ICTs and the Future of Public HealthJody Ranck, DrPHInstitute of Medicine Workshop on ICTs and Global Violence PreventionDecember 8, 2011
Key Trends
More pervasive computing power
Cultures of sharing/cooperation
Open Health
Biocitizenship/Technological Citizenship
The rise of the infosphere and the inforg
Impact of Social Media
Cultures of sharing
Mashups
Amplification of selves, rapid response systems/alerts
Connecting to the long tail
Emergence of technological citizenship
mHealth
Over 80% of countries have at least one intervention right now
From Data Collection to Prevention to Acute Treatment and Transparency
Building the evidence base, many pilots
Next 3 years, more smartphone-based
Ecosystem will change how we think about health system transformation
Continuum of Care
Prevention Diagnostic Screening Monitoring Acute
TreatmentLong-Term Treatment
Peer-to-Peer data collection
Some learnings on mobiles, gender,
violenceThe mobile is not a universally appropriate tool for gender violence---some studies demonstrate increased risk of violence
Points to the need to look at Gender, Power and Tech together
Privacy and data, security of SMS
Emerging area of liberation technology may be useful
Open Innovation and Crowdsourcing
New Skills for Working with Swarms
Interdisciplinarity Transdisciplinarity
Future of work: temporal, modular
New Learning Cultures
Rethinking Health
Making the invisible visible
Public engagement with data
From internal medicine to eternal interventions in the social body
Transdisciplinary: art, design, science, community participation
Growing Role of Design: Service, Information, Product
Power of Narratives, Big Data
Telling the story
Big Data: seeing new patterns
Analytics
Gamification
A Big Data- Violence Story
In Camden, NJ Dr. Jeffrey Brenner mapped crime using medical billing data—found care was neither medically effective nor cost-effective
7 years of data, 600,000 hospital visits
80% of costs associated with 13% of patients
Total cost of $650 million, mostly public funds
Formed Camden Coalition of Healthcare Providers to address the problem
Gamification
Source: http://technorati.com/business/advertising/article/has-your-site-been-gamified/
Future of Public Health
New Skills and Literacies for Public Health
Service Design and Change Management
Technological Literacy: shortage of health informaticians
Business Plans and crossing public-private divide
Information Architecture and Architecture of Participation
RecapParticipatory Media: democratizing health knowledge and data
Health is increasingly resembling IT services
New forms of data, uses of data, new data skills
Technology and Culture of Learning
Less hierarchical organizationsNetwork orgs
From command & control to coordinate and cultivate
We are information organismsInforgs
Possibilities for reverse flows in innovation trajectories
Public Health as a Platform—what is the service we can offer that catalyzes change? And do it, with fewer resources-disruptive innovation
The End
Twitter: jranck
Affiliations: Public Health Institute, GigaOM
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