Milestone 3 – final presentation
Programmers & Designers: Sarah Fahlesson, Andreas LundströmGraphics Artists: Erik Öhman, Peter Mörtberg
LPCG• Concept
• Development, week by week
• Problems
• Graphics
• Conclusion & Thanks
Concept• EEE – a cute princess computer
• Computer based world
• Lots of puzzles
• Some combat
• Two levels – dungeon and city
• HUD
• Retro-style graphics and game play
Development• 9 weeks of development from
first meeting to final presentation
Week 1• Design
Document• Ideas• Menu Screens• Learning
Construct• Assigned
Graphics Artists
Level 1
• Creating first level
• Getting code base done
• Learning Construct
• Lots of placeholder graphics
Week 2
• Most layouts for level 1 done
• Common events & Item Bank created
• First graphics• First
animations• HUD starting to
come together• First draft of
floors
Week 3
Week 4• More graphics• Puzzles starting
to work• More attempts
at the HUD• Second
versions of some graphics
Week 5• Menu graphics• Menu
programming• First doors• Plugins started
– RandomRotate– ChangeColor
Week 6• Started building
second level• Puzzles in first
level done• Serious bug
testing starts• Added in
Sounds
Level 2
Week 7• Redoing AI• Hunting for
bugs… constantly
• Finding workarounds for bugs in Construct
Week 8• Game done except
for testing • Final Week for
graphics• No new features
allowed • Two new songs• Fixed tons and
tons of bugs
Week 9• Admin work• Final game done• Milestone 3• Post mortem
document• Players Manual• Trailer Done• Final presentation
Problems• Communication
• Bug finding
• Limitations of Construct
• Changes in Design
• Adding new features
• Testing
Fun Facts• Construct crashes at over 700 objects
created unless it accesses a python script• 108 door sprites on SVN• We call the program Destruct ‘click and
crash’• Delete and undo fixes some bugs• 400+ commits
Erik’s Graphics
AnimationsErik’s Graphics
Erik’s GraphicsMain Character
Erik’s Graphics Menu
Peter's Graphics
Peter's GraphicsAnimation
Peter's GraphicsBoss
Thanks• This game was created in the Spring of 2010 as part of the
Game Project course at Luleå University of Technology, Skellefteå.
• This was created using Scirra's Construct.
• Game Design: Andreas Lundström
• Main Graphics: Erik Öhman and Peter Mörtberg • Extra Graphics by Andreas Lundström
• Programming: Andreas Lundström and Sarah Fahlesson
• Music: Mikael Bauer of BauAir Studios
• Extra thanks to #gscept for being testers and to Miraj and Lasse for the graphics help!
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