OVERVIEW: GAMES FOR CHANGE
Michelle Byrd, Asi Burak
August 31, 2012
G4C MISSION STATEMENT
MISSIONCatalyzing Social Impact Through Digital Games
WHAT WE DOSince 2004, Games for Change facilitates the creation and distribution of social impact games that serve as critical tools in humanitarian and educational efforts.
To further grow the field, Games for Change convenes multiple stakeholders, highlights best practices, incubates games, and helps create and direct investment into new projects.
G4C CURATION
G4C GLOBAL
G4C EVENTS
G4C LAB
Aggregating the best work from around the worldG4C CURATION
“[In 10 days,] U.S. gamers have helped unlock the structure of an AIDS-related enzyme that the scientific community had been unable to unlock for a decade. The solution represents a significant step forward in the quest to cure retroviral diseases like AIDS.” (Foldit in Time Magazine Sep. 2011)
Annual Awards Ceremony, 135 games showcased to dateG4C CURATION
G4C CURATIONGame Arcade and travelling exhibitions in partnership with museums and libraries
101 toolkits, workshops, online and offline mentorship
G4C CURATIONA central repository of expertise, reaching over 500,000 practitioners and “cause owners” yearly
Vice President Al GoreSupreme Court JusticeSandra Day O’Connor
US Chief Technology OfficerAneesh Chopra
G4C EVENTSAnnual Festival: total audience of over 10,000 (online and offline)
G4C EVENTSA new day-long summit @ GDCThe Game Developers Conference sees 22,000 attendees annually
Connecting the top commercial and independent game makers with the public sector
G4C EVENTSDemo Spotlight: highlighting ongoing projects with expert jury
Frank Lantz (Zynga), Ken Perlin (G4Li), Connie Yowell (MacArthur)
G4C LAB
USAIDGames on Facebook and mobile devices with Pulitzer Prize-winning authors Nicholas Kristof and Sheryl WuDunn based on their bestselling book.
Portfolio of new games, re-published games, and development kits aimed to empower youth in the Middle East.
World Bank InstituteStrategy games aimed at policy makers in developing countries (Asia, Africa and East Europe).
American Museum of Natural HistoryRefining the Museum’s strategy around the integration of high-end interactive tools in its educational and youth programmatic initiatives.
Half the Sky / Kristof & WuDunn
Guiding the investment of $8 Million into new game projects
CommissionersNGOs
FoundationsGovernment
Corporations (CSR)Media
Social Causes
ExpertsEducatorsAcademia
AssessmentTechnology
CreativeGame makers
FilmmakersBook authors
G4C GLOBAL COMMUNITY
South Korea
Europe (France)
Latin America (Brazil)
United States (NY)
Australia
G4C MAJOR FUNDERS
Other funders: Microsoft, NoVo, HASTAC, Educational Foundation of America, Robert Wood Johnson Foundation
Asi BurakCo-President
Co-founder Impact Games, creators of the internationally acclaimed gaming platforms PeaceMaker & Play the News.
Veteran game-maker, tech executive and a social entrepreneur.
Michelle ByrdCo-President
Former Executive Director of IFP (Independent Filmmaker Project)
Executive producer of high-quality celebrity attended events, strategic partnerships with corporations, NGOs and government.
What People Are Saying About Us:
Nicholas Kristof, The New York Times“By weaving gaming, marketing, and social entrepreneurship, a new form of journalism has emerged with the power to connect, educate, and activate a mass audience.”
Jason Rzepka, VP of public affairs MTV“The Games for Change Festival is the epicenter of the social impact games movement. Come to the festival, and you'll leave with a clear understanding of how to do impact games well - plus have met all of the players doing the most innovative work in the field."
David Kirkpatrick, Fortune Magazine“Computer games as liberal arts... are on education's cutting edge. The festival highlighted a dizzying array of games on environmental, political, scientific, human rights, and other topics.”
www.gamesforchange.org
[email protected] // @[email protected] // @aburak
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