Circle of Interactive Media
Actions, reflected in the interface
How the actions impact relevant systems
How systems produce feedback, outcomes, results
communication
optionsaction
Human Computer Interaction
“Learning to Do”vs.
“Learning to Know”
Simulations
Games Immersive Learning
Computer Games
Serious Games
Educational Simulations
a typical “Sim” example
Simulations
Massive multi-players
Real-world environments
Informal learning Social networks Circle of
Interactive MediaSims
Second Life
You can’t learn to ridea bike from a book!
Simulations
Games Immersive Learning
Computer Games
Serious Games
Educational Simulations
Immersive Learning Simulations Branching story Interactive spreadsheets Practice-ware Real-time Strategy God games Side quests? Mini games?
Mastery in the “real world”
Simulations
Games Immersive Learning
Computer Games
Serious Games
Educational Simulations
Educational Simulations
Develop real skills through emergent learning
Single, multi, or massive multi player Design based as part of larger
program Can scale from mini-game to
complex
Practice-ware
Increasing awareness through “edu-tainment”
Simulations
Games Immersive Learning
Computer Games
Serious Games
Educational Simulations
Serious Games
Making learning “fun”
Diagnostic vs. instructional
Repurposed traditional content
Scaled small for easy access
Designed to be addictive
Serious Games
Influence Explanation Message / Editorial Marketing Commerce (Buy
IT!) The use of game
technology for deepening brand engagement
Games for EntertainmentMediated by technology
Simulations
Games Immersive Learning
Computer Games
Serious Games
Educational Simulations
The World of Computerand Video Games
How Entertainment Games differ from Serious Games Optimized for the engagement of players
Tend toward high-conflict situations More abstract situations Abstract interfaces Pure fantasy and escapism
Some of our favorite “genres” First person shooters (fps) Real time strategy (rts) Role playing games (rpg) Puzzle, arcade, casual gaming Racing games God games Sports
Some of our favorite “genres”
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