from Ruby to Objective-C
I’m a Ruby guy (≈ 5 years)
I’m a iOS app guy (≈ 3 years)
I’m a Flash guy (≈ 9 years)
I’m a Python guy (≈ 3 years)
Ruby > Rails
Current Status 80% iOS app, 20% Ruby/Rails
100% Ruby Lover!
Rails Girls Taipei
Rails Girls Taipei
WebConf Taiwan 2014
Today, I’m NOT talking about..
how to use Ruby to write iOS app!
I’m going to talk about..
what I learned in Ruby…
and move to Objective-C
after all, our life, time and resources are limited
what about Objective-C?
“it has god dame long method name and weird parameters!”
Objective-C …
NSArray* languages = [NSArray arrayWithObjects:@"Ruby", @"PHP", @"Objective-C", nil]; ![languages enumerateObjectsUsingBlock:^(id obj, NSUInteger idx, BOOL *stop) { NSLog(@"language = %@", obj); }];
“what the hell is the square bracket!”
Objective-C …
NSString* myName = @"eddie kao"; NSLog(@"%@", [myName uppercaseString]);
“WTF! my app crashed again!!”
Objective-C …
Introduction
Ruby was born on 1993
Objective-C was born on 1983
they have the same ancestor
Smalltalkphoto by Marcin Wichary
Ruby is general-purpose
Objective-C mainly used in Mac/iOS app development
Ruby != Rails
Objective-C != Cocoa Framework
they have something in common..
both Ruby and Objective-C are Object-Oriented
both Ruby and Objective-C are strongly typed language.
Ruby is a dynamic language
Objective-C is a dynamic language
both Ruby and Objective-C are Dynamic Typing
Type checking..- (void) makeSomeNoise:(id) sender { if ([sender isKindOfClass:[RobberDuck class]]) { RobberDuck* duck = (RobberDuck *) sender; [duck quack]; } }
or you can do this..- (void) makeSomeNoise:(id) sender { if ([sender respondsToSelector:@selector(quack)]) { [sender quack]; } }
id
Objective-C is superset of C
Objective-C is still C
NSString, NSArray, NSNumber…
NextSTEP
CF… = Core Foundation CG… = Core Graphic CL… = Core Location
CA… = Core Animation UI… = User Interface
OOP
everything in Ruby is an object…
and almost everything in Objective-C is an objects..
there’re still some primitive data types in Objective-C
object modelclass Animal end !class Dog < Animal end
object modeldog = Dog.new !puts "class of dog is #{dog.class}” # Dog puts "superclass of dog is #{dog.class.superclass}” # Animal puts "super superclass of dog is #{dog.class.superclass.superclass}” # Object puts "super super superclass of dog is #{dog.class.superclass.superclass.superclass}” # BasicObject !puts "class of Dog is #{Dog.class}” # Class puts "class class of Dog is #{Dog.class.class}” # Class puts "class of Animal is #{Animal.class}” # Class puts "class of Object is #{Object.class}” # Class
object model@interface Animal : NSObject @end !@implementation Animal @end !@interface Dog : Animal @end !@implementation Dog @end
object modelDog* dog = [[Dog alloc] init]; !NSLog(@"class of dog is %@", [dog class]); # Dog !NSLog(@"superclass of dog is %@", [dog superclass]); # Animal !NSLog(@"super superclass of dog is %@", [[dog superclass] superclass]); # NSObject !NSLog(@"super super superclass of dog is %@", [[[dog superclass] superclass] superclass]); # null
Object Modelreference: http://goo.gl/wYL6gT
method & message
method definition
- (void) sayHello:(id)someOne withMessage:(NSString *)message { NSLog(@"Hello %@, %@", someOne, message); }
def say_hello(someone, message) puts "Hello #{someone}, #{message}" end
sending message
[dog walk];
dog.walk() # or you can omit the parentheses
[fox saySomething:@"hi, Ruby"];
fox.say_something "hi, Ruby" # what does the fox say?
sending message
sending message
puts 1 + 2
puts 1.+(2)
puts 1.send(:+, 2)
sending message
class Bank def save(money) puts "you just saved #{money} dollars" end end !bank = Bank.new bank.save 20 # you just saved 20 dollars bank.send(:save, 20) # you just saved 20 dollars
sending message
@interface Bank : NSObject - (void) save:(NSNumber *) money; @end !@implementation Bank - (void)save:(NSNumber *)money { NSLog(@"you just saved %@ dollars", money); } @end !Bank* bank = [[Bank alloc] init]; [bank save:@20]; [bank performSelector:@selector(save:) withObject:@20];
block
block
p1 = Proc.new { puts "Hello, Proc Block" } p1.call !p2 = lambda { puts "Hello, Lambda Block" } p2.call
block
^{ };
block
typedef void (^MyBlock)(void); int age = 18; MyBlock theBlock = ^{ NSLog(@"Hello, Objective-C Block, your age = %d", age); }; !theBlock(); # Hello, Objective-C Block, your age = 18 !age = 38; theBlock(); # guess what’s the age?
block
3.times { |i| puts i }
NSArray* list = @[@1, @2, @3]; [list enumerateObjectsUsingBlock:^(NSNumber* num, NSUInteger idx, BOOL *stop) { NSLog(@"%@", num); }];
iteration
iteration
list = [1, 2, 3, 4, 5] !sum = 0 !list.each { |num| sum += num } !puts "sum = #{sum}"
iterationNSArray* list = @[@1, @2, @3, @4, @5]; !__block int sum = 0; ![list enumerateObjectsUsingBlock:^(NSNumber* num, NSUInteger idx, BOOL *stop) { sum += [num intValue]; }]; !NSLog(@"sum = %d", sum);
iterationclass Fox def say puts "what does the fox say?" end end !fox1 = Fox.new fox2 = Fox.new fox3 = Fox.new foxes = [fox1, fox2, fox3] !foxes.map { |fox| fox.say } # what does the fox say?
iteration@interface Fox : NSObject - (void) say; @end !@implementation Fox - (void) say { NSLog(@"what does the fox say?!"); } @end
iterationFox* fox1 = [[Fox alloc] init]; Fox* fox2 = [[Fox alloc] init]; Fox* fox3 = [[Fox alloc] init]; !NSArray* foxes = @[fox1, fox2, fox3]; ![foxes makeObjectsPerformSelector:@selector(say)];
add methods at runtime
Open class
class String def is_awesome? return true if self == "Ruby Tuesday" end end !puts "Ruby Tuesday".is_awesome?
Category
@interface NSString(RubyTuesday) - (BOOL) isAwesome; @end !@implementation NSString(RubyTuesday) - (BOOL) isAwesome { if ([self isEqualToString:@"Ruby Tuesday"]){ return YES; } return NO; } @end
Category
NSString* meetup = @"Ruby Tuesday"; if ([meetup isAwesome]) { NSLog(@"AWESOME!"); }
<objc/runtime.h>Working with Classes class_getName class_getSuperclass class_getInstanceVariable class_getClassVariable class_addIvar class_copyIvarList class_addMethod class_getInstanceMethod class_getClassMethod class_replaceMethod class_respondsToSelector ..
reference: http://goo.gl/BEikIM
Working with Instances object_copy object_dispose object_setInstanceVariable object_getInstanceVariable object_getIndexedIvars object_getIvar object_setIvar object_getClassName object_getClass object_setClass ..
reference: http://goo.gl/BEikIM
<objc/runtime.h>
reflection- (BOOL) isKindOfClass:(Class) aClass - (BOOL) isMemberOfClass:(Class) aClass - (BOOL) respondsToSelector:(SEL) aSelector - (BOOL) conformsToProtocol:(Protocol *) aProtocol ..
reference: http://goo.gl/fgmJcg
ecosystem
open source projects on Github
Ruby : 76,574
Objective-C : 22,959
Ruby : bundler
source 'https://rubygems.org' !gem 'rails', '3.2.8' gem 'mysql2' !group :assets do gem 'sass-rails', '~> 3.2.3' gem "bootstrap-sass" end !gem "kaminari" gem "simple_form" gem "carrierwave" gem 'unicorn'
Objective-C : cocoapods
platform :ios, '6.0' !pod 'Facebook-iOS-SDK', '~> 3.5.1’ pod 'JSONKit', '~> 1.5pre' pod 'MagicalRecord', '~> 2.0.7’ pod 'SSKeychain', '~> 0.1.4’ pod 'TestFlightSDK', '~> 1.1' pod 'SMCalloutView', '~> 1.1.2' !target :UnitTests do link_with 'UnitTests' pod 'OCMock', '~> 2.0.1' pod 'OCHamcrest', '~> 1.9' end
IMHO
Objective-C is not really hard to learn…
the actual difficult part in iOS app development is Cocoa Framework
Objective-C would be almost useless without Cocoa Framework
Ruby without Rails?!
design patterns
observersingleton
delegationcommand
target-action
composite
notifications
proxy
MVC
C
what else..
photoed by JD Hancock
Viewsreference: http://goo.gl/xhS7m7
and I read Ruby source code..
my iOS app dev experience = Ruby + C + Flash/AS3
= +
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