1. I am a conservative i preserve the progress Gaming and Web
2.0 Goethe-Institut Portugal May 20, 2010
2. What is the Zukunftswerkstatt?
3. How will we impart cultural and scientific content in the
future?
4. The Idea: Web 2.0 and Computergames
5. Who is the Zukunftswerkstatt? Jin Tan Julia Bergmann
Christoph Deeg
6. What is Web 2.0?
7. What is Web 2.0?
8. What is Web 2.0? Technology vs. Culture
9. What is Web 2.0 Technology Culture Wikis Cooperation Blogs
Sharing Communities Exchange etc. Interaction Transparency
etc.
10. Cooperation
11. Trust
12. Transparency
13. Places to share content:
14. What is the internet? The internet is not just another
medium it is a hypermedium that assimilates the other media
15. Processuality The internet is a continued process
16. Education and Entertainment are melting into Edutainment
Education Entertainment Edutainment
17. Computergames
18. Play, it's your nature...
19. What if Gutenberg...
20. ...would have invented Computergames?
21. History
22. Look who is playing... Oh my god mum and dad are playing
computergames...
23. Look who is playing About 25% of all germans are playing
Computergames More than 50% of all adults in the US are playing
Computergames Sources Germany: BITKOM (2009) Sources US: PEW
Internet & American Life Projekt (2008)
28. Try and Fail Learning from mistakes Making mistakes is
welcome Theory vs. Experience Learning: how to solve the actual
problem how to use try and fail
29. The Marriage:-) The Internet and the World of Computergames
are melting into the Web3.0 or Web 4.0 or Web 5.0
30. What Libraries can learn from Computergames Try and Fail
non-linear Systems Fun more Fun creating new products/games Serious
Games Work-Games (i.e. Foursquare)
31. Libraries online
32. Hi, where can i find the library?
33. Library
34. Library 2.0
35. The Librarian 2.0 The gaming information-agent:-)
36. The Librarian 2.0 Bringing together people an content
Everywhere Every time Online an Offline Playing Games With the
costumers For the costumers
37. The situation...
38. The Challenge...
39. The Challenge Innovation Managment Change Management
Educating Activating Having fun:-)