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One World By Night
Tremere rcane Compendium
2010 Edition
PreviouslyKnownastheOWBNGuidetoBloodMagic
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Tremere Thaumaturgy and You:
An Introduction
"Ifound
the
box
and
pawed
through
it
until
Ihadfoundavellumscrolltiedshutwitha
whiteribbon.Iopeneditandpeereddown
atthethehandwrittencalligraphy.
ItstartedoffwiththewordInsomuch,and
thesyntaxgotmoreopaquefromthere."
JimButcher,DeathMasks
ThegoalofthisdocumentisnottoredefinehowTremereThaumaturgyworks,buthowitisregulatedin
andoutofcharacter,howitistaughtandlearnedandtocovertheraritysysteminOWbN. Wewillalso
exploremagicsthatareuniquetothevariousHouseswithinClanTremere,andtemplatestocreateyour
own
paths
and
rituals.
TremereThaumaturgyisaslightlydifferentbeastthanPotence,Presence,Dominate,Auspexoranyother
nonBloodMagicdiscipline. ItisadisciplinethatisinherenttothemembersoftheTremereclan,butthey
cannotmanifestitsimplybytrying. ForinstanceifyouareaBrujah,youcanlearnmorePotencewithout
havingateacheraround.Youjustworkonbeingstronger InCharacter,thenspendtheOOCexperience
points. Next thing you know, you are a strong player character, and have the bomb on ties. By their
birthright,mostTremerecaneasilylearnthedifferentandvariouspathsandritualsofThaumaturgy,but
theydorequireteaching.
Thatbeingsaid,Thaumaturgydiffersgreatly fromtheother formsofkindredmagicaswell. It isnotby
faithorspiritualenlightenment,butformula,rotememorization,andpurewill.Becausethiscombination
isavailabletoanyKindredwithdedication,thoseoutsideoftheclanhaveaslightlyeasiertime learning
Thaumaturgythan
ifthey
were
pursuing
other
forms
of
blood
magic.
The Pyramid will always provide a teacher as long as the clan wants you to learn whatever is it you're
beingtaught.
Notes:
1) ThisispacketisdesignedtobeamorecompleteresourcetoreferencetheexistingThaumaturgy
andotherBloodMagicprintedintheWhiteWolfsourcematerialandcreatedinOWbN
chronicles.
2)
Themechanics
set
forth
in
this
packet
are
aresource
for
OWbN
Storytellers,
not
house
rules.
3) Therarityrulespreviouslyusedinthispacketsforerunnersdonotapplytothispacket.Notethat
rarityregulationsareanenforceablegenrestandardwithinOWbN.
4) AnyHermeticThaumaturgycreatedbyWhiteWolfandnotfoundinthisguideisconsidered
Rarity4.
5) AnyHermeticThaumaturgycreatedbyOWbNandnotfoundinthisguideisconsideredRarity5.
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Contents:
TremereThaumaturgyandYou:AnIntroduction ...........................................................................................................2
TremereThaumaturgy ..................................................................................................................................................... 4
LearningThaumaturgyInClan................................................................................................................................. 4
EarningYourKeep(orWhathaveyoudoneformelately?) ..................................................................................5
LearningThaumaturgyOutofClan..........................................................................................................................6
ARoleplayingNotetoLearningThaumaturgytheOutofClanWay.......................................................................6
PathandRitualClassification........................................................................................................................................... 7
RaritiesByLevel............................................................................................................................................................7
"Flavors"ofMagic ......................................................................................................................................................10
Paths ...............................................................................................................................................................................12
PathListingByRarity.................................................................................................................................................. 12
AlphabeticalPathListing ............................................................................................................................................ 13
Path&RitualCreation................................................................................................................................................ 15
PathCreationRequirements... ............................................................................................................................... 15
BeyondtheMechanics........................................................................................................................................... 16
RulesofThumbforAspiringMagicCreators..........................................................................................................16
ExLibrisOWBN:Additions,PlayerCreatedPaths&TabletopPathConversions ........................................................17
Alchemy......................................................................................................................................................................17
Path
of
the
Better
Self ................................................................................................................................................ 17
BindingtheAbyss ....................................................................................................................................................... 18
Borealis.......................................................................................................................................................................20
FauxPath....................................................................................................................................................................21
GiftofMorpheus ........................................................................................................................................................22
SouloftheSerpent.....................................................................................................................................................23
SpiritManipulation.....................................................................................................................................................24
SpiritThaumaturgy... ..................................................................................................................................................24
WayofWarding..........................................................................................................................................................25
ElementalMastery ..................................................................................................................................................... 26
Rituals .............................................................................................................................................................................27
RitualListingByRarity................................................................................................................................................ 27
AlphabeticalRitualListing .......................................................................................................................................... 36
ATremereRitualCompanion:TabletopRitualConversionsandOWBNSpecificRituals ............................................37
New
Thaumaturgy......................................................................................................................................................37
TabletopConversionsandOWBNSpecificRituals .....................................................................................................37
Intermediate ..........................................................................................................................................................43
Advanced ...............................................................................................................................................................47
Elder.......................................................................................................................................................................52
Master....................................................................................................................................................................53
Methuselah............................................................................................................................................................54
Ascendant ..............................................................................................................................................................54
HouseSpecificMagic ..................................................................................................................................................... 55
Arcanum .....................................................................................................................................................................55
Hashem/Virtue/Wards&Measures........................................................................................................................... 55
HighSaturday .............................................................................................................................................................56
HornedSociety ...........................................................................................................................................................56
Principia/Wards&Measures...................................................................................................................................... 60
Trismegistus................................................................................................................................................................61RogueTremere...............................................................................................................................................................62
AnarchTremere..............................................................................................................................................................63
AnarchTremereRarities............................................................................................................................................. 63
CombinationDisciplines................................................................................................................................................. 65
CombinationDisciplineDescriptions.......................................................................................................................... 65
Appendix:ListingofRitualsbyLevel .............................................................................................................................70
Credits.............................................................................................................................................................................78
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Tremere Thaumaturgy
Note:AsthefoundationoftheTremere'sHermeticprinciples,thePathofBlood
is the primary path for nearly all starting Tremere. Exceptions that will be
consideredlegalbythePyramidarethosewherepermissiontobeginstudyonan
alternative pathbyaLord orhigher. OthermayoccurwherebythePyramid is
lessforgiving.
Thaumaturgyisadiscipline,butitisnotsimplyadisciplineofthebloodlikemany
other vampire powers. With rare exception, only members of House and Clan
Tremere may learn Thaumaturgy with the same ease that other disciplines are
learned. Thaumaturgy isnot learnedfrombooks,scrolls,papers,tomes,textor
anyothermedia. Thesemayalldescribetheprocess,thehandgestures,symbols
and symbolism required, but they are simply unable to communicate that
exactingnatureofHermeticThaumaturgy. Quitesimply,thatiswhyit'smagic. It
escapesclumsywrittenordocumentedwordandrunsthroughandexistswithinthebloodwhichdrivesit.
Learning Thaumaturgy In-ClanPlayer Characters learn their first path of Thaumaturgy from their first Regent or that Regent's duly
appointed Apprentice. From this point on, the Regent decides or at least heavily influences which
PathsandRitualsthePCwilllearn. Makenomistake:PCscanchoosewhichPathsandRitualstheywishto
learn,howevertheapprovalprocessisbaseduponthePC'sabilitiestoimpresshis/hersuperiors.Iftheir
contributions to House & Clan have been satisfactory and if their IC Regent is benevolent enough,
however,thereislittlechanceforthePCtobedivertedfromtheirdesiredcourseofinstruction.Normal
OOClearningtimesapply;seeyourSTforspecifics.
WhenaPCwantsto learnanewpath,ahigher levelofapath,oraritual,theyneedtorequest it ICly.
Thismeans,asaPC,you'llneedtocommunicatewiththeRegentyoureporttoasanApprenticeortothe
Lord if you are a Regent. Most times there is no reason to stop a PC from learning. However, IC
interactions can prevent you from doing so. If your Lord or Regent feels your recent actions (such as
blowingupElysium,failingtocompleteanassignment,etc.)werenotinthebestinterestoftheclan,you
maynotlearnthatnextlevelofPathofFlames. IfyourecentlyorchestratedaPraxisseizurethatplaceda
new puppet on the throne,or otherwise achieved a recent coup for House & Clan, you may well have
earnedthatmagicyou'veseentheRegentwield.
The actual IC learning process should happen during downtime reports. As long as all of the correct
permissionsareobtainedandtheXPspent,therewillsomehow,someway,besomeonetoteachwhat
you'retryingtolearn.Forexample:ifyoucanlearnMasteryoftheMortalShellbutnoonelocallyknows
it,theClanwillprovide.Forthemostpart,thisisbestleftundefinedandmoreOOC.YourSTcanfillinthe
actualICdetails.
Now you can risk punishment by choosing not to obtain incharacter permission to learn a power, but
you'llalwaysneedtomakesurethatyouobtainoutofcharacterpermission. AsaTremere,youcan'tbuy
VicissitudeorAbombwejustbecauseyouwanttowithoutspeakingtoyourST;similarly,youcan'tbuyall
theThaumaturgyyouwantwithoutspeakingtoyourST. Thisleadstorarities.
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In most cases based on local Chronicle house rules Tremere tend to receive their primary path of
Thaumaturgy at inclan costs. Two basic, two intermediate, and one advanced ritual are also typically
learned for free one for each levelofyour primarypath asdescribed inLotN.Theseritualsmustbe
approved by your Storyteller and follow all rarity approval restrictions. Other paths (any path beyond
their first) are usually learned at outofclan costs for a discipline, but this is the sole decision of the
chroniclestorytellers.Makesureyouknowyourhomechronicle'shouserulesonThaumaturgy,as it'sa
ratherlarge
and
expansive
and
often
complex
resource.
Anysecondarypathsmaybelearnedwiththefollowingrestrictions:
1) YoumusthaveaTremereteacher.
2) You cannot learn ANY secondary paths beyond the second basic until your primary path is
advanced. If you have advanced in your primary path, you may learn up to advanced in
secondarypaths.
Your individualchroniclehouserulemileagemayvaryonritualcosts,howeverthe firstbasicritualany
newTremerepurchasesoughttobeRiteofIntroduction.Many,moretraditionalmagi,willtakeumbrage
at an Apprentice whobumbles intotheir areawithout first performing thisrite. Subsequentrituals are
chosenviatheapprovalprocessdescribedabove.Youmaynot learnaritualofa levelhigherthanyour
primarypath
of
Thaumaturgy.
PCsmaynotlearnanyritualbeyondtheadvancedlevel.Learningritualsrequiresthatyouhaveateacher
foreachandeveryritualyouwishtolearn,andyoumustacquirepermissionfromyoursuperiorpriorto
learningnewrituals.
Earning Your Keep (orWhat have you done for me lately?)Very seldom will approvals for new Thaumaturgy come without the learning warlock having provided
somethinginreturntotheclan. Giventheamazingbreadthofpowersavailabletoamagus(atpresent,
34Pathsandwellover200rituals),thereneedstobeacontrolfrom 'onhigh'astowhogetswhatand
howtheyreceiveit,lestthemortarwhichholdsthePyramidtogethercollapse. Theraritysystemthatwill
followexplainswhysomethingsaremoredifficulttoearnthanothers.
In manyways, garnering what isnecessary toconvince your superiorsto allow you to learn the higher
raritymagicsissimilarinmechanictotheMentorbackground. Ifyoushowyourselftobeacunningand
resourcefulmagusthenthewheelsmightbegreasedabitmoreforyou. You'llalsofindthatit'seasierto
earn more if you simply toe the party line. Being obstinate and pigheaded will often find the PC
constantly inthequeue,wonderingwhy 'lessdeserving'(butbetterbehaved)magiaregettingnewand
interestingmagics.
Mostofthetime,onewillhavetopresenta'resume'ofsortsinordertogettheritualorpathonedesires.
Being inafieldofstudythatwillbecomplimentedbytherequestedmagicwillgoa longway. Inthese
cases,workalreadydonewilloften 'pay'fortheprivilegetoearnmore. Inrarecircumstances, amagus
willbeapprovedformagicthathehasnotyet'earned',howevertheseTremerewillfindtheirnextpath
orritualisdeterminedforthembytheirsuperior,andtheywillhavetolearnsomethingforthePyramid
beforetheylearnsomethingforthemselvesagain.
If,thatis,aTremerecaneverhonestlybesaidtolearnanythingsolelyforthemselves.
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Learning Thaumaturgy Out-of-ClanWhiletheHermeticmethodmaybetaughttononTremere,ittakesaminimumofthreemonthsforthose
outsideofthebloodtolearntherudimentarylessons(Firstbasicoftheprimarypath).
For the 'friend' of the Pyramid, the ritual Inherited Affinity will allow the student the ability to learn
ThaumaturgyfromaTremere insignificantly lesstime,fromaminimumtothreemonthstotwoweeks.
OnlythemosttrustedTremerearetrustedwithsucharitualandsothestudentmustplaceherselfatthe
whimof
the
Tremere,
something
which
most
vigilant
Kindred
would
definitely
not
do.
Inalmostallcases,aBloodContractisrequiredtocementtheparametersoftheinstructionagreement.
There would have to be extenuating circumstances for such a Contract to not exist. The teaching of
ThaumaturgybyaTremereisanextremelyrarething.Theteacherandthestudentarewatched,sothat
theloyaltyofbothisassured.
Ataminimum,thecontractshouldincludeaclausethatanyThaumaturgythestudent learnswillnotbe
usedagainstanymemberofHouseandClanTremere,andinalmostallcases,thestudentmustswearto
theTremereoathbeforeany instructionhasbegun.Thesethingsmustbedone,aswellasapprovedby
thehierarchyoftheTremere(CoordinatorNPCs),ortheteacherwillbeaccusedofbetrayingherclan.
LearningTremereThaumaturgyOutofClanisalsosubjecttotheCharacterRegulationBylaws.Pleasesee
theOWBNwebsitefortheexactdetails.
Regardless of their method, due to restriction and scarcity, all paths and rituals are rarity 4 for those
individualslearningHermeticThaumaturgyoutofclan.
A Roleplaying Note to Learning Thaumaturgy Out-of-ClanLearningThaumaturgyisnoteasy.Youcan'tjustraidaTremereChantry,readabook,thenspendyourXP.
Youcan'tjustkidnapaPCandDominatethemintoteachingyou.ICly,youhavetofindawillingteacher:
someonewhohasThaumaturgyasoneoftheirInClanDisciplines.AsperLawsoftheNightandbecause
Thaumaturgy isnotaCardinalEightDiscipline,yourPCwillalsoneedtodrinkatraitoftheir instructor's
bloodtoattuneyourPC'ssystemtothenewpowerset.Oncetheseactionsoccur, youcannowstartthe
IC
learning
part
(learning
the
motions,
the
vocal
components
and
everything
else).
There's also an OOC component as well. Learning Tremere/Heremetic Thaumaturgy as an Out of Clan
discipline,pertheOWbNR&UBylaws,requiresTremereCoordinatorapproval. Doesthismeanthatyou
canneverlearnit?Nope.ItsimplymeansthatyourSThastoasktheTremereCoordinatorforapproval.It
alsogoesalongwaytohavearealPCofferingtheinstruction.HavingsomerandomNPCjustwantingto
teach anyone out there is not only unlikely but also, from a genre standpoint, shouldjustplain not be
happening.
The Tremere Clan hoards its Thaumaturgy with the with a jealousy bordering on (and occasionally
crossingoverto)obsession.EvenestablishedrogueTremereshouldnotwishto give itawaywillynilly.
It'soneoftheir fewadvantages;teachingThaumaturgycaneithermaketheirvalue lessenontheopen
market or lead others to them a particularly dangerous possibility when one is hunted by a Clan
designedto
operate
like
an
expensive
and
elaborate
Swiss
clock.
The Pyramid would like everyone to believe that the combination of incentives and threats keep their
secrets safe, but there are always those who think they're smarter than Big Brother. Most of these
Tremere are caught long before they're able to trade any real secrets, killed by Tribunals or just
disappearing,butonceinawhilesomeonereallydoesgetawaywithit.Thattime.
For those who have successfully stolen Thaumatugical secrets, beware. That Primogen who taught you
mayhavebeenyourfriendortoadyoreven lover,buteachnightthatpassesgivesthePyramida little
moretimetodiscoveryourcrime.Beingsmartwillgetyoua longway:don'tuseyourpowers inpublic,
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don'tbragaboutthemand,ifonedayyouarediscovered,don'tbesurprisedwhentheTremerecomefor
you.
Now it's also true that not everyone picks their Thaumaturgy up from random street dealers. Some
successfullygotothesourceandmakelegitimatedealswithClanTremere.
Andwhathappensifyougetallofyourapprovalslinedupinarowandyetyousomehowdidn'tmakeoff
withadeal?
Well,
that's
all
IC
fun
and
games,
isn't
it?
Path and Ritual Classification
Rarities By LevelRaritiesinOWbNareusedtodescribehowwidelyspreadand/orhowtightlytheThaumaturgicalpathor
ritual is controlled by House & Clan or, in some cases, because the sect of origin (Camarilla, Sabbat or
Anarch) limits the path or ritual's availability. Power levels are not always taken into account when
determining the rarity of aspecific Thaumaturgical path or ritual. Some quite powerful, destructive or
incrediblyhelpfulpathsarelowerinrarityandthusmorewidelyavailabletotheaveragePC. Alternately,
somepathsandritualsaremuch harder to learnbecausetheyareno longertaught,have fallenoutof
favororbecausesofewarestillabletoteachit. Raritiesservethisdualpurposetodescribeallofthese
characteristics.
Itisn't
just
one
or
the
other
all
the
time,
it's
often
all
of
these.
Rarities formembersof theTremere Clan in OWbN operateon a scale from 15. Ifyou are not a loyal
memberofthePyramid(reportingtoadulyassignedsuperior,suchasaRegentorLord)youwouldbe
learningoutsidethesystem.ThiswouldrequireanICteacherandmuststillfollowtheOOCrequirements.
TheraritylistingsarenotanICshoppinglist. Ifaplayerwantstolearnaspecificpathorritual,theyneed
to know about it ICly. They can ask cantrymates, their Regent, or visiting Tremere even seeking out
HousesorwildlyaskingontheTremerePyramidlistserv.Seekingoutknowledgeandpowerisaperfectly
Tremereroleplayopportunity. PCsmaybeverysurprisedatwhattheycangetbyaskingtherightperson,
attherighttimewiththerightquestion. Evenifoneofthoseiswrong,theanswermaystillbeworthit.
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NoteforallrequestsforpathsandritualsofRarity3orhigher:
Somerequestsforhigherraritypowerswillrequireslightlymorethoughtanddeliberationthanothers.
Suchcasesarereallifeexamplesofabureaucracyatwork,soenjoythemomentofLifeimitatingGenre!
Inallcases,though,pleaserememberthat,whilethesubcoordinatormayapprovetherequest,theST
maystilldenytherequest.TheCoordinatorandsubcoordinatorscannotapprovewhatanSThasdenied.
Allraritiesof3andhighermustbeloggedwiththeTremereCoordinator'sofficeortheyarenot
consideredtobevalid.StorytellersandPlayersareencouragedtokeeplogsoftheapprovalincaseof
improperregistration.
If,atanypoint,youfeelasanSTthatasubcoordinatoriswronglydenyingarequestforICorOOCreason,
theSTmaybringthemattertotheTremereCoordinatorforfinalresolution.Also,anyconcernsanSThas
withasubcoordinatorapprovalofanR3power,itcanbebroughttotheTremereCoordinator.Playersare
alsoabletobringtheirconcernsregardingapprovalordenialtoeitherthesubcoordinatororthe
TremereCoordinator.
Rarity1(R1)
Thesearethemostcommonandeasilyaccessiblepathsandrituals. MostPCswhowantto learnthese
powersjustneedtheirRegent'spermissionincharacterandtheirST'spermissionoutofcharacter. These
powers are known widely throughout the entire clan and by almost everyone. Characters having a R1
power barely get a second look. Some are quite powerful, again illustrating that rarity is not a power
meter.
It'sasign
of
how
easy
it
is
to
find,
get
and
use.
A
Regent
doesn't
need
his
or
her
own
permission
tolearnthis,nordotheyneedtheirLord's.
Rarity2(R2)
Paths and rituals of this rarity are second most common and accessible . These powers do require a
secondlookfromtheapprovingRegent. Itisnotalicensetoholdbackteachingthelearner,butitmight
require an additional bit of service to the Clan or the Regent to learn it. They may not be the most
commonpowersintheworld,butmoststillknowsomethingaboutit,orknowsomeonewhohasit. This
alsorequiresSTpermission. ARegentdoesn'tneedhisorherownpermissiontolearnthis,nordothey
needtheirLord's.
Rarity3(R3)
Thislevel
is
essentially
the
middle
ground
in
terms
of
path/ritual
rarity.
Some
powers
here
are
older
and
onlyknowntothosewhohaveeitherbeenaroundlongenough,orproventotheirEldersintheClanthat
theyareworthyofknowing it. Othershere, ifusedrecklessly,cancauseproblemsfortheClanandthe
wielder. Froman incharacterstandpoint,thesepowersareoverseenbytheLordswithinthePyramid.
Theydetermine ifthe Regent or theApprentice is worthy of learningthe requestedRarity 3 power. A
Regentrequesting a Rarity3 powermustask theirLord for approval.AnApprentice who learns ofand
asksforanR3powerstartstherequestprocesswiththeirRegent,whointurndetermineswhetherornot
they will ask the Lord. So take note, ambitious Apprentices: if an Apprentice has a habit of causing
problems,annoyingtheRegentorotherwisebeingaproblem,theirrequestmaynevermake itpastthe
Regent!
Fromanoutofcharacterstandpoint,theplayermustbringtherequesttotheirSTandtheirrespective
subcoordinatoratminimum. TheymaycontacttheSTandsubcoordinatoratthesametimeortheycan
havetheir
ST
do
it
for
them
whichever
is
more
convenient
for
all
parties
involved
but
they
should
never
contactthe subcoordinatorwithoutconsent oftheirStorytellers. The subcoordinator andSTwill then
discuss the matter. Once the subcoordinator has a decision, he or she should let the ST know the
answer,andalsoprovideareasonableexplanationforthedecision.Thesubcoordinatormayalsobring
the Tremere Coordinator into the matter for input, or the ST may also go directly to the Tremere
Coordinatorwiththerequest.Again,theseoptionsarebaseduponwhatismostconvenientforallparties
andupontheneedsoftheparticularrequest.
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Rarity4(R4)
Thaumaturgyatthislevelissomeofthehardesttoobtain.ManyofthesepowersareheldonlybyLords
or above or very worthy Regents. Apprentices may learn these but it is highly unusual. Powers that
originated from the Sabbat or the Anarch movements are also typically found here. Some have only
recently been reclaimed by Vienna from the Antitribu or from modern day Anarchs. Because of this,
thesepowersarecloselyguardedtoensurethattheydonotspreadtoeageryoungTremere lookingto
escapeandaddittotheRebellion. Otherpowersaresimplyoldandhavefallenoutoffavorwithmostof
theclan,
practiced
by
few
who
then
hoard
their
power
like
greedy,
old
misers.
Incharacter, your PC must learn of the power through IC interaction to know of its existence. "White
WolfLore"isnotanacceptableICsource.TheClanEldersaren'tgoingtotellyouofeverythingtheyknow
orcandowithoutreason.AsanApprentice,youneedtorequestitthroughyourRegent.Therequestis
thenpassedtotheLordandaboveforconsideration.
Outofcharacter,theplayermustfirstbringtherequesttotheirST. TheSTmustthensendtherequestto
theTremereCoordinatorand,ifdonebyemail,CCtheappropriatesubcoordinator. Thefinalapprovalof
anyandallR4ThaumaturgyisdonebytheTremereCoordinator. STscannotapproveR4Thaumaturgyfor
aplayertopurchasewithoutTremereCoordinatorapprovalaswell.
STscan,however,denyordelay,theplayer'sabilitytopurchasetheTremereCoordinatorapprovedR4
Thaumaturgy,just
like
with
subcoordinator
approved
R3
Thaumaturgy.
Subcoordinators cannot approve R4 Thaumaturgy, but they should be the first ones contacted. The
subcoordinator may make recommendations or comments on the request and frequently will do so
beforebringingittotheCoordinatorforfinalapproval.
Note: Anyritualorpathfound inaWhiteWolfsourcebookthat isdescribedasTremereorHermetic
ThaumaturgybutnotcoveredinthispacketistobeconsideredRarityFour(R4)forpurposesof
approval!
Rarity5(R5)
The few paths and rituals that constitute rarity five are those which have been created exclusively by
OWBNPCs
or
NPCs.
Learning
these
not
only
requires
the
approval
of
one's
STs,
but
also
the
Tremere
CoordinatorANDthepermissionofthemaguswhocreated it. Sincethesepathsandritualsarecreated
byotherplayers andunlesstheyarebeingtaughtduetoordersfromonhigh theinstructormayextract
whateverpaymenttheywish(withintheconfinesofthePyramid,ofcourse). Toevenhaveheardofthese
rarest of magics, one will have had to have caught wind of it incharacter: not an easy task given that
manyTremerewhohavethewherewithaltocreatetheirownmagictendtojealouslyhordeit.
Thetablebelowhasbeenincludedforeasyreference:
1 Common: AllTremere.
2 Uncommon: RegentorwithRegentspermission.
3 Rare: LordorwithLordspermission.
4 VeryRare: Sabbat paths, rituals or anything that PCs should NOT be allowed to have at allwithout permission from theappropriate Coordinator controlledNPC.Getting these
wouldrequireyoubreaking into thechantry inVienna, slipping intheSabbatHQ in
MexicoCity,orgettingitfromthepersonwhomadeit.OnlyaPontifex,Councilor,or
Tremerehimselfhavetheauthoritytoapproveinstructioninthesepaths/rituals. This
also includes most magicsthatare unique tocertain Houses withinHouseand Clan
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Tremere. Any magic that is specifically described as Tremere or Hermetic
Thaumaturgybutnotcoveredinthispacketalsofallsunderthisraritylevel.
5 Unique: CreatedbyaPlayerCharacterorNPCwithinOWbN.Thesecanonlybeacquiredfromthe PC who created the magic or through someone who acquired the ritual/path
through legitimate means from the one who created it. Approval for teaching or
learningUniqueThaumaturgymuststillcomefromaPontifexorhigher.
"Flavors" of MagicIn addition to the general collection of Thaumaturgical paths and rituals, some paths and rituals stem
from subsets of the larger field of Tremere Hermetic Thaumaturgy. These subsets, or flavors, are
generallydividedintothecategoriesbelow:
SabbatThaumaturgy: SabbatThaumaturgy:PathsorritualsmarkedasSabbatarethosewhichwere
createdbytheTremereAntitribu.Theytaughtsomeofthisknowledgetoother
membersoftheSabbatwhiletheywerealive,buttheTremereAntitribuareall
deadnow. Forthisreason, nobody in the Sabbat iscapableof teachingwhat
they know to others, except under extremely rare circumstances (OWbN by
lawsstate
that
only
Tremere
can
teach
Hermetic
Thaumaturgy).
Minds Eye Journal #1 lists the rituals that the Camarilla managed to reclaim
fromtheTremereAntitribu.AllotherSabbatThaumaturgy iseitherlosttothe
Tremere or archived and locked away by the upper echelons of the Pyramid.
Thus,itisallclassifiedasbeingVeryRare(Rarity4).
OWbNprecedes thedestruction ofthe Tremere Antitribu.Therefore, like the
vampirestheyimitate,playerswitholderPCshavemanagedtogettheirhands
on Sabbat Thaumaturgy and have passed it around. For the sake of genre
maintenance, althoughitisrecognizedthatmanyPCscurrentlypossessSabbat
Thaumaturgy, Pontifex or Councilor permission is still required for anyone to
teachorlearnthesecloselyguardedsecrets.
AnarchThaumaturgy: VeryfewTremerearecountedamongtheranksoftheAnarchs.TheseTremere
losttheiraccesstothelibrariesandinstructionoftherestoftheirclan,andhad
todevelopsomeoftheirownritualsinordertosurvive.Theritualslistedinthe
MET Anarch Guide are available to Anarchs. Some Pyramid loyal Tremere
operate in chantries within Anarch territories, but they are not true Anarchs
(roguesoperatingoutsideofPyramidcontrol).
ThesePyramid loyalTremerehavemanagedtogathersomeknowledgeofthe
ritualsdesignedbytheirAnarchandrogueclanmatesbeforedestroyingthem,
but the knowledge gained is kept locked away by the upper echelons of the
Tremere. For this reason, Anarch rituals are classified as Rare (Rarity 3) for
CamarillaTremere.
DarkThaumaturgy: All Thaumaturgical paths and rituals relating to the manipulation of Infernal
entities are classified as Dark Thaumaturgy, a paradigm separate and
incompatible with standard Thaumaturgy. These magics are highly regulated
andcontrolledbyHouse&Clan,andaretobeconsideredVeryRare(Rarity4)
forthepurposesofthispacket. Theonlywayamagusmay legally learnsuch
magics is byjoining House Horned Society, and even then the magus must
receive approval from the proper superiors before attempting to learn them.
All other attempts to learn Dark Thaumaturgy are considered illegal by both
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House&ClanandtheCamarillaitself,andallPCswholearnDarkThaumaturgy
illegallycanexpecttobehuntedandkilledasInfernalists.
It should be understood thattherarities forall Dark Thaumaturgyapply only
when the individual has used the Horned Society Ritual: Empowerment. All
other learningofDarkThaumaturgy,even ifthepractitioner isTremere,goes
throughtheDemonCoordinatorandissubjecttothecurrentInfernalistpacket.
In addition, despite learning their Dark Thaumaturgy through specialized
rituals,thosemembersofHornedSocietyarestillDiabolists.Whilethepointof
view that would determine whether or not they are as bad as your standard
thrallsispurelysubjective,HouseandClantakesthestancethattheiragendais
certainlybetterthanthatofademon's.
Someritualsandpaths,suchasHandsofDestruction,wereoncepathsofDark
Thaumaturgy that the Tremere replicated using Hermetic principles. These
paths and rituals, while producing the same outcomes as their Infernal
predecessors,arenotInfernalnordotheyregisteronanyscaleassuch.
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Paths
Notes: Allpathslistedherehavetheirmostrecenttextreferenceinthechart
below. AnyPathsnotlistedinaMETbookarelistedinthesection
directlyfollowingthealphabeticallisting. AllMETDarkThaumaturgy
PathsareRarity4andmaybereferencedinthecurrentInfernalist
Packet.
Path Listing By Rarity
*(S)=Sabbatpaths
ThefollowingpathsareDeadPaths,andcannotbelearnedbyanyoneatthistime.
No
conversions
are
given
for
them
for
this
reason:
WayoftheWorldsBlood(OriginalSource:LibellusSanguinusII:KeepersoftheWord)
WayoftheShadowWorld(OriginalSource:LibellusSanguinusII:KeepersoftheWord)
WayofPassage(OriginalSource:DarkAgesCompendium)
PreyontheSoulsFear(OriginalSource:DarkAgesCompendium)
1 Common:
Blood
Conjuring
TheGreenPath
TheLureofFlames
MovementoftheMind
WeatherControl
2Uncommon:
Alchemy
ElementalMastery
TheHearthPath
NeptunesMight
Oneiromancy
SpiritManipulation
Transmutation
3 Rare:
BioThaumaturgy
Corruption
Curses
TheFauxPath
TheFocusedMind
HandsofDestruction
MasteryoftheMortalShell
ShadowCrafting
Technomancy
VineofDionysus
4VeryRare:
GiftofMorpheus(S)
BloodsCurse
FathersVengeance(S)
Mars(S)
Mercury(HouseTrismegistusonly)
SpiritThaumaturgy
SouloftheSerpent
ThaumatugicalCountermagic
(Astors
only)
WayoftheLevinbolt
WayofWarding
5 Unique:
BetterSelf
BindingtheAbyss
Borealis
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Alphabetical Path Listing
PathName Rarity METRulesReference
Alchemy 2 MET:StG,p.47
BetterSelf 5 OWbNArcaneCompendium
Bindingthe
Abyss
5
OWbNArcane
Compendium
BioThaumaturgy 3 MET:StG,p.48
Blood 1 LotN:R,p.177
Blood'sCurse 4 MET:StG,p.56
Borealis 5 OWbNArcaneCompendium
Conjuring 1 LotN:R,p.182
Corruption 3 MET:CG,p.83
Curses
3
MET:StG,
p.
58
ElementalMastery 2 MET:CG,p.76
Father'sVengeance 4 MET:SG,p.127
FauxPath 3 BM:SoT,p.84
TheFocusedMind 3 MET:StG,p.50
GiftofMorpheus 4 LotNp.74
TheGreenPath 1 MET:CG,p.78
HandsofDestrction 3 LotN:R,p.183
TheHearthPath 2 MET:StG,p.51
TheLureofFlames 1 LotN:R,p.178
Mars 4 MET:SG,p.125
MasteryoftheMortalShell 3 MET:StG,p.53
Mercury 4 OWBNArcaneCompendium
MovementoftheMind 1 LotN:R,p.180
Neptune'sMight 2 MET:CG,p.81
Oneiromancy 2 MET:StG,p.54
Shadowcrafting 3 TremereCB,Rev.,p.51
SouloftheSerpent 4 CairobyNight,p.88
SpiritManipulation 2 MET:CG,p.89
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PathName Rarity METRulesReference
SpiritThaumaturgy 4 LoE,p.74
Technomancy 3 MET:CG,p.86
Thaumaturgical Countermagic 4 MET:CG,p.92
Transmutation 2 MET:StG,p.60
VinesofDionysus 3 MET:StG,p.61
WayofLevinbolt 4 TremereCB,Rev.,p.51
WayofWarding 4 DarkAgesCompanion
WeatherControl 1 MET:CG,p.93
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Path & Ritual Creation
ThissystemoverridesthatwhichispresentedinMETStorytellersGuide(Paths:pp.4446&Rituals:pp.
6364).
Requirementstocreaterituals:
Basic:
Occultx2,
must
know
seven
basic
rituals
Intermediate: Occultx4,mustknowsevenintermediaterituals
Advanced: Occultx5,mustknowsevenadvancedrituals
Creatingaritualtakestwomonthsmultipliedbytheleveloftheritual:
Basic: 2
Intermediate: 4
Advanced: 6
Path Creation RequirementsInordertocreateafullyfunctionalpaththefoundationprinciplesmustbeknownfirst,requiringatotalof
tenpaths
to
be
fully
mastered
between
the
magi
attempting
the
undertaking.
In
addition,
each
Magus
participatingmusthavelearnedatleasttwofullpathstoadvancedandhavetheOccultAbilityatx5.
While it is possible that a single Tremere who is gifted with an abnormal amount of Thaumaturgical
knowledge to create a path on their own, those who work together find themselves making quicker
project. For each full path of Thaumaturgy after ten, Tremere who work in a group may subtract one
monthoffofthetwoyearcreationtime,toaminimumofoneyear.Thisdoesnot includeany learning
timestopurchasefinishedproduct.
Shouldamemberofthegroupwithdrawfromthecreation,therearelikelytobedelaysifnotacomplete
halt.Iftheprojectstillmeetswiththeminimumrequirements,thentheextramonthsthatthecontributor
removedfromthecompletedateareaddedbackon.Ifthewithdrawalofamemberactuallybringsthe
known
paths
of
Thaumaturgy
below
ten,
then
the
project
is
halted
until
the
minimum
requirements
are
once again met. The project still retains the work put in by the members, but will have to find more
memberstocompletethework.
Example:
SeveralyoungApprenticeswishtomakethePathofHousekeeping,whichwillhelpthemtokeep
thechantrycleanwithminimaleffort,allowingthemmoretimetostudy.
Sallyhas3advancedpathsofThaumaturgy,Billyhas4advancedpathsofThaumaturgy,Anne
has2advancedpathsofThaumaturgy,Paulhas3advancedpathsofThaumaturgy,foratotalof
12pathsofThaumaturgybetween them. Theyhave2pathsover the requirementof10,and
thereforecancompletetheirpathin1yearand10months.
IfJack,
who
has
3advanced
paths,
was
to
join
them,
the
time
would
be
shortened
to
1year
and
7
months. Ifatanypoint,Jackwastoleavethegroup,thetimetocompletewouldreturnto1year
and10months.
IfPaulwas to leave theoriginalgroupafter6months (Sally,Billy,andAnne), theywouldonly
have9paths of Thaumaturgybetween them, and theirworkwould haltuntil they couldfind
someonewhomet theminimum requirements tojoin them. Once theymet the requirements
again,theywouldstillhave6monthsofworkcompletedandwouldcontinueonfromthatpoint.
SoifJillweretojoinwithhertwoadvancedpathsofThaumaturgy,theywouldhave11pathsof
Thaumaturgywith6monthsofwork completed,andwouldhave to completeone yearand5
monthsofwork.
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Beyond the MechanicsCreatingaritualorpathisnotmeanttobeforeveryTremerePlayerCharacterthatcomesintoplay.Itis
meantforadvancedplayafterlongtermcharacterprogression.ApprenticesnotinHousePrincipiashould
rarely be the creators of such magics, having need to still learn much of the basics. Regents are given
more latitudeandnotrequiredtoaskpermissionoftheirLord,buteventheymustconsiderthecostof
theirtimeversusthebenefitsnewcreationswillprovidetotheclan.
Role play should be as much of this process as possible. While we realize that it is impractical to play
throughtheentiretimerequiredtomakeapath,effortonthestorytellersaswellastheplayersshouldbe
madetoletthisprocesscomealiveandnotsimplywaitingitout.Wesuggestdowntimesandminiscenes
thattakeplaceduringmidweekingameforthesesortsofcreativity.
Whilenotrequired,playerswhowishfortheirmagicstobeaddedintotheofficialpacketshouldactively
discussideaswiththeTremereCoordstafffromthepointofconception.Comingin'cold'withafullwrite
upwithoutworkingthroughyourideaswithSTsandtheCoordsOfficemayleadtoplayerdisillusionment
when their work is dissected. The Coords Office also has years of experience writing and revising
homegrown paths and rituals, so please do take advantage of their expertise. Theyll be happy to help
newcreatorsthroughtheprocess!
Oncefinished,regardlessofpreviouslyinclusion,youmaysubmitittotheTremereCoordinator.Though
no player (or storyteller) is required to do so, if it is not submitted to the Tremere Coordinator for
approval, it may not be accepted into OWbN as a whole. Rituals and paths that are submitted and
acceptedwillbereleasedinfurthersupplantscomprisedsolelyofplayermadematerial.
Rules of Thumb for Aspiring Magic CreatorsKeepinmindthat,increationofnewmagic,we'reallgamershere. We'veplayedaLOTofgamesother
thanVampire,andnothingismorediscouragingforstaffthanlookingata'new'spellideaandrealizing
thattheirmagefromGreyhawkbackinmiddleschoolpossessedtheexactsamespell(s). Ifitexistsasan
ideafromanothergameandtheTremerestaffcan:a)seethatatfirstglanceandb)findlittletono
justificationtoallowsuchagenrecrossoverintotheOWBNWorldofDarkness,it'slikelythattheattempt
willnotbeconsideredforinclusionwithinanyCouncilapprovedTremereThaumaturgypacket. Thisisnt
tosay
that
you
cant
base
your
ideas
off
other
genres,
movies,
or
your
muse
of
choice,
but
you
should
makeanideameldintoourgenreandmakeityourown.
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Ex Libris OWBN:Additions, Player-Created Paths & Tabletop Path
Conversions
AlchemyThis
path
must
be
used
in
a
controlled,
laboratory
setting.
The
amount
of
Mass/Volume that the caster can affect is based on the amount of additional
mentaltraitsthatthecasterexpendswhenthepath isactivated.Nothing larger
thanaCarcanbeaffected.
MentalsMass/Volume(examples):
2 ACoin
4 ABrick
6 ATable
8 ASafe
10 ACar
Path of the Better SelfThispathwascreatedasanattempttobringoutamoresocialaspectofThaumaturgy. Itwasdeveloped
by Lord of the Fourth Circle C.L.U Vasa, House Hephaestus, as an aid in business settings and political
dealings.Theaimofthepath istogiveanadvantagetothecasterinthesesettingsbymanipulatingthe
mindandbodyofthetargettomimiccertainafflictionsatthemostinopportunetime.
Nolevelsofthispatharestackablewithanotherlevelofthispath.
BasicGentleWords
Gentle Words is designed to make the caster appear more charismatic than he or she really is. It was
designedtoaid inbusinessdealingwithsuperioradversaries.Uponusingthispower,thecasterspends
one
Blood
trait
and
engages
in
a
test
versus
7
mental
traits.
On
a
success,
the
caster
gains
any
combination of 2 (two) of the following Charisma related traits: Charismatic, Charming, Dignified,
Eloquent,ExpressiveorGenial.Thesemaybeusedprimarilyinsocialchallengesdealingwitharguments,
politics,otherconversationalpieceswheregettingyourpointacrossaboveallothersiskey.Itlastsforthe
restofthesceneoronehour,whichevercomesfirst.
BadForm
BadForm isdesignedtoembarrassyouradversary inabusinessmeeting.Mostexecutiveshave learned
fromtheirverybeginningsoftheirbusinessmeetingeducationthatshowingupintoxicatedinanyformis
averybadthing.Thecastermustinitiateamentalv.mentalchallengeagainsthis/hertargetandspenda
Blood trait. If the caster wins againsta mortal, the target suffers fromthe effects of an all night binge
drinkingfest,givingthemthenegativetraitsobliviousandclumsy.Kindredareaffectedas iftheydrank
from
an
intoxicated
mortal,
giving
the
same
negative
traits
as
mentioned
above,
but
the
caster
must
expendatemporarywillpowertraitinaddition.
IntermediateBabblingBrook
targetcannolongermaintainasolidtrainofthoughtforthedurationofthesceneoronehour.Thetarget
maystartasentenceorconversation,but itquickly looses itsfocusandwindsupameanderingspoken
diatribeoneverythingbuttheoriginalfocusedpoint.
Thisdoesnotmeanthetarget cantrememberwhattheywantedtosay,but thattheycannot finish it
vocally.
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ThecasterspendsaBloodandengagesthetargetinamentaltest.Onawin,thetargetgainsthenegative
traits Forgetful and Ignorant for the rest of the night. In order to affect Kindred, the caster must also
expendatemporarywillpowertrait.Theeffectsofthispathshouldberoleplayedoutaccordingly.
Incompetence
Thispowerwasdevelopedtoshowonestruepoweroveranother.Withthis,thetargetbecomes little
morethanasimpleton.Eventhemostmundanetasks(suchaswalking,talkingorwriting)becomenear
impossible.
The caster spends a temporary Willpower and a Blood trait and engages the target in a Willpower
challenge.Ifsuccessful,anytimethetargetwishestotakeanyactions,thetargetmustfirstwinastatic
challenge against his own traits of the appropriate category, which he may retest with appropriate
retests.I.e.Ifthetargethas8physicaltraitsand6socialtraitsandwishestowalkorrun,thetargetmust
firstwinaphysicalchallengeagainst8traitsandmayretestwithAthletics;similarly,hewouldhavetowin
asocialchallengeagainst6traitsinordertotalk.Thispowerlasttherestofthenight.
AdvancedBringforththeInnerChild
BringforththeInnerChildisthemostdevastatingpowerofthisPath.Withit,thecastertransformspart
of
the
very
core
of
his
or
her
target,
bringing
out
the
inner
child
in
him
or
her
to
the
forefront.
It
changes
thetargetsNaturetoChild.
Thecastermusthaveatraitofthetargetsblood.ThecastermustexpendapermanentWillpowertrait
and a Blood trait and then engage the target in mentalchallenge. If the caster is successful in the
challenge,thecasterthenmakesanextendedchallengewiththetarget,usingthepsychologyabilityasa
retest.Thisdeterminesthedurationoftheeffect:
NumberofSuccesses/Duration:
1 RestoftheEvening
2 OneDay
3 OneWeek
4 OneMonth
5
OneYear
6 Permanent
Binding the AbyssAlthough the Tremere have long been enemies of the Tzimsce, a chantry of 17th century Portuguese
Tremere once turned their talents to specialized means of combating the treacherous Lasombra of
neighboring Spain. This resulted in the creationof the Path of Shadowcrafting. In the modern nights,
however,TzimisceLasombratiesintheSabbathavebroughttheLordsofShadowtotheattentionofthe
Tremereagain.
WiththeCamarilla'srecentupturn intheirwarwiththeSabbat,theTremerehaveneededameansto
blunt the Sabbat's edge, so the Path of Shadowcrafting was unearthed. It was, however, archaic and
hardlysuitable
for
the
trails
of
modern
nights.
The path of Binding the Abyss, a remodeled Path of Shadowcrafting, was made to accomplish what
Shadowcrafting could not. Those who remade the Path focused upon the workings of the Abyss,
researchingthetruemastersoftheshadows,theLasombrathemselves.
MastersofBindingtheAbysshavelearnedtodominatethesoullesscreaturesoftheshadows,butnotin
thesamefashionastheLasombra.WhereasBindingtheAbysscontrolsthosethatdwellwithintheAbyss,
and thus making the Abyssal creatures briefly bow to their twisted whims, the Lasombra have a much
morerooteddominanceoftheAbyss'spowers,whicharethepurestuffofdarkness,channeledthrough
theirblood.AsthesetwoClansdrawtheirpowerfromnearthesamesources,theBindingtheAbysshas
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becomeeerilysimilartoObtenebration'seffectsandpractices.Tobegin learningBindingtheAbyss,the
Tremere must have at least three levels of Abyss Lore. However, all retests are made with the Occult
Ability.
BasicTenebriousBreath
The first rule of Abyss: darkness devours all light. Eventually, every light gutters and fades into the
darkness.A
neophyte
thaumaturge
can
exert
this
property
of
Abyss,
bringing
devouring
darkness
to
lights
nearby.
Spend one Blood Trait and you can snuff out a light source or multiple light sources that you can see,
equalinguptoabonfire.Thelightswouldbesnuffedoutfortherestofthescene,atwhichpointthelight
willebbbackinamostunsettlingmanner.
HandofNight
Thiswhollyunnervingpowerallowsa thaumaturgetotakecommandofa distantshadow.Throughhis
understandingofthewaysoftheAbyss,he isableto linkhisthoughtstotheshadowsandsummonan
almost tangible quality to the darkness he controls. If the shadow belongs to a person, it follows the
thaumaturge'smentalcommands.Inhumanshadowscontortasmuchaspossible,stretching,elongating
and
moving
in
a
semblance
of
the
caster's
thoughts.
A
shadow
controlled
in
this
fashion
cannot
actually
doharm,butthisunnervingshadowcantangle itssemiphysicalformabout itssource.Thosewhohave
feltthisshadow'sfleetingtouchhavesaidthatitwascompletelyunwholesomeandfeltascoldasice.
You need only to indicate a distant shadow and spend a Blood Trait to invoke this power of
'Thaumaturgy.'Onceyou'veinvokedthepoweryoucancompletelycontroltheactionsofashadowthat
youcanseeforsolongasyouconcentrateonit.Youshouldeitherindicateitsmovementstothesubject
viewingit,orinformaNarratorwhocanrelaytheshadow'sunusualactions.
Ifyoudecidetoaffectapersonwiththispower,theirshadowinflictstheNegativeTraitClumsyduetothe
semitangibleelementsoftheshadowanddistractingnatureofitspower.
IntermediateEnvelopingDarknessHowwouldshadowappearifithoveredintheair?Adiscoloration?Adimnessintheatmosphere?Ahole
inspace?AcommandingTremerecanpeelbackrealityandspillforththeshadowsoftheAbyssandbend
them into a floating globe that whips about the caster. This airborne shadow conceals the caster and
creates a roiling sphere of confusion. The unnatural display manifests as an ephemeral globe that
encompasses the caster at about an arm's length, though it contracts and expands rapidly while the
shadowsflitaboutitssurface.
Indicate"EnvelopingDarkness"bycrossingyourarmsatneck level,palmsoutwithyourfingersspread.
Anyonlookercannotetheobviouslyunusualsight.Thisglobeofdarknessextendsafullthreefeetabout
thecasterandthosewhowouldcome intothedarknessareaffectedwiththeNegativePhysicalTraitof
Clumsy while engulfed in the unnatural shade. Mortals with fewer then five Physical traits may be
strangledto
death,
as
they
loose
one
Physical
Trait
per
turn,
and
then
lose
Health
Level
per
Turn.
Inside the globe of shadow, all light sources other then fire are extinguished and sound is muffled. All
victims of the globe (except yourself) suffer the penalties of total darkness: They loose two Traits in
resolutionofchallengesandareforcedtomakeasingleretestonanysuccessfulchallengebecauseofthe
darkness. Even those with Heightened Senses and Eyes of the Beast are affected: each removes one
penaltyTraitfromtheeffectsoftheglobe(forcedretestisnotremoved).
YougainonebonusTraittoresolutioninallchallengesofstealthandwhendefendingagainstanyphysical
attack.AndyourGlobe,oncecreated,lastsfortheentiresceneorhour,oruntilyoudispelthedarknessto
theAbyssalregionfromwhichitcame.
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SacramentoftheVoid
Shadowsseemtodevourthelandscapehungrilyasnightfalls.Whereanyshadowlays,thepowerofnight
remains throughthatsympatheticpowertheTremerecan invokethestrengthofnight inanyplace.
Mortals who have observed this bizarre power have left the experience "touched," talking of shadows
impossibleinthecurrentlightandnonEuclideangeometrycastinghorridshades.Eventhesun'stouchis
dulledbytheseshades.
Bycasting'SacramentoftheVoid'youcancauseanareaofshadowtoexpandbeyondwhatwouldbeits
natural length. The preexistingshadow isconsideredtoextend anadditional yard ineach direction.So
long as you remain within this shadow (this may includethe caster's own shadow), the area counts as
being under the influence of night. Due to the strengthening ties to the Abyss, the caster can actually
lessenthesun'ssearinglight,ineffectlesseningthedamageofsunlightbyoneHealthLevel.Ifthecaster
were to stand in direct sunlight with this power in effect, he would take two Health Levels of damage
ratherthenthree.Thislastsfortherestofthesceneoranhour.
AdvancedAbyssalExorcism
Mastery of this path allows a Tremere to imbue his shades with a cannibalistic hunger. At this level of
expertise,
the
caster
can
loose
a
shade
filled
with
terrible
hunger
for
its
own
kind.
This
mastery
of
the
AbyssgivestheTremereachancetocountertheObtenebrationDiscipline.WhentheTremeresummons
forththiscreature,malevolentdarknessconsumesalltheshadowsinthearea,onlytoconsumeitselfat
theapexofthefeast.TheShadowFiendleavestheplacesitpassestingedwithaharrowingfrost.
Whenyoucastthispoweryouhaveachancetohaveyourshadeconsume'Obtenebration.'Byspending
three Blood Traits, you make a Mental Challenge against the target in question, and if you win the
'Obtenebration'power fails completelyand isconsumedbytheShadowFiendconsequently,allnatural
shadowisconsumedaswell,temporarilyresultinginasurreal,frozenlocus.Ifyoulose,youtakealevelof
lethaldamageastheShadefeastsuponthedarknesswithinyou.IneithercasetheShadequicklypasses
onceitsmealhasbeenconsumedbackintoitsvoid.
Borealis
ThisPathwascreatedintheNightFalls(NVA)chroniclebyVincentKing.
BasicRansTouch
Byconcentrating,thethaumaturgecanfreezeasmallarea,renderingsimpledevicesuseless.Toactivate
thispowerthetargetmustbetouchedandsinglebloodtraitmustbespent,thenthecasterengagesina
Mentalvs.Physicalchallenge.AnadditionalBloodTraitmustbespentforacurrentlymovingtarget.This
cannotbeemployedonalivingorundeadtarget.
GraspofMagni
A slightly larger area of space can now be frozen and the thaumaturge no longer needs to touch the
target.
By
spending
a
Mental
Trait
the
caster
may
create
a
small
(up
to
a
cubic
foot)
block
of
ice.
If
targetingapersonorsomethingthatapersonisgrasping,thecastermustengageinaMentalvs.Physical
Challenge.TheIcecanhaltmovementofapersonormachine,andwilllastuntilmeltedorbroken(static
Physicalvs.6traits).
IntermediateForsetisSilence
Withthis levelofcontrolthethaumaturgecancreateawallofIce.Thewallisthreecubicfeetoficefor
eachMentalTraitspenttocast it,hasasmanyEnduringPhysicalTraitsasMentalTraitspenttocast it,
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andhashealthlevelsequaltohalfoftheMentalTraitsspenttocastit,roundeddown.Thewallmustbe
summonedinunoccupiedspacewithin50feetofthecaster.
HelsKiss
Thethaumaturgecanliterallyfreezethebloodofhischosentarget.ByspendingaWillpowerandwinning
aMentalvs.Physicalchallengeagainstthetarget,upto3TraitsofBloodarefrozeninthetargetsveins.A
MentalTraitmustbespentforeachBloodTraitfrozen.Formortalsthiswouldcausealethalwoundfor
each
blood
frozen,
and
render
thatblood
permanently
useless
fluid.
For
Kindred
this
would
make
the
bloodunusablefor5Minutesortheendofascene.InbothcasesthetargetwouldbedownonePhysical
traitforeachbloodtraitfrozen.
AdvancedTombofBuri
ThispowercancompletelyincaseasingletargetinaTombofIce.TheThaumaturgemustconcentratefor
afullturn,expendaWillpowerTraitand initiateaMentalvs.PhysicalChallengeagainstthetarget.The
TombhasasmanyEnduringPhysicalTraitsasMentalTraitspenttocastit,andhashealthlevelsequalto
halfoftheMentalTraitsspenttocastit,roundeddown.IfaMortalistrappedintheBlockofIceheorshe
willtakeoneLethalwoundeachrounduntilbrokenfree.Thevictimofthispowermayattempttobreak
out,destroyingthehealthlevelsoftheice,byinitiatingaphysicalchallengefromwithinit.
Faux PathAswithnearlyallThaumaturgy,theFauxPathrequirestheexpenditureofonebloodtraitandanentire
turnofcasting inadditiontoanyotherrequirementsspecified inthepowerdescription.Thesymbolfor
useoftheFauxpathiscrossedfingers,whereappropriate.
BasicHello,Goodbye
The player makes a Static Mental challenge vs. six traits to invoke this power. The next sentence the
thaumaturge utters will be perceived as a lie for the duration of the evening. At dawn, the affected
charactersmayonceagainexercisetheirownjudgmentregardingtheveracityofthestatement.
DisciplinaryIdentification
The thaumaturge may identify a discipline he witnesses being used. In the case of disciplines such as
DominateorDementation,anAwarenesschallengemayberequiredtonoticethatadisciplineisineffect.
Powers belonging to other Supernatural creatures, with the exception of Hedge Magic, register as
"Unquantified.TheeffectsofHedgeMagic,TrueFaith,DarkThaumaturgy,andallotherSorceries,will
always register as "Thaumaturgy" at this level of mastery. The thaumaturge throws a Static Mental
challenge vs. six traits to invoke this power. The thaumaturge must know at least cursory information
aboutthedisciplinespowers.Notethatthispowermayneverbeusedincombat.
IntermediateThaumaturgicalIdentification
ThethirdlevelofTheFauxPathallowsthethaumaturgetoidentifythespecificpathsofThaumaturgyand
otherpath
based
disciplines,
provided
he
is
at
least
familiar
with
the
effects
of
the
path
under
scrutiny
andhasfirstusedDisciplinaryIdentificationtoidentifytheDiscipline.Anyuseofthispowerwithoutfirst
successfully using Disciplinary Identification will result in an incorrect result. The thaumaturge makes a
StaticMentalchallengevs.eighttraitstoinvokethispower.
RitualMadness
By making a Static Mental challenge vs. eight traits, the thaumaturge can place the physical, somatic
effects or extrapolations ofthe effects of any ritual he is familiar with on an object or person, butthe
ritualwillhavenoactualeffect.Inthecaseoffauxwards(Wardvs.Fools)orsimilareffects,acourage
checkmaybeneededtotouchtheaffecteditem.Suchitemswillgetanysensorybasedtraitsincurredby
theactualritual. Theseeffectslastuntilthenextsunset.
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AdvancedDreamMastery
Youmayenterthemindofaspecificsleeperand inducenightmaresoruseDisciplinessuchasPresence,
DominateorAuspexifyoupossessthem.Youeffectivelygaincontroloverthesleepersdreamsandcan
doasyouwish.AnyDisciplineusedonthesleepermustincorporatetheusualnumberofchallengesand
other Blood and Willpower expenditures. This requires you to win a Mental Challenge and spend one
MentalTrait.Thesleepermaytakenormalactioninherdream.
Soul of the SerpentThispathwascreatedbyamemberofthesecretsocietyknownasTheEyeoftheSerpent.Thelevelsof
thispatharenotstackablewithSerpentis,andquitefrequentlyfunctionasalesser(orvariant)version
ofthepowersofthatDiscipline.
BasicSerpentineSense
Themostbasiclevelallowsthelectorpriesttoaccesstheconsiderableolfactoryprowessoftheserpent,
grantingacutesensitivitytoallsmellsforthedurationofthescene.Thepossibleeffectsarevaried,from
allowingthelectorpriesttoidentifypoisonsandpoisonedfoodsbysmell,toeffectivelylettinghersee
in
the
dark.
Functionally this power works like Tongue of the Asp for darkness penalties, and otherwise grants the
user a 1 Trait bonus when comparing tiesto smell something. Smells not normallydetectable via non
supernaturallyheightenedsensesbecomeapparenttotheuser.Notethatuseofthispowercausesthe
ophidian characters hearing to suffer commensurately, imposing a 2 trait difficulty on all related
challengesuntiltheSerpentineSenseisnolongeremployed.
Scaleskin
Whenthisapplicationofthepathisinvoked,theusersouterlayersofskinbecomesmoothandscalylike
thoseofananacondaorotherriversnake,allowingforgreaterflexibilityonlandaswellasconsiderable
freedomofmovementthroughwater.ThecharactergainsthePhysicalTraitDexterous,andshegainsthe
ability to pass through any opening large enough for her head. In addition, swimming in this form is
exceptionallyefficient,
allowing
the
user
to
travel
through
water
at
normal
land
speed.
While
use
of
this
powerisobvious(tosaytheleast)itdoesallowforsomenickoftimeescapesfromhandcuffsandother
difficultsituations.
IntermediateVenomCurse
Thelectorpriestcantransformherownvitaeintoadeadlypoisoncapableofblindingtheeyesofnearby
opponents, likethatofaspittingcobra.Thecharactercoughsapointofvitae intohermouth,where it
transformsmysticallyintoadeadlybloodvenom.Thevampirethenspitsthevenomatanyoneopponent
within range (equal to three feet per Strength related trait + level of Potence (i.e. Basic, Intermediate,
Advanced)).Theplayerengagesthetargetinaphysicalchallenge(biddingtwotraitsduetothedifficulty
tohittheeyes).
Iftheattacksucceeds,thetargetmust immediatelymakeastaticPhysicalChallenge(biddingaStamina
relatedTrait)tosoakthetoxin.IftheStaminaChallengefailsthevictimremainsblinduntilthevenomhas
run itscourse.Theblindness lasts forasceneoranhour.Supernaturaltargetscanconceivablyshorten
thistime.Vampiresmayspendthreebloodpointstoeliminatetheproblem.Lupineswillregeneratethe
blindness in short order, reducing the duration to 1 minute. The bloodvenom is extremely toxic to
mortals,however,whoareblinded for lifeunlesstheyreceive immediatemedicalattention (withinthe
hour).Thankfully,thissupernaturalvenomisquitethin,anditspotencycannotbemaintainedoutsideof
thelectorpriestsbody.
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TouchofTyphon
Thelectorpriestcannowmetamorphoseherentireforearmandhandintoadeadlyasp,completewitha
writhing, venomous snakehead. Effective range is only five feet, but the bite of the serpent arm is
deadly,doinganadditional levelofaggravateddamagetoanyonestruck incombat.Mortalsbittenthus
must immediatelysucceed inaStaticPhysicalchallenge(vs.7traits,biddingaStaminarelatedTrait)or
diewithin(totalnumberofStaminarelatedtraitspossessed+5)minutesfromthesnakeheadsvirulent
toxin.
Ifamortal iskilled inthisway,thevenombeginstoseepoutofthecorpseswoundshortlythereafter,
carrying the unfortunate mortals essence along with it. The bloodvenom pools nearby, slowly
coagulating to form a small supernatural asp under the control of the lectorpriest. From then on that
mortals soul knows nopeace until suchtime as its new boy iskilled,thus freeingthetortured spirit
within.
AdvancedFormoftheHydra
Thispowerful incantationtheultimateplateauofachievementforonestudyingthispathallowsthe
lectorpriest to transform instantly into a writhing mass of vipers, her body erupting in a spectacular
showerofblack,red,green,andgold.
Theplayermustspendtwobloodpointstoeffectthechange,whichtakesthreeturnstocomplete.During
thistime,thecharactermaytakenootheraction,andnotransitionofanykindisapparentinherform.At
the end of the turn,her bodysimply bursts into a number of vipers equal tothe maximum number of
blood points the character can hold. (For example, an 8th generation Setite using this power would
explodeinto15separatesnakes.)Alternatively,theplayermayopttotransforminstantaneously,butshe
does so atacostof fiveblood pointsratherthan two. IndividualsassumingtheForm of the Hydra are
nearlyimpossibletodestroy.
Every last viper must first be located, as the lectorpriest may reform later if even a single serpent
remains. This transformation lasts until the Warlock wills herself to assume normal form once again,
whichtakesanotherthreeturns.
Spirit ManipulationItshouldbenotedthatwithrareexception,onlyWyrmandWeaverspiritsarelikelytomakedealswith
Kindred, especially those ones who are inhumane. Those spirits of the Wyld and Gaian will almost
certainlyneedtobeforcedintothefetishnomatterwhatsortofdealisofferedtothem.
Spiritsthatarebarteredwithmay,STdiscretion,choosenottoattackyouifthefetishbreaks.Spiritsthat
are forced into binding will always attack you; either upon being freed or coming back with a plan,
dependingonthespiritandgraceoftheST.
Forgamebalance, it isrecommendedthatfetishescreatedthroughtheuseofEntrapEphemeradonot
exceedtheequivalentpowerlevelofasecondintermediatediscipline.
Spirit ThaumaturgyFailuresinSpiritThaumaturgyarenotrecommended; thespiritofabotchedsummoningmayturnoutto
beaSpecterormaydecidetofollowthevampirearoundforawhiletoharassthevampireorworse.
BasicEvilEye
YoucansummonawraithtoharassavictimforadurationoftimedeterminedbyanumberofMental
Traits expended into the challenge. You must defeat the victim in a mental Challenge. If you are
successful, the victim must bid two extra Traits in any challenges for 10 minutes. You may extend the
durationofharassmentatthecostofoneMentalTraitperfiveminutes.
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SpiritEyes
Youmayattempttoseeandcommunicatewithwraithsinthearea.AsuccessfulMentalChallengeversus
thewraithisrequiredbeforeyouareabletoseeorcommunicatewithit.Youmaycommunicatewiththe
ghostforfiveminutesforeveryMentalTraityouexpend.
IntermediateSpiritSlave
This
power
allows
you
to
master
a
summoned
wraith.
To
use
this
power,
you
must
win
a
Mental
Challengeagainstthewraith.Ifyouwinthetest,thewraithisboundtoremainandansweranyquestions
you like, or perform any one task you require. If unwilling, the wraith might opt to perform the task
poorly.Anadditionaluseofthispowercanforcearecentlydeadwraith intopermanentlyhauntingthe
present location. This effect requires a successful Mental Challenge against the target. However, this
effectcan(attheStorytellersdiscretion)eventuallywearoff.
Journey
ThispowerissimilartotheAuspexpowerofPsychicProjection,butyourspiritremainswithinthephysical
realm.Yourbodyremainsinoneplacewhilethespirittravelsaround.Youcanbetrappedinsidefetishes
wheninthisstate,andcanpotentiallybecontrolledbyanyspiritpower.
Mental
Disciplines
that
do
not
require
touch
are
available
for
use
while
in
this
state,
with
the
exception
of
Necromancy oranyotherSpiritThaumaturgy.Any powerrequiringphysicalcontactormanipulatesthe
physicalbodyisunavailable.YourspiritisvisibletothosearoundyouunlessObfuscateisbeingused.To
activate this power requires the expenditure of one Willpower Trait. While in this form, your spirit is
immunetophysicalharmbutisaffectedbysunlightandwardsasnormal.
AdvancedFetishes
Youcancausespiritstoinhabitobjects,orfetishes,whichyoumaythencarryaroundwithyou.Oncethe
spirit isimprisoned,thefetishwillallowyouaccesstooneandonlyonepowerthatthespiritpossesses.
ThepowerthatbecomesavailableisdeterminedbytheStoryteller.AsuccessfulMentalChallengeagainst
thevictimisallthatisrequiredtobindthespirittothefetish.Thespiritistrappedinthefetishuntilthe
fetishisbroken.Beforeyoumayaccessanypowerofthefetish,youmustpermanentlyexpendaMental
Traittoattunetheitemtoyourself.
Forgamebalance,itisrecommendedthatfetishescreatedthroughtheuseofFetishesdonotexceedthe
powerlevelofanadvanceddiscipline.
Way of WardingGeneralNotes:Each levelofthispathrequiresthemagustopaintaglyphonanobjectwiththeirown
blood(spendingabloodtrait),andsucceedinasimpletest. Contactwithfireorsunlightwilldestroyall
wardscreatedbythispath.
Basic
Barthe
Common
Passage
This will reinforce the physical stature of any object. After activated (see above) the affected object
doubles its traits to resist breaking/battering. This may allow it to overbid in challenges against it if
applicable.Traitsof itemsaffectedaresubjecttothestorytellersdiscretion.Anyobjectaffectedbythis
powerwill receive a freeretest againstany use of Thaumaturgy to destroy it or alter itsstate (Path of
Flames,Alchemy,etc).
GlyphofScrying
Themaguscanseetheareaaroundthewardasifshewasthere.Thiscanbeplacedonportableobjects
toactasremotesensors.Sensoryamplification(heightenedsenses,spiriteyes,EyesoftheBeast)canbe
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used through the ward. While looking through this glyph, the magus has no awareness of her current
physicalsurroundingssaveforifdamageisdealttoher(mustbedamage,atouchwillnotbenoticed).
IntermediateRunesofPower
Thisprotectivewardwilldolethaldamageequaltothenumberofmentaltraitsthemaguspermanently
expendsatthetimeofuse.Thewardcannotbemovedmorethanitsnormalrangeofmotion(adoorcan
swingon
its
hinges,
but
asword
would
loose
the
effect
as
soon
as
it
was
picked
up)
after
this
rune
is
inscribedonit.
Furthermore,anysentientcreaturewillfeelthepoweremanatingfromtherune,andwillnotbeableto
willinglytouchitunlesstheyexpendawillpowertrait(cannotbedominatedintotouchingit).
GlyphofEnlightenment
Thecastermaycreateglyphsthatcanbothactasglyphofscrying,andallowfor2waycommunication.
Thaumaturgical effectsthatyoucanmeettherestrictionsoncanbeusedthroughthisconduit(Generally,
no touch. Theft of Vitae will steal the blood and find the most direct route to you if there is one). All
restrictionsofthesecondbasicofthispathstillapply.
AdvancedSecuretheSacredDomain
Thispowerfulincantationallowsthemagustoprotectanentirebuilding.Shedrawsaglyphattheexact
centerofthebuilding(requiringtheexpenditureofawillpowertraitandastaticmentaltestvs.10traits).
Ifsuccessful,allwindows,portals,anddoorsshutandbecomemagicallysealed(Cannotbeopenedbut
canbedestroyed.Currentbreachesintheoriginalstructurearecoveredwithamagicalwallofforcethat
cannotbedestroyed,butcanbecircumvented(byknockingdownadifferentwall).Multipleusesofthis
powerwillnothaveanyeffectotherthansealingnewbreachesinwalls.
Elemental MasteryGeneralNotes:Thispathfunctionsaswritten.However,asanoptionalruleandatSTdiscretiononly,an
advanced summoner may be able to summon an elemental, using the Advanced level, as described in
Lawsof
the
Wild,
p.
251.
To exert control would require a Static Mental Challenge as described in the Camarilla Guide, p.78. To
command this advanced elemental, the summoner would need to spend two mental traits, or the
elementalwouldwanttobargain,again,asdescribed.
Forcing an advanced elemental to perform a task that would endanger its existence requires the
summonertoenteraMentalChallengerequiring2mentaltraits.
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Rituals
Notes:AllRituals listedherehavetheirmostrecenttextreference inthechart
below. Any Rituals not listed in a MET book are listed in the section directly
following the Ritual Chart. All MET Dark Thaumaturgy Rituals that are not
Tremere Specific are Rarity 4 and may be referenced in the current Infernalist
Packet.
(A)=AnarchRituals
(D)=DarkThaumaturgicalRituals
(H)=HouseSpecificRituals
(S)=SabbatRituals
Ritual Listing By Rarity
1 Common:
BindingtheBeast
BloodMastery
BloodMead
(Vine
of
Dionysus)
BloodWalk
BoneofLies
BrandoftheParamour
BureaucraticCondemnation
BurningBlade
CallingtheRestlessSpirit
CommunicatewithKindredSire
CraftBloodstone
DefenseofSacredHaven
DeflectionofWoodenDoom
DonningMaskofShadows
EnchantTalisman
EncryptMissive
EngagingtheVesselofTransference
ExpedientPaperwork
Extinguish
GentleMind
IllusionofPeacefulDeath
ImpassableTrail
ImpressiveVisage
IncantationoftheShepherd
LearningtheMindEnslumbered
MourningLifeCurse
OpenPassage,the
Pavisof
the
Foul
Presence
PrincipleFocusofVitaeInfusion
PurifyBlood
PurityoftheFlesh
RebirthofMortalVanity
RiteofIntroduction
RitualsRecognition
SanguineousPhial
ScentoftheLupinesPassing
Scribe,the
SerenadingtheKami
1Common(cont.):
StolenKisses
StoneSlumber
Telecommunication
Trima(VineofDionysus)
WakewithEveningsFreshness
Wardvs.Ghouls
WardingCirclevs.Kindred
Watcher,the
WhispersoftheGhost
2 Uncommon:
AbandontheFettersofBlood
BindtheAccusingTongue
BladedHands
BloodContract
BloodIntoWater
CleansingoftheFlesh
Confess
CraftDreamCatcher(Oneiromancy)
CrimsonSentinel
CurseBelated,the
CurseofClytaemnestra
DevilsTouch
EnhancingtheCurse
EyesofthePast
GhostintheSystem
HeartofStone
ImpsAffliction,
the
IncorporealPassage
InfirmInert
Inscription
Jinx
LuminousVitae
MajorCreation(PathofConjuring)
MarkofAmaranth
ObscuretheMalice
OneMindoftheCovens
PowerofthePyramid
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2Uncommon(cont.):
ProteanCurse
PurgetheInnerDemon
RendtheMind
RendingSweetEarth
ReturntheHeart
RutorsHands
SanguineAssistant
Scry
SculptingthePerfectServant
SensetheMystical
SeveredHand
SouloftheHomunculi
SplinterServant
TracktheTransgressor
TransubstantiationoftheSeven
UmbraWalk
UnseenChange,the
UnweaveRitual
Wardvs.Demons
Wardvs.
Fae
Wardvs.Ghosts
Wardvs.Kindred
Wardvs.Lupine
Wardvs.Spirit
WardingCirclevs.Ghosts
WardingCirclevs.Ghouls
WardingCirclevs.Lupines
WardingCirclevs.Spirits
3 Rare:
BanishBigBrother(A)
Beaconof
the
Self
BloodAllergy
BloodCertamen
ClingingoftheInsect
CobrasFavor
CourtoftheHallowedTruth
DedicatetheChantry
DetecttheHiddenObserver(A)
DenytheIntruder
EscapetoaTrueFriend
Flatline(A)
FleshoftheFieryTouch
HarmonizeBuilding(H)
HauntedHouse
HellsCalling(A)
InheritedAffinity
InnocenceoftheChildsHeart
IronBody(A)
IronMind
NightoftheRedHeart
ShaftofBelatedQuiescence
StepsoftheTerrified
StoneoftheTrueForm
TouchofNightshade,A
3Rare(cont.):
TrueSight
VerdantBlade,The
ViresAcquiritEundo
VistasoftheMind
WardMagic(H)
Wardvs.Cathayans
Wardvs.
Vitae
(A)
WardingCirclevs.Demons
WritofProtectedPassage
4 VeryRare:
BindtheHost(H)
BladeoftheForbiddenFlower
BloodRush(S)
BloodTest
BoneofContention
BoneofEternalThirst
BoneoftheKindred
BottledVoice(S)
Chainingthe
Beast
of
Hell
(D)
(H)
CreateCorpseMinion(H)
CreateDemonBound(H)
CreateGargoyle(H)
CreateRazorBat(H)
CreateStoneDog(H)
ChainoftheBloodline
ChilloftheWindsaber
DivorcingtheSoul
Dominion(S)
DominoeofLife(S)
DrawingupontheBond
EldritchGlimmer
(S)
EyesoftheBeast(S)
EyesoftheEverVigilant
EyesoftheNightHawk(S)
FireintheBlood(S)
FireWalker(S)
FriendoftheTrees(S)
Gift,the
Haunting,the(S)
IlluminateTrailofPrey(S)
ImpedetheGiftsofCaine
InvisibleChainsofBinding(S)
InvulnerableWeakness
Keeningof
the
Banshee
(S)
LionHeart(S)
MachineBlitz(S)
MindCrawler(S)
MirroroftheSecondSight(S)
MirrorWalk(S)
NectaroftheBitterRose
PaperFlesh(S)
PoweroftheInvisibleFlame(S)
PreserveBlood(S)
RaisetheDead
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4VeryRare(cont.):
RecuretheHomeland(S)
RefinedDigestion
RespectoftheAnimals(S)
ReturntheHost(H)
Rhumer'sAggregateArgot(H)
RitualofDarkness
Ritualof
Holding
RottenWood(S)
ShadowoftheWolf
SpidersWeb
SpiritofTorment(S)
SummontheGuardianSpirit(S)
SummonMischievousSpirit(S)
TaketheEssenceofHell(H)
ThirstUnquenchable(S)
UtterDestructionofBonds
Wardvs.Celestials(H)
WardingCirclevs.Celestials(H)
WeaponoftheKindredSoul
WidowsSpite
(S)
WillotheWisp(S)
5 Unique:
AlterBlood(C:DR)
AmuletofFalseAura(R.SinClair,Winona)
BringForththeLightWithin(R.Magius,CU)
ChairsofWater(R.SinClair,Winona)
CraftSpiritBloodstone(S.Lazarion,Tuscola)
DenytheSunsWeight(R.Johnson,M:NR)
DiamondsDoom
(C:DR)
EmpatheticJar(R.SinClair,Winona)
EpistulaPhasma(R.Bulacanti&S.Hesse,ACE)
ExLibris(R.Magius,CU)
ExtremeCare(C:DR)
FatherofMine(R.Johnson,M:NR)
ImportItem(C:DR)
KnowledgeoftheChildesPeril(A.Blake,Tuscola)
LightningRod(V.King,NVA)
MirrorAttunement(S.Lazarion,Tuscola)
RefreshtheWeariedMind(H.Roark,CiD)
RiteoftheVanishingBlemish(HoB)
SerenityoftheHeart'sBlood(R.Johnson,M:NR)
Shapeof
the
Familiar
(R.
Bulacanti
&
S.
Hesse,
ACE)
SightoftheDead(V.Daemos,CU)
StepsofSilence(R.Johnson,M:NR)
TeleporttoaSafeHaven(C:DR)
TremeresBane(C:DR)
WalkinsPurityoftheFlesh(P.Walkin,CU)
WizardsGift(N.Tept,FIB)
Wizard'sGold(N.Tept,FIB)
Alphabetical Ritual Listing
RitualName Rarity Location Level
Abandonthe
Fetters
of
Blood
2
TremereClanbook,
p.
65
Advanced
AlterBlood 5 OWBNArcaneCompendium Basic
AmuletofFalseAura 5 OWBNArcaneCompendium Intermediate
BanishBigBrother 3 METAnarchGuide,p.66 Basic
BeaconoftheSelf 3 NYbyNight,p.38 Intermediate
BindtheAccusingTongue 2 CamarillaGuide,p.109 Basic
BindingtheBeast 1 LawsofElysium,p.82 Intermediate
BindtheHost 4OWBNTremereHouses
Packet,p.27Intermediate
Bladeof
the
Forbidden
Flower
4
BloodMagic,
p.
99
Methuselah
BladedHands 2 LawsofElysium,p.82 Intermediate
BloodAllergy 3 METStorytellersGuide,p.69 Intermediate
BloodCertamen 3 TremereClanbook,p.61 Intermediate
BloodContract 2 LotN:R,p.187 Advanced
BloodintoWater 2 NYbyNight,p.48 Basic
BloodMastery 1 TremereClanbook,p.56 Basic
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RitualName Rarity Location Level
BloodMead 1 METStorytellersGuide,p.64 Basic
BloodRush 4 METSabbatGuide,p.130 Basic
BloodTest 4 OWBNArcaneCompendium Basic
BloodWalk 1 LawsofElysium,p.80 Basic
Boneof
Contention
4
TremereClanbook,
p.
66
Elder
BoneofEternalThirst 4 BloodMagic,p.99 Master
BoneofLies 1 LotN:R,p.186 Intermediate
BoneoftheKindred 4 2nded.PlayersGuide,p.92 Elder
BottledVoice 4 LawsofElysium,p.90 Intermediate
BrandoftheParamour 1 METStorytellersGuide,p.65 Basic
BringingForththeLightWithin 5 OWBNArcaneCompendium Basic
BureaucraticCondemnation 1 BloodMagic,p.91 Basic
BurningBlade
1
CamarillaGuide,
p.
110
Basic
CallingtheRestlessSpirit 1 LawsofElysium,p.80 Basic
ChainoftheBloodline 4 2nded.PlayersGuide,p.92 Master
ChainingtheBeastofHell 4OWBNTremereHouses
Packet,p.29Advanced
ChairsofWater 5 OWBNArcaneCompendium Basic
ChilloftheWindsaber 4 METJournal#1,p.44 Elder
CleansingoftheFlesh 2 METStorytellersGuide,p.69 Intermediate
ClingingoftheInsect 3 METSabbatGuide,p.132 Intermediate
Cobra'sFavor
3
METStorytellers
Guide,
p.
73
Advanced
Communicatew/KindredSire 1 LotN:R,p.185 Basic
Confess 2 HuntersHunted,p.63 Basic
CourtofHallowedTruth 3 METStorytellersGuide,p.73 Advanced
CraftBloodstone 1 METStorytellersGuide,p.65 Basic
CraftDreamCatcher 2 METStorytellersGuide,p.70 Intermediate
CraftSpiritBloodstone 5 OWBNArcaneCompendium Advanced
CreateCorpseMinion 4 BloodMagic,p.46 Intermediate
CreateDemon
Bound
4
BloodMagic,
p.
136
Advanced
CreateGargoyle 4 BloodMagic,p.137 Master
CreateRazorBat 4 BloodMagic,p.137 Advanced
CreateStoneDog 4 BloodMagic,p.138 Advanced
CrimsonSentinel 2 LawsoftheNight,p.101 Basic
CurseBelated,the 2 METStorytellersGuide,p.70 Intermediate
CurseofClytaemnestra 2 LawsofElysium,p.85 Advanced
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RitualName Rarity Location Level
DedicatetheChantry 3 TremereClanbook,p.57 Basic
DefenseofSacredHaven 1 LotN:R,p.185 Basic
DeflectionofWoodenDoom 1 LotN:R,p.185 Basic
DenytheIntruder 3 TremereClanbook,p.58 Basic
Denythe
Sun's
Weight
5
OWBNArcane
Compendium
Intermediate
Devil'sTouch 2 LotN:R,p.185 Basic
Diamond'sDoom 5 OWBNArcaneCompendium Advanced
DivorcingtheSoul 4 2nded.PlayersGuide,p.92 Master
Dominion 4 LawsofElysium,p.92 Advanced
DominoeofLife 4 METSabbatGuide,p.130 Basic
DonningtheMaskofShadows 1 LawsofElysium,p.80 Basic
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