Project development Three different ways that we were taught to represent virtual space were : Anaglyph 3d or stereophonic 3d QuickTime VR Unity These different processes in investigating virtual space all seemed extremely interesting, with each one having a different 'take' on virtual space but only one of these processes stood out more than the rest. When we were taught anaglyph 3d images I knew it was something I wanted to look into more, in my research your see the many different ways I found of making 3d anaglyph images. Some processes involve the normal two pictures red and blue process and some techniques involve using just one image. I also went ahead and tried doing 3d images on a 3d program, in this case C4D, I done this by putting two cameras in a scene and moving them apart about the width of the eyes and then turning the right eye camera at an angle to produce the two 3d anaglyph images. With this technique in place I was going to create a couple of small animations of 3d landscapes. I would do this by creating the landscape on cinema 4d and using my camera rig I would then film the landscape as two separate animations. Creating two separate files from each camera, I would then overlay the two films and take out the correct colours (red and blue) on each of the separate layers on Adobe Premier pro. The reason I did not continue this work is because the work didn’t serve a purpose and with no purpose there didn’t seem any point in it apart from the interesting thought of creating an anaglyph 3d animation. Why researching different methods and ways of using anaglyph 3d I came up with the idea of presenting good and bad, and the most used way of presenting good and bad was with a newspaper, therefore I went away and developed my idea. To make my 3d newspaper I had to decide on which of my three processes I would use from my research, but my first problem is the issue of getting a physical newspaper into a digital format and scanner was the way forward.
Scanning in the paper is the only way to do this but again another problem arose. The newspaper is too big for a normal A4 scanner and with no other scanners available to me I had to scan half of the page first and then the second half after leaving me with two separate images. The next process I had to do was to splice the images together, Using Photoshop I was able to align the images creating the whole page of the newspaper but doing this for 90 odd pages would have taken quite a while so I moved onto my next option.
This was to sign up to metro’s website and use their online newspaper as my own, as I could save it out as a .pdf file. The next issue with this is that a .pdf saves out the pages as a whole ‘book’ and not as individuals.
After looking at all the different ways of producing my ‘3D newspaper’ I went with the 3rd option, which was using the 3d maker program developed by Sandy Knoll. This program allows me to easily highlight the areas of my newspaper and turn it 3d by using the set of three highlighting tools, just like in Photoshop. Then with the programs 3d slider I can set how much the image that is highlighted comes out of the screen. This enables me to make certain areas stand out more than others on a single page and I can also do the whole page as one. The program saves out the images as .BMP files, so after saving out the images I will put them into word make them A4 to fit perfectly and then save them out as a .pdf. File. I will then upload them up onto www.issu.com , where you will be able to read my 3d paper online.
As you can see here is a screenshot of the '3d maker' program. All the
important tools are located on the programs main panel, such as the three selection tools and the number slider. The programs layout makes it easy to use and understand, also the speed in which you are able to create 3d images makes it my number one choice.
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