http://ucalgary.ca/digitalmode
More Than A Game….Teaching In The Digital Mode Of History:
Disciplinary Knowledge, Digital Literacy, And Collaboration
Jerremie Clyde & Glenn WilkinsonLOEX of the West 2010
June 12, 2010
http://ucalgary.ca/digitalmode
Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration
• Introduction• Digital Mode of History• Procedural Rhetoric, Serious Games and Game
Based Learning• Game Design Activity• The Evaluation of Historical Thinking• Collaboration and Implementation • Conclusions
More Than A Game…
http://ucalgary.ca/digitalmode
Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration
Introduction: outcomes• What is history? • Mode dependency• Games in education• Serious game design• Student authoring • Collaboration
More Than A Game…
http://ucalgary.ca/digitalmode
Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration
Digital Mode of History• Not the past • Not mode dependent• A particular way of knowing something• Fact – evidence – interpretation - knowledge
More Than A Game…
http://ucalgary.ca/digitalmode
Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration
Digital Mode of History• Simulations, re-enactments, detectives and
history
More Than A Game…
http://ucalgary.ca/digitalmode
Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration
Procedural Rhetoric, Serious Games and Game Based Learning
• Play as learning• Games as arguments • Constructing reasoned argument• Historical argument as process
More Than A Game…
http://ucalgary.ca/digitalmode
Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration
Game Design Activity• The Basic Board Game (aka Hex48)• Brainstorming• Designing the Argument• Play and Report• Playing with an epistemic awareness of the past
as history
More Than A Game…
http://ucalgary.ca/digitalmode
Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration
The Evaluation of Historical Thinking• Authoring the gamic argument• Evaluating the gamic argument
More Than A Game…
http://ucalgary.ca/digitalmode
Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration
Collaboration and Implementation • Epistemic awareness • Epistemologies and content• Content and learning objectives• Librarians partnering with professors as course
designers
More Than A Game…
http://ucalgary.ca/digitalmode
Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration
Conclusions• Not genre dependent, argument dependent
More Than A Game…
http://ucalgary.ca/digitalmode
Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration
Conclusions• Not genre dependent, argument dependent • Digital versions of gamic expressions of our
argument• Gamic expression of Dr. Jonathan Fennell’s
work on morale in WWII • Further Readings: Greedcorp, Animal Crossing
More Than A Game…
http://ucalgary.ca/digitalmode
Teaching In The Digital Mode Of History: Disciplinary Knowledge, Digital Literacy, And Collaboration
More Than A Game…
Comments or Questions?
Contact us at: [email protected]
Jerremie Clyde & Glenn WilkinsonLOEX of the West 2010
June 12, 2010
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