Gamification Trendin Medical Education and Libraries
Herbert Wertheim College of MedicineStrategic Meeting, Florida International UniveristyOct 15, 2013Bohyun Kim, Digital Access LibrarianFlorida International University Medical Library
Technology initiatives at FIU Medical Library
Library Toolbar (2009 - present) Mobile-optimized Website (2010 - present) Digital Repository (2010 - present; grant) Mobile-friendly library resources including
databases, journals, e-books, apps (2009 - present)
Mobile technology workshop (2009 - 2010) Kindle E-book reader lending program with
medical e-books (2012 - present; grant) FIU Medical Library Proxy Bookmarket for iPad
/Tablets (2013 - present)
What is Gamification?
The process of applying game-thinking and game dynamics to the non-game context in order to engage people and to solve problems.
Why Care about Gamification? On the 2-3 years of adoption horizon in
higher education according to the 2013 Horizon Report.
Important Context: Mobile Shift &Scarcity of Human Attention
Strength: Engagement and Motivation Application: In use by individuals or
institutions, for educational, practical, marketing purposes, or even for a greater cause.
We now spend 37 percent of our Internet time on mobile.
ComScore, 2013 Mobile Future in Focus, white paper (Reston, VA: comscore, February 2013), 12, www.comscore.com/ Insights/presentations_and_Whitepapers/2013/2013_Mobile_Future_in_Focus
Game vs. Gamification
Image from Flickr with Creative Commons Copyright http://www.flickr.com/photos/idlepines/3866249225/
Power of Game Dynamics Did you know that Farmville can change
the behavior pattern of over 70 million people by simply changing a rule for how often a Farmville user needs to water the crop?
Examples: Appointment Progression Status Communal Gameplay
From Rewards to Relationship Management
Make People Willing to Do a Good Thing
https://www.recyclebank.com/mobile/
https://itunes.apple.com/us/app/fuelgood-energy-saving-trust/id592385655?mt=8
http://work.com/blog/2013/08/ford-test-drive-the-gamification-of-motoring/
“Their latest electric car, the Fusion Energi, comes complete with a fascinating dashboard that provides several psychological incentives to make us drive in a better and more efficient way.”
Gamification for Scientific Discovery
Image from FoldIt Website: http://fold.it/portal/info/about
http://www.scientificamerican.com/article.cfm?id=foldit-gamers-solve-riddle
Image from: https://itunes.apple.com/us/app/cpr-game/id430789636?mt=8
Game Review by a medical resident:http://www.imedicalapps.com/2012/09/medical-app-better-doctor/
At FIU HWCOM - Renal Pursuit
2,307 hits from PubMed (Oct., 2013) (game or games or gaming or
gamification) AND "Education"[Mesh]
Image from Anne Burke “NCSU Libraries Mobile Scavenger Hunt,” ALA Conference 2012, http://connect.ala.org/node/176080
LEARNING MADE FUNNCSU / GVSU
Image source: Ann Burke, http://connect.ala.org/node/176080 / ; Kyle Felker, http://acrl.ala.org/techconnect/?p=3783 in ACRL TechConnect Blog
What to Avoid Too simplistic Repetitive and boring tasks Poorly designed tasks that do not support
progressive understanding and a limited range of activities
Games that coerce the player into learning
- John Kirriemuir and Angela McFarlane, Games and Learning (Futurelab,!March! 2004), http://archive.futurelab.org.uk/resources/publications-reports-articles/literature-reviews/Literature-Review378
Challenges in Gamification Is the aspect of classroom/library experience
in question suitable for gamification? Is the resulting game experience something
the target group would enjoy? What is the ultimate goal of gamifying this
particular aspect of classroom/library experience?
What are the logistical needs that should be met to ensure the success of your gamification project?
Importance of Execution
Gamification alone does not guarantee student engagement or learning.
A clear goal, careful planning, and skillful execution are necessary for the success of a gamification project.
More research is needed about how and when to best use games to improve instructional outcomes and motivation.
Thank you!
Image from Flickr: http://www.flickr.com/photos/8291053@N08/1835411334
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