- 1. Object-Based Media Introduce to The Media Lab
2. Object-Based
- A somehow limited version of object-oriented programming where
one or more of the following restrictions applies:
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- there is no implicit inheritance
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- only a very reduced subset of the available values are
objects
3. Object-Based Media
- Object-Based Medias group
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- to create communication systems that gain an understanding of
the content
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- not only applications and tools, but also novel
content-understanding methods and hardware/software systems
- What's all this about Object-Based Media, anyway?
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- the future of electronic visual communication and
expression
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- to make a richer connection
4. Object-Based Media
- The Object-Based Media group at the Media Lab is usually
looking for undergraduates with experience in image processing,
OpenGL, RF electronics, PC board design, optics, or user
interfaces
5. Object-Based Media
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- Connectibles are small "keepsake" objects that are exchanged by
individuals
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- it can automatically build rich representations of social
networks
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- tangible way to interact with social networks
6. Object-Based Media
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- Stephen Benton and the Spatial Imaging group
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- to reduce the size and manufacturing cost of the display
system
7. Object-Based Media
- Desktop Printed Holograms
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- To use consumer-grade inkjet printers with shrinkable print
media in order to enable the rapid printing of extremely
inexpensive holograms and diffractive optics
8. Object-Based Media
- Guided-Wave Light Modulator
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- inexpensive, efficient, high-bandwidth light modulators
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- These modulators are suitable for demanding, specialized
applications
9. Object-Based Media
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- a virtual environment for organizing and browsing documents and
other content
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- to provide a seamless space
10. Object-Based Media
- Miniature Video Projector (Personal Projection)
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- Linear arrays of surface-emitting semiconductor lasers provide
the basis for very small, low-power video projectors requiring
minimal optics.
11. Object-Based Media
- Smart Architectural Surfaces
- be used to build smart rooms, linked meeting rooms, and other
sensor- and display-equipped intelligent spaces
- Each tile incorporates networked communications, sensing,
intelligence, and actuation/display
- Most recently this platform has been the basis for a
gesture-based distributed telecollaboration and simulation
system
12.
- http://www.touch.ncku.edu.tw/
13.
- The Bar of Soap: Grasp-Based Interfaces
Object-Based Media 14. Object-Based Media
- the "u" stands for "ubiquitous"
- uCom takes advantage of input/output resources (e.g., displays,
cameras, speakers, sensors) already in place
- uCom also enables the aggregating of sensor data
15. Object-Based Media
- View Planning for Camera Networks
- Using the Eye Society network of robotic cameras
- directing cameras to move so that they can look behind
objects
16. Connectibles: Tangible Social Networking
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- Social Objects and Social Networks
- Why are Tangible Social Networks Interesting?
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- unlike virtual social networks, tangible social networks keep
social behavior in a familiar realm
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- tangible social networks naturally prune( ) out very weak
relationships
17. Connectibles: Tangible Social Networking 18. Connectibles:
Tangible Social Networking
19. Connectibles: Tangible Social Networking
20. Connectibles: Tangible Social Networking
21. Connectibles: Tangible Social Networking 22.