Mechanics:The Referee
John H. FishelYACPFOC Rules Interpreter
February 2013
Meet with the Head Coaches beginning with the
Home Team. Provide a list of the game official’s names Verify length of intermission Have Head Coach confirm players are legally
equipment in the presence of the Umpire. Names/numbers of Captains QBs, Kicker/Punter – Left/Right Obtain names of “Get-back Coach” and ball persons Identify any unusual plays which may occur ‘Attempt’ to meet with clock operator
Pre-game ResponsibilitiesUnless otherwise stated throughout the presentation, the
mechanics shown/discussed in 5 Man is the same for 4 Man*
Pre-game Conference
Initiate and/or guide the discussion on mechanics and philosophy for game situations Scrimmage Play Coverage Scrimmage and Free Kick Coverage Expect the unexpected to occur (plan for it)
Coin Toss (35 minutes before game time) Introductions of Captains Introductions of Crew PIAA Sportsmanship Message Head/Tails
Kick Receive Defend Defer
Record results of toss
Pre-game Responsibilities
Inspect field
Notify Game Management of any hazards to repair or remove
Keep score on the field Mock Coin Toss
Approximately 5 minutes before kick-off, escort (no more than 4) Home Captains to center of field
Position at end of captains facing toward the Scoreboard toward the Umpire. Confirm choices.
Turn captains in directions chosen Indicate to Press Box side, choices
Upon dismissal of the captains, crew comes together for any final comments.
Hustle to Kickoff positions
Pre-game Responsibilities
Five Man
Position on the Goal Line on Visitor’s side just outside the hash marks
Count R players with Line Judge and Linesman Four Man
Position near 5-10 yard line on Home side Count R players with Umpire
Signal other officials (Fist for 11, Five-finger open hand for >11)
Bean bag in hand (fumble, momentum or muff) Be ready for kick out of bounds in your area (during a
normal kickoff from the 40 yd line, spot foul if >35) Wind Clock if R touches ball in your zone.
Kickoff Mechanics
Blow Ready for Play (Kick) whistle Be ready to rule on Touchback for all kicks
where the ball enters the End Zone untouched. For kicks caught inside the 5 yard line,
determine if momentum took the player into the End Zone (if so, bean bag spot) or if it was voluntary.
Move forward if kick is short. Observe action around the runner and clean-up
unnecessary action behind.
Kickoff Mechanics
35 4
K
432
U
LJ
BJ
R
L
1 12
5 Man Kickoff Mechanics
R10
R1
R5
R9
R6R4
R7 R8
R2
R11
R3
5
BJ
35 4
K
432
LJ
U
L
R
1 12
4 Man Kickoff Mechanics
R10
R1
R5
R9
R6R4
R7 R8
R2
R11
R3
5
L
Communicate with the players, let them
know you’re watching or that the ball is away from them.
If play becomes dead in your zone. Blow whistle Mark Forward Progress spot.
If play becomes dead in another zone Assist in ball relay
Kickoff Mechanics (cont.)
Use of the whistle SEE THE BALL – KNOW THE PLAY IS OVER!!! The play kills itself, however A LATE WHISTLE IS OFTEN
BETTER THAN NO WHISTLE … alerting all players stops dead ball contact.
When and only when, ball becomes dead in your area … Sound whistle loudly! (Unless it is necessary to stop dead ball contact) i.e. don’t whistle a play dead on the other side of the field
Drop Bean Bag at location where ball is when an Inadvertent Whistle is blown.
Use sharp, repeated whistle to get everyone’s attention at the end of a play when a foul has occurred.
General Scrimmage Mechanics
Use crisp, clear signals (Incomplete, stopping
the clock) Do NOT give signals while running/moving to
spot
General Scrimmage Mechanics
AdditionalSignals
After ball is spotted: Position 10 yards or deeper from the LOS and to the
QB’s throwing arm side just outside the TE Make certain other officials are in position Below Ready for Play whistle
Wind clock when applicable Count OFFENSE with:
Umpire Fist for 11, Five finger open hand for <11
Hold signal out until Linesman and Line Judge have an opportunity to verify If <11, get wing officials attention
<11 on OFFENSE “may” result in <7 foul on the LOS
General Pre-Scrimmage Mechanics
Key – opposite side Tackle
Aggressive block – read run Point of attack blocking Responsible for runner until ball crosses neutral zone
Passive block – read pass Initiate step back Stay deep, parallel to LOS and trail QB when rolling out Stay with and observe action around QB Notify players when ball is away
Assist covering all plays ending out-of-bounds Preventive Officiating
Constant communication with players
Scrimmage Play Mechanics
Stopping and Starting the Clock
Signal to STOP the clock when: Down ends with a foul Play becomes dead out of bounds FORWARD pass is obviously incomplete HEAD COACH (only) calls a Time Out Official Time Out Period ends A Fair Catch is made or awarded An OBVIOUS First Down has occurred
Signal to START (continue) the clock when: Whenever the ball becomes dead outside the numbers WIND the clock then STOP when the ball becomes dead outside
the numbers and an OBVIOUS First Down has occurred. Whenever a R player touches a Free Kick in your zone.
Scrimmage Play Mechanics
Keys and Priorities
Coverage Areas
GQB
T
RB
GTB
U
LJ
BJ
C
R
L E EB
5 Man Zone Coverage
After initial keys release, Passing and Running Plays
T
S
LB LBTCB
LB
E ESS
CB
GQB
T
RB
GTB
U
LJC
R
L E EB
4 Man Zone Coverage
After initial keys release, Passing and Running Plays
T
S
LB LBTCB
LB
E ESS
CB
General Rule: Use of the penalty marker
Toss the penalty marker in the air for a Dead Ball foul Throw the penalty marker to the spot (appropriate
yard line) for a Live Ball foul Procedure following a foul:
If it’s your call, stop the clock. If it is NOT your call, meet with calling official.
Retrieve the following: Type of Foul
Color of jersey, number of Player If a spot foul, is location accurate
Live or Dead Ball If Live, status of the ball (loose ball – kick or run play)
Penalty Administration
Give initial signal to Press Box side of the field
If obvious foul: Make sure Umpire knows enforcement spot and distance
then administer penalty. If optional foul:
Call for Captain Give options, let them seek advice from Head Coach Make sure Umpire knows enforcement spot and distance
then administer penalty. Enforce dead ball fouls in order of occurrence
Penalty declined, give signal followed by penalty declined signal
Give signals for Double Fouls Give signals for Multiple Fouls
Penalty Administration
Give final signal to Press Box side of the field
Always administer fouls before granting Time Outs
Accepted penalties for fouls on the final timed down of any period causes an untimed down except fouls defined in Rule 3-3-4.
Communicate with the Head Coach, let him know what’s going on. If you can’t get a number immediately, tell them you’ll get it as soon as possible.
Penalty Administration
GQB
T
RB
GTB
U
LJC
R
L E EB
Enforcement Spots:All-But-One – Penalized from the Basic Spot
T
S
LB LBTCB
LB
E ESS
CB
“Basic Spot”
OFFENSE fouls BEHIND “Basic Spot”
GQB
T
RB
GTB
U
LJC
R
L E EB
Enforcement Spots:Loose Ball Play
T
S
LB LBTCB
LB
E ESS
CB
“Basic Spot”(not PSK fouls)
OFFENSE fouls BEHIND “Basic Spot”
K11
K3
K9
P
K10K8
K2
U
LJ
BJ
K7
R
L K5 K6
K4
5 Man Punt Coverage
R7
R1
R8 R9 R10R3 R4 R6 R11 R5 R2
“Basic Spot”PSK
GQB
T
RB
GTB
U
LJC
R
L E EB
Enforcement Spots:Running Play
T
S
LB LBTCB
LB
E ESS
CB
“Basic Spot”(fouls by B)
OFFENSE fouls BEHIND “Basic Spot”
GQB
T
RB
GTB
U
LJC
R
L E EB
Enforcement Spots:Running Play, followed by Loose Ball
T
S
LB LBTCB
LB
E ESS
CB
“Basic Spot”(fouls by B)
Fouls by A
Ball should be spotted by closest Wing Official Stop clock, signal Official Time Out to Press Box Have Linesman bring chains in Clear area If ball has met the rod of the forward line to
gain indicator, give 1st Down Signal. If ball is short, signal next down, grab chain
link at foremost point of the ball and ball. Walk inside to hash marks and in the course of re-measuring, place point of ball at same location.
Once officials are into position, blow Ready to Play whistle and wind clock when applicable.
Measurements
Follow all normal scrimmage play procedures. Position 3-5 yards outside the TE and 2-3 yards behind
the Punter’s kicking foot Expect the Fake or the Kick to be blocked Be ready to rule on kicks out of bounds while in the air. If kick goes out of bounds in the air, observe Line Judge
or Back Judge walking toward the LOS with arm in the air. “Chop” mark for angle ball went out of bounds.
On a routine kick: Observe Punter Notify players when ball is away Move downfield slowly Observe blocking in both directions, be ready to pick up
runner on long return.
Scrimmage Kick Formation: Punt
K11
K3
K9
P
K10K8
K2
U
LJ
BJ
K7
R
L K5 K6
K4
5 Man Punt Coverage
R7
R1
R8 R9 R10R3 R4 R6 R11 R5 R2
ONLY the Head Coach or a Player on the field
may call a Charged Time Out. Facing Press Box, stop clock and extend arms
toward the Offense or the Defense to indicate which team is being charged.
Record Time-Out, verify with other officials Be prepared to notify wing officials when Back
Judge indicates 15 seconds to Ready.
Once all officials are in position, blow Ready for Play Whistle.
Time Out Procedure
Two types of conferences
Inside the hash marks, (only one coach may be with the team.)
Outside the numbers, 11 Players must remain on the field but any number of Coaches and Players may be in the huddle.
Do NOT gather at the middle of the field unless it is necessary to pass information along to another official or get clarification for a Coach, etc.
Injury Time Outs This is not coach-player conference. Keep players inside the
hash marks unless the length of the time to care for the injury causes the Referee to approve the teams to go to the numbers for an authorized conference.
Time Out Procedure
Normal Scrimmage Play procedure. Before turning to Press Box and giving TD
signal, make sure there are no fouls.
Goal Line Plays
Position 2-3 yards behind and 3-5 yards toward the sideline of the
Kicker’s foot. Observe the Kicker, Place Holder and opposite side Tackle Observe snap and ball action around Holder EXPECT THE FAKE, be prepared to get to the sideline to assist with
out of bounds coverage. If no fake, give signal to Press Box after ruling by covering officials.* Rule on roughing the Kicker or Place Holder. If Try is blocked, give immediate whistle followed by signal to Press
Box side. If kick is a FG attempt, LIVE BALL until ball breaks the plane of the
Goal Line…HOLD Whistle. Be prepared to assist with return, etc. 4 Man – Follow same procedure but following ball being placed,
move into middle to rule on kick between uprights. Following LJ indication on being above/below crossbar – give signal.
Scrimmage Kick Formation: FG/Try
LBLB T
S
LBTE
U
LJBJ
S
R
L
CB
E CB
5 ManFG/Try Coverage
K7
K
K8 K9 K10K4
H
K6 K11K3
LB
LBLB T
S
LBTE
U
LJS
R
L
CB
E CB
4 ManFG/Try Coverage
K7
K
K8 K9 K10K4
H
K6 K11K3
LB
End of the First and Third Quarters
Hold ball in one hand above your head. ALL Officials take note of the ball location (yard line), down and
distance before changing sides of the field. Hustle to the new location and make sure location, down and distance are correct.
End of the Half (Second Quarter) Hold ball in one hand above your head. Hustle into middle of both teams proceeding off the field. Keep
teams separated while walking off the field. Once teams have had a chance to make a substantial step to
their halftime locations, start intermission clock. Once the halftime clock has expired, set clock for mandatory 3
minute warm-up and wind. Proceed to kickoff positions.
Between Periods/Halftime
When in question …
Incomplete Pass or Fumble Forward Pass or Backward Kick or Pass – Touched or Not Catch or No Catch Passer has thrown or fumbled Touchback or Safety Fumble or Dead Ball Helmet on or off Accidental or Intentional
Contact Touching Kicking
Legal Block or Clip Block above the waist or below 5 or 15 yd Facemask 5 or 15 yd Running into or
Roughing the Kicker
Incomplete Pass Forward Pass Not Touched No Catch Incomplete Pass Touchback Dead Ball Helmet Off Accidental
Legal Above 15 15
Top Related