Range Preset 1: Max Range Version 2
3 Presets that should not be missing in your preset lists.
Focusing on all the Range Buff you can put up.
Focusing on all the Range Debuff you can put up.
Balancing Range & Range Debuff
We will be showing examples of how you can make these presets. In this
tutorial, we will be showing Preset 1, Max Range.
Range does not make your troops stronger but what makes Range so
devastating is the fact that it allows troops to attack from further away
and allowing them to continue firing, UNTILL the other sides troops can
get close enough to attack back.
When you look at the base stats of RangeD and Range Troops you can
see why.
RangeD Troops
Range using Troops Like Siege
Range has advantages and disadvantages, as with any battle stat it can be
countered.
But it is extremely useful to have in your preset inventory, with tweaks
and modifications based upon your cards and card levels.
Max Range Preset
This TR gives: 16.968 Range + 3.512,5 Ranged Range
All Opponents Troops must overcome:
16.968 Range (& 702,5 Range Debuff)
All Opponents Ranged Troops must overcome:
16.968 Range + 3.512,5 Ranged Range = 20.480,5 Ranged Range Buff
(General Range + Ranged Range stacking)
All Opponents Siege Troops must overcome:
16.968 Range + 467 Siege Range = 17.435 Siege Range Buff
(General Range + Siege Range stacking)
Notes
It depends on which cards you have and at which level. Giving you a higher
or lower max range then this example.
Use Bright Jewels to “tweak” your presets. Sometimes you can have the
same card 2 x with a different bright jewel, making it suit your presets better.
In this example Ranged Range was used to stack above normal Range, but
Siege Range is a valid option as well.
As Range & Ranged Range was used in this preset, you do have to USE
Ranged Troops, to benefit from those stats. (duh)
Try to get as much as possible GENERAL Range and THEN add the specific
Range Types on top of it like Siege Range, Ranged Range etc.
A high Range set like this could be vulnerable against a Horsed Preset ( high
defense), remember that….
Sharing is knowledge, and a lot of players are not sharing. Yes, it gives you and edge, or advantage, but
it leaves also many people clueless. The objective of these tutorials, is to teach, learn, educate players so ALL players have
a better under understanding of the game. The more players participate, the better the overall experience is for all players.
More attacking and defending means “lively” domains full of activity.
http://www.slideshare.net/Aderik/documents
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