Global Virtual Reality in Gaming Market 2015-2019
Covered in this Report
• This report covers the present scenario and the growth prospects of virtual reality in the global gaming market for the period 2015-2019.
• The report provides a detailed segmentation of the market based on the following: product, component, end-user, and geography.
Global Virtual Reality in Gaming Market 2015-2019
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Market Overview• Virtual reality is a technology that allows a user to
interact with a three-dimensional, computer-simulated environment.
• The main type of equipment used in virtual reality are visual devices, using either a computer screen or special stereoscopic displays; however, there are devices such as head-mounted display that provide sound for a wholesome experience.
• It is used in a wide variety of applications ranging from gaming devices, public entertainment, prototype creation to military exercises and medical equipment.
• Technavio's analysts forecast virtual reality in the global gaming market to grow at a CAGR of 52.32% over the period 2014-2019.
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Gaming Market 2015-2019,please mail us at
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Key Vendors and Regions
• Avegant
• Beijing ANTVR Technology
• Carl Zeiss
• Gameface Labs
• HTC
• Immersion Vrelia
View Our Report: Global Virtual Reality in Gaming Market 2015-2019
• Americas
• APAC
• EMEA
Vendors Regions
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Key Findings
• Mobile-integrated VR headsets will change the dynamics of the market.
• Leading companies such as Samsung and HTC have already entered the market with VR headsets such as Samsung Gear VR and HTC-Vive.
• This will offer benefits such as portability, untethered aspect, ease of use, and it also can be used as a stand-alone device.
• The rapid growth of the smartphone market, where close to 2 billion smartphones are expected to be shipped by 2019-2020Increased adoption of smartphones and tablets to extend an immersive experience in VR gaming is expected during the forecast period.
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Key Questions Answered in Our Report
• What will the market size be in 2019 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?
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Global Virtual Reality in Gaming Market 2015-2019
62 Pages | SKU: IRTNTR6310
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