Wolf*
1 1
-1 Hope
Reward: None
1
Hard Foe
Wolf*
1 1
-1 Hope
Reward: None
1
Hard Foe
Wolf*
1 1
-1 Hope
Reward: None
1
Hard Foe
Wolf*
1 1
-1 Hope
Reward: None
1
Hard Foe
Bandit*
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Hard Foe
Bandit*
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Hard Foe
Bandit*
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Hard Foe
Bandit*
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Hard Foe
Poacher*
1 1
-1 Food, -1 Hope
Reward: None
1
Hard Foe
Poacher*
1 1
-1 Food, -1 Hope
Reward: None
1
Hard Foe
Trader*
1 1
Loose up to 1 ressource, gain 2 food per ressource lost. Do not advance Foe
tracker.
Reward: -1 Hope
-1
Hard Foe
Lynx*
1 2
-1 Hope. Moves 1 extra spot forward if there is an
empty space.
Reward: None
1
Hard Foe
Lynx*
1 2
-1 Hope. Moves 1 extra spot forward if there is an
empty space.
Reward: None
1
Hard Foe
Wild Child*
1 1
-1 Food OR -3 Food to gain 1 young Worker (keep
card). Don’t feed in Hun-ger phase this turn.
Reward: None
0
Hard Foe
Madman*
1 1
-2 Hope
Reward: None
1
Hard Foe
Madman*
1 1
-2 Hope
Reward: None
1
Hard Foe
Doomsayer*
1 1
-3 Hope
Reward: None
2
Hard Foe
Doomsayer*
1 1
-3 Hope
Reward: None
2
Hard Foe
Alpha wolf
1 2
-1 Hope. When killed you may move 1 Wolf into an
adjacent space.
Reward: See above
2
Hard Foe
Alpha wolf
1 2
-1 Hope. When killed you may move 1 Wolf into an
adjacent space.
Reward: See above
2
Hard Foe
Angry Bear
2 2
-1 cow or -2 Food if no cow is alive. -1 Hope.
Reward: 1 Food
2
Hard Foe
Angry Bear
2 2
-1 cow or -2 Food if no cow is alive. -1 Hope.
Reward: 1 Food
2
Hard Foe
Big Bandit
1 2
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Hard Foe
Big Bandit
1 2
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Hard Foe
Deserter
2 2
Put 1 adult Worker in the Infirmary.
Reward: None
1
Hard Foe
Deserter
2 2
Put 1 adult Worker in the Infirmary.
Reward: None
1
Hard Foe
Sorcerer
2 1
Loose 1 young Worker permanently, -1 Hope.
Reward: None
2
Hard Foe
Sorcerer
2 1
Loose 1 young Worker permanently, -1 Hope.
Reward: None
2
Hard Foe
Boar
2 1
Cannot use Commons next turn.
Reward: 1 Food
2
Hard Foe
Boar
2 1
Cannot use Commons next turn.
Reward: 1 Food
2
Hard Foe
Forsworn knight
3 3
Cannot use the Inn next turn. -1 Hope.
Reward: None
3
Hard Foe
Forsworn knight
3 3
Cannot use the Inn next turn. -1 Hope.
Reward: None
3
Hard Foe
Feral human
1 2
-1 Hope
Reward: None
1
Hard Foe
Feral human
1 2
-1 Hope
Reward: None
1
Hard Foe
Will’o wisp
2 2
-2 Hope. Moves 1 column left before advancing if there is an empty space.
Reward: None
2
Hard Foe
Will’o wisp
2 2
-2 Hope. Moves 1 column left before advancing if there is an empty space.
Reward: None
2
Hard Foe
Bandit leader
2 2
Cannot use Market next turn. Worth 1 Hero point for each bandit defeated
Reward: None
1+
Hard Foe
Bandit leader
2 2
Cannot use Market next turn. Worth 1 Hero point for each bandit defeated
Reward: None
1+
Hard Foe
Stag
2 2
Put 1 young Worker in the Infirmary.
Reward: 2 Food
2
Hard Foe
Stag
2 2
Put 1 young Worker in the Infirmary.
Reward: 2 Food
2
Hard Foe
Bear
2 2
-1 Hope, -1 Food
Reward: 1 Food
2
Hard Foe
Bear
2 2
-1 Hope, -1 Food
Reward: 1 Food
2
Hard Foe
Crazy mob
2 2
-1 Hope. Advance Foe tracker two times.
Reward:
1
Hard Foe
Crazy mob
2 2
-1 Hope. Advance Foe tracker two times.
Reward:
1
Hard Foe
Rabid fox
2 1
-1 horse or -2 Food if no horse is alive. -1 Hope.
Reward: None
1
Hard Foe
Rabid fox
2 1
-1 horse or -2 Food if no horse is alive. -1 Hope.
Reward: None
1
Hard Foe
Diseased rats
2 1
-2 Food
Reward: None
1
Hard Foe
Gang of Bandits
2 2
-2 ressources. Worth 1 Hero point for each bandit
defeated.
Reward: None.
1+
Hard Foe
Wolf*
1 1
-1 Hope
Reward: None
1
Hard Foe
Wolf*
1 1
-1 Hope
Reward: None
1
Hard Foe
Bandit*
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Hard Foe
Bandit*
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Hard Foe
Poacher*
1 1
-1 Food, -1 Hope
Reward: None
1
Hard Foe
Lynx*
1 2
-1 Hope. Moves 1 extra spot forward if there is an
empty space.
Reward: None
1
Hard Foe
Trader*
1 1
Loose up to 1 ressource, gain 2 food per ressource lost. Do not advance Foe
tracker.
Reward: -1 Hope
-1
Hard Foe
Madman*
1 1
-2 Hope
Reward: None
1
Hard Foe
Doomsayer*
1 1
-3 Hope
Reward: None
2
Hard Foe
Alpha wolf
1 2
-1 Hope. When killed you may move 1 Wolf into an
adjacent space.
Reward: See above
2
Hard Foe
Angry Bear
2 2
-1 cow or -2 Food if no cow is alive. -1 Hope.
Reward: 1 Food
2
Hard Foe
Big Bandit
1 2
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Hard Foe
Deserter
2 2
Put 1 adult Worker in the Infirmary.
Reward: None
1
Hard Foe
Sorcerer
2 1
Loose 1 young Worker permanently, -1 Hope.
Reward: None
2
Hard Foe
Boar
2 1
Cannot use Commons next turn.
Reward: 1 Food
2
Hard Foe
Forsworn knight
3 3
Cannot use the Inn next turn. -1 Hope.
Reward: None
3
Hard Foe
Feral human
1 2
-1 Hope
Reward: None
1
Hard Foe
Will’o wisp
2 2
-2 Hope. Moves 1 column left before advancing if there is an empty space.
Reward: None
2
Hard Foe
Bandit leader
2 2
Cannot use Market next turn. Worth 1 Hero point for each bandit defeated
Reward: None
1+
Hard Foe
Stag
2 2
Put 1 young Worker in the Infirmary.
Reward: 2 Food
2
Hard Foe
Bear
2 2
-1 Hope, -1 Food
Reward: 1 Food
2
Hard Foe
Crazy mob
2 2
-1 Hope. Advance Foe tracker two times.
Reward:
1
Hard Foe
Rabid fox
2 1
-1 horse or -2 Food if no horse is alive. -1 Hope.
Reward: None
1
Hard Foe
Diseased rats
2 1
-2 Food
Reward: None
1
Hard Foe
Wolf*
1 1
-1 Hope
Reward: None
1
Hard Foe
Wolf*
1 1
-1 Hope
Reward: None
1
Hard Foe
Bandit*
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Hard Foe
Bandit*
1 1
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Hard Foe
Poacher*
1 1
-1 Food, -1 Hope
Reward: None
1
Hard Foe
Lynx*
1 2
-1 Hope. Moves 1 extra spot forward if there is an
empty space.
Reward: None
1
Hard Foe
Wild Child*
1 1
-1 Food OR -3 Food to gain 1 young Worker (keep
card). Don’t feed in Hun-ger phase this turn.
Reward: None
0
Hard Foe
Madman*
1 1
-2 Hope
Reward: None
1
Hard Foe
Doomsayer*
1 1
-3 Hope
Reward: None
2
Hard Foe
Alpha wolf
1 2
-1 Hope. When killed you may move 1 Wolf into an
adjacent space.
Reward: See above
2
Hard Foe
Angry Bear
2 2
-1 cow or -2 Food if no cow is alive. -1 Hope.
Reward: 1 Food
2
Hard Foe
Big Bandit
1 2
-1 ressource. Worth 1 Hero point for each bandit
defeated.
Reward: None
1+
Hard Foe
Deserter
2 2
Put 1 adult Worker in the Infirmary.
Reward: None
1
Hard Foe
Sorcerer
2 1
Loose 1 young Worker permanently, -1 Hope.
Reward: None
2
Hard Foe
Boar
2 1
Cannot use Commons next turn.
Reward: 1 Food
2
Hard Foe
Forsworn knight
3 3
Cannot use the Inn next turn. -1 Hope.
Reward: None
3
Hard Foe
Feral human
1 2
-1 Hope
Reward: None
1
Hard Foe
Will’o wisp
2 2
-2 Hope. Moves 1 column left before advancing if there is an empty space.
Reward: None
2
Hard Foe
Bandit leader
2 2
Cannot use Market next turn. Worth 1 Hero point for each bandit defeated
Reward: None
1+
Hard Foe
Stag
2 2
Put 1 young Worker in the Infirmary.
Reward: 2 Food
2
Hard Foe
Bear
2 2
-1 Hope, -1 Food
Reward: 1 Food
2
Hard Foe
Crazy mob
2 2
-1 Hope. Advance Foe tracker two times.
Reward:
1
Hard Foe
Rabid fox
2 1
-1 horse or -2 Food if no horse is alive. -1 Hope.
Reward: None
1
Hard Foe
Gang of Bandits
2 2
-2 ressources. Worth 1 Hero point for each bandit
defeated.
Reward: None.
1+
Hard Foe