Index
Project Introduction
Requirement Analysis
Architectural Description
Progress and Technical Challenges
Further Plans
Body-moving gameUsing KINECT, a motion sensor developed by Microsoft
Controller-free gaming and entertainment
Top-level Architecture
Ant Buster
Screen ManagingScreen Managing
ScreenManagerScreenManager
ScreensGame Start ScreenStage Select ScreenGame Play ScreenLoading ScreenUser detecting ScreenScore board ScreenEtc
ScreensGame Start ScreenStage Select ScreenGame Play ScreenLoading ScreenUser detecting ScreenScore board ScreenEtc
ResourcesResources
ImagesMonstersUIEtc
ImagesMonstersUIEtc
ScriptsStage InformationMonster Move Routes
ScriptsStage InformationMonster Move Routes
FontsGame FontUI Font
FontsGame FontUI Font
SoundSound EffectBGM
SoundSound EffectBGM
GameGame
ObjectsMonstersBakeryFootprintEtc
ObjectsMonstersBakeryFootprintEtc
UI HelperPress ButtonSlide ButtonAnimationImage Font
UI HelperPress ButtonSlide ButtonAnimationImage Font
StageStage Data
StageStage Data
ScoringCollision DetectionCalculate Score
ScoringCollision DetectionCalculate Score
Handle InputHandle Input
InputManagerInputManager
KINECT ControllerKINECT Controller
Motion DetectHand slideStompingEtc
Motion DetectHand slideStompingEtc
Uses
Get data
Manages
USER
VR Input IR Input VideoOutput
SoundOutput
Display / SpeakerDisplay / SpeakerKINECTKINECT
Handle Input
Ant Buster
Screen ManagingScreen Managing
ScreenManagerScreenManager
ScreensGame Start ScreenStage Select ScreenGame Play ScreenLoading ScreenUser detecting ScreenScore board ScreenEtc
ScreensGame Start ScreenStage Select ScreenGame Play ScreenLoading ScreenUser detecting ScreenScore board ScreenEtc
ResourcesResources
ImagesMonstersUIEtc
ImagesMonstersUIEtc
ScriptsStage InformationMonster Move Routes
ScriptsStage InformationMonster Move Routes
FontsGame FontUI Font
FontsGame FontUI Font
SoundSound EffectBGM
SoundSound EffectBGM
GameGameObjects
MonstersBakeryFootprintEtc
ObjectsMonstersBakeryFootprintEtc
UI HelperPress ButtonSlide ButtonAnimationImage Font
UI HelperPress ButtonSlide ButtonAnimationImage Font
StageStage Data
StageStage Data
ScoringCollision DetectionCalculate Score
ScoringCollision DetectionCalculate Score
Handle InputHandle Input
InputManagerInputManager
KINECT ControllerKINECT Controller
Motion DetectHand slideStompingEtc
Motion DetectHand slideStompingEtc
Directly linked with KINECT device
Event handling of KINECT Controller
Recognize and determine user motion
Screen Managing
Ant Buster
Screen ManagingScreen Managing
ScreenManagerScreenManager
ScreensGame Start ScreenStage Select ScreenGame Play ScreenLoading ScreenUser detecting ScreenScore board ScreenEtc
ScreensGame Start ScreenStage Select ScreenGame Play ScreenLoading ScreenUser detecting ScreenScore board ScreenEtc
ResourcesResources
ImagesMonstersUIEtc
ImagesMonstersUIEtc
ScriptsStage InformationMonster Move Routes
ScriptsStage InformationMonster Move Routes
FontsGame FontUI Font
FontsGame FontUI Font
SoundSound EffectBGM
SoundSound EffectBGM
GameGameObjects
MonstersBakeryFootprintEtc
ObjectsMonstersBakeryFootprintEtc
UI HelperPress ButtonSlide ButtonAnimationImage Font
UI HelperPress ButtonSlide ButtonAnimationImage Font
StageStage Data
StageStage Data
ScoringCollision DetectionCalculate Score
ScoringCollision DetectionCalculate Score
Handle InputHandle Input
InputManagerInputManager
KINECT ControllerKINECT Controller
Motion DetectHand slideStompingEtc
Motion DetectHand slideStompingEtc
Managing screensand processing screen transitions
List of screens
Resources
Ant Buster
Screen ManagingScreen Managing
ScreenManagerScreenManager
ScreensGame Start ScreenStage Select ScreenGame Play ScreenLoading ScreenUser detecting ScreenScore board ScreenEtc
ScreensGame Start ScreenStage Select ScreenGame Play ScreenLoading ScreenUser detecting ScreenScore board ScreenEtc
ResourcesResources
ImagesMonstersUIEtc
ImagesMonstersUIEtc
ScriptsStage InformationMonster Move Routes
ScriptsStage InformationMonster Move Routes
FontsGame FontUI Font
FontsGame FontUI Font
SoundSound EffectBGM
SoundSound EffectBGM
GameGameObjects
MonstersBakeryFootprintEtc
ObjectsMonstersBakeryFootprintEtc
UI HelperPress ButtonSlide ButtonAnimationImage Font
UI HelperPress ButtonSlide ButtonAnimationImage Font
StageStage Data
StageStage Data
ScoringCollision DetectionCalculate Score
ScoringCollision DetectionCalculate Score
Handle InputHandle Input
InputManagerInputManager
KINECT ControllerKINECT Controller
Motion DetectHand slideStompingEtc
Motion DetectHand slideStompingEtc
Image / Font / Sound resources
Scripts for stage and monster information
Game
Ant Buster
Screen ManagingScreen Managing
ScreenManagerScreenManager
ScreensGame Start ScreenStage Select ScreenGame Play ScreenLoading ScreenUser detecting ScreenScore board ScreenEtc
ScreensGame Start ScreenStage Select ScreenGame Play ScreenLoading ScreenUser detecting ScreenScore board ScreenEtc
ResourcesResources
ImagesMonstersUIEtc
ImagesMonstersUIEtc
ScriptsStage InformationMonster Move Routes
ScriptsStage InformationMonster Move Routes
FontsGame FontUI Font
FontsGame FontUI Font
SoundSound EffectBGM
SoundSound EffectBGM
GameGameObjects
MonstersBakeryFootprintEtc
ObjectsMonstersBakeryFootprintEtc
UI HelperPress ButtonSlide ButtonAnimationImage Font
UI HelperPress ButtonSlide ButtonAnimationImage Font
StageStage Data
StageStage Data
ScoringCollision DetectionCalculate Score
ScoringCollision DetectionCalculate Score
Handle InputHandle Input
InputManagerInputManager
KINECT ControllerKINECT Controller
Motion DetectHand slideStompingEtc
Motion DetectHand slideStompingEtc
Manages In-game objects such as monster, footprint, bakery, etc
Parses the stage script
Helps UI managingand animation processing
Processes direct game logic suchas collision and score calculation
Screen Flow Chart
Initial ScreenInitial Screen
Stage Select Screen
Stage Select Screen
Loading ScreenLoading Screen
Game Play ScreenGame Play Screen
Score Board ScreenScore Board Screen
User Detecting Screen
User Detecting Screen
Lost User
Condi-tion
Lost User
Condi-tion
If ( lost user ) -> Changing screen to UserDetectingScreen immedi-ately.
If ( detect user again ) -> Changing back to the Original Screen.
Progress
• Recognize the joints of user’s body• Get the 3D-coordinates of the hands and feet• General purpose API for coordinate processing• Recognize Stomping Motion
KINECT Input Processing
• Temporary graphic resources• Monster generation and Movement• Basic collision check• Script parser(XML) for stage and monster information
Basic Game Prototyping
• Screen Transition• Hides Resource processing with a loading screen
Screen Managing
Progress
Ant Buster
Screen ManagingScreen Managing
ScreenManagerScreenManager
ScreensGame Start ScreenStage Select ScreenGame Play ScreenLoading ScreenUser detecting ScreenScore board ScreenEtc
ScreensGame Start ScreenStage Select ScreenGame Play ScreenLoading ScreenUser detecting ScreenScore board ScreenEtc
ResourcesResources
ImagesMonstersUIEtc
ImagesMonstersUIEtc
ScriptsStage InformationMonster Move Routes
ScriptsStage InformationMonster Move Routes
FontsGame FontUI Font
FontsGame FontUI Font
SoundSound EffectBGM
SoundSound EffectBGM
GameGameObjects
MonstersBakeryFootprintEtc
ObjectsMonstersBakeryFootprintEtc
UI HelperPress ButtonSlide ButtonAnimationImage Font
UI HelperPress ButtonSlide ButtonAnimationImage Font
StageStage Data
StageStage Data
ScoringCollision DetectionCalculate Score
ScoringCollision DetectionCalculate Score
Handle InputHandle Input
InputManagerInputManager
KINECT ControllerKINECT Controller
Motion DetectHand slideStompingEtc
Motion DetectHand slideStompingEtc
Uses
Get data
Manages
Done Doing Not-Yet
Time to Complete
• Game Design: stage design, monster design, scoring rules• Animation Module: general purpose module for animation• Game Logic: score calculation system / game over check, etc.• Accurate Collision Check : more detailed collision area check
1st Week: ~4/24
• Motion Recognition: processing dynamic motion
2nd Week: ~5/01
• Polishing (resource decoration, balancing, etc.)• Final Product (5/9)
3rd Week: ~5/08
• Spare Week
4th Week: ~5/15
Time to Complete
Ant Buster
Screen ManagingScreen Managing
ScreenManagerScreenManager
ScreensGame Start ScreenStage Select ScreenGame Play ScreenLoading ScreenUser detecting ScreenScore board ScreenEtc
ScreensGame Start ScreenStage Select ScreenGame Play ScreenLoading ScreenUser detecting ScreenScore board ScreenEtc
ResourcesResources
ImagesMonstersUIEtc
ImagesMonstersUIEtc
ScriptsStage InformationMonster Move Routes
ScriptsStage InformationMonster Move Routes
FontsGame FontUI Font
FontsGame FontUI Font
SoundSound EffectBGM
SoundSound EffectBGM
GameGameObjects
MonstersBakeryFootprintEtc
ObjectsMonstersBakeryFootprintEtc
UI HelperPress ButtonSlide ButtonAnimationImage Font
UI HelperPress ButtonSlide ButtonAnimationImage Font
StageStage Data
StageStage Data
ScoringCollision DetectionCalculate Score
ScoringCollision DetectionCalculate Score
Handle InputHandle Input
InputManagerInputManager
KINECT ControllerKINECT Controller
Motion DetectHand slideStompingEtc
Motion DetectHand slideStompingEtc
Uses
Get data
Manages
1st Week
Done Doing Not-Yet
1st Week
2nd Week
3rd Week
3rd Week 3rd Week
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