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Page 1: M&W2009 - The Design of Context-Specific Educational Mobile Games

The Design of Context-Specific Educational Mobile Games

Jolien Schroyen & Kris Gabriëls

April 17, M&W 2009

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Research projects : overview

- EFRD projects:

- ARCHIE (May 2005 – August 2008)

- RITCHIE (September 2008 – August 2010)

- partners :

- Expertise Centre for Digital Media (Hasselt University)

- Gallo-Roman Museum (Province of Limburg)

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Research projects : overview

- ARCHIE: enhance vistor experience through mobile ICT

- RITCHIE: expertise centre and demolab iDiscover for (mobile) ICT in culture and heritage

- interdisciplinary team

-increased attention for communication and dissemination of know-how

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Museums and ICT : basic principles

- ICT in the service of the visitor experience

- Focus on:

- site/environment

- visitors: target groups

- content/messages/collection

- interplay between these elements

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Museums and ICT : basic principles

A mobile guide which …

- stimulates interaction between people

- encourages interaction with the museum

- tailors the presentation to the visitors’ needs

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Museums and ICT : basic principles

A mobile guide which …

- stimulates interaction between people

- encourages interaction with the museum

- tailors the presentation to the visitors’ needs

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Museums and ICT : basic principles

A mobile guide which …

- stimulates interaction between people

- encourages interaction with the museum

- tailors the presentation to the visitors’ needs

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Museums and ICT : 4 dimensions

- overall framework to situate mobile ICT applications with respect to 4 dimensions

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Museums and ICT : 4 dimensions

- overall framework to situate mobile ICT applications with respect to 4 dimensions

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Museums and ICT : 4 dimensions

- overall framework to situate mobile ICT applications with respect to 4 dimensions

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Museums and ICT : 4 dimensions

Personalizationhttp://vimeo.com/4059566

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Museums and ICT : 4 dimensions

Social Interactionhttp://vimeo.com/4059579

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Museums and ICT : 4 dimensions

Interaction with the

environmenthttp://vimeo.com/4059557

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de Koning Boudewijnstichting

Animation with the support of …

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Software Framework

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Personalization

• presentation

• content adaptation

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Localization

• Localization technologies

– GPS, WiFi, Infrared, RFID, …

• Granularity

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Communication

Groups of interconnected mobile guides

• Voice-over-IP

• Game related data

synchronisation!

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User Centered Design

Take into account

• specific site and content

• user target group

Museum game for youngsters

Involve the users in the different stages of the design process.

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User Centered Design

Target group survey of children aged 12 – 14 years old

– Strong need for do (hands-on) activities

– Strongly experience-driven learning style

– Museum as amusement park

– Interests: multimedia, games

– Like to ‘explore’

– Group together / competition

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User Centered Design

Demo- and testlab

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Workshop

• Activity

– define your target group

– translate a museum story into a game concept

– situate concept with respect to 4 dimensions

• Timing:

– 15 minutes brainstorm in groups

– 10 minutes feedback

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Our approach : the ARCHIE case

- Create game concepts that act as good learning environments

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Our approach : the ARCHIE case

- Create game concepts that act as good learning environments

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Our approach : the ARCHIE case

- Enhance the commitment of the players :

identification via personalized avatars

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Our approach : the ARCHIE case

- Value the graphical design : tailor design to target group and museum story (content)

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Our approach : the ARCHIE case

- Design for social interaction

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contact

-Hasselt University - EDM : Jolien Schroyen

[email protected]

Kris Gabriëls

[email protected]

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