1. Boyan Bontchev Prof. at FMI, Sofia University Marie Curie
Fellow at Brainstorm Multimedia, Spain Sofia, May 27, 2015
Pro-Effect - an adaptive video game for entrepreneurship education,
with emotion-based adaptation
2. Funded under PEOPLE MARIE CURIE ACTIONS as an Intra-
European Fellowship (IEF), Call: FP7-PEOPLE-2013-IEF Aims at
investigating how cognitive abilities, psycho-emotional processes
and playing styles can be used for realization of efficient
player-centric adaptivity in serious games for entrepreneurship
education Hosting organization: Brainstorm Multimedia S.L. , Spain
Duration: August 2014 July 2016 ADAPTIMES (ADAPTIve player-centric
serious video gaMES) Research findings will address behavioral
patterns,
3. Imagine a maze as an educational game. Intro Cell1 Cell2
Cell3 Cell4 CellN Cell5 Customizable video games for education
4. Now imagine 3D rooms instead 2D cells. Intro Room1 Room2
Room3 Room4 RoomN Room5 Educational textual content forms &
textures forms & textures forms & textures forms &
textures forms & textures forms & textures Educational
textual content Educational textual content Educational textual
content Educational textual content Educational textual content
Educational textual content
5. Points = So player moves from room to room but not for free.
Intro Room1 Room2 Room3 Room4 RoomN Room5 Educational textual
content 1008060
6. Points = When Points = 0, what next? Game over? Intro Room1
Room2 Room3 Room4 RoomN Room5 Educational textual content 0 ? 3D
Zoom 3D Match 3D Puzzle
7. Architecture of the current implementation Maze Editor
Transitions table Property Editor Titles Texts Graphics Python
Scripts Brainstorm API 3D Maze Game Engine Brainstorm Run Time
Environment Mini-Games GUI Front- End
8. The 3D maze alternates light and dark rooms, where 3D maze
created and customized only by editing text files (no programming
experience needed) Customizable player help for each room
Educational texts and graphics from papers about Effectuation
theory (http://effectuation.org/) 3D embedded mini-games for
earning points: 3D matching game - for knowing/assessment of
entrepreneurial concepts 3D zoom ordering game (pictures by Istvan
Banyai) for context- dependent thinking 3D cube construction using
building blocks for fostering creativity (to be finalized until
October) Pro-Effect a video game for entrepreneurship
education
9. The Pro-Effect game See
http://www.brainstorm.es/products/estudio/ Developed by the
Brainstorm eStudio
10. Effectuation framework for guiding entrepreneurs in
unpredictable future - by Dr. Saras Sarasvathy, 2006/7 The
Pro-Effect game content Source: http://effectuation.org/
11. Hall 0: Welcome to the Pro-Effect game! Hall 1:
Introduction to Causation Hall 2: Effectuation vs Causation Hall 3:
Effectuation principles 1. Bird-in-hand start by who I am, what I
know, and whom I know 2. Affordable loss to limit risk by
understanding what they can afford to lose at each step 3. Crazy
quilt by building partnerships with self-selecting stakeholders 4.
Lemonade - experts interpret bad news and surprises as potential
clues to create new markets 5. Pilot-in-the-plane to know their
actions will result in the desired outcomes - the future is neither
found nor predicted, but rather made Hall 4: The effectuation
process Hall 5: The Entrepreneurial method The Pro-Effect
labyrinth
12. In the entrance room player starts with 100 points Left Up
Down Right In Out Sound if OFF Animation is OFF
13. For passing to the next room, player pays by points.
14. Next room is about Causation.
15. In one of the next room (about effectuation
principles)
16. Let choose the first option -
17. In this game, player has to match some
18. Next, in Zoom ordering game, players have to
19. In both the mini-games, players have to explore Develop 3D
spatial thinking and skills Enhance context-dependent thinking
Provides additional learning content Can be used for self-testing
Have dynamic game play and make fun Used for game dynamics
ADAPTATION based on players emotional state (by analyzing face
images) Benefits of embedded mini-games
20. Player-centric adaptation by facial responses Facial
manifestation of emotions Emotion stimuli d(t) Emotion input Moving
Average Emotional state Sightcorp F.A.C.E. API Emotion difference
& interpretation Game adaptation & expression Player
emotion elicitation Real time image shot & HTTP POST r0 + (t)
-
21. What can be adapted? Game mechanics (rules, actions, data
structures) Game dynamics (run-time behavior of the mechanics) for
this field trial Game aesthetics (emotional responses evoked in the
player) Game content (texts & graphics) Adaptive video games
subjects of player-based adaptation? This is an educational game
with simple mechanics,
22. 3D graphics Rooms/flats/caves/ Small interior objects
Gateways Graphic tool for: Maze construction Maze customization
Advanced game rules Hierarchical mazes, with mini-games for each
sub-maze Navigation map N-to-1 matching games Mini-games
customization .. Adaptation based on physiological player signals
(EDA, EMG, HR, .) Future enhancements All the game
enhancements
23. Graphic tool (instead by script) for custom maze
construction Instead by the current script-based editor of the maze
by the teachers Property Metadata Maze Editor Graph Editor >
Property Editor Titles Texts Graphics
24. https://youtu.be/6juq-w5oUOI YouTube video with adaptive
game play Video track of adaptive game play with Pro-Effect
game
25. https://www.surveymonkey.com/s/effectuation 5-6 minutes
After game play please fill in a quiz
26. Questions and/or Proposals Thank you for your attention!
http://adaptimes.eu/ e-mail:[email protected]