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Page 1: Product Strategy for UXers

Product Strategyfor UXers

Presented by Kevin Vigneault at NOVA UX onJuly 16, 2014

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Hello, my name is

Kevin Vigneault

@hellokv

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Tonight I’m going to talk about

Product Strategy

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More specifically...

Digital Consumer Products

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• Currently a UX Designer

• Formerly a Project Manager

• 7+ years at Viget

• Degrees in HCI, Economics & Finance

About Me

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I am NOT a product strategist.

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• Product Managers?

• Executives?

• Marketing?

• Business Services?

Who guidesproduct strategy?

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1. User-centered perspective

2. Research & testing skills

3. Familiarity with design & build

The UX Advantage

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Product strategy should be driven primarily by user experience, not business

objectives or technical capabilities.

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• What is product strategy?

• What is GOOD product strategy?

• What should you build?

• How much should you charge?

I will try to answer...

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What is product strategy?

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DesignBusinessStrategy

Product

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What is a product?

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An entity that when consumed provides value to

an organization.

An entity that when consumed provides value to

an organization.

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Augmented

Actual

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What is strategy?

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A vision for your desired outcome and a plan for how to

achieve it.

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Planning is NOT strategy.

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“Everyone has a plan until they get punched in the face.”

Mike Tyson

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Vision

Strategy

Plan

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What is goodproduct strategy?

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Deciding what NOT to do.

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“Fear and discomfortare an essentialpart of strategy.”

Roger L. MartinHarvard Business Review Magazine

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• Keeping up with competition

• Wasting development resources

• Appeasing everyone

• Missing out on that critical thing

What are we afraid of?

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1. Simple & Clear

2. User-centered

3. Bold & Aggressive

4. Long-term

5. Imperfect & Agile

Good strategies are...

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What should you build?

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“A complex system that works is invariably found to have evolved from a simple system

that worked. A complex system designed from scratch never works.”

John GallGeneral Systemantics

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Simple is NOT inherently superior to complex.

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The Tyranny of Small Decisions

A series of small, individually rational decisions that cumulatively result in an

undesirable outcome.

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The House of Quality

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1. Generate ideas

2. Design & build some of them

3. Never launch

Level 0

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1. Generate ideas

2. Design & build everything

3. Launch & see

Level 1

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1. Generate ideas

2. Prioritize

3. Design & build by priority

4. Launch incrementally, test & evaluate

Level 2

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1. Generate ideas

2. Group logically & prioritize

3. Design & build in groups by priority

4. Launch incrementally, test & evaluate

Level 3

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Well that didn’t answer the question...

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How much shouldyou charge?

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Whatever price generates the most revenue over a defined period of time.

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Quantity

Pric

e

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1. Collect emails

2. Set a high base price

3. Email 1/3 the base price, 1/3 a 25% discount, & 1/3 a 50% discount

4. Track conversions per cohort

How to Test Price

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Quantity

Pric

e

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Quantity

Pric

e

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• Derive a demand curve from sample prices

• Learn your customers’ sensitivity to price

The point...

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• Decoy Products

• Odd Pricing

• Price Anchoring

Other Pricing Topics

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Predictably Irrationalby Dan Ariely

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In summary...

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1. Product strategy is important

2. UX professionals are uniquely qualified to lead the charge

3. Think boldly & play to win

Key Takeaways

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All done, thanks.