From the Odyssey to Wii
The evolution of video game through its classics
OdysseyThe 1st console: 1972
“Virtual world” built to be in harmony with the virtual "goals".
Atari 2600A classic on the beginning of
the 80s
Atari 5200#Sales failure
The skills acquired would belong to the mind of a virtual character, not his/hers.
Super Nintendo
A classic on the beggining of the 90s
The player would become the "surrogate" who would have to pursue the game "goals” (not his
own)
Game Boy#2 in sales around the
world: 120 millions
Portable. Can be played anywhere, any time.
Playstation 2#1 in sales around the
world: 140 millions
Has a virtual character that shapes the
goals of a "real world" player.
WiiLed Nintendo back to #1 in the video game market
Highly dynamic. Requires not only visual and manual
coordination, but also an entire body posture, balance and movement.
http://fottus.com/brinquedos/a-evolucao-do-video-game-em-240-fotos/
http://interativo.forumeiros.net/games-f9/os-15-video-games-mais-vendidos-da-historia-t1153.htm
REFERENCES
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