4/12/2015 AsheBuildGuide:AshestoAshe's::LeagueofLegendsStrategyBuilds
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LEAGUEOFLEGENDS CHAMPIONGUIDES
Builds & GuidesLEAGUEOFLEGENDS
Database&LOLWIKI
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Watch LeagueSTREAMS&VIDEO
Champion BuilderCRAFTANEWGUIDE
S+ S FAV REPORT
19779KVIEWS
959COMMENTS
2949VOTES
BUILD GUIDE DISCUSSION (959) MORE ASHE GUIDES
CHEATSHEET
WardingTotem
Doran'sBlade HealthPotion
SPAWN
BootsofSpeed
Doran'sBlade
FIRST BACK #1
BootsofSpeed
B.F.Sword
FIRST BACK #2
Berserker'sGreaves
InfinityEdge StatikkShiv
CORE
LastWhisper TheBloodthirster
AT SOME POINT
PhantomDancer
BladeoftheRuinedKing
ALTERNATIVES
Banshee'sVeil GuardianAngel
MercurialScimitar
CHOOSE ONE
Enchantment:Homeguard
Enchantment:Distortion
Enchantment:Alacrity
CHOOSE ONE
Berserker'sGreavesHomeguard
InfinityEdge StatikkShiv Banshee'sVeil LastWhisper TheBloodthirster
FarsightOrb ElixirofWrath
EXAMPLE END GAME BUILD
ADC AsheASHE BUILD COMMUNITYCUPS
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QuintofAttackSpeed
3xMarkofAttack
Damage
9xSealofArmor
4xSealofHealth
5xGlyphofMagic
Resist
4xGlyphofScaling
M.Resist
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This could be compressed a litlte more. I'd suggest having just one section with BF sword, pickaxe, and doran's blade, instead of this first back #1/2 thing.
Do you ever get zehpyr?
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2 8 10 12 13
1 4 5 7 9
3 14 15 17 18
6 11 16
Offense:21 Defense:9 Utility:0
ABILITY SEQUENCE
MASTERIES
THREATS TO ASHE WITH THIS BUILD
THREAT SHOW ALL
THREAT CHAMPION NOTES
2 VarusVarus'ultimate,ChainofCorruptionisafantasticinitiation,similartoAshe'sEnchantedCrystalArrow.Ifyouoryourallyishitbyit,ensureyoudon'tsticktogether,moveinseparatedirections.HailofArrowsissimilartoKog'sslimetrail,orMF'sroundofbulletsthey'remoreoftenusedforutility,asinslowinganenemychampionfromfleeingorchasing,ratherthanfordamage.WatchoutforPiercingArrow,likeCait'sPiltoverPeacemaker,youhavefairwarningwhenVaruswillattempttosnipeyouwiththis,ashewilloftentrytoincreaseitsrangeanddamagebydrawingitout.
WhoamIandWhyAshe?GreetingsMOBAFire!I'mjhoijhoi,acasualgamerwho'sbeenplayingLeagueOfLegendssincetheendofSeasonOne.Iwasplayingbackwhen
LOW HIGH
3/4 1/1
3/3 1/1
1/1 3/3
3/3 1/1
1/1 3/3
1/1
2/2 2/2
1/1 3/3
1/1
Unusual mastery point allocation for defense, but I can see why you do it.
4/12/2015 AsheBuildGuide:AshestoAshe's::LeagueofLegendsStrategyBuilds
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ADCswentmidandAsheusedto EnchantedCrystalArrowdownthelanefrombaseand Teleportforthekill.
Leaguehaschangedalittlesincethen,withmultiplechangesthroughouttheseasons...buttheroleoftheMarksmanstandsthetestoftime,andAsheisstillthemostbasicADCoutthereplayingherislikeridingabike,youneverforget.Hencethisrereleaseaguidethathaschangedasmuchasthegamesinceitsoriginalconception.Ihopeyou'veenjoyedtheridewithmethroughtheSeasons,andfindthatthisversionoftheguideisjustasgoodasitwasduringitshighesthour.
GoodluckoftheFieldsofJustice,Summoners!jhoijhoi
PreviousIterations
S1 S2 S3 S4 S5
IntricaciesofAshe,theFrostArcherAshecanbeaviablepickinRankedorNormalQueuetofulfilltheroleofADCarrybottomlaneinSummoner'sRifthowever,sheisheavilydependentonteamcomposition.Asallchampions,Ashehasherweaknessesandherstrengths.AshesgreatestassetisherabilitytoinitiateganksandteamfightswithEnchantedCrystalArrow,butthiscomesatthecostoflowmobilityandfewdefensiveabilities.
Ashe'sAllies&FoesAshesynergiseswellwithsomechampionsandiscounteredbyothers.Belowisabriefguideofwhichtypesofchampionswouldbeidealinyourteamcomposition,andthetypesofchampionswhocanprovedifficultopponentsfor AsheontheFieldsofJustice.
Synergy::AsheisachampionwhoreliesmainlyonlandingEnchantedCrystalArrowtocatchsomeoneoutofposition.
Assuch,anychampionwhocancapitaliseonalongrangestun+slowonthesurroundingenemiesisagoodpickwithAshe.ComparedtootherADcarrieslike GravesorCorki,AshehasnoburstdamageasshereliesmoreonchasingwithFrostShotandharassingwithVolley,thusAsheisbestoffwithasupportwhocanprotectherinlane.
Counter::AlotofchampionscancounterAsheinmanydifferentways.AnysortofCCormultipleCCthatdisruptsAsheORheralliesthataresupposedtobeprotectingherisagoodcounter.JunglersandtoplanerswhocanbypassAshe'slineofprotectionspelltroubleforAshe,suchas Irelia,Jax, Olaf, Singed, ShentheycangettoAsheandthendisplaceher,ordamageher,orforceheroutofthefightsoit's4v4.EnemybotlanecompositionsofmarksmenandsupportsthatprettymuchpwnAsheinlanearethosethatcandealalotofdamageinashortamountoftime.
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GetOutofJailFreeCards
FlashisvitalonAsheinordertostayaliveinearlyengagesandlategameteamfightsasitisanincrediblepositioningtool.Flashcanbeusedtocreateagapbetweenyouandabruiserorassassin,tododgedangerousCCspells,toretreatoverwallsorsometimeseventosecurekills.WithoutFlash,Asheisveryvulnerable,soplaycautiouslywhenthespellisoncooldown.Replacethiswith Ghostifyouarenotyetsummonerlevel12.
Healiscurrentlythestrongestdefensivesummonerspell(asidefromFlash)duetoitslowcooldownandaddedutilityintheformofashortdurationspeedbuff.Sinceitaffectsbothyouandoneotherchampion,itsquitepowerfulin2v2botlanesandretainsitsefficiencyinteamfights.Itsveryimportantformarksmentoremainaliveduringteamfightsinordertocontinuedealingdamage,soHealisrecommendedformostsituations.Iftheenemybotlanehasa Tristana, Varusor MissFortune,youmayopttotake BarrieroverHealbecausethesemarksmencaneasilyapplyaGrievousWoundsdebuffthatwillcutyourhealinginhalf. CleanseisrecommendedagainsthardCCteams,thoughyoucouldinsteadbuyaQuicksilverSash.Lastly,pick Exhaustifyouknowyou'llbeagainstaheavyhitter,like Draven,whoyoucanshutdowncompletelywithit.
LevelingthePlayingField
QuintsRunning2x GreaterQuintessenceofAttackSpeedallowsyoutoautoattackmoreinlaneandgivesyouafasterprojectileanimation,whichcanbeanadvantageearlygame.Irun1xLifestealQuintasIoftendon'tbuy
VampiricScepteruntilmidgame.Itgoeswithoutsayingthat1xADQuintwillallowyoutolasthitbetter.
Marks 9x GreaterMarkofAttackDamagearetakenfortheearlygamepotential.ADrunesalsoallowyoutopushtheminionwavemorequickly,sustainmorefromLifesteal,dealmoredamagewith Volleyetc.
Seals
Asyouwillbetakingdamagefromtheenemymarksman,autoattacksfromtheenemysupport,miniondamageandoftenphysicaldamagefromthejunglerearlygame, GreaterSealofArmorandGreaterSealofHealthareveryuseful.Theseruneswillalsoallowyoutotradedamagemoreeffectivelyandthesmallamountofdamageresistancecansaveyourlifeatanystageofthegame.
Glyphs9x GreaterGlyphofMagicResistservemostlytoprotectAshefromearlyharassfromtheenemysupport
Cleanse and exhaust are both okay summoner spells, but how often do you really choose these for summoner spells? If you pick these
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(mostsupportsdealsomemagicdamage)aswellasmitigatingsomemagicdamagefrommarksmen,junglersandespeciallymidlaners.Mostchampionsdealsomesortofmagicdamage,eveniftheydontbuildAP.
CustomisingYourLaningExperience
OffenseTree
Asheisanattackdamagecarry,ormarksman.Assuch,herprimaryroleonyourteamistodishoutasmuchdamageaspossiblevia Volleyandautoattacks.Itisstandardtorun21pointsintheOffenseTreeonmarksmentomaximizetheirdamageoutput. , ,
, , , , and willgiveyouanearlyboostinyourdamageandallowyoutolasthiteasierinordertoearngoldtobuyitemslater.Thesemasteries(excludingButcherand )alsoscalewelllaterintothegame. synergiseswellwith Focusandscaleswellintothelategameaftercompletingcritchanceitems.
DefenseTree
Marksmenarerenownedforbeingsomewhatsquishyearlygame.Asheisespeciallyvulnerableduetolackinganescapemechanism.TobeefupourADC,Irecommendspec'ingsomepointsintheDefenseTree.Topupyourhealthwith and ].Scaleupyourlategamesurvivabilitywith .Youcouldchoosetogofurtherdownthedefensetreeandpickup and forreducingenemyautoattackdamage.
UtilityTree
AsAshereliesheavilyon Volleyforherpokeinlane,itcanbeusefultoforgodefenseandoptformanaregeneration( )intheutilitytree.However,summoner'swhodecidedontheutilitytreearemoreconcernedwith formorelifestealand forloweredcooldownon Flashand Healbothmasteriescouldbethedifferencebetweensurvivingatradeoragank.
Ashe'sSkillset&WhattoMaxWhen
Hoveryourmouseovertheiconsfortext.
FocusisAshe'spassive.Itisusefulforoneguaranteedcriticalstrike,grantedduetoinactivity(notattacking).You
Some other guide reviewers will disagree with me about this, but I think you should just take this section out entirely - I think that this 'fluff' will detract value from your other content-intensive chapters.
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cannotlevelupAshe'spassiveability.
3. FrostShotimbuesAshe'sautoattacksandVolleywithasloweffect.ToggleFrostShotonandoffbypressing"Q".Theslowamountisincreasedasitismaxed,thuswhyitshouldbemaxedsecond.
2.VolleyisanAoEabilitythatdealsphysicaldamageand
slowswithonelevelofFrostShot.Itshouldbemaxedbylevel9asitsAshesmaindamageabilityandheronlywaveclear.Thecooldownlowerssignificantlywithlevelalongwithadamageincrease.
4.Hawkshotshouldbemaxedlastsincethecooldown
reductionisnotsignificant.Theincreasedrangeisusuallynotnecessaryuntilmuchlaterinthegamewhenbaronbecomesapossibilityanditbecomesmoredangeroustoventureintothefogofwar.Theextragolddropdoesnotscalevialevel.
1. EnchantedCrystalArrowisaskillshotstunthatcantravelmapwide.MaxECAassoonaspossibleforthedamageandloweredcooldown.
EarlyGameItems
OnSpawnThesearethestandarditemstobuyonanyADConSummoner'sRift. WardingTotemgrantsyouvisionbotlanelearntojugglewardingbrushwithyoursupport.Don'tupgradethisitemitholdslittlepriorityandweswapitoutfora ScryingOrbmid/lategame.Doran'sBladegivesyoustatsthatincreaseyourdamage,boostyourhealthandgiveyousustainvialifestealdon'tbuildmorethantwooftheseitems.BuyingDoran'smeansyoudon'tneedtobuy VampiricScepteruntilmuchlater.Thisfirst
HealthPotionshouldonlybeusedinemergencies.
FirstBack(#1or#2)Trytorefrainfromgoingbackuntilyouhitlevel6.Bythattimeyoushouldhaveenoughgoldfor BootsofSpeedandcomponentsforyourchosenrushingitem.Areyougoingtorush InfinityEdge?Ifso,buya B.F.Swordor Pickaxetheseitemswillincreasethedamageofyourautoattackand Volley.Else,buy Zealfor StatikkShivrush,whichvampsupyourattachspeedandchancetocriticallystrikedorememberthatincreasedautoattackspeedmeansmoredamageinlane.Ifyouarelowoncash(forcedtorecallearlyorlasthittingterribly,pickupanother
Doran'sBladeora VampiricScepter.Ifyou'vegotleftovercash,buyafew HealthPotions!
MMMM not necessarily. Expand on EXACTLY when you want to use your potions - It can be important.
I disagree with the statikk shiv rush to be honest. I think you lose any remaining lane pressure that you have, without much benefit tbh.
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MidGameBuys
CoreItemsAsheisastraditionalasADCscangetshepreformsthe
bestthroughautoattacking.ThebestwaytoampyourautoattackdamageonAsheisthroughcriticalstrike.InfinityEdgeand StatikkShivensurethatatleasteverysecondattackisacrit.ShivsynergiesespeciallywellwithAsheduetoitsAoElightningcharge Focusguaranteesafirststrikecrit,meaningyourShivchargewillcriticallystriketoo.Youshouldupgradeyourbootsafterorduringthepurchaseofyourfirstbigitem.
AtSomePointWhileit'sincrediblylikelythatyou'llbefacingatankyenemyofsomesort,whomhasa Randuin'sOmenorFrozenHeart,you'renotgoingtoneed LastWhisperearlygame.Builditwhennecessarywhenyoustarttonoticethatyoucan'tkilltheirinitiatorsstraightaway.TheBloodthirsterisanoffensiveANDdefensivepickitgrantsyouashieldonattackthatabsorbsmoredamagethehigherlevelyouare,andgivesyouasignificantboostinlifesteal.Again,builditwhennecessaryearly/midgamethe VampiricSceptercomponentisenoughtokeepyouhealthy.
AlternativesBeforetheintroducionofStatikk, PhantomDancerwasthegotoitemforallADCsitusedtogivedodgechance,atonneofcritchanceandattackspeed.Today,it'sprimarilychosenoverStatikkduetothephasethroughunitspassive(incrediblyusefulfororbwalking)andgreatercritchanceandattackspeed.Verylategame,itisrecommendedthatyouswapoutStatikkforPhantom. BladeoftheRuinedKingisusefulagainsthealthstackingenemies.Itsactiveslowisasgoodasalevel3 FrostShotbutwhatisusefulistheinstanthealthhealuponusingtheactive.
LateGameBuys
ChooseSurvivabilityBanshee'sVeilisthebestpassivesurvivabilityitemyou
canbuyitgivesyouaspellshield,somehealth,somemagicresistandboostsyourhealthregenwhenyou'vebeenhit.However,ifyou'reupagainstaprimarilyautoattackteam(ADmid,ADtop,ADjungle),a GuardianAngelmaysoftenthoseblowsandgiveyouachancetoescapeafterdeath.Lastly, QuicksilverSashintoMercurialScimitargivesyoua Cleansethatremovesalldebuffs,includingultimatessuchas Zed's.
EnchantmentsEnchantment:Homeguardisusefulforwhenyourbase
isundersiege,oryouhaveaneedforgettingtolanequicklyonlybuythisifnecessary.Otherwise,you'rebetteroffbuying Enchantment:Alacrity,whichgivesyoualittlebitmoremovementspeed,regardlesswhetheryou'reinbaseornot. Enchantment:Distortionisgreatforreducingthecooldownof Flashand Ghost,andenhancingthesesummonersslightly.
Well, this isn't TECHNICALLY right ;) To be honest though, after infinity edge, it's the attack speed that really matters more than the crit chance.
If you start building LW by the time you can't kill their tanks, you're building it too late. You want to start building LW right when you see your opponents' tanks REALLY start stacking armor (you can shrug off something like a cloth armor; when they start building stuff like warden's mail, that's a red flag)
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ElixirsTheseElixirsareforlategamepowerordefensespikes.Ifthegamedragsonlongenoughforyoutobecomefullbuild,anElixirisyourlastpurchasethereasonwhyitisnotthatideatobuybeforeendgameisthat400goldismoneythatshouldgotowardsitems,notbuffsthatexpire.
ElixirofWrathgrantsyouanattackdamagebuffand10%lifestealfor3minutes. ElixirofIrongrantsyoutenacityIonlyrecommendthisElixiriftheenemyteamisCCingyouquitealot.
BeforeMinionsSpawnAssoonasthegamestarts,purchaseyour Doran'sBlade, HealthPotionand WardingTotemfromtheshop(press"P"onyourkeyboardtobringuptheshopmenu).Allocateyourfirstskillpointinto Volley.Nowheadtothestrongestjunglebuffclosesttobotlaneifyou'reonBlueSideyou'llbewalkingtoRedBuffifyou'reonPurpleSide,you'llbewalkingtoBlueBuff.BlueSidetypicallyhangsaroundthebrushsurroundingRed,orinthetribrushjoiningrivertojunglebotlane.PurpleSidehangsontheriverinfrontofDragon,watchingforinvades.Minionswillspawnat1minuteand30seconds.At1:55,alljunglecampswillspawn.Youandyoursupportshouldhelpthejunglergetthecamp'shealth(Gromp,Kruggs,BlueorRed)downlowbeforeheadingtolane.
GettingtoLane&CSingRegardlessifyou'reonBluesideorPurpleside,don'twalkthroughbrushorrivertogettolane.Takethesaferoutethere.Onceyougettothelane,holdoffattackinganyoftheminionsunlessthey'reonlowhealth.Theabilitytolasthitisafundamentalskillofanexperiencedandconscientiousplayer.LandingthekillingblowonanenemyminionorneutralmonsternotonlyawardsyouExperienceandGold,vitaltowardsbuyingitemsandlevellingup,butalsoallowsyoutofarmsafelywithoutpushingyourlane.LasthittingastheADCisincrediblyimportantwithAshethere'sanaddedbonus/incentiveofgainingextragoldperminionkillvia Hawkshot.Ifyoursupporthasa RelicShieldchargeup,allowthemtolasthitthesiege(thesestartspawningonwave3)ormeleeminions,astheygrantmoregold.
Level1UsingVolley
I don't see this paragraph contributing a whole lot. Yes, it does give your following chapters some sense of continuity, but IMO this part can be taken out altogether. The only think that really matters in this paragraph right here is that last sentence.
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Thefirstfewminutesinlaneareessential.Bothsideswillbecompetingtogettolevel2first,asthisisaconsiderablepowerspikeformanyduolanestheADCtraditionallygainsaccesstotwodamageabilitiesandthesupportwillnowhavetwoCCsorasustain.Ashe'sallinatlevel2isn'tthebest,soiftheenemyADCpushesthelanetogettolevel2first,calmlybackupandfarmundertower. VolleyisAshesprimarydamageability,herformofwaveclearandherharasstool.VolleysrangeexceedsAshesautoattackrange,soitcanbeusedtopokemoresafelyfromadistance.However,rememberthat Ashehasarelativelylowmanapoolandpoormanaregeneration,sodon'tspam
Volleytoooften.KeepinmindthatVolleycanbeblockedbyminions,monstersandchampions.Makesureyoudontwasteyourmanatryingtohitanenemybehindaminion,especiallyinlane.MultipleVolleyarrowscannothitthesametarget.InthepicturetotheleftyoucanseehowfarVolleyreachesandhowthearrowsseparateindistancethefurthertheytravel.
Level2FrostShotKitingOnceyoudohitlevel2,skillapointinto FrostShot.FrostShotisusefulfordeterringanenemy.Whenslowed,thenaturalresponseistopanic,asanysortofCCisscary.Oftenenemieswillturnawaytoescapetheslowifyousimplyfollowthem,kiting,you'lldealalotoffreedamage.Kitingreferstoattackinganenemywithrangedattacksorabilitieswhilemaintainingasafedistance.Thistermoriginatedfromtheanalogyofflyingakite,wheretheattackingchampion(theperson)holdsthetarget(thekite)atasafedistance(thestring).Thisfeatisoftenperformedbyrangedchampionsagainstenemymeleechampions.Whilekiting,therangedchampionmakesuseoftheirsuperiorrange,mobilityand/orCCtodamagetheenemychampionwithouttakingdamagethemselves.REMEMBER:JuggleyourFrostShot!Theslowlasts2secondsthatmeansifyouautoattackoneperson,thenanother,thengobacktotheoriginal,you'veslowedtwotargets.
ScratchDamageAnADCwillalwaysmovetowardsalowhealthminiontogetthelasthit.YoucanabusethismechanicbywaitingfortheenemyADCtogointolasthit,andhitthemwithanautoattack.WhentheenemyADCfiresaprojectile,theywillnotbeabletofireanotheroneuntilthelasthitiscomplete,meaningthisisthesafesttimeforyoutogetinsomescratchdamage.Ifyou'relucky,theenemyADCwillpanicandbecomescared,backingawayfromyouandtheminions,missingCS.Ifyoukeepthisscratchdamageup,theenemyADCwillgetlowerandlowerinhealth,andyou'llestablishlanedominance.AsAshe,trytofollowupanautoattackwithVolleyorviceversatopreventtheenemiesfrombeingabletoretaliate.Ifthesupportgoesinonyou,tagthemwitha FrostShotimbuedautoattackandwalkbackwards,outoftheirrange.AnotherwayofdealinggooddamageisbyhittingsomeonewithVolleyandthenimmediatelyfollowingupwithaFrostShotinfusedauto(orviceversa).
Level3UsingHawkshotAtlevel3,allocateapointinto Hawkshot.Earlygame,Hawkshotfunctionsprimarilyasatoolforgainingvisioninlanebushesandcheckingtheriverortribushfortheenemyjungler.Therangeisverylimited
Really spell it out for your readers. You want your readers to basically contantly be autoattacking minions, so as to get to level 2 as fast as possible. This is especially important when playing agianst champions that can cheese you like leona.
Exactly when do you juggle frost shots? When is REALLY that beneficial to split focus on a target like that?
It probably isn't good to chase your opponent past his cannon minion wave though - you're making that sound like that's always a good option
I'd like you to explain the converse - When one of your opponents minions is low in HP, he has the opportunity to scratch damage you; How do you position yourself to minimize the risk of this happening, while still gettiing the minion?
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earlyandthelongcooldownmakeitlessthanidealforgeneralmapvision,souseitonlyifyouneedvisionofthetargetareaimmediately.Ifyouarefarmingdiligently,thepassivegoldgenerationwillhelpyoubypassAshesrelativelyweakmidgameandgettheitemsyouneedtobeadamagethreatinteamfights.YoucanuseHawkshottorevealanareaofthemapaheadofyoursupport(oranotherteammate)thatwantstoplaceawardthere.CheckingtheareawithHawkshotfirstreducesthelikelihoodofyourteammategettingcaughtandkilledtryingtoward.
ControllingYourZoneYourzoneistheareayouareabletocontrolwithyourchampion.Zoningistheactofcontrollingyourenemy'spositioningand/ormakingthemafraidofenteringyourzone.Zoningoccurswhenyoupushenemiesbackfromminionsbymakingthemfearyourzone.Thisisbeneficialbecausetheywillhaveamuchhardertimefundingitemsmidandlategameduetonotbeingabletolasthitminionsforgold.Additionally,bypushingenemychampionsfarbackenough,youcanevendenythemexperiencefromdyingminions.Bothofthesethingstogethercanbeextremelyadvantageousthroughoutthegame,asyouropponentscanbebothundergearedandunderleveled.Yoursupportwillzoneautomaticallybytakingcontrolofthebrushyoucanzonebystandingbehindtheenemyminions(closertotheirtower).Thiscanbedangerousiftheyhavegoodengage,soonlyzonewhenit's"safe"todoso.
EarlyMidGame:HittingLevel6Assoonasyouhitlevel6,engage.Ideally,you'llwanttohitlevel6firstifyoudon't,beverycautiousoftheenemybotlane.Skillapointinto EnchantedCrystalArrowandulttheclosesttargetitdoesnotmatteriftheclosesttargetistheenemysupportortheADC.Youneedtobeabletocapitaliseonyourstunlanding.Iftheultlands,tryandnetakill.Ifitdoesn't,clearthewaveandrecall.
Ideally,thatwasyourfirstrecallandnowyouhaveafewniceitems( Zealor B.F.Sword+ BootsofSpeed).Yourabilitytolasthitwillnowbeeasier,duetoincreaseddamage,soifyou'vebeenlasthittingpoorly,now'sthetimetomakeup.TheenemyADCwillalsohaveafewitems,sobewaryofthatforinstance,assoonas Vaynebuilds BilgewaterCutlassshebecomeslethal.
JungleGanksPriortonow,youhavenotcalledyourjungletogank:lookatitthisway,hecanopttosnowballonelane,orgobot.Oftengettingakillbotisdifficultforajunglerduetothedisengageandhealingabilitiesofthesupport.However,keepyoureyesopen.Beingaggressiveinlaneoftenmeansyouarepushedtotheenemytower,leavingyoususceptibletoganks.Supposeyou'vebeenganked,despite Hawkshotand
WardingTotemsuse EnchantedCrystalArrowtodisengage,followedby Volley.Ifyouaresuccessfullygankedandstartlosingyourlane,don't
In general, at exactly what game time do you frequently see the first jungler gank attempt from your opponents?At what game time do you hit level 3?
This seems like it's a little too vague. You tlak about the importance of zone control, but you don't directly say what steps you take to establish zone control (even though it's pretty obvious that all the things you've written so far contribute to zone control.) I'd like you to better organize what factors play into your degree of zone control, and how to regain lost zone control (support had to leave lane to ward e.g.)
How much do you need to respect your opponents if they hit level 6 before you? With ashe being so vulnerable, it's especially important that you show your readers how much respect (spacing) you give your opponents, depending on the matchup. I'd also like you to go into detail about how you aim your ashe arrow. Try youtubing rumiah's ashe arrow video, as I think that that gives a very scientific approach to landing ashe arrows.
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despairitisnowthetimetoaskforhelp.There'snothingworsethanbeingtooproudtoaskforassistance.Oftenyourjunglercancampyourlaneandputsomepressureontheenemies,oryourmidlanecancomeandgankafewtimes.Ifworstcomestoworst,letthetowerfallandtryandrecoverunderyourTierTwoTurret.
JungleFarmingDependingonwhetheryouareonPurpleorBlueside,youcangrabGromp/KrugsorWolves/Raptorsonyourwaytolanekillingjunglecampsgivesyouanincreaseinexperienceandgold,meaningyouwillhitlevelsfaster.Practisethisinacustomgamewithafriendbeforetryingityourselfinanormal,togaugetheamountofdamageyoursupportcantake.Onceyouhavesomelifesteal,youcantanktheminionsyourself.Donotattempttofarmjungleminionswhentheenemylaneispushedtoyourtowerlaneminionsareworthmorethanjungleminions,donotmissoutonlaneminions!(Nottomentionthatyourjunglerneedstothefarm)Asyouprogressthroughthegame,andleaveyourlane,junglefarmingbecomesmoreandmoreimportanttheextragoldandexperiencecanmeaneverythinginateamfight.
Pushing=Overextending?Oftenyou'llreadorhearstatementssuchas,"Don'toverextendorpushthelane,youcouldgetganked",buttheauthorneverreallyexplainswhatthatmeans.TheriverSHOULDbewardedforyourdurationbotlane,butthereareotherplacesthatagankcancomefrom.Theideaof"notpushingalane"ensuresthatyouarenearyourtower,thusfarlessvulnerablefromganks.However,theredoescomeatimewhenyouwillWANTtopushthelane.Forinstance,ifyoujustkilledbotlane,itisidealtopushyourcreepwavetotheenemytower,sothatthetowerkillsthecreeps,denyingenemybotlanethatexperienceandgold.Pushingthewavetotheenemytoweralsogivesyouasaferopportunitytoattemptdragon.InthescreenshottotheleftyoucanseethatI'msafetopushbotlaneasIhaveclearvision.
Level7+TeamObjectivesAroundaboutnowyoushouldbetaking/havetakenDragonasateam(or,likeinthescreenshottotheleft,you'vemissedfirstDragonandaregoingforthesecondone).Firstpushthewavetotheenemytowertoensurethey'repreoccupiedwithminionfarming.EnsuretheramptoDragoniswarded,oranyotherentry/exitpointsthatareofconcern.OnlyattemptDragonifyourJunglerhasSmite,elsewiseriskitbeing
As a jungler, I will NEVER gank losing lanes - I'll gank gankable lanes. If you have your arrow up, there's no reason for your jungler to just help your lane when you're losing. For instance, ashe can facilitate tower dives well by arrowing under their tower, walking out of tower range to get the jungler taking tower aggro, and then slow your opponent so that he can't escape/kite under his own tower.
Wolves? Raptors? I don't think you REALLY go that far away from lane unless you're like, rotating to your opponent's mid turret. Even then it's questionable
Good. I'd even go one step further and say that if you don't have vision of your opponents jungler, but you saw tha the ganked the top lane 30 seconds ago, it's quite possible for you to overextend for a little bit without without getting punished for doing so.
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stolenbytheenemyteam.
Beyondthispoint,it'sreallyuptoyou,howyourteamisdoingandwhatobjectivesarelefttotake.Youshouldbearoundlevel1013.SometeamcompositionscanattemptBaronatthistime,sowardsshouldbeplacedaroundthere.Afteryou'vedestroyedbottower,it'stimeforyoutogroupupwithyourteamandwalkaroundthemap,takingotherobjectivesliketowersandenemybuffs.
Positioning&TargetingWhereyoustandandwhoyouattackduringateamfightcanmakeorbreakagame.YouareanADC,thusyouaresquishyandsusceptibletobeingtargeted.Assuch,theenemiesthataregoingtobeclosesttoyouarethosethataretankyenoughtogetclose.Thesechampionsincludejunglerssuchas Maokai,toplanerslike IreliaandpossiblytankymidslikeSwain.Realistically,youain'tgettinganywhereclosetotheirAD/APcarries,sojustfireaway!Trytoremainbehindyourteam(yourteamwillnaturallybeyourfirstlineofdefense),butshootanythingthat'sclosetoyou.There'snosuchthingasa"wrongtarget"unlessyouhavetheopportunitytotargetsomeonesquishy,you'regoingtoneedtotakedowntheirfrontlinefirst.
CompositionalAwarenessChampions&ItemsThismeldswiththeabove.Inadditiontostickingbehindyourteamsotheycanpeeleasierforyou,youneedtokeepinmind,atalltimes,theenemyteamcompositionintermsofchampionsanditems.
CHAMPIONS:Championpickswilldictatewhototarget,whotoavoidandhowtopositionyourselfinateamfight.Forinstance,iftheyhaveanAmumu, Malphite, MorganaanyonewithmultitargetAoECCdonotclumpupwithyourteam.Iftheyhavea LeeSin, Tristana,MissFortunejuststandingbehindalliesisachanceforthesechampionstohurtyou.Lastly, Zileanensurethatifyou'retargetingalowhealthenemy,thattheyhavenotbeenZileanulted.
Items:PressTABtoviewanoverallsummaryofallyandenemypurchases,summonerspells,CSandKDA.Havingaworkingknowledgeoftheitemstheenemyhaswillimproveyourteamfighting.Enemy Lissandrahasa
Zhonya'sHourglass?Nowyouknowshe'llbeuntargetabletwiceintheupcomingteamfight. Jannahasa Mikael'sCrucible?Okay,sonowthatshe'suseditto Cleanseyour EnchantedCrystalArrowfromherADC,it'soncooldownfor3minutesideallywaitforyourECAtobebackupandengageagain.Someonehasa Thornmailandtheyareconstantlyonyourface?Lookslikeyouneedtorampupyourlifesteal,orbuysomeMR.
TeamfightingWha,GoodGod,Y'allAsheisagreatinitiatorifanenemychampionletsthemselvesbecome
outofposition.Asheisagreatinitiatoreveniftherearenoenemiesoutofposition,really.Fireyour EnchantedCrystalArrowaimforaplacethathasahighchanceofhittingsomeone,theimportantpartisthatitneedstohit,notwhoithits.Ifthey'regroupedup,theAoEslowwillhitthemall,effectivelyCCingthemanyway.Andifyou'vehitatankallthebetter,nowhecan'tCCyourteam.
OnceyourECAhaslanded,waitforyourteamtofollowupwithsomemoreCC,thengoinyourself.Spam Volleyfromadistance.Aspertheabovesection,positioning,startautoattackingwhateverenemychampionisclosest.Ofcourseifthereisalowerhealthenemy,youcantrytogetthemdownfirst,butthereareseveralfactorstoconsider:
1)Aretheyathreat?Ifthelowhealthenemyisasupportwhohasusedalltheiroffensive/defensiveabilitiesandismerelyfleeingthefight,don'tbefooledintochasingthemforthekill.YouaretheADC.YOUdealtheconsistentdamageovertimetheteamfightrequires.Ifyougooffchasinganonthreateningtargetwhentherestofyourteamisengagedinwar,you'regoingtohaveabadtimeinchat("wtfnoobashewherewereuinteamfite")ANDlosetheteamfight.
I don't like this right here. I think it'd be better for you to show off your thought process behind contesting objectives by doing a voice-over analysis of one of your games. If you analyze one of your replays and say something like, "Oh, I started a slowpushing minion wave near opponent's bottom lane tier 1 turret 30 seconds ago, so I'm going to co-ordinate with my support to deep ward my opponent's top side of the jungle. The slow pushing minion wave will hit my opponent's tier 2 tower in 2 minutes, and if left unanswered, will damage their tower for ~50% of it's health. If they go to clear that minion wave, and also try to defend their top turret, I will use my ECE to initiate a 5v4 in our favor."That will be inifinitely more helpful to your readers.
~~~~~~~~~~~~~~~~~~Compositional awareness:Heavy AoE damage also means that you usually want to avoid fighting in choke points or in the jungle if at all possible.Can you explain to me the exact thing that you want to convey in this section? Becuase I don't know what message you want to send here.
I feel like you should put more emphasis on using ECE as catch potential instead of as an initiate to a team fight. I feel like using ECE as an initiate to a team fight is only good when already ahead; When you're behind, wouldn't you use ECE differently?If your team has strong flanks/high AoE damage (fiddlesticks/xerath, or ahri/zed/leblanc mid), you'd be incentivized to use ECE as an initiator whilst in an enclosed space like the jungle so as to funnel your opponents in a small area.
Ah - this is the positioning you are talkingabout. I ran out of room here, so i'll comment about this section towards the end
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GUIDE DISCUSSION (959)
2)Dotheyhaveresistances?Thisisacommonthingtoseeduringteamfights.Theenemytankgetslow,soeveryonefocuseshim.Hintthat'swhattheywant.Sometimespeoplegetcarriedawaytryingtokillalowhealthenemy,evengoingtotheeffortofflashingafterthemorwhatever.Stopdoingthat.Beintelligent.Yes,eliminatinganenemytomakeit5v4isgreatbutnotatthecostoflettingtherestoftheenemyteamwhaleonyou.ThetimeittakesforyoutokillalowhealthtankwithresistancesisactuallyLONGERthanthetimeit'dtakeforyoutoswitchfocusandnailtheenemysupport/adc/mid.
3)Cantheybeatyou?Thelastthingtoconsiderbeforegoingofftotakedownalowhealthenemy.Lowhealthmeansnothingon Zed,Evelynn, Sion, Aatroxcertainchampionsarerenownedforbeingabletoduelatlowhealth.Keepthisinmind.
AshestoAshesbyjhoijhoi
OCE:jhoijhoilion
SpecialthankstoPsiGuardforallhishelpwiththisguide,andhiscontinuedawesomeness!
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