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Page 1: Nosferatu: The Beast That Haunts The Bloodmrgone.rocksolidshells.com/pdf/VtR/VtR_Nosferatu1-Page.pdf · nosferatu the beast that haunts the blood Name: Player: Chronicle: ATTRIBUTES

nosferatuthe beast that haunts the blood

Name:

Player:

Chronicle:

ATTRIBUTESpower

finesse

resistance

Virtue:

Vice:

Concept:

Bloodline:

Covenant:

Title:

Intelligence

Wits

Resolve

OOOOO

OOOOO

OOOOO

Strength

Dexterity

Stamina

OOOOO

OOOOO

OOOOO

Presence

Manipulation

Composure

OOOOO

OOOOO

OOOOO

Academics______Computer_______Crafts__________Investigation____Medicine_______Occult_________Politics_________Science________

OOOOOOOOOO

Athletics________Brawl__________Drive__________Firearms_______Larceny________Stealth_________Survival________Weaponry_______

OOOOOOOOOO

Animal Ken_____Empathy________Expression______Intimidation____Persuasion______Socialize________Streetwise_______Subterfuge______

OOOOOOOOOO

OOOOOOOOOOOOOOO

MENTAL(-3 unskilled)

OOOOOOOOOOOOOOO

OOOOOOOOOOOOOOO

PHYSICAL(-1 unskilled)

OOOOOOOOOOOOOOO

OOOOOOOOOOOOOOO

SOCIAL(-1 unskilled)

OOOOOOOOOOOOOOO

SKILLS OTHER TRAITS

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OOOOOOOOOOOOOOO

DISCIPLINESOOOOOOOOOOOO¨¨¨¨¨¨¨¨¨¨¨¨

HEALTH

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

OOOOOOOOOOOOOOO

MERITS

OOOOOOOOOOOOOOOOOOOOOOOOOOOOOO

__________________________________________________________________

FLAWS

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WEAKNESS

HUMANITY10______________9______________8______________

OOO

7______________6______________5______________

OOO

4______________3______________2______________

OOO

1______________O

OOOOOOOOOO¨¨¨¨¨¨¨¨¨¨

WILLPOWER

OOOOOOOOOOBLOOD POTENCY

¨¨¨¨¨¨¨¨¨¨

VITAE¨¨¨¨¨¨¨¨¨¨

Armor:___________Initiative Mod:_____Experience:________

Size:_____________Speed:____________Defense:__________

Attributes 5/4/3•Skills 11/7/4 (+3 Specialties)•Clan (+1 bonus Attribute; see p. 92)•Covenant•Blood Potency 1 (May be increased with Merit points)•Disciplines 3 (Two dots must be in-clan)•Merits 7•(Buying the fifth dot in Attributes, Skills or Merits costs two points)•Health = Stamina + Size•Willpower = Resolve + Composure•Size = 5 for adult human-sized Kindred•Defense = Lowest of Dexterity or Wits•Initiative Mod = Dexterity + Composure•Speed = Strength + Dexterity +5•Starting Humanity = 7•Vitae = d10 roll