Perspec-ves and biases
• Working agile • Fast to market • MVP / MLP • Learn and adapt • Analysis and design before produc-on • Most recent years: F2P and mobile
Scope
Business Value is everything! – Not just about execu-ng, but execu-ng the right things!
Management responsibility Customer pain – What is value in Games? – What is value in Apps?
• Management/Product Owner responsibility – Crea-ng and grooming a backlog of issues – User and Business centered – SeRng priority • Priority is about crea-ng the most valuable things first! • What is value?
Business Value + User Value/Time to Produce= VALUE
Communica-on!
• PO should be available for the team • All changes should be communicated back from team to PO
• PO should communicate with the whole organisa-on/stakeholders (not a 1 man army!)
• PO should be no rogue! Scrum master is the point of entry to the team (avoid confusion!)
Some personal experiences, p1
• Working agile’ish, why? – Using the tools that work for you • Es-ma-ons rather than story points
– Who in here works with agile elements in the produc-on? » Who uses story points?
• Sprints: – Prototyping: 1 week – Mobile: 2 weeks – Larger produc-ons: 3-‐4 weeks
Some personal experiences, p2
• FLOW! • Keep the sprint length, cut things out in a sprint and have a working version (e.g. On Fridays)
• Rythm: Plan, produce, build, reflect! • Clear responsibili-es: Team, Scrum master, PO
I’m here to help
Jeppe Kilberg Møller Games, Strategy and Execu-on
[email protected] Phone: + 45 30 25 63 00
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