NumiconWorksheets
Whyaretherenoworksheetsprovidedintheprogramme?
Formanyyearsithasbeenshownbyresearchthatchildrendoworksheets,butnotreallyrelatetheactivitywiththerealuseofmaths-solvingproblemsinreallifesituations.Therelatingisknownas‘generalising’.Ifyouarelookingforaworksheettoreinforcememorisationofnumberfacts,ortocreatebusywork,therearethousandsforfreeontheinternet;Numicondoesn’tneedtocreateanymore!
However,ifyouarerealisingtheyourstudent/childneedsmanyrepetitiveactivitiestomemorisetheshapes,patternsofnumbers,patternsofsolvingproblems,thenbyusingtheactivities,talkingaboutwhattheydoingandrecordingtheresults,thistypeofactivityhasmuchgreaterlongtermbenefit.
Creatingyourowngamesandactivitieswillhaveagreaterimpactonlongtermlearningthatdoingendlessrowsofnumberproblems.Togetanideaofthekindofgamesandtostartyourowncreativejuicesflowing,lookattheactivitiesontheNumiconInterventionCD.It’sgreat!
ButwhatcanonegroupdowhileIamteachinganother?ChoosefromthePracticesectionofeachactivitygroup–WholeClassandindependent.NumiconPupilBooks(publishSeptember2017)haveloadsofactivitieslinkedtoeveryactivitytodevelopdeeperthinking.
Herearesomemoresuggestions.Create5sectionsinyourmathstime:
1. Warm-ups:Game,Classrevieworfollow-upactivity2. Classorgroupintroductiontonewmaterial3. Groupwork,whereyoucanvisiteachgroupwhiletheyareworkingandteachafocusgroup.4. Independentactivity5. Class/groupdiscussionwhereyoudiscusspoint2andanyotherrelevantpointsarisingfrom
points3and4.
Groupactivitiesalwaysfollow-uponthatday’sintroductiontonewmaterial,orreviewconceptspreviouslyintroducedthatrequiremorepractice.Activities,suchasproblem-solvingorinpairsareoftenused.Herearesomeexamplesofgroup/pairedworkactivities:
• FirmFoundations-a)PlaymatchinggameswithapartnerusingtheFEELYBAGandspinner.Recordwhatyoumatchinyourbook.b)Createastoryonyouripad/computerabouttwooftheshapesyoupullfromtheFeelyBag.TellorwritethisstoryusingyouTalkingTinoripad.C)Playamysterygamewithyourpartner-‘WhatshapeamI?’likethe‘GuessWho’game.
• NumiconOne-a)Workinpairstocreateanumberarrayusingthenumbercards0-100.Recordthe10’sinyourbooks.Recordthe5columnnumbersinyourbook.b)WorkinpairstoplacetenshapesalongtheTensnumberline.Recordthenumbersthattheendofeach10makes.Nowputa5atthebeginningofthenumberline.Thiswillmoveallthetensalong.Writedownthenumberwhereeachtenendsinyourbook.Nowchooseashapeforyourselftoputatthebeginningandrecordwhatyoufind.
• NumiconTwo-a)Createanumberproblemforyourpartnertosolvewiththeshapes.Swapproblemsandshareanswersrecordedinyourbooks.b)Usethecardnumbertrackandusingthe
spinnerordice,racetogettozerowithsubtraction.Recordthestepsinyourbooks.c)Discussthequickestwaytogetto100usingthe5or3shapes.Recordwhathappensinyourbooks.d)Thiscanalsobeusefulforsubtractiontoo.
• NumiconThree-a)Racetocreateanumberlinewithonlyoddnumbersandrecordtheanswersinyourbooks.
• SeemanymoresuggestionsintheTeachingResourceHandbook,ExploreMoreandPupilBooks
Well,whathappensinindividualwork?
Provideproblemswrittenonlaminatedcardsthatcanbeusedbymanychildrenrelatingtotherelevantactivities.YoufindtheideasfortheseontheChallengesectionofeachNumiconpage/card.Thisdoesrequirepreparation,buttheresultsaresurelyworthit!
Forexample:(Youwillhavealreadydonetheseactivitiesasaclassandingroups.)
FirmFoundations(ForstudentsusingBreakingBarriers,theycandotheseactivitiestoowithapeer.)
FeelyBagGame1Youwillneed:
Puttheshapesintothebag.Takeout3shapes.Putthebiggestonefirst,thennextsizebesideit,thesmallestlast.Drawwhatyouhavemade.
FeelyBagGame2Youwillneed:
Puttheshapesintothebag.Take1shapefromthebagBuildthatshapewiththeorangepiecesbesideitDrawwhatyouhavemadeortakeaphoto
FeelyBagGame3Youwillneed:
Puttheshapesintothebag.SpintwotimesonthespinnerandtaketwoshapesfromtheFeelyBagJointhemtogetherFind1shapetoputontopDrawwhatyouhavemadeortakeaphoto.
FeelyBagGame4Youwillneed:
Puttheshapesintothebag.Take2shapesfromtheFeelyBagJointhemtogetherPlace1shapeontopthatcoversthemDrawwhatyouhavemadeortakeaphoto
Numicon1-Solving3-digitaddition.Eachgamegetsharder.Askthechildrentodotheminorder.
TenGame11) CollectNumberCards0-10
Turnthemoverfacedown,jumbledup.Choose2
2) Addthemtogether.Dotheymakea‘Ten’?
3) WritedownthenumbersandshowthattheymakeaTeninanumbersentence.
4) Repeatthisgame5times5) Chooseanothergamefrom
thebox
TenGame21) CollectNumbercards0-10
Turnthemoverfacedownjumbledup.Choose3
2) Placetwoofthecardsbesideeachotherthataddto10.Nowputthe3rdcardinline.
3) Readthissetofnumbersandsaythewords-‘plus’and‘equals’.RecordonyourTalkingTin/device.
4) Repeatthisgametentimes5) Chooseanothergamefrom
thebox
TenGame31) CollectNumberCards0-10.
Turnthemoverface-downjumbledup.Choose3.
2) Addthemtogether.Lookfora‘Ten’first,thenaddtheother.
3) Recordeach‘game’andtheanswerinyourbook.
4) Repeatthisgameseveraltimes.
5) Chooseanothergamefromthebox.
Numicon2–Workingwithhighernumbers
BigNumbersGame11) Choosenumbercards10,
20,30,-100.Placethemfacedownandjumbledup
2) Select2ofthecards.Choosethebiggernumber,thenputthesecondonebesideit.Usingthe–cardcreateanumbersentence.
3) Writeitinyourbook4) Dothistentimes5) Chooseanothergamefrom
thebox
BigNumbersGame21. Choosenumbercards
10,20,30,-100.Placethemfacedownandjumbledup.
2. Select2ofthecards.Choosethebiggernumber,thenputthesecondonebesideit.Usingthe–and=cardscreateanumbersentencewiththeanswer.
3. Writeitinyourbook.4. Dothistentimes5. Chooseanothergame
fromthebox
BigNumbersGame31. Choosenumbercards
10,20,30,-100.Placethemfacedownandjumbledup
2. Choose2thatmustaddto100.Nowchooseanothercard.
3. Nowrecordyournumbersentencewith+,+and=signsinyourbook.
4. Dothistentimes5. Chooseanothergame
fromthebox
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