletes a record from the database. In your

test, you don't want the record deleted, but you don't have any way

to stop it.

• The system wasn't designed to be tested.

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tdd forces decoupling

• When you follow the three rules of TDD, all your code will be testable by definition! And another word for "testable" is "decoupled".

• In order to test a module in isolation, you must decouple it.

• So TDD forces you to decouple modules. Indeed, if you follow the three rules, you will find yourself doing much more decoupling than you may be used to.

• This forces you to create better, less coupled, designs.

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software testing pyramid

}}White

Box

BlackBox

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where does that leave the QA

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In order to manage my company’s asset register

As an asset manager

I want to be able to add new assets

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Questions

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