Index1.Team Members2. Project Plan3. Master Subject4. Objectives5. The Product6. Practical Example7. Conclusion
1. TEAM MEMBERSLeader
Creative ThinkersDetail PlannersImplementers
Flat hierarchy, democratic, role-changing
Arsha
Ane
PanagiotisWilhelm
Patrik
Saevar
GiambattistaAkash
XueyuanNessia
• Flowchart of the project:
Research on city
Definition of Master subject and deduction of students‘ needs
Brainstorming on possible product concepts
Product concretion and detail adaptions
Preparation of presentation
2. PROJECT PLAN
• Specifications of Middelburg:
3. MASTER SUBJECT
2. College for social sciences and arts
1. Historical Trading Centre
→ Master Programme:
IBTM
3. Ancient architecture
• Acculturation– Getting to know the city– Knowing different cultures
• Practical Support– Knowing the locations of the shops– Interracting with local people
• Team-building• Preparation for Master Programme
4. OBJECTIVES
5. THE PRODUCT
1. Team
assignment
2. Each
member brings 1
item from their
countries
3. Ice-
breaking session
4. Map and
trading objectives
5. Treasure
trade
6.Evaluation and PARTY
• Trading objectives
Object PointsBicycle 100Pair of Clogs 50Wheel of Cheese 30Bouquet of Tulips 20Package of Dropjes 10
5. THE PRODUCT
5. THE PRODUCT
1.Only trading is allowed.2.You can trade to anyone as much as you want. 3.Combining more than one item to trade for other
one.
RULES PRIZE!!
• After the game you will:– Be an expert in trading– Know Middelburg by heart– Be familiar with Dutch culture– Have a bunch of new international friends– Get completely drunk!
7. CONCLUSION