Exploring Computer Science2/9/15
2/9 Moving Scratch2/10 Moving Scratch worksheet2/11 Scratch Baseball Game2/12 Scratch Alphabet Learning Game2/13 Game Presentation
Date: 2/9 Goal: Explain the 3 major ways to move sprites and choose the appropriate method of moving to make a cat circle the bases.
Bell ringer: Describe how you would graph in yourAlgebra class (The x y coordinate plane, etc)‐
Date: 2/9 Goal: Explain the 3 major ways to move sprites and choosethe appropriate method of moving to make a cat circle the bases.
Bell ringer: Describe how you would graph in yourAlgebra class (The x y coordinate plane, etc)‐
The “repeat” block will do whatever is inside it ntimes. This behavior can be called iteration orlooping. Iteration is a construct that is used in other
programming languages. There differences between the 3 ways to move. The sprites willreinitialize themselves when the green flag isclicked.
Date: 2/9 Goal: Explain the 3 major ways to move sprites and choosethe appropriate method of moving to make a cat circle the bases.
1. Go to Mr. Stoll’s Web page – Exploring Computer Science
2. Save “Moving.sb” file on your desktop
3. Open the file in Scratch
3. Follow the directions on the Moving. Sb worksheet and answer the questions on the back of the sheet
4. #10 open “baseball.sb”
5. The worksheet will be collected at the end of class
Date: 2/10 Goal: I can explain event driven programming and write
A program that responds to user created event from the mouse andkeyboard.
Bell Ringer :How do the programs on the computer know what the user wants to do next? In other words, if you are surfing the web, how does the computer know what page to go to next?
Date: 2/10 Goal: I can explain event driven programming and write
A program that responds to user created event from the mouse andkeyboard.Bell Ringer :How do the programs on the computer know what the
user wants to do next? In other words, if you are surfing the web, how does the computer know what page to go to next?
User events (clicks, typing) driving the program and causing it to respond.
Date: 2/10 Goal: I can explain event driven programming and write
A program that responds to user created event from the mouse andkeyboard.
Scratch provides some blocks that allow you to write
Programs that respond to user events relativelyeasily.• When green flag clicked (we’ve already seen this)• When Sprite clicked• When_key pressed
Date: 2/10 Goal: I can explain event driven programming and write
A program that responds to user created event from the mouse andKeyboard.
Discuss answers to moving project
Date: 2/10 Goal: I can explain event driven programming and writeA program that responds to user created event from the mouse andkeyboard.
You will be making an alphabet learning game.Alphabet Sample Rubric1. Create the first letter in front of the class with the2. Students helping you.3. See “alphabet learning.sb”4. Show how to create new costumes.5. Students may bring in pictures from the internet. Download a .gif or .jpg.6. Use import or paint to make it the second costume for your
letter.Change costumes - Use a “switch to costume _” block.Output in talk bubbles.Use a “say_ for_ sec” block.Remind students that they may pick the theme of alphabet game (animals, food, etc).
Date: 2/11 Goal: I can explain event driven programming and writeA program that responds to user created event from the mouse andkeyboard.
Alphabet Sample Rubric1. Have at least 10 different letters. 2. Have a theme for your letter game (i.e. animals, food, etc.)3. Sprites change costume when clicked on.4. Sprites change costume when letter is typed on keyboard5. Use the “say _ for _ sec” to output what the letter stands for (i.e. “E
is for Elephant”)6. Sprites all turn to letters when the “when green flag clicked”7. Extra Credit- change the background between letters or change
sprite colors
Date: 2/12 Goal: I can explain event driven programming and writeA program that responds to user created event from the mouse andkeyboard.
Alphabet Sample RubricAdd your name at the top of the Stage1. Have at least 10 different letters. 2. Have a theme for your letter game (i.e. animals, food, etc.)3. Sprites change costume when clicked on.4. Sprites change costume when letter is typed on keyboard5. Use the “say _ for _ sec” to output what the letter stands for (i.e. “E
is for Elephant”)6. Sprites all turn to letters when the “when green flag clicked”7. Extra Credit- change the background between letters or change
sprite colors
Date: 2/13 Goal: I can create a drawing using Scratch
Bell Ringer: What were three events you programmed in the Alphabet Game that
were examples of event driven programming?
User events (clicks, typing) driving the program and causing it to respond.
Date: 2/13 Goal: I can create a drawing using Scratch
Drawing a Sprite
1. Go to Mr. Stoll’s Web page2. Open “Sprite Drawing” document3. Draw a Sprite that changes with each costumes. 4. Add dialogue between each costume.5. Save the file when you are complete and email the file to Mr. Stoll
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