NIGHT'SBLACK
AGENTSdemo by
kevin kulp
A Vampire Spy Thriller Game by Kenneth Hite
Based on the GUMSHOE System by Robin D. Laws
Publisher: Simon Rogers
Author: Kevin kulp
Layout: Chris Huth
Artwork: Alessandro Alaia, Phil reeves
GUMSHOE System: Robin D Laws
excess baggage is designed as a short demo game and introduction to the
Night's black agents world. the core rules and supplements are available from
www.pelgranepress.com
©2012 Pelgrane Press Ltd. All rights reserved. Night’s Black Agents is a trademark of Pelgrane Press Ltd.
night's black agents - Demo Game
EXCESSBAGGAGE
Demo goal Your job is to give new players a fast 20 minute experience that feels like it could have been torn from the best James Bond, Jason Bourne or Mission Impossible movies. This requires a cinematic demo that stays rules-light, even as it explores some of the game’s major mechanics and themes. A quick game like this gives the player the cinematic feel of “we’re badass spies!” lets them save the day against high stakes, and lets them see how general and investigative skills work.
Ignore all extraneous rules and skills and only focus on the relevant ones. Don’t explain any rule until it actually becomes necessary in the demo. When the players ask for something, your default answer should be “Yes, and...” instead of “No.”
Demo Summary The PCs chase a terrorist through the
streets of Krakow Poland. The car they are chasing contains Nikolai Limrovich, a sleazy Russian arms dealer. The car is driven by his bodyguard. The players believe that Nikolai stole a suitcase-sized nuclear device from a secret Polish military facility. The PCs have to stop him before he and his bodyguard escapes with the goods.
What the PCs don’t know is that Limrovich is also a Renfield, the hand-picked assistant of a vampire. This makes
him tougher and more resilient than most people; despite looking cadaverously thin, he has enough unnatural strength to rip a man in two.
During the demo the players will stop his car (probably by crashing it), kill or capture Limrovich and his bodyguard, and recover the nuclear device.
Setup � 2 players: Use Oliver “Ashcan” Quinn (driver) and either Felix DuBois (assassin) or Gabriella Castellanos (thief).
� 3 players: Use Oliver “Ashcan” Quinn (driver), Felix DuBois (assassin) and Gabriella Castellanos (thief).
� 4 players: Use Oliver “Ashcan” Quinn (driver), Felix DuBois (assassin), Gabriella Castellanos (thief) and Jackson Lee (hacker).
� 5 players: Use Oliver “Ashcan” Quinn (driver), Felix DuBois (assassin), Gabriella Castellanos (thief), Jackson Lee (hacker) and Persephone Cardiff (analyst).
You’ll need several index cards to track the chase distances. No other miniatures or battlemap are needed for combat. You’ll need 1d6 and a pencil.
A map of Krakow is included to show how the Wisla River snakes back and forth across the city. The PCs will be racing along these roads and bridges at
the game’s start. Describe the roadway and make up any detail you want; the players aren’t going to know Krakow any better than you do.
Chase Rules This is a perfect opportunity to use the
Thriller Chase rules (page 53), although it seems a little odd in a demo to use a non-typical rules mechanic. You can either use the Thriller rules (if you’re familiar and comfortable with them) or handle driving checks traditionally and have Limrovich crash when he fails his driving check. In either case, have the driver (Oliver “Ashcan” Quinn) make driving checks while the other characters in the car take offensive actions to stop or slow Limrovich down. The chase should be dramatically narrated, so allow the players to add detail as needed.
night's black agents - Demo Game
Nameless bodyguard destined to be messily killed (4+ PCs):General Abilities: Athletics 8,
Driving 8, Hand-to-Hand 6, Health 9, Shooting 8, Weapons 8
Hit Threshold: 4 Alertness Modifier: +0Stealth Modifier: -1Damage Modifier: -2 (fist), -1
(blackjack, knife), +0 (club), +1 (9mm Makarov PMM pistol)
Hit Threshold: 3 Alertness Modifier: +0Stealth Modifier: -1Damage Modifier: -2 (fist), -1
(blackjack, knife), +0 (club), +1 (9mm Makarov PMM pistol)
Note that the strength of both Limrovich and his bodyguard increase if there are more than 3 players.
Nikolai Limrovich (4+ PCs): A Vampiric Renfield (p. 152)General Abilities: Aberrance 9,
Explosive Devices 5, Hand-to-Hand 8, Health 12, Shooting 5, Weapons 7
Hit Threshold: 4Alertness Modifier: +1Stealth Modifier: +1Damage Modifier: -1 (fist), +0 (knife),
+1 (9mm Makarov PMM pistol)Power: Vampiric strength - each 2
Aberration spent add +1 melee dmg
The Villains Nikolai Limrovich (2 or 3 PCs)A Vampiric Renfield (p. 152)General Abilities: Aberrance 7,
Explosive Devices 5, Hand-to-Hand 6, Health 9, Shooting 5, Weapons 7
Hit Threshold: 4Alertness Modifier: +1Stealth Modifier: +1Damage Modifier: -1 (fist), +0 (knife),
+1 (9mm Makarov PMM pistol)Power: Vampiric strength - each 2
Aberration spent add +1 melee dmg
Nameless bodyguard destined to be killed messily (2 or 3 PCs): General Abilities: Athletics 6,
Driving 6, Hand-to-Hand 4, Health 6, Shooting 6, Weapons 6
Excess Baggage5
Stage 1: The Chase Questions to Ask
� Ask the players what time of day or night it is.
� Ask the players if they have the faster or the more maneuverable car (their choice).
� Ask the players to describe their car, which must be able to hold all of the PCs. They’re welcome to have anything from a stolen bread truck to an armored SUV to an expensive sports car.
Setting the SceneDescribe an aerial view of the city,
as if from a camera on a helicopter at the start of a movie. Describe the choked highways. As the camera moves in, describe the flashing lights of emergency vehicles and the multiple accidents choking traffic. Finally, tell the players that they’re responsible for those accidents, and that they’re racing after a terrorist who has stolen a suitcase-sized nuke from a local military arms depot. Time to get it back before he can escape.
Typical General Abilities used: � Athletics (to climb onto the car roof or leap from car to car)
� Digital Intrusion (to hack into OnStar or the traffic light network)
� Driving (to catch up) � Hand-to-Hand (once the car is stopped)
� Mechanics (for use as Preparedness by Quinn)
� Network (to have a local friend in law enforcement)
scenesdoubt, describe whatever you’d expect to see in a Bourne movie. Encourage the players to add detail.
If Jackson Lee is one of the characters, feel free to give the player the option of his character participating via remote quadrotor drone while his character lounges somewhere in a coffee shop simultaneously playing MMOs.
This scene ends when the PCs stop the terrorists’ car, either by blowing out a tire, otherwise crashing it, or killing the driver. This will probably injure but not kill Limrovich, who will then fight for his life and threaten to detonate the device.
Stage 2: The Fight
Limrovich is a sleazy, backstabbing Renfield who is in thrall to his vampiric master (a man named Viktor Eschenko, not that it matters for the purposes of this scenario.) Limrovich is unwashed and heroin-thin, but is astoundingly and unnaturally strong. He could rip a man in half if he wanted to.
Limrovich may threaten to explode the bomb on the spot, and it’s not a bluff; if the car chase is going badly he’ll set the bomb to a short (one to five minute, your decision, whatever makes for the most excitement) countdown that he can cancel once the PCs let him go. He’s use this as a bargaining chip to try and escape. Of course, the PCs are likely to just kill him and disarm the bomb themselves.
Ideally, describe the area where the car grinds to a shuddering halt as one that has some interesting tactical options. This could be a children’s playground, a local street market, a traffic jam, or a square full of statues
� Preparedness (to have extra weapons or countermeasures already in place)
� Shooting (for obvious reasons) � Weapons (once the bad guys manage to close, or vice versa)
Typical Investigative Abilities used:
� Architecture (to know old bridges or alleys that may be a natural, narrow trap)
� Cop Talk or Intimidation (to keep away or manipulate local law enforcement)
� Electronic Surveillance (to tap into the traffic camera network)
� Notice (miscellaneous advantages by noticing local features that may be fun to include. “Look! A local amusement park to our right!”)
� Traffic Analysis (to know local traffic patterns)
In playtest, Quinn typically drives offensively to catch up while other PCs lean out of the window to shoot (with the target number raised based on the distance and difficulty of what they’re trying to shoot; if the default number is 4, target numbers could climb as high as 8 with many distractions and impediments), or clamber onto the car roof (Athletics checks) in preparation for jumping onto Limrovich’s car. It’s also common for Jackson Lee to hack traffic lights (Digital Intrusion or a spend from Traffic Analysis), or for any PC to use their Network (or Preparedness) to control the flow of traffic.
Meanwhile, the chasing cars weave in and out of traffic, plunge through crowded market squares, speed through narrow back alleys or along pedestrian paths, and cause numerous accidents from other nearby vehicles. When in
night's black agents - Demo Game6 dedicated to Polish war heroes. The PCs
may need to use their skills to delay or re-route Polish law enforcement officers in order to give themselves some privacy as they take Limrovich out.
Stage 3: Conclusion
Wrap up the demo by having the PCs cinematically defeat Limrovich and disarm the ticking nuclear device. The bomb can be easily disarmed using Quinn’s MOS, which makes the roll automatic, or he can roll for it at Target Number 8 if he’s already used his MOS during the demo. Ideally the bomb will be in its final few seconds when he makes the attempt.
The demo ends as the PCs escape with the disarmed nuclear device, just before Polish law enforcement authorities arrive on the scene.
When the demo finishes, answer any questions for the players and tell them where they can buy the book. Be sure to mention supplements and adventures as well.
Exposed: -1
Full C
over: +
1
Accountin
g
Arc
haeolo
gy
Arc
hite
ctu
re
Art H
isto
ry
Crim
inolo
gy
Dia
gn
osis
His
tory
Hum
an T
erra
in
Languages
La
w
Milita
ry S
cie
nce
Occult S
tudie
s
Re
se
arc
h
Vam
piro
logy
Astro
nom
y
Ch
em
istry
Cry
pto
gra
phy
Data
Recovery
Ele
ctro
nic
Surv
eilla
nce
Fore
nsic
Path
olo
gy
Forg
ery
Notic
e
Outd
oor S
urv
ival
Ph
arm
acy
Photo
gra
phy
Tra
ffic A
naly
sis
Urb
an S
urv
ival
BS
Dete
cto
r
Bu
rea
ucra
cy
Cop T
alk
Fla
ttery
Flirtin
g
Hig
h S
ocie
ty
Inte
rrogatio
n
Intim
idatio
n
Negotia
tion
Re
assu
ran
ce
Stre
etw
ise
Tra
decra
ft
Ath
letic
s
Co
nce
al
Cover
Dig
ital In
trusio
n
Dis
gu
ise
Driv
ing
Explo
siv
e D
evic
es
Filc
h
Gam
blin
g
Hand-to
-Hand
Infiltra
tion
Mechanic
s
Medic
Netw
ork
Pilo
ting
Pre
pa
red
ne
ss
Sense T
rouble
Shootin
g
Shrin
k
Surv
eilla
nce
We
ap
on
s
88
1022288
10
1582
Englis
h
Spanis
h
Cze
ch
Ru
ssia
n
Serb
o-C
roatia
n
Isra
eli
4
Hung-K
e L
ee
Pers
ephone C
ard
iff
Oliv
er Q
uin
n
Revenge
Sym
bol:
So
lace
:
Safe
ty:
Colo
mbia
n S
neak T
hie
f
-12
-11-1
0-9
-8-7
-6-5
-4-3
-2-1
01
23
45
67
89
10
1112
13
14
15
-12
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0-9
-8-7
-6-5
-4-3
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01
23
45
67
89
10
1112
13
14
15
Ob
se
ssiv
e
Self-R
elia
nt
Pro
ud
Pa
ssio
na
te
Stu
bborn
Vin
dic
tive
Ob
se
ssiv
e. S
elf-re
lian
t, pro
ud
, pa
ssio
na
te, s
tub
bo
rn, v
ind
ictiv
e. W
he
n y
ou
want s
om
eth
ing, y
ou d
on't re
st u
ntil it's
yours
.
Strik
ing b
ut n
ot b
eautifu
l: coffe
e-c
olo
red s
kin
, long d
ark
hair, d
ark
eye
s, h
igh
cheekbones. H
aunte
d, h
ungry
look. In
trinsic
gra
ce, s
uperb
ward
robe.
You g
rew
up o
n th
e s
treets
of M
edellin
, Colo
mbia
, runnin
g e
rrands fo
r the
sa
me
cabró
n d
rug c
arte
l that a
te u
p a
nd s
pit o
ut y
our p
are
nts
. Your m
oth
er
die
d w
he
n y
ou
we
re fiv
e, a
dis
ea
se
d p
rostitu
te; y
ou
r fath
er w
as e
xe
cu
ted
when y
ou w
ere
seven, s
upposedly
for d
isobeyin
g th
e je
fe o
f the c
arte
l. You
sw
ore
then th
at y
ou'd
find a
way to
make th
em
pay. Y
ou
taught y
ours
elf h
ow
top
ick lo
cks a
nd
ge
t into
pla
ce
s w
he
re y
ou
we
ren
't wa
nte
d. In
so
me
wa
ys,
that's
never c
hanged.
You w
ork
ed fo
r the D
AS
as a
bla
ck b
agger u
ntil y
ou re
aliz
ed th
at th
e C
olo
mbia
ndru
g lo
rds w
ere
sim
ply
payin
g th
em
off fo
r imm
unity. T
hen y
ou w
ent fre
ela
nce.
The U
nite
d N
atio
ns re
cru
ited y
ou (q
uite
polite
ly, really
) for th
eir te
rroris
t task
forc
e a
bout a
year a
go. Y
ou h
aven't b
een b
ack to
South
Am
eric
a s
ince. Y
ou
mis
s it.
Life
is w
orth
livin
g a
s h
ard
and fa
st a
s p
ossib
le, b
ecause th
e e
nd is
alw
ays
quic
k a
nd u
gly. T
here
's a
freedom
know
ing th
at y
ou c
an g
o a
nyw
here
and
take w
hat y
ou w
ant. T
hat's
why it b
oth
ers
you s
o m
uch w
hen th
ere
's s
om
eth
ing
you c
an't h
ave. Y
ou k
now
it's a
weakness, b
ut it's
a fu
n o
ne.
Hu
ng
-Ke
Le
e, A
me
rica
n H
ac
ke
r. He d
oes to
data
the s
am
e th
ing th
at y
ou d
oto
build
ings, a
nd y
ou fin
d it fa
scin
atin
g. Y
ou fin
d h
im fa
scin
atin
g a
s w
ell a
nd
take e
very
opportu
nity
to w
atc
h h
im, e
ven if it m
eans u
sin
g s
lightly
unorth
odox
me
an
s. Y
ou tru
st h
im c
om
ple
tely, e
ven if h
e fin
ds y
our a
ttentio
n o
ff-pu
tting
.H
e'll c
om
e a
round. T
he tw
o o
f you a
re c
learly
soul m
ate
s.
Pe
rse
ph
on
e C
ard
iff, Britis
h A
na
lys
t. Sh
e's
co
ld a
nd
rem
ote
, bu
t sh
e's
intrig
uin
g a
nd c
an s
ee p
atte
rns w
here
you s
ee o
nly
nois
e. B
ring h
er in
tel a
nd
she'll fin
d o
ut w
hat's
at its
core
. You e
nvy th
is, a
nd th
e tw
o o
f you h
ave b
uilt a
nu
nste
ad
y frie
nd
sh
ip.
Oliv
er "
As
hc
an
" Qu
inn
, Irish
Exp
losiv
es/W
heelm
an
. Oliv
er fe
els
like y
our
fath
er, if y
our fa
ther h
ad d
rank c
ontin
uously, to
ld g
host s
torie
s, d
riven lik
e a
madm
an a
nd d
elig
hte
d in
blo
win
g th
ings u
p. Y
ou tru
st h
im, a
nd it's
a s
ham
eth
at h
e's
retirin
g a
fter th
is la
st m
issio
n.
Mace H
un
ter, A
me
rica
n C
on
Ma
n. Y
ou th
ought y
ou lo
ved h
im a
t first. T
he
nyou le
ft his
bed a
nd fo
und o
ut th
at w
hat y
ou lo
ved w
as ju
st o
ne m
ore
facade
coverin
g a
bla
nk, e
mpty
hole
where
his
heart s
hould
be. Y
ou h
ate
him
for th
at,
and fo
r still p
rete
ndin
g h
e c
are
s. Y
ou s
till have to
work
with
him
, but y
ou d
on't
have to
make it e
asy.
Dr. F
elix
du
Bo
is, F
ren
ch
Assassin
. This
man s
ecre
tly te
rrifies y
ou. H
e's
good
at w
hat h
e d
oes; h
e is
so s
uave, s
o s
ecure
; he'd
sm
ile a
t you re
assurin
gly
as
he e
ver-s
o-g
ently
slit y
our th
roat. Y
ou'll h
ave to
find a
way to
work
with
him
,because y
ou w
ould
n't w
ant h
im a
s a
n e
nem
y.
Ju
mp
In: (p
75) S
pend 4
Ath
letic
s o
r 3S
hootin
g, W
eapons, o
r Hand-to
-Hand
po
ints
a
t th
e
en
d
of
an
y
oth
er
chara
cter’s a
ction to
take
the n
ext a
ction.
(A co
mbat sp
end re
quire
s an a
ttack.)
Park
ou
r: (p58) O
nce
per fo
ot ch
ase
, gain
a 3
-poin
t Ath
letic
s re
fresh b
y u
tterin
ga b
rief, e
vocativ
e n
arra
tive d
escrip
tion
of y
our a
thle
tic e
ndeavours
.
Su
pp
ort M
ove: (p
76) M
ake
an A
thle
ticsm
aneuver to
gra
nt a
com
rade a
bonus
on a
com
bat ro
ll.
Bre
akfa
ll: (p80) -2
from
fallin
g d
am
age.
Perfe
ct H
old
ou
t: (p27) H
ide a
sm
all
item
on y
our p
ers
on o
r in y
our c
loth
ing
that c
annot b
e fo
und w
ithout a
n X
-ray
or s
trip s
earc
h.
No
Slip
up
s: (p
29) A
fter ro
lling a
Filc
hte
st w
hile
undis
tracte
d a
nd n
ot d
irectly
observ
ed, d
escrib
e a
n a
verte
d fa
ilure
and g
ain
+1 to
the ro
ll for e
ach 2
Filc
hpoin
ts y
ou s
pend.
Eye o
f the T
iger: (p
31) S
pend 1
Hand-
to-H
an
d p
oo
l po
int to
asse
ss a
no
pp
on
en
t's H
an
d-to
-Ha
nd
ra
ting
rela
tive to
your o
wn.
Extra
Un
arm
ed
Atta
cks: (p
74) S
pend 3
Ha
nd
-to-H
an
d a
nd
2 H
ea
lth a
fter a
succe
ssful a
ttack to
make
an a
dditio
nal
atta
ck. (A
gain
st a
diffe
rent o
pponent,
Hit T
hre
shold
incre
ases b
y 2
.)
Martia
l Arts
: (p75) O
nce
per fig
ht, g
ain
a 3
-po
int H
an
d-to
-Ha
nd
refre
sh
by
utte
ring
a b
rief, e
vo
ca
tive
na
rrativ
edescrip
tion o
f your c
om
bat a
ctio
ns.
Mo
ok S
hie
ld: (p
76) S
pend 3
Hand-to
-H
and p
oin
ts to
make a
Hand-to
-Hand
atta
ck a
gain
st a
mook in
Poin
t-Bla
nk
ran
ge
(+2
Ath
letic
s p
oin
ts fo
r Clo
se
ran
ge
). If
su
cc
es
sfu
l, th
e
mo
ok
pro
vid
es C
ove
r an
d A
rmo
r ag
ain
st
incom
ing fire
.
Fein
t: (p74) S
pend u
p to
3 H
and-to
-H
and p
oin
ts to
reduce a
n o
pponent’s
Hit T
hre
sh
old
by th
e s
am
e a
mo
un
tu
ntil th
e e
nd
of y
ou
r actio
n in
the
follo
win
g ro
und.
Sm
as
h o
r Th
row
: (p7
6) S
pe
nd
2H
an
d-to
-Ha
nd
po
ints
to S
ma
sh
or
Th
row
an
op
po
ne
nt in
Po
int B
lan
kR
an
ge
. Sm
ash
ing
into
so
me
thin
ghard
or b
reakable
deals
-1 d
am
age;
hard
and p
roje
ctin
g d
eals
+0 d
am
age.
Thro
win
g d
eals
1 le
ss d
am
age, b
ut
the o
pponent la
nds a
t Clo
se R
ange
and m
oves to
the e
nd o
f the c
om
bat
rank o
rder.
Op
en
Se
sa
me
: (p3
1) A
uto
ma
tica
llyp
ick
o
r b
yp
as
s
an
y
no
rma
l,co
mm
erc
ial d
oo
r lock o
r ala
rm (o
nbuild
ings o
r vehic
les) w
ithout a
test.
Extra
Sh
oo
ting
Atta
cks: (p
74) S
pend
4 S
ho
otin
g a
nd
1 S
tab
ility a
fter a
succe
ssful a
ttack to
make
an a
dditio
nal
atta
ck. (A
gain
st a
diffe
rent o
pponent,
Hit T
hre
shold
incre
ases b
y 2
.)
Tw
o P
isto
ls: (p
74) S
pend 3
Shootin
ga
nd
2 A
thle
tics to
atta
ck w
ith tw
opis
tols
. Again
st tw
o ta
rgets
, choose
one to
gain
a +
2 to
Hit T
hre
shold
.
Sn
ipin
g: (p
76) Ta
ke a
round to
aim
with
a rifle
to re
duce ta
rget's
Hit T
hre
shold
by 1
, or b
y 2
if the ta
rget is
unaw
are
.
Su
pp
res
siv
e F
ire: (p
77
) Ma
ke
aS
ho
otin
g te
st
with
a
n a
uto
ma
ticw
eapon to
disco
ura
ge o
pponents fro
mcro
ssin
g a
line.
Tech
no
thrille
r Mo
no
log
ue: (p
77) O
nce
per fig
ht, g
ain
a 3
-poin
t Shootin
g re
fresh
by u
tterin
g a
brie
f narra
tive d
escrip
tion o
fyo
ur a
ctions w
ith te
chnica
l jarg
on.
Po
int-B
lan
k R
an
ge: (p
67) A
ll firearm
sdeal +
2 d
am
age a
t Poin
t Bla
nk R
ange.
Calle
d S
ho
ts: (p
72) W
ith a
firearm
(be
yo
nd
p
oin
t-bla
nk
ra
ng
e)
or
weapon, a
ttackin
g th
e h
ead o
r thro
at
(+3 H
it Thre
shold
) or c
hest (+
2 if ta
rget
is fa
cin
g) a
dds +
2 d
am
age; a
ttackin
gth
e h
eart (+
3 H
it Thre
shold
) adds +
3dam
age. U
narm
ed, jo
int o
r thro
at (+
3H
it Thre
shold
) adds +
2 d
am
age, e
ye
(+4 H
it Thre
shold
) adds +
3 d
am
age.
Exposed: -1
Full C
over: +
1
Accountin
g
Arc
haeolo
gy
Arc
hite
ctu
re
Art H
isto
ry
Crim
inolo
gy
Dia
gn
osis
His
tory
Hum
an T
erra
in
Languages
La
w
Milita
ry S
cie
nce
Occult S
tudie
s
Re
se
arc
h
Vam
piro
logy
Astro
nom
y
Ch
em
istry
Cry
pto
gra
phy
Data
Recovery
Ele
ctro
nic
Surv
eilla
nce
Fore
nsic
Path
olo
gy
Forg
ery
Notic
e
Outd
oor S
urv
ival
Ph
arm
acy
Photo
gra
phy
Tra
ffic A
naly
sis
Urb
an S
urv
ival
BS
Dete
cto
r
Bu
rea
ucra
cy
Cop T
alk
Fla
ttery
Flirtin
g
Hig
h S
ocie
ty
Inte
rrogatio
n
Intim
idatio
n
Negotia
tion
Re
assu
ran
ce
Stre
etw
ise
Tra
decra
ft
8
1022244
10
1586
10
Englis
h
Fre
nch
Cze
ch
Oliv
er Q
uin
n
Mace H
unte
r
Hung-K
e L
ee
Now
here
Els
e T
o G
o
Sym
bol:
So
lace
:
Safe
ty:
Self-C
ontro
lled
Pre
cis
e
Dis
pa
ssio
na
te
Pe
rfectio
nis
t
Op
timis
tic
Asexual
Fre
nch A
ssa
ssin
-12
-11-1
0-9
-8-7
-6-5
-4-3
-2-1
01
23
45
67
89
10
1112
13
14
15
-12
-11-1
0-9
-8-7
-6-5
-4-3
-2-1
01
23
45
67
89
10
1112
13
14
15
Ath
letic
s
Co
nce
al
Cover
Dig
ital In
trusio
n
Dis
gu
ise
Driv
ing
Explo
siv
e D
evic
es
Filc
h
Gam
blin
g
Hand-to
-Hand
Infiltra
tion
Mechanic
s
Medic
Netw
ork
Pilo
ting
Pre
pa
red
ne
ss
Sense T
rouble
Shootin
g
Shrin
k
Surv
eilla
nce
Weap
on
s
4
Self-c
ontro
lled. O
thers
see e
xactly
what y
ou w
ant th
em
to s
ee, a
nd n
o m
ore
.
Pre
cis
e, d
ispassio
nate
, perfe
ctio
nis
t, and s
om
eth
ing o
f an o
ptim
ist. A
sexual,
except w
hen y
ou n
eed s
om
eone to
thin
k o
therw
ise.
Alw
ays g
room
ed, d
apper a
nd s
elf-a
ssure
d. B
lack h
air, b
lack m
usta
che, d
ark
eyes. L
ong p
ianis
t's fin
gers
– "s
trangle
r's h
ands," y
our g
randm
oth
er c
alle
d
them
– a
nd a
reassurin
g little
sm
ile.
You a
lready h
ad q
uite
the s
uccessfu
l medic
al c
are
er w
hen y
ou w
ere
recru
ited
by th
e D
GS
E. T
hey'd
learn
ed th
at y
ou la
cked c
erta
in... s
cru
ple
s... a
bout e
lderly
patie
nts
who w
ere
alre
ady in
ill health
. With
their e
vid
ence h
angin
g o
ver y
ou
it was a
sim
ple
decis
ion to
go in
to p
rofe
ssio
nal, g
overn
menta
l wetw
ork
. To
your s
urp
rise, y
ou v
ery
much e
njo
yed it. Y
ou w
ere
good a
t it, and fo
r the firs
t
time in
your life
you fo
und th
at y
ou w
ere
carin
g a
bout s
om
eth
ing o
ther th
an
yours
elf o
r pla
yin
g th
e p
iano. It w
as a
revela
tion.
We
ll, yo
u m
ay h
ave
ch
an
ge
d, b
ut th
e g
ove
rnm
en
tal b
lackm
ail d
idn
't, an
d
you'v
e b
een s
huttle
d a
round o
n a
ny n
um
ber o
f mis
sio
ns. Y
ou w
elc
om
e a
nd
ap
pla
ud
the
ch
alle
ng
e. Y
ou
dre
am
of a
time
tha
t yo
ur w
ork
lea
ds y
ou
to
actu
ally
care
with
all y
our h
eart a
nd s
oul a
bout a
noth
er c
reatu
re, b
ut it h
asn't
happened y
et. Y
ou a
re c
urre
ntly
with
a s
uperb
UN
anti-te
rroris
t team
who h
as
mostly
welc
om
ed y
ou. Y
ou're
fairly
sure
this
ple
ases y
ou.
Oliv
er "
As
hc
an
" Qu
inn
, Irish
Exp
losiv
es/W
heelm
an
. This
man b
ew
ilders
an
d p
lea
se
s y
ou
. Yo
u d
on
't un
de
rsta
nd
him
at a
ll. He
's a
raw
me
ss o
f
em
otio
ns a
nd n
eeds, b
ut h
e s
eem
s to
have m
ade it w
ork
for s
o lo
ng th
at h
e's
finally
on th
e b
rink o
f retire
ment. A
s u
nlik
ely
as it m
ay s
eem
, you m
ay h
ave
actu
ally
becom
e frie
nds. T
hat's
never h
appened b
efo
re.
Mace H
un
ter, A
meric
an
Co
n M
an
. He's
a s
ocio
path
who c
are
s to
o m
uch,
and it's
driv
ing h
im in
sane. Y
ou're
not s
ure
if anyone e
lse s
ees th
is o
r not. It'll
be fa
scin
atin
g to
watc
h. H
unte
r assum
es ro
le a
fter ro
le, a
nd h
e's
never a
ble
to fu
lly d
isengage fro
m th
e o
nes w
here
he's
supposed to
feel. Y
ou
un
de
rsta
nd
him
well e
nough to
trust h
im.
Hu
ng
-Ke
Le
e, A
me
rica
n H
ac
ke
r. Th
e b
oy is
so
pro
ud
of h
is e
ve
ry
accom
plis
hm
ent. H
e's
afra
id o
f you, b
ut y
ou u
nders
tand h
ow
to m
anip
ula
te
him
well e
nough th
at y
ou tru
st h
im in
the fie
ld. H
is ta
lent is
nota
ble
.
Pers
ep
ho
ne C
ard
iff, Britis
h A
naly
st. C
ard
iff likes y
ou, e
ven w
hen y
ou're
not
tryin
g to
be lik
ed, a
nd it u
nnerv
es y
ou. Y
ou d
on't u
nders
tand w
hy. S
he's
excelle
nt
to w
ork
with
, but w
hat is
she h
idin
g? W
hat's
her g
am
e?
Gab
riella
Caste
llan
os, C
olo
mb
ian
Sn
eak T
hie
f. This
girl fe
ars
you a
lthough
you'v
e g
iven h
er n
o c
ause. S
he's
the re
vers
e o
f you in
many w
ays: p
assio
nate
,
stu
bborn
and v
indic
tive. W
hile
you d
on't c
are
about th
is a
t all, y
ou w
orry
it may
make it h
ard
for h
er to
work
with
you p
rofe
ssio
nally. Y
ou a
re re
serv
ing ju
dgm
ent
until y
ou d
ecid
e fo
r yours
elf.
Ju
mp
In: (p
75) S
pend 4
Ath
letic
s o
r 3S
hootin
g, W
eapons, o
r Hand-to
-Hand
po
ints
a
t th
e
en
d
of
an
y
oth
er
chara
cter’s a
ction to
take
the n
ext a
ction.
(A co
mbat sp
end re
quire
s an a
ttack.)
Park
ou
r: (p58) O
nce
per fo
ot ch
ase
, gain
a 3
-poin
t Ath
letic
s re
fresh b
y u
tterin
ga b
rief, e
vocativ
e n
arra
tive d
escrip
tion
of y
our a
thle
tic e
ndeavours
.
Su
pp
ort M
ove: (p
76) M
ake
an A
thle
ticsm
aneuver to
gra
nt a
com
rade a
bonus
on a
com
bat ro
ll.
Bre
akfa
ll: (p80) -2
from
fallin
g d
am
age.
Extra
Sh
oo
ting
Atta
cks: (p
74) S
pend
4 S
ho
otin
g a
nd
1 S
tab
ility a
fter a
succe
ssful a
ttack to
make
an a
dditio
nal
atta
ck. (A
gain
st a
diffe
rent o
pponent,
Hit T
hre
shold
incre
ases b
y 2
.)
Tw
o P
isto
ls: (p
74) S
pend 3
Shootin
ga
nd
2 A
thle
tics to
atta
ck w
ith tw
opis
tols
. Again
st tw
o ta
rgets
, choose
one to
gain
a +
2 to
Hit T
hre
shold
.
Sn
ipin
g: (p
76) Ta
ke a
round to
aim
with
a rifle
to re
duce ta
rget's
Hit T
hre
shold
by 1
, or b
y 2
if the ta
rget is
unaw
are
.
Su
pp
res
siv
e F
ire: (p
77
) Ma
ke
aS
ho
otin
g te
st
with
a
n a
uto
ma
ticw
eapon to
disco
ura
ge o
pponents fro
mcro
ssin
g a
line.
Tech
no
thrille
r Mo
no
log
ue: (p
77) O
nce
per fig
ht, g
ain
a 3
-poin
t Shootin
g re
fresh
by u
tterin
g a
brie
f narra
tive d
escrip
tion o
fyo
ur a
ctions w
ith te
chnica
l jarg
on.
Qu
incy M
orris
' Bo
wie
Kn
ife: (p
35) Y
ou
can th
row
any b
ala
nced h
and w
eapon
at a
targ
et w
ithin
Ne
ar ra
ng
e a
t no
penalty
to D
ifficulty
or d
am
age.
Extra
Weap
on
Atta
cks: (p
74) S
pend
3 W
ea
po
ns a
nd
2 H
ea
lth a
fter a
succe
ssful a
ttack to
make
an a
dditio
nal
atta
ck. (A
gain
st a
diffe
rent o
pponent,
Hit T
hre
shold
incre
ases b
y 2
.)
Martia
l Arts
: (p75) O
nce
per fig
ht, g
ain
a 3
-poin
t Weapons re
fresh b
y u
tterin
ga b
rief, e
vocativ
e n
arra
tive d
escrip
tion
of y
our c
om
bat a
ctio
ns.
Fein
t: (p74) S
pend u
p to
3 H
and-to
-H
and p
oin
ts to
reduce a
n o
pponent’s
Hit T
hre
sh
old
by th
e s
am
e a
mo
un
tu
ntil th
e e
nd
of y
ou
r actio
n in
the
follo
win
g ro
und.
Sm
as
h o
r Th
row
: (p7
6) S
pe
nd
2H
an
d-to
-Ha
nd
po
ints
to S
ma
sh
or
Th
row
an
op
po
ne
nt in
Po
int B
lan
kR
an
ge
. Sm
ash
ing
into
so
me
thin
ghard
or b
reakable
deals
-1 d
am
age;
hard
and p
roje
ctin
g d
eals
+0 d
am
age.
Thro
win
g d
eals
1 le
ss d
am
age, b
ut
the o
pponent la
nds a
t Clo
se R
ange
and m
oves to
the e
nd o
f the c
om
bat
rank o
rder.
Firs
t Aid
: (p62) R
esto
re 2
Health
toanoth
er a
gent fo
r each M
edic
poin
t you
spend (o
r 1 H
ealth
to y
ours
elf). O
nce
per s
cene, y
ou c
an re
sto
re 1
Health
even if y
our M
edic
pool is
at 0
.
Po
int-B
lan
k R
an
ge: (p
67) A
ll firearm
sdeal +
2 d
am
age a
t Poin
t Bla
nk R
ange.
Calle
d S
ho
ts: (p
72) W
ith a
firearm
(be
yo
nd
p
oin
t-bla
nk
ra
ng
e)
or
weapon, a
ttackin
g th
e h
ead o
r thro
at
(+3 H
it Thre
shold
) or c
hest (+
2 if ta
rget
is fa
cin
g) a
dds +
2 d
am
age; a
ttackin
gth
e h
eart (+
3 H
it Thre
shold
) adds +
3dam
age. U
narm
ed, jo
int o
r thro
at (+
3H
it Thre
shold
) adds +
2 d
am
age, e
ye
(+4 H
it Thre
shold
) adds +
3 d
am
age.
Exposed: -1
Full C
over: +
1
Accountin
g
Arc
haeolo
gy
Arc
hite
ctu
re
Art H
isto
ry
Crim
inolo
gy
Dia
gn
osis
His
tory
Hum
an T
erra
in
Languages
La
w
Milita
ry S
cie
nce
Occult S
tudie
s
Re
se
arc
h
Vam
piro
logy
Astro
nom
y
Ch
em
istry
Cry
pto
gra
phy
Data
Recovery
Ele
ctro
nic
Surv
eilla
nce
Fore
nsic
Path
olo
gy
Forg
ery
Notic
e
Outd
oor S
urv
ival
Ph
arm
acy
Photo
gra
phy
Tra
ffic A
naly
sis
Urb
an S
urv
ival
BS
Dete
cto
r
Bu
rea
ucra
cy
Cop T
alk
Fla
ttery
Flirtin
g
Hig
h S
ocie
ty
Inte
rrogatio
n
Intim
idatio
n
Negotia
tion
Re
assu
ran
ce
Stre
etw
ise
Tra
decra
ft
83
10
10224
10
152429
Englis
h
Spanis
h
Ch
ine
se
Pers
ephone C
ard
iff
Mace H
unte
r
Oliv
er Q
uin
n
Thrill-S
eeker
Sym
bol:
So
lace
:
Safe
ty:
Funny
Insig
htfu
l
Brillia
nt
Inve
ntive
Adre
nalin
e J
unky
Cre
ativ
e
Ath
letic
A L
ittle N
eedy
Am
eric
an
Ha
cke
r
-12
-11-1
0-9
-8-7
-6-5
-4-3
-2-1
01
23
45
67
89
10
1112
13
14
15
-12
-11-1
0-9
-8-7
-6-5
-4-3
-2-1
01
23
45
67
89
10
1112
13
14
15
Ath
letic
s
Co
nce
al
Cover
Dig
ital In
trusio
n
Dis
gu
ise
Driv
ing
Explo
siv
e D
evic
es
Filc
h
Gam
blin
g
Hand-to
-Hand
Infiltra
tion
Mechanic
s
Medic
Netw
ork
Pilo
ting
Pre
pa
red
ne
ss
Sense T
rouble
Shootin
g
Shrin
k
Surv
eilla
nce
We
ap
on
s
4
Ris
k-s
eeker a
nd a
dre
nalin
e ju
nky. F
unny, in
sig
htfu
l, brillia
nt, in
ventiv
e, c
reativ
e,
ath
letic
. A little
too n
eedy –
for fa
me, fo
r recognitio
n, fo
r pra
ise, fo
r excite
ment,
for lo
ve a
nd c
lose frie
ndship
.
Bla
ck h
air, d
ark
eye
s, a
thle
tic b
uild
, me
diu
m h
eig
ht. G
rea
t sm
ile. C
on
tact
len
se
s. L
oo
ks m
ore
like
an
ath
lete
tha
n a
ha
cke
r, with
ha
nd
s th
at s
ho
wsig
ns o
f tool u
se.
Yo
u w
ere
recru
ited
ou
t of M
IT a
s a
Sophom
ore
and y
ou h
aven't lo
oked b
ack
once. Y
ou w
ere
CIA
until it g
ot b
orin
g. T
hey p
ushed b
ack w
hen y
ou a
sked fo
rm
ore
hands-o
n w
ork
. Th
e U
N T
ask F
orc
e fo
r Inte
rnatio
nal T
erro
rism
(UN
IT)
pro
ved to
be a
lot m
ore
am
enable
. You h
acked th
eir s
yste
ms to
put y
ours
elf
at th
e to
p o
f their re
cru
itment lis
ts, a
nd th
e re
st is
his
tory.
Yo
u w
ere
bo
rn in
Sa
n D
ieg
o to
pa
ren
ts ra
ise
d in
Ho
ng
Ko
ng
. Th
ey th
ink
you're
an a
ccounta
nt. It's
tough n
ot m
ain
tain
ing c
onta
ct w
ith o
ld frie
nds a
nd
fam
ily; y
ou
're in
this
line
of w
ork
be
ca
use
the
re's
no
thin
g e
lse
mo
reexhila
ratin
g, a
nd y
ou w
ish y
ou c
ould
tell th
em
the tru
th. T
hat'll n
ever h
appen,
tho
ug
h. Y
ou c
an't ta
ke a
risk o
f gettin
g b
urn
ed a
nd fo
rced o
ut o
f the tra
de.
You're
a little
lonely, th
ough. It's
tough n
ot b
ein
g a
ble
to m
ake c
lose frie
nds.
You ta
ke g
reat p
ride in
your s
kill a
s a
hacker a
nd e
lectro
nic
cra
ftsm
an. Y
ou
pe
rso
na
lly c
on
stru
cte
d m
ost o
f the
tea
m's
ele
ctro
nic
eq
uip
me
nt, a
nd
yo
uknow
how
to w
ield
data
like a
sw
ord
. You a
lso k
now
how
to w
ield
a s
word
...and a
knife
, and a
clu
b, a
nd a
garro
te. T
hat's
half th
e fu
n.
Pers
ep
ho
ne C
ard
iff, Britis
h A
naly
st. S
he's
the u
nto
uchable
ice q
ueen, a
ll-know
ing a
nd u
p o
n a
pedesta
l. She s
ees p
atte
rns in
data
that e
ven y
ou m
iss.
You'v
e n
ever m
et a
nyone q
uite
like h
er, a
nd th
e fa
ct th
at s
he w
ants
no
thin
g to
do w
ith in
timacy m
akes h
er a
ll the m
ore
inte
restin
g. Y
ou tru
st h
er c
om
ple
tely.
Ma
ce
Hu
nte
r, Am
eric
an
Infiltra
tor a
nd
Co
n M
an
. You n
ever h
eard
about h
imw
hile
yo
u w
ere
in th
e C
IA, b
ut h
e's
asto
nis
hin
g to
wa
tch
wo
rk –
bo
thpro
fessio
nally
and o
n w
om
en. H
e c
an c
hange a
ppeara
nces a
nd p
ers
onalitie
sin
seconds. Y
ou tru
st h
im, b
ut h
e's
pro
bably
not s
o s
ure
about y
ou. Y
ou're
not
sure
why. P
erh
aps y
ou n
eed to
pro
ve y
ours
elf.
Oliv
er "
As
hc
an
" Qu
inn
, co
mp
lete
ly in
san
e Iris
h E
xp
losiv
es/W
heelm
an
.O
llie's
gre
at. H
e's
like y
our g
randdad, if y
our g
randdad lik
ed to
drin
k h
eavily,
driv
e c
ars
at 1
10 M
PH
and b
low
thin
gs u
p o
n a
lark
. He's
pro
bably
not th
esanest a
gent y
ou'v
e e
ver m
et –
he h
as s
upers
titions a
nd p
reju
dic
es -- b
ut h
e's
a p
rofe
ssio
nal a
nd a
friend. Y
ou'll m
iss h
im w
hen h
e fin
ally
retire
s n
ext m
onth
.
Ga
brie
lla C
as
tella
no
s, C
olo
mb
ian
Bla
ck
Ba
gg
er a
nd
Cle
an
er. S
he
'sgorg
eous, s
ure
, but s
he's
cre
epy. Y
ou'll n
ever fo
rget w
akin
g u
p to
find h
er
hangin
g fro
m th
e c
eilin
g o
f your b
edro
om
, sta
ring a
t you. If s
he w
as try
ing to
psyche o
ut th
e n
ew
mem
ber o
f the te
am
, it work
ed. Y
ou h
ave tro
uble
trustin
ga w
om
an w
ho c
an p
ick a
lock in
the tim
e it ta
kes y
ou to
get y
our k
eys o
ut.
Dr. F
elix
du
Bo
is, F
ren
ch
Assassin
. He's
a p
rofe
ssio
nal in
every
sense o
f the
word
: a m
edic
al d
octo
r who k
ills p
eople
in c
old
blo
od. H
e's
just s
o... s
o b
lasé
about it. H
e tre
ats
it like a
borin
g jo
b ta
sk. Y
ou c
an't u
nders
tand a
man lik
e th
at.
Ju
mp
In: (p
75) S
pend 4
Ath
letic
s o
r 3S
hootin
g, W
eapons, o
r Hand-to
-Hand
po
ints
a
t th
e
en
d
of
an
y
oth
er
chara
cter’s a
ction to
take
the n
ext a
ction.
(A co
mbat sp
end re
quire
s an a
ttack.)
Park
ou
r: (p58) O
nce
per fo
ot ch
ase
, gain
a 3
-poin
t Ath
letic
s re
fresh b
y u
tterin
ga b
rief, e
vocativ
e n
arra
tive d
escrip
tion
of y
our a
thle
tic e
ndeavours
.
Su
pp
ort M
ove: (p
76) M
ake
an A
thle
ticsm
aneuver to
gra
nt a
com
rade a
bonus
on a
com
bat ro
ll.
Bre
akfa
ll: (p80) -2
from
fallin
g d
am
age.
Cra
cker's
Cry
pto
: (p28) Y
our te
am
'se
lec
tron
ic
co
mm
un
ica
tion
s
are
encry
pte
d.
Sw
iss
Arm
y P
rep
: (p3
1) Y
ou
ca
nsp
en
d M
ech
an
ics p
oo
l po
ints
for
Pre
pa
red
ne
ss te
sts
with
a ja
un
tyexpla
natio
n. A
ltern
ativ
ely, a
dd 1
poin
tto
anoth
er a
gent's
Pre
pare
dness te
st
for e
ach
2 M
ech
an
ics p
oin
ts y
ou
sp
en
d.
Qu
incy M
orris
' Bo
wie
Kn
ife: (p
35) Y
ou
can th
row
any b
ala
nced h
and w
eapon
at a
targ
et w
ithin
Ne
ar ra
ng
e a
t no
penalty
to D
ifficulty
or d
am
age.
Extra
Weap
on
Atta
cks: (p
74) S
pend
3 W
ea
po
ns a
nd
2 H
ea
lth a
fter a
succe
ssful a
ttack to
make
an a
dditio
nal
atta
ck. (A
gain
st a
diffe
rent o
pponent,
Hit T
hre
shold
incre
ases b
y 2
.)
Martia
l Arts
: (p75) O
nce
per fig
ht, g
ain
a 3
-poin
t Weapons re
fresh b
y u
tterin
ga b
rief, e
vocativ
e n
arra
tive d
escrip
tion
of y
our c
om
bat a
ctio
ns.
Fein
t: (p74) S
pend u
p to
3 H
and-to
-H
and p
oin
ts to
reduce a
n o
pponent’s
Hit T
hre
sh
old
by th
e s
am
e a
mo
un
tu
ntil th
e e
nd
of y
ou
r actio
n in
the
follo
win
g ro
und.
Po
int-B
lan
k R
an
ge: (p
67) A
ll firearm
sdeal +
2 d
am
age a
t Poin
t Bla
nk R
ange.
Calle
d S
ho
ts: (p
72) W
ith a
firearm
(be
yo
nd
p
oin
t-bla
nk
ra
ng
e)
or
weapon, a
ttackin
g th
e h
ead o
r thro
at
(+3 H
it Thre
shold
) or c
hest (+
2 if ta
rget
is fa
cin
g) a
dds +
2 d
am
age; a
ttackin
gth
e h
eart (+
3 H
it Thre
shold
) adds +
3dam
age. U
narm
ed, jo
int o
r thro
at (+
3H
it Thre
shold
) adds +
2 d
am
age, e
ye
(+4 H
it Thre
shold
) adds +
3 d
am
age.
Exposed: -1
Full C
over: +
1
Accountin
g
Arc
haeolo
gy
Arc
hite
ctu
re
Art H
isto
ry
Crim
inolo
gy
Dia
gn
osis
His
tory
Hum
an T
erra
in
Languages
La
w
Milita
ry S
cie
nce
Occult S
tudie
s
Re
se
arc
h
Vam
piro
logy
Astro
nom
y
Ch
em
istry
Cry
pto
gra
phy
Data
Recovery
Ele
ctro
nic
Surv
eilla
nce
Fore
nsic
Path
olo
gy
Forg
ery
Notic
e
Outd
oor S
urv
ival
Ph
arm
acy
Photo
gra
phy
Tra
ffic A
naly
sis
Urb
an S
urv
ival
BS
Dete
cto
r
Bu
rea
ucra
cy
Cop T
alk
Fla
ttery
Flirtin
g
Hig
h S
ocie
ty
Inte
rrogatio
n
Intim
idatio
n
Negotia
tion
Re
assu
ran
ce
Stre
etw
ise
Tra
decra
ft
Ath
letic
s
Co
nce
al
Cover
Dig
ital In
trusio
n
Dis
gu
ise
Driv
ing
Explo
siv
e D
evic
es
Filc
h
Gam
blin
g
Hand-to
-Hand
Infiltra
tion
Mechanic
s
Medic
Netw
ork
Pilo
ting
Pre
pa
red
ne
ss
Sense T
rouble
Shootin
g
Shrin
k
Surv
eilla
nce
We
ap
on
s
88
12
10246
15484
Englis
h
Spanis
h
Ru
ssia
n
Dr. F
elix
duB
ois
Pers
ephone C
ard
iff
Gabrie
lla C
aste
llanos
Ato
nem
ent
Sym
bol:
So
lace
:
Safe
ty:
Engagin
g
Ch
arm
ing
Extro
verte
d
Convin
cin
g
Seductiv
e
Cham
ele
on-L
ike
Hollo
w
Haunte
d
Am
eric
an C
on M
an
-12
-11-1
0-9
-8-7
-6-5
-4-3
-2-1
01
23
45
67
89
10
1112
13
14
15
-12
-11-1
0-9
-8-7
-6-5
-4-3
-2-1
01
23
45
67
89
10
1112
13
14
15
4
En
ga
gin
g, c
ha
rmin
g, e
xtro
ve
rted
, co
nvin
cin
g, s
ed
uctiv
e, c
ha
me
leo
n-lik
e,
hollo
w, h
aunte
d. Y
ou're
so g
ood a
t actin
g a
nd th
inkin
g o
n y
our fe
et th
at a
lmost
no o
ne k
now
s h
ow
dead y
ou a
re in
sid
e.
Whate
ver y
ou w
ant it to
be. Y
ou're
a m
aste
r of d
isguis
e. N
atu
rally, h
ow
ever,
you're
ruggedly
handsom
e w
ith b
row
n e
yes a
nd a
square
chin
.
Your tim
e w
ith th
e C
IA w
as w
ell s
pent. T
hey to
ok a
n a
mbitio
us, n
aiv
e s
tage
acto
r and tu
rned h
im in
to a
cham
ele
on w
ho w
ould
infiltra
te te
rroris
t gro
ups,
earn
their tru
st, a
nd th
en b
etra
y th
em
. It sta
rts to
wear o
n y
ou a
fter a
while
, you
know
? T
he w
ors
t was th
e IR
A c
ell w
here
you tu
rned th
e g
roup in
and th
e B
rits
flubbed th
e ta
kedow
n. 2
8 p
eople
dead, in
clu
din
g th
e w
om
an w
ho lo
ved y
ou
and h
er th
ree c
hild
ren. T
hat's
when y
ou s
hut m
ost o
f yours
elf o
ff and w
alk
ed
aw
ay.
Not fo
r long, th
ough. T
he
UN
Task F
orc
e fo
r Inte
rnatio
nal T
erro
rism
(UN
IT)
conta
cte
d y
ou a
nd d
ragged y
ou o
ut o
f your s
elf-im
posed e
xile
in th
e F
lorid
a
Keys. Y
ou're
back in
the jo
b a
gain
, but n
ow
you're
makin
g a
big
ger d
iffere
nce
.
Ma
yb
e it w
ill he
lp. Y
ou
do
ub
t it. Still, th
ere
's n
o re
ason to
worry
your te
am
; with
them
you're
all a
mbitio
n a
nd s
mile
s, c
reativ
ity a
nd c
om
pete
nce. T
hey b
uy it,
of c
ours
e. It's
what y
ou d
o. A
nd m
aybe y
ou'll fin
d a
way to
salv
e y
our c
onscie
nce.
Dr. F
elix
du
Bo
is, F
ren
ch
Assassin
. You u
nders
tand h
im a
nd y
ou tru
st h
im.
He's
a d
octo
r who tu
rned to
sta
te-m
andate
d a
ssassin
atio
n, b
ut h
e's
good to
talk
to. Y
ou c
onsid
er h
im a
friend.
Pers
ep
ho
ne C
ard
iff, Britis
h A
naly
st. S
he's
cold
, hard
, beautifu
l and ru
thle
ssly
effic
ien
t. Sh
e's
als
o g
oo
d fu
n to
drin
k w
ith. If c
om
pe
ten
t wo
me
n a
re s
exy,
she's
a k
nockout, a
nd y
ou tru
st h
er p
rofe
ssio
nally.
Gab
riella
Caste
llan
os, C
olo
mb
ian
Bla
ck B
ag
ger. S
he c
an in
filtrate
dam
n
near a
nyth
ing, a
nd y
ou w
ork
well e
nough to
geth
er th
at y
ou tru
st h
er. Y
ou're
not s
ure
she th
inks m
uch o
f you, th
ough. Y
ou s
hould
n't h
ave tre
ate
d h
er lik
e
all th
e o
ther fa
cele
ss w
om
en w
ho b
riefly
meander th
rough y
our life
. Gabrie
lla's
specia
l, and n
ot ju
st fo
r her fie
rce te
mper.
Hu
ng
-Ke L
ee, A
meric
an
Hacker. H
e h
ero
-wors
hip
s y
ou, a
nd o
nly
you k
now
what a
horrib
le id
ea th
at is
. You're
not w
orth
y o
f idola
try. So y
ou p
ush h
im
aw
ay, e
ven if y
ou'd
oth
erw
ise b
e g
ood frie
nds.
Oliv
er "
As
hc
an
" Qu
inn
, Irish
Exp
losiv
es/W
heelm
an
. The w
ors
t possib
le
pers
on to
have o
n th
e te
am
. He's
form
er IR
A fro
m b
efo
re y
our in
cid
ent, b
ut h
e
seem
s to
know
every
one. D
oes h
e s
uspect?
Will h
e ta
ke v
engeance if h
e
does? Y
ou c
an't b
e s
ure
, and s
o y
ou c
an't le
t him
get c
lose, a
lthough y
ou c
an't
let it s
eem
as if y
ou a
ren't le
tting h
im g
et c
lose. U
gh. H
e's
about tw
o w
eeks
from
retire
me
nt, th
ou
gh
, so
yo
u ju
st h
ave
to g
et th
rou
gh
this
mis
sio
n a
nd
you're
good.
Ju
mp
In: (p
75) S
pend 4
Ath
letic
s o
r 3S
hootin
g, W
eapons, o
r Hand-to
-Hand
po
ints
a
t th
e
en
d
of
an
y
oth
er
chara
cter’s a
ction to
take
the n
ext a
ction.
(A co
mbat sp
end re
quire
s an a
ttack.)
Park
ou
r: (p58) O
nce
per fo
ot ch
ase
, gain
a 3
-poin
t Ath
letic
s re
fresh b
y u
tterin
ga b
rief, e
vocativ
e n
arra
tive d
escrip
tion
of y
our a
thle
tic e
ndeavours
.
Su
pp
ort M
ove: (p
76) M
ake
an A
thle
ticsm
aneuver to
gra
nt a
com
rade a
bonus
on a
com
bat ro
ll.
Bre
akfa
ll: (p80) -2
from
fallin
g d
am
age.
Perfe
ct H
old
ou
t: (p27) H
ide a
sm
all
item
on y
our p
ers
on o
r in y
our c
loth
ing
that c
annot b
e fo
und w
ithout a
n X
-ray
or s
trip s
earc
h.
Co
nn
ecte
d C
over: (p
28) Y
ou c
an u
se
Cover p
ool p
oin
ts d
urin
g p
lay to
cre
ate
a c
onnecte
d c
over id
entity, p
ers
onally
know
n to
a g
iven N
PC
.
Extra
Sh
oo
ting
Atta
cks: (p
74) S
pend
4 S
ho
otin
g a
nd
1 S
tab
ility a
fter a
succe
ssful a
ttack to
make
an a
dditio
nal
atta
ck. (A
gain
st a
diffe
rent o
pponent,
Hit T
hre
shold
incre
ases b
y 2
.)
Tw
o P
isto
ls: (p
74) S
pend 3
Shootin
ga
nd
2 A
thle
tics to
atta
ck w
ith tw
opis
tols
. Again
st tw
o ta
rgets
, choose
one to
gain
a +
2 to
Hit T
hre
shold
.
Sn
ipin
g: (p
76) Ta
ke a
round to
aim
with
a rifle
to re
duce ta
rget's
Hit T
hre
shold
by 1
, or b
y 2
if the ta
rget is
unaw
are
.
Su
pp
res
siv
e F
ire: (p
77
) Ma
ke
aS
ho
otin
g te
st
with
a
n a
uto
ma
ticw
eapon to
disco
ura
ge o
pponents fro
mcro
ssin
g a
line.
Tech
no
thrille
r Mo
no
log
ue: (p
77) O
nce
per fig
ht, g
ain
a 3
-poin
t Shootin
g re
fresh
by u
tterin
g a
brie
f narra
tive d
escrip
tion o
fyo
ur a
ctions w
ith te
chnica
l jarg
on.
Po
int-B
lan
k R
an
ge: (p
67) A
ll firearm
sdeal +
2 d
am
age a
t Poin
t Bla
nk R
ange.
Calle
d S
ho
ts: (p
72) W
ith a
firearm
(be
yo
nd
p
oin
t-bla
nk
ra
ng
e)
or
weapon, a
ttackin
g th
e h
ead o
r thro
at
(+3 H
it Thre
shold
) or c
hest (+
2 if ta
rget
is fa
cin
g) a
dds +
2 d
am
age; a
ttackin
gth
e h
eart (+
3 H
it Thre
shold
) adds +
3dam
age. U
narm
ed, jo
int o
r thro
at (+
3H
it Thre
shold
) adds +
2 d
am
age, e
ye
(+4 H
it Thre
shold
) adds +
3 d
am
age.
Exposed: -1
Full C
over: +
1
Accountin
g
Arc
haeolo
gy
Arc
hite
ctu
re
Art H
isto
ry
Crim
inolo
gy
Dia
gn
osis
His
tory
Hum
an T
erra
in
Languages
La
w
Milita
ry S
cie
nce
Occult S
tudie
s
Re
se
arc
h
Vam
piro
logy
Astro
nom
y
Ch
em
istry
Cry
pto
gra
phy
Data
Recovery
Ele
ctro
nic
Surv
eilla
nce
Fore
nsic
Path
olo
gy
Forg
ery
Notic
e
Outd
oor S
urv
ival
Ph
arm
acy
Photo
gra
phy
Tra
ffic A
naly
sis
Urb
an S
urv
ival
BS
Dete
cto
r
Bu
rea
ucra
cy
Cop T
alk
Fla
ttery
Flirtin
g
Hig
h S
ocie
ty
Inte
rrogatio
n
Intim
idatio
n
Negotia
tion
Re
assu
ran
ce
Stre
etw
ise
Tra
decra
ft
84
10
10828
174482
Englis
h
Gaelic
Ru
ssia
n
Gabrie
lla C
aste
llanos
Hung-K
e L
ee
Dr. F
elix
duB
ois
Co
mra
de
sh
ip
Sym
bol:
So
lace
:
Safe
ty:
Pro
ud
Jovia
l
Ris
k T
aker
Mis
chie
vous
Su
pe
rstitio
us
Sto
ryte
ller
Thrill-S
eeker
Irish
Exp
losiv
es/W
he
elm
an
-12
-11-1
0-9
-8-7
-6-5
-4-3
-2-1
01
23
45
67
89
10
1112
13
14
15
-12
-11-1
0-9
-8-7
-6-5
-4-3
-2-1
01
23
45
67
89
10
1112
13
14
15
Ath
letic
s
Co
nce
al
Cover
Dig
ital In
trusio
n
Dis
gu
ise
Driv
ing
Ex
plo
siv
e D
ev
ice
s
Filc
h
Gam
blin
g
Hand-to
-Hand
Infiltra
tion
Mechanic
s
Medic
Netw
ork
Pilo
ting
Pre
pa
red
ne
ss
Sense T
rouble
Shootin
g
Shrin
k
Surv
eilla
nce
We
ap
on
s
4
Pro
ud, jo
via
l, risk ta
ker, m
ischie
vous, s
upers
titious, s
tory
telle
r, thrill-s
eeker.
Inn
oc
en
t loo
kin
g, b
ald
ing
, ne
atly
trimm
ed
wh
ite b
ea
rd, s
pa
rklin
g e
ye
s,
burn
-scarre
d h
and.
Your d
aughte
r and th
ree g
randchild
ren d
ied y
ears
ago. Y
ou're
alo
ne e
xcept fo
r your
team
.
Oth
er p
eople
thin
k y
ou'v
e p
erh
aps g
one a
bit s
oft ju
st b
ecause y
ou in
terro
gate
folk
sby a
skin
g th
em
questio
ns n
icely, p
olite
ly, all w
hile
sm
iling a
t the d
eto
nato
r in y
our h
and
an
d th
eir h
astily
wire
d n
ew
ve
st. O
r ma
yb
e it's
be
ca
use
yo
u k
no
w th
ere
are
so
me
ho
rrible
thin
gs th
at lu
rk in
the
nig
ht, o
ut a
t the
co
rne
rs o
f wh
at m
ost p
eo
ple
se
e.
You'v
e h
eard
them
, seen th
em
. No o
ne b
elie
ves y
ou. S
o s
cre
w 'e
m. Y
ou lo
ve to
driv
elik
e a
madm
an, y
ou lo
ve to
make th
ings g
o b
oom
, and y
ou'll d
am
n w
ell b
e d
oin
g b
oth
for a
s lo
ng
as y
ou
ca
n.
It's b
ee
n a
lon
g tim
e s
ince
yo
u s
et b
om
bs a
nd
dro
ve
ca
rs fo
r the
IRA
, bu
t yo
u're
still
be
tter a
t it tha
n a
nyo
ne
els
e y
ou
've
eve
r me
t. Yo
u d
o th
ing
s O
ld S
ch
oo
l, an
d th
at
me
an
s p
rofe
ssio
na
lism
. Yo
u're
no
t eve
n s
ure
if yo
ur u
pco
min
g re
tirem
en
t is a
go
od
idea. Y
ou h
ave th
e fe
elin
g th
at y
ou're
goin
g to
mis
s th
e life
sty
le. W
ill you w
ake u
p o
ne
morn
ing a
nd w
ire C
4 to
your n
eig
hbor's
york
ie b
ecause it w
on't s
top b
ark
ing? W
ill you
be
racin
g y
ou
r ele
ctric
sco
ote
r do
wn
the
sid
ew
alk
of w
ha
teve
r ars
e-s
uckin
g"re
tirem
en
t co
mm
un
ity" y
ou
ge
t stu
ck in
? N
ah
, un
less it's
fun
. Do
ing
the
UN
's d
irtyw
ork
ag
ain
st te
rroris
ts h
as m
ad
e y
ou
a ric
h m
an
. Yo
u c
an
affo
rd a
lot o
f wh
iske
y to
drin
k o
n th
e p
riva
te b
ea
ch
yo
u p
lan
to b
uy. M
ayb
e it's
no
t a b
ad
ide
a a
fter a
ll.
Bu
t for n
ow
, yo
u're
no
sta
lgic
. Tre
asu
re th
ese
mo
me
nts
an
d m
ake
the
mo
st o
f yo
ur
last m
issio
n. Y
ou'll b
e re
mem
berin
g th
ese m
em
orie
s fo
r years
to c
om
e.
Ga
brie
lla C
as
tella
no
s, C
olo
mb
ian
Sn
ea
k T
hie
f. Sh
e's
the
clo
se
st th
ing
to a
da
ug
hte
r yo
u h
ave
, an
d p
erh
aps s
he
fee
ls th
e s
am
e w
ay. G
irl's h
ad
a d
rea
dfu
l life.
Giv
e h
er a
hand, m
ake h
er s
ee jo
y, and s
he'll p
robably
do ju
st fin
e o
nce y
ou're
off th
ete
am
.
Hu
ng
-Ke
Le
e, A
me
rica
n H
ac
ke
r. Ga
brie
lla h
as a
bit o
f a c
rush
on
him
, bu
t he
ha
sn
't lea
rne
d to
ap
pre
cia
te h
er q
uirk
s y
et. S
ee
wh
at y
ou
ca
n d
o to
pla
y C
up
id.
Hung-K
e's
good a
t com
pute
ring b
ut n
ot s
o g
reat a
t keepin
g frie
nds. W
ith a
ny lu
ck th
etw
o o
f yo
u w
ill wo
rk s
om
eth
ing
ou
t.
Dr. F
elix
du
Bo
is, F
ren
ch
As
sa
ss
in. Y
ou
trust h
im to
be
go
od
at h
is jo
b –
he
's a
co
nsu
mm
ate
pro
fessio
na
l if yo
u'v
e e
ve
r me
t on
e –
bu
t he
's a
lso
a h
igh
-fun
ctio
nin
gso
cio
pa
th. H
e ju
st h
ide
s it w
ell. Y
ou
wo
nd
er s
om
e tim
es if h
e's
actu
ally
hu
ma
n, o
r ifth
ere
's s
om
eth
ing e
lse h
idin
g u
nder th
at s
kin
.
Pe
rse
ph
on
e C
ard
iff, Britis
h A
na
lys
t. Ah
, little M
iss "D
on
't blo
w u
p th
e ta
xi c
ab
,"a
nd
little M
iss "A
ug
gh
12
0 m
ph
thro
ug
h R
eg
en
t Circ
le is
a b
ad
ide
a." P
fft. Th
ew
om
an
ha
s n
o s
en
se
of s
tyle
.
Ma
ce
Hu
nte
r, Am
eric
an
Co
n M
an
. You d
on't lik
e h
im a
nd y
ou d
on't k
now
why. T
he
basta
rd b
roke G
abrie
lla's
heart, b
ut it's
more
than th
at. H
e re
min
ds y
ou o
f som
eth
ing
that y
ou'v
e n
ever b
een a
ble
to p
lace. H
ad y
ou m
et h
im b
efo
re? Is
he a
hollo
w s
hell o
fa
ma
n p
osse
sse
d b
y th
e g
ho
sts
of th
e d
ea
d?
Is it h
is p
olitic
s?
Do
n't tru
st h
im. K
ee
ph
im o
ff ba
lan
ce
. On
e d
ay h
e'll b
rea
k.
Ju
mp
In: (p
75) S
pend 4
Ath
letic
s o
r 3S
hootin
g, W
eapons, o
r Hand-to
-Hand
po
ints
a
t th
e
en
d
of
an
y
oth
er
chara
cter’s a
ction to
take
the n
ext a
ction.
(A co
mbat sp
end re
quire
s an a
ttack.)
Park
ou
r: (p58) O
nce
per fo
ot ch
ase
, gain
a 3
-poin
t Ath
letic
s re
fresh b
y u
tterin
ga b
rief, e
vocativ
e n
arra
tive d
escrip
tion
of y
our a
thle
tic e
ndeavours
.
Su
pp
ort M
ove: (p
76) M
ake
an A
thle
ticsm
aneuver to
gra
nt a
com
rade a
bonus
on a
com
bat ro
ll.
Bre
akfa
ll: (p80) -2
from
fallin
g d
am
age.
Gra
nd
Th
eft A
uto
: (p2
9) S
pe
nd
1D
rivin
g p
ool p
oin
t to s
teal a
nd s
tart
any s
tandard
civ
ilian o
r polic
e v
ehic
leth
at y
ou c
an d
rive.
Gear D
evil: (p
56) O
nce
per ch
ase
, gain
a 3
-poin
t Driv
ing re
fresh b
y u
tterin
g a
brie
f na
rrativ
e d
escrip
tion
of y
ou
ractio
ns in
transportiv
e d
eta
il.
Big
ge
r Ba
ng
: (p2
9, p
67
) Sp
en
d 3
Explo
siv
e D
evic
es p
oin
ts to
add a
nextra
die
of d
am
age to
an e
xplo
siv
echarg
e th
at y
ou s
et, o
r 6 p
oin
ts to
add
2 e
xtra
dic
e o
f dam
age.
Sw
iss
Arm
y P
rep
: (p3
1) Y
ou
ca
nsp
en
d M
ech
an
ics p
oo
l po
ints
for
Pre
pa
red
ne
ss te
sts
with
a ja
un
tyexp
lanatio
n. A
ltern
ative
ly, add 1
poin
t toanoth
er a
gent's
Pre
pare
dness te
st fo
reach 2
Mechanic
s p
oin
ts y
ou s
pend.
Extra
Sh
oo
ting
Atta
cks: (p
74) S
pend
4 S
ho
otin
g a
nd
1 S
tab
ility a
fter a
succe
ssful a
ttack to
make
an a
dditio
nal
atta
ck. (A
gain
st a
diffe
rent o
pponent,
Hit T
hre
shold
incre
ases b
y 2
.)
Tw
o P
isto
ls: (p
74) S
pend 3
Shootin
ga
nd
2 A
thle
tics to
atta
ck w
ith tw
opis
tols
. Again
st tw
o ta
rgets
, choose
one to
gain
a +
2 to
Hit T
hre
shold
.
Sn
ipin
g: (p
76) Ta
ke a
round to
aim
with
a rifle
to re
duce ta
rget's
Hit T
hre
shold
by 1
, or b
y 2
if the ta
rget is
unaw
are
.
Su
pp
res
siv
e F
ire: (p
77
) Ma
ke
aS
ho
otin
g te
st
with
a
n a
uto
ma
ticw
eapon to
disco
ura
ge o
pponents fro
mcro
ssin
g a
line.
Tech
no
thrille
r Mo
no
log
ue: (p
77) O
nce
per fig
ht, g
ain
a 3
-poin
t Shootin
g re
fresh
by u
tterin
g a
brie
f narra
tive d
escrip
tion o
fyo
ur a
ctions w
ith te
chnica
l jarg
on.
Po
int-B
lan
k R
an
ge: (p
67) A
ll firearm
sdeal +
2 d
am
age a
t Poin
t Bla
nk R
ange.
Calle
d S
ho
ts: (p
72) W
ith a
firearm
(be
yo
nd
p
oin
t-bla
nk
ra
ng
e)
or
weapon, a
ttackin
g th
e h
ead o
r thro
at
(+3 H
it Thre
shold
) or c
hest (+
2 if ta
rget
is fa
cin
g) a
dds +
2 d
am
age; a
ttackin
gth
e h
eart (+
3 H
it Thre
shold
) adds +
3dam
age. U
narm
ed, jo
int o
r thro
at (+
3H
it Thre
shold
) adds +
2 d
am
age, e
ye
(+4 H
it Thre
shold
) adds +
3 d
am
age.
Exposed: -1
Full C
over: +
1
Accountin
g
Arc
haeolo
gy
Arc
hite
ctu
re
Art H
isto
ry
Crim
inolo
gy
Dia
gn
osis
His
tory
Hum
an T
erra
in
Languages
La
w
Milita
ry S
cie
nce
Occult S
tudie
s
Re
se
arc
h
Vam
piro
logy
Astro
nom
y
Ch
em
istry
Cry
pto
gra
phy
Data
Recovery
Ele
ctro
nic
Surv
eilla
nce
Fore
nsic
Path
olo
gy
Forg
ery
Notic
e
Outd
oor S
urv
ival
Ph
arm
acy
Photo
gra
phy
Tra
ffic A
naly
sis
Urb
an S
urv
ival
BS
Dete
cto
r
Bu
rea
ucra
cy
Cop T
alk
Fla
ttery
Flirtin
g
Hig
h S
ocie
ty
Inte
rrogatio
n
Intim
idatio
n
Negotia
tion
Re
assu
ran
ce
Stre
etw
ise
Tra
decra
ft
Ath
letic
s
Co
nce
al
Cover
Dig
ital In
trusio
n
Dis
gu
ise
Driv
ing
Explo
siv
e D
evic
es
Filc
h
Gam
blin
g
Hand-to
-Hand
Infiltra
tion
Mechanic
s
Medic
Netw
ork
Pilo
ting
Pre
pa
red
ne
ss
Sense T
rouble
Shootin
g
Shrin
k
Surv
eilla
nce
We
ap
on
s
8
10222242
1588
108
Mace H
unte
r
Gabrie
lla C
aste
llanos
Dr. F
elix
duB
ois
Pa
triotis
m
Sym
bol:
So
lace
:
Safe
ty:
Brillia
nt
Sa
rca
stic
Pro
fessio
na
l
Cold
-Blo
oded
Thoro
ugh
Su
sp
icio
us
Britis
h A
naly
st
-12
-11-1
0-9
-8-7
-6-5
-4-3
-2-1
01
23
45
67
89
10
1112
13
14
15
-12
-11-1
0-9
-8-7
-6-5
-4-3
-2-1
01
23
45
67
89
10
1112
13
14
15
4
Englis
h
Spanis
h
Fre
nch
Ru
ssia
n
Germ
an
Sw
ed
ish
Brillia
nt, s
arc
astic
, pro
fessio
nal, c
old
-blo
oded, th
oro
ugh, w
ith a
n u
nexpecte
d
tale
nt fo
r impro
vis
atio
n a
nd le
aders
hip
when y
ou c
an g
et p
ast y
our n
atu
ral
suspic
ion. T
he e
nds ju
stify
the m
eans.
Pale
blo
nd h
air. H
ard
, pale
blu
e e
yes. L
ight c
om
ple
xio
n. C
an u
sually
pass a
s
Scandin
avia
n; n
o a
ccent in
any o
f the s
ix la
nguages y
ou s
peak.
Yo
u w
ere
an
MI5
Thre
at A
naly
st, a
nd a
dam
n g
ood o
ne. T
he m
om
ent y
ou
were
pro
mote
d to
the U
NIT
task fo
rces (U
nite
d N
atio
ns In
tern
atio
nal T
erro
rism
)
was th
e p
roudest m
om
ent o
f your life
, not th
at y
ou c
an te
ll any o
f your o
ld
friends. T
hey a
ll thin
k y
ou w
ere
burn
ed a
nd b
ounced o
ut o
f the s
erv
ice. It
doesn't m
atte
r; serv
ing B
ritain
and h
er in
tere
sts
giv
es y
ou a
reason to
put
your life
on th
e lin
e.
You're
what th
ey c
all a
n "a
ctiv
e" a
naly
st, w
hic
h m
eans y
ou're
usually
in th
e
field
and ta
kin
g fire
. You d
on't a
lways h
ave to
figure
out w
hat q
uestio
ns to
ask,
but y
ou're
usually
the o
ne w
ho c
om
es u
p w
ith th
e a
nsw
ers
. You ta
ke a
cold
,
savage p
ride in
deliv
erin
g b
ad n
ew
s a
nd s
ucceedin
g a
nyw
ays.
Your o
ne v
ice is
a te
ndency to
drin
k to
excess, e
ven if y
ou o
ften d
on't s
how
it.
Alc
ohol - e
specia
lly g
ood s
cotc
h - te
nds to
make y
ou w
arm
er a
nd frie
ndlie
r to
your c
om
rades th
an y
ou n
orm
ally
are
, and m
ore
hostile
to e
very
one e
lse.
Mace H
un
ter, A
meric
an
Infiltra
tor a
nd
Co
n M
an
. Yo
u tru
st h
im fu
lly. Ag
en
t
Hunte
r is a
form
er A
meric
an s
tage a
cto
r who u
sed h
is ta
lent fo
r impro
vis
atio
n
with
gre
at s
uccess fo
r the C
IA, b
ut s
om
eth
ing h
e d
id d
rove h
im in
to re
tirem
ent.
It doesn't m
atte
r what; h
e h
as y
our b
ack a
nd h
e's
good in
a p
inch.
Ga
brie
lla C
as
tella
no
s, C
olo
mb
ian
Sn
ea
k T
hie
f. Yo
u tru
st h
er. A
ge
nt
Caste
llanos ra
ised h
ers
elf fro
m p
overty
on th
e s
treets
of M
edellin
by b
ecom
ing
a s
uperb
burg
lar. S
he w
as re
cru
ited b
y th
e D
AS
for b
lack b
ag o
pera
tions u
ntil
she fa
ked h
er o
wn d
eath
to jo
in U
NIT
. She h
as s
ecre
ts, b
ut w
ho d
oesn't?
You
suspect s
he h
as a
cru
sh o
n H
ung-K
e L
ee. If s
o, it's
unpro
fessio
nal.
Dr. F
elix
du
Bo
is, F
ren
ch
Assassin
. You lik
e h
im a
nd tru
st h
im. D
r. duB
ois
is
suave, d
ebonair a
nd a
mass m
urd
ere
r many tim
es o
ver, b
ut h
e's
your m
ass
murd
ere
r. He h
andle
d w
et w
ork
for D
GS
E fo
r more
than a
decade b
efo
re y
ou
met h
im. H
e's
good a
t it.
Hu
ng
-Ke
Le
e, A
meric
an
Hacker. Y
ou d
on't e
ntire
ly tru
st h
im. A
gent L
ee is
a
cow
boy, a
thrill s
eeker a
ll too re
ady to
show
off o
r thro
w h
imself in
to p
eril. H
is
tale
nts
and in
tellig
ence a
re u
narg
uable
, but h
is ju
dgm
ent is
suspect.
Oliv
er "
As
hc
an
" Qu
inn
, Irish
Exp
losiv
es/W
heelm
an
. Clo
se to
a s
ecurity
risk. A
gent Q
uin
n is
weeks a
way fro
m re
tirem
ent, fo
rmer IR
A, a
nd is
pro
bably
insane. A
s fa
r as y
ou c
an te
ll he's
on y
our te
am
to h
ang o
ut, s
ip d
rinks a
nd te
ll
sto
ries. T
o b
e fa
ir, he's
als
o th
e b
est e
xplo
siv
es e
xpert y
ou'v
e e
ver s
een, a
nd
his
driv
ing
is s
up
erb
. Co
nsid
erin
g h
ow
mu
ch
he
se
em
s to
ha
te H
un
ter,
though, y
ou're
just n
ot s
ure
where
his
loyaltie
s lie
.
Ju
mp
In: (p
75) S
pend 4
Ath
letic
s o
r 3S
hootin
g, W
eapons, o
r Hand-to
-Hand
po
ints
a
t th
e
en
d
of
an
y
oth
er
chara
cter’s a
ction to
take
the n
ext a
ction.
(A co
mbat sp
end re
quire
s an a
ttack.)
Park
ou
r: (p58) O
nce
per fo
ot ch
ase
, gain
a 3
-poin
t Ath
letic
s re
fresh b
y u
tterin
ga b
rief, e
vocativ
e n
arra
tive d
escrip
tion
of y
our a
thle
tic e
ndeavours
.
Su
pp
ort M
ove: (p
76) M
ake
an A
thle
ticsm
aneuver to
gra
nt a
com
rade a
bonus
on a
com
bat ro
ll.
Bre
akfa
ll: (p80) -2
from
fallin
g d
am
age.
In th
e N
ick o
f Tim
e: (p
33) R
etro
active
lypla
n a
surp
rise w
ith a
Pre
pare
dness
test a
nd a
narra
ted fla
shback.
Co
mb
at In
tuitio
n: (p
34
) Use
yo
ur
Sense T
rouble
ratin
g, in
ste
ad o
f pool,
to d
ete
rmin
e y
our o
rder o
f actio
n.
Extra
Sh
oo
ting
Atta
cks: (p
74) S
pend
4 S
ho
otin
g a
nd
1 S
tab
ility a
fter a
succe
ssful a
ttack to
make
an a
dditio
nal
atta
ck. (A
gain
st a
diffe
rent o
pponent,
Hit T
hre
shold
incre
ases b
y 2
.)
Tw
o P
isto
ls: (p
74) S
pend 3
Shootin
ga
nd
2 A
thle
tics to
atta
ck w
ith tw
opis
tols
. Again
st tw
o ta
rgets
, choose
one to
gain
a +
2 to
Hit T
hre
shold
.
Sn
ipin
g: (p
76) Ta
ke a
round to
aim
with
a rifle
to re
duce ta
rget's
Hit T
hre
shold
by 1
, or b
y 2
if the ta
rget is
unaw
are
.
Su
pp
res
siv
e F
ire: (p
77
) Ma
ke
aS
ho
otin
g te
st
with
a
n a
uto
ma
ticw
eapon to
disco
ura
ge o
pponents fro
mcro
ssin
g a
line.
Tech
no
thrille
r Mo
no
log
ue: (p
77) O
nce
per fig
ht, g
ain
a 3
-poin
t Shootin
g re
fresh
by u
tterin
g a
brie
f narra
tive d
escrip
tion o
fyo
ur a
ctions w
ith te
chnica
l jarg
on.
Firs
t Aid
: (p62) R
esto
re 2
Health
toanoth
er a
gent fo
r each M
edic
poin
t you
spend (o
r 1 H
ealth
to y
ours
elf). O
nce
per s
cene, y
ou c
an re
sto
re 1
Health
even if y
our M
edic
pool is
at 0
.
Po
int-B
lan
k R
an
ge: (p
67) A
ll firearm
sdeal +
2 d
am
age a
t Poin
t Bla
nk R
ange.
Calle
d S
ho
ts: (p
72) W
ith a
firearm
(be
yo
nd
p
oin
t-bla
nk
ra
ng
e)
or
weapon, a
ttackin
g th
e h
ead o
r thro
at
(+3 H
it Thre
shold
) or c
hest (+
2 if ta
rget
is fa
cin
g) a
dds +
2 d
am
age; a
ttackin
gth
e h
eart (+
3 H
it Thre
shold
) adds +
3dam
age. U
narm
ed, jo
int o
r thro
at (+
3H
it Thre
shold
) adds +
2 d
am
age, e
ye
(+4 H
it Thre
shold
) adds +
3 d
am
age.
Fein
t: (p74) S
pend u
p to
3 H
and-to
-H
and p
oin
ts to
reduce a
n o
pponent’s
Hit T
hre
sh
old
by th
e s
am
e a
mo
un
tu
ntil th
e e
nd
of y
ou
r actio
n in
the
follo
win
g ro
und.
Sm
as
h o
r Th
row
: (p7
6) S
pe
nd
2H
an
d-to
-Ha
nd
po
ints
to S
ma
sh
or
Th
row
an
op
po
ne
nt in
Po
int B
lan
kR
an
ge
. Sm
ash
ing
into
so
me
thin
ghard
or b
reakable
deals
-1 d
am
age;
hard
and p
roje
ctin
g d
eals
+0 d
am
age.
Thro
win
g d
eals
1 le
ss d
am
age, b
ut
the o
pponent la
nds a
t Clo
se R
ange
and m
oves to
the e
nd o
f the c
om
bat
rank o
rder.
Exposed: -1
Full C
over: +
1
Cre
ativ
e C
om
mo
ns
Attrib
utio
ns
for P
ho
tog
rap
hs
Ga
brie
lla C
as
tella
no
s
Ph
oto
gra
ph
"KA
M L
IN" is
copyrig
ht (c
) 2011
GE
RA
RD
OK
an
d m
ad
e a
va
ilab
le u
nd
er a
n A
ttribu
tion
-Sh
are
Alik
e 2
.0 lic
en
se
(CC
BY
-SA
2.0
).
http
://ww
w.flic
kr.c
om
/ph
oto
s/g
era
rdo
k/6
77
92
13
83
0/
Dr. F
elix
du
Bo
is
Photo
gra
ph "m
ousta
che p
ortra
it" is c
opyrig
ht (c
) 2005 te
lmah.h
am
let a
nd m
ade a
vaila
ble
under a
n A
ttribu
tion
-No
nC
om
me
rcia
l-Sh
are
Alik
e 2
.0 lic
en
se
(CC
BY
-NC
-SA
2.0
).
http
://ww
w.flic
kr.c
om
/ph
oto
s/te
lma
hh
am
let/7
85
69
43
02
0/
Hu
ng
-Ke
Le
e
Photo
gra
ph "E
D (#
22)" is
copyrig
ht (c
) 2010 d
im7chord
and m
ade a
vaila
ble
under a
n A
ttribu
tion
-No
nC
om
me
rcia
l-Sh
are
Alik
e 2
.0 lic
en
se
(CC
BY
-NC
-SA
2.0
).
http
://ww
w.flic
kr.c
om
/ph
oto
s/d
im7
ch
ord
/49
98
93
03
95
/
Ma
ce
Hu
nte
r
Ph
oto
gra
ph
"Ku
lt_M
od
el_
Za
ck_
va
n_
de
r_M
erw
e-7
_1
5" is
copyrig
ht (c
) 2012 E
nriq
ue_L. a
nd m
ade a
vaila
ble
under a
n A
ttribu
tion
-No
nC
om
me
rcia
l 2.0
lice
nse
(CC
BY
-NC
2.0
).
http
://ww
w.flic
kr.c
om
/ph
oto
s/e
nriq
ue
lin/7
48
79
57
07
6/
Oliv
er 'A
sh
ca
n' Q
uin
n
Ph
oto
gra
ph
"Pig
i, risto
rante
in C
osta
Azzu
rra" is
copyrig
ht (c
) 2003 o
rsora
ma a
nd m
ade a
vaila
ble
under a
n A
ttributio
n 2
.0 lic
ense (C
C B
Y 2
.0).
http
://ww
w.flic
kr.c
om
/ph
oto
s/o
rso
ram
a/8
38
76
97
1/
Pe
rsp
eh
on
e C
ard
iff
Ph
oto
gra
ph
"Blo
nde a
t hom
e..." is
copyrig
ht (c
) 2012 L
atin
fitness a
nd m
ade a
vaila
ble
under a
n A
ttribu
tion
-No
nC
om
me
rcia
l-Sh
are
Alik
e 2
.0 lic
en
se
(CC
BY
-NC
-SA
2.0
).
http
://ww
w.flic
kr.c
om
/ph
oto
s/la
tinfitn
ess/7
15
49
62
31
7/
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