P250General Educational Psychology
educational psychology{ed psych}{learning sciences}
“the study of how humans learn in educational settings, the effectiveness of educational interventions, the psychology of teaching, and the social psychology of schools as organizations.”
--wikipedia
educational psychology“the study of how humans learn in educational settings, the
effectiveness of educational interventions, the psychology of teaching, and the social psychology of schools as organizations.”
big questions: How do people learn? Where, why, and when do people learn? What motivates people to learn? What role does creativity play in learning? When learning is hard, why do some people persist when others
give up?
focus on learning ecologies
the college experience (including but not limited to coursework) semiformal learning environments (museums, libraries, art galleries,
etc.) online social networks (facebook, wikipedia, etc.) video games
key themes learning theory: how do people learn?higher order thinking & metacognition: How do
people know what they know (& use knowledge effectively)?
creativity: what leads to divergent thinking?motivation: what makes people persist despite
obstacles?
edPsych & technology{new media}{networked technologies}{social media}
Big question: How does technology change how people learn?
edPsych & HOMAGO (hanging out, messing around, & geeking out) hanging out
“ongoing, lightweight social contact” ex: shopping, listening to music, reading /
looking at photos messing around
experimentation / play ex: tooling around online, making videos
geeking out “intense commitment or engagement” ex: writing fan fiction, designing websites
self introduction Make a list of 2-3 things you think you “geek out” about (or have an
“intense commitment or engagement” with)
Introductions—say: Your name Your hometown & major One thing you geek out about that you think makes you unique in
this class If anybody else also geeks out about that thing, you have to pick
something new
edPsych & HOMAGOwhat kinds of learning is possible through each
genre of participation? (and why?)
big idea #1: social learning learning that:
happens collaboratively, through interactions between individuals (& culture);
has social effects (changes a community or culture); and changes the individuals engaged in the learning activity.
Although social learning has always been around, new technologies make social learning more possible, more powerful, and more accessible to more people.
“stump the expert”What similarities & differences were there between our lists?
Why?How was the list generating process different for the large
group vs. the one expert?What do you think was learned?
about this classrequired readings
HOMAGO research articles wikipedia additional online readings
lectures detail / elaborate key ideas immersive learning experiences
game play editing wikipedia visiting the Wonderlab
technology requirementsyou need a computer or laptop if you don’t own a computer or laptop, you will need to use
IU’s computer labsYou may bring your laptop to class You may use other technologies when relevant & useful
assignments
require immersion + reflection encourage creativity
encourage multimodality
Choose 3:
HOMAGO personal profile Semiformal learning environment profile creative production + creativity fair game play+ game fair
for next timeBe sure to buy the book!Read “Minds on Fire” (available in Oncourse)Read the syllabus & bring questions
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